🖐 Charlie and the Chocolate Factory - FAQ/Walkthrough - PlayStation 2 - By MysticWeirdo - GameFAQs

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The Charlie and the Chocolate Factory movie has arrived so, of course, there's a video game based on it! Gamers on the Gamecube, Playstation 2 and Xbox can twiddle their thumbs at it. But, is this.


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Charlie and the Chocolate Factory Walkthrough Part 12 (PS2, Gamecube, XBOX) ~ Chapter 6 + 7 (Ending) - YouTube
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Willy Wonka's Pop Up Notes 6.
Charlie and the Chocolate Factory is base on the recent movie of the same name, a remake of the earlier Willy Wonka and the Chocolate Factory.
This game is available for Gamecube, Xbox, and PS2.
I'm writing this guide based on the GameCube version by players on others systems may also find this guide helpful.
The PC and GBA versions are significant different.
REQUESTED Info: Control listing for the Xbox.
November 19, 2005 Version 1.
August 12, 2005 Version 1.
Remove reference to a non existent hint I thought I'd missed.
Corrected list of platforms in the introduction.
August 12, 2005 Version 1.
Bonus: This menu item is unlocked after finishing the game, rewatch scenes from the game and see movie trailers and stills here.
There are four options in the Options submenu: General: Go here to toggle the autosave feature.
The default is on which is where I recommend leaving it.
Audio: Set volumes for Sound FX, Voice, Music, and Cinema Control Options: Toggle inverting either the x or y axis and the rumble feature on the console versions.
Controller Layout: Review the controls.
X - Candy Power Thumbstick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
Left Trigger - Show HUD Right Trigger - Candy Select Z - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press B Aimed Shot: Hold B and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Candy Balloon - Press A once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: A Cancel: X Fizzy Lifting Drink Descend: A Cancel: X Pick up Oompa-Loompa: Y Exploding Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
A Button: Jump, press a second time for candy gum bouncey thing then press a just as you land to continue bouncing.
Descend when fizzy lifting drink is on B Button: Use currently selected candy power.
Y Button: Interact with objects, Throw ball of vines.
Right Trigger: Hold for Candy Power Display, use control stick to select power.
Release R to select.
Left Trigger: Display HUD Black Button: Grandpa Joe Hint White Button: not used ------------ PS2 Controls ------------ Thanks to Veronica for provided the PS2 controls Triangle - Interact with Object or Throw Ball of Vine, Grab Oompa-Loompa while using the fizzy lifting drink X - Jump Square - Throw Gobstopper, press for a quick toss or for a manual shot hold to aim and release to throw.
Circle - Candy Power Left Analog Stick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Please click for source or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
L1 - Show HUD R1 - Candy Select R2 - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press Square Aimed Shot: Hold Square and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Candy Balloon - Press X once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: X Cancel: Circle Fizzy Lifting Drink Descend: X Cancel: Circle Pick up Oompa-Loompa: Triangle Exploding Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Everlasting Gobstoppers and candy balloon don't require this.
Refill by picking up candy.
The circle displays the Equipped Candy Power The vertical yellow bar is the Energy Meter.
This is your health.
Don't worry if it reaches zero, you'll respawn nearby.
Refill by picking up Wonka- Vita There are up to 9 circles along the top displaying Oompa-Loompa Task Information When Charlie is in range of an Oompa-Loompa the Oompa-Loompa Commands appear in the lower right.
A list and count of collectable ingredients for the current level is displayed in the bottom right corner.
Harvesters: These Oompa-Loompa can be recognized by the white bag they carry slung over their right shoulder.
They harvest candy fruit from plants.
Welders: These masked Oompa-Loompas can fix leaks in pipes and panels.
Electricians: These Oompa-Loompa wear a headset and are able to fix sparking equipment.
Blueberry: These Oompa-Loompa are round.
They can be used for tasks the require round objects.
Go forward and the wind will blow it to a sign post ahead of you on the right side of the street.
Go up to the sign post.
You can knock over snowman before post.
The wind will blow the money to some steps on the left side to the street.
You can knock over another snowman before the steps.
Go up the steps.
The wind will blow the money into and alley to the left at the end of the street.
Go into the source />The money will be blown further into the alley around a turn to the left where it will get stuck on a fence.
Run into the fence to knock the money lose.
It will continue down the alley to the left, stopping by a crate by some trucks in the street at the end of the alley.
There are two more snowmen you can knock over is the street.
Approach the visit web page and it will blow down the alley on the other side of the street.
Pick up the smaller box and follow the money down the alley.
Drop the box by the high ledge the money is on.
Jump onto the box and the higher ledge and the money will blow to some boxes to the right.
Approach the box and the money will blow around a corner to the left.
Pick up the smaller box and set it down on top of the pile of snow at the corner.
Go left to the money and run into the fence the money is stuck on.
It will blow up to the catwalk above.
Jump onto the box you placed on the pile off snow and jump onto the catwalk from there.
The money will blow up the stairs.
Follow the money up the stairs and around a corner to the left.
It will float up onto the roof to the left.
Jump up onto the roof.
You'll slip on end up on the roof where the money is sitting over a chimney.
Climb up the plank to money to end the level.
The slide starts of straight which several trash cans as obstacles that slow you down if you hit them.
There will be a snowman you can knock over before a turn to the right.
The path will continue fairly straight for a ways before turning left.
The are more trash cans along this path.
Along the next straight stretch, truck will join the trash cans as obstacles.
The path with turn right to another straight stretch with trash cans as obstacles and then again to the right down a steep sloop.
The path turns left at fly and hollow online a game pixie fairy create bottom.
There are two snowmen in this short stretch, the first to the right the second an the corner.
The path turn right again.
This short stretch turns left at another snowman.
Yet another snowman sits on the right side of the path it curves left into a tunnel.
A final snowman sits on the right side of the path at the end straight stretch at the end of the tunnel.
The path turn left and then right.
It turns left go here at a truck.
It then goes straight until you catch up to the money at the end of the chapter.
NOTE: If you want to get the reward for any of the following levels' ingredients and you've missed some in a portion you just click for source get back to, you'll need to pause and select "Restart Level" and play through the level against.
You'll still have the ingredients you already picked up.
Selecting "Quit" reset the ingredients as well.
Ingredients: 20 Purple Lollydoodles, 20 Red Lollydoodle, 10 Square Candies that look round Followers 6 Oompa-Loompas ------------------------------------ 4.
You'll need two Oompa-Loompas to help you, so try searching the meadow for them Grandpa Joe's Hint: Better do like Mr.
Wonka says, Charlie, and see if you can find a couple of Oompa-Loompas.
While you only need two of the Oompa-Loompas take the time to get all 6 while picking up the square candies.
The lollydoodles will need to wait until later.
You'll be is the meadow and need to set Head left to get a Square Candies behind a plant with a round striped top.
Turn around and go straight past where you started to get a second square candies and get the first Oompa-Loompa to follow you.
There are two ways to charlie and the chocolate factory game ps2 walkthrough here, lets start by going up over the bridge to the left, rather than down the slope to the right.
Grandpa Joe interject after a few steps: "If you ever need help, Charlie, don't hesitate to ask your old Grandpa Joe.
It's been a while, but I still remember a few things about this place.
Turn left at the end of the bridge, the fourth square candy will be sitting in a clearing.
Go down the path to the right between the first two mounds to the right from the end of the bridge.
The second and third Oompa-Loompas are in the clearing at the bottom and the fifth square candy is on a ledge just click for source the left.
On the other side of this clearing you'll find the fourth Oompa-Loompa near an edge overlooking a chocolate river.
Go across the bridge to the right, the fifth Oompa-Loompa will be straight ahead in a clearing.
The sixth square candy is on a ledge behind him.
Jump up at the left end of it to get on it.
NOTE: Following the wall from the right end of this ledge leads to the bellows for the next mission in this chapter.
Head right along the grass path from the end of the last bright.
The seventh and eighth square candies will be in a clearing past two mounds.
Drop down a couple of ledges to the right to get the ninth square candy.
Go back to the end of the bridge by follow the path to the right at return to where you found the previous two candies.
Go straight across this clearing and down a slope two where you'll find the last square candy and the final Oompa-Loompa.
Grandpa Joe's Hint: Those bellows look pretty small to me, Charlie.
Backtrack from when you found the last Oompa-Loompa to where I noted the bellows where in the previous part of this chapter.
Order two of the Oompa-Loompas to work.
This pushes Augustus out of the pipe.
Wonka say, about the Wonka-Vite, Charlie?
It's in the tress?
Maybe you could hit it with one of those Gobstoppers - to knock it down.
You'll now have access to the Everlasting gobstoppers.
Order the Oompa-Loompas working the bellows to follow you.
Throw a gobstopper at the plant by the bellows.
This will knock down some purple lollydoodles.
You need twenty of these so keep you eyes open for plants that look like this one which a green stalk or return to this one as it regenerates a lolly doodle every minute or so.
Get one after hitting it by either outrunning it, stunning it with a gobstopper, or getting the Oompa-Loompas to work so that they can catch it and bring it to you.
There's also a chance --------------------------------- 4.
A growing boy needs a lot of Wonka-Vite to stay healthy.
Otherwise, you'd stop growing, might even shrink.
Grandpa Joe's Hint: You think maybe the Oompa-Loompas can catch they Wonka- Vite, Charlie?
I'm sure they'd give it to you if they did.
You'll need a lot of it to keep your strength up.
Get three more Wonka-Vites to get to full health.
If I remember right, that door should lead you right to the Jelly Beanstalk Room.
Before going throw the door be the bellows, make sure to get twenty of the purple and red lollydoodles, from the appropriate plants.
In addition to the 10 square candies you should have found earlier, these will give you a Candy Power Boost, which increases the max level of you're candy meter.
Go to the door in the hall by the bellows and interact with it to open it.
Go through it to the Jelly Beanstalk Room.
Wonka say something about Harvester Oompa-Loompas?
Maybe one of them could reach those Jelly Beans.
Plants: Red and White Striped Tops: Blue Lollydoodles The first Oompa-Loompa will come up to you and start following you automatically.
The first Wonka bar is straight ahead of you.
The second Oompa-Loompa, a harvest, is standing by a red-whites striped top plant around a turn to the left at the base of the jellybean stalk.
The second Wonka Bar is just past him.
The Wonkabot generator is around a turn to the right from here, it's not needed just yet, but the third Wonka Bar is to the right, and the third Oompa- Loompa is to the left.
Also to the left is a tree with multi-colored fruit that the gobstopper won't knock down.
Order the Oompa-Loompas to work on the tree to get the fruit.
This will get you the Jelly Beanstalk Candy power.
It will also drop all three kinds of the required lollydoodles.
Order the Oompa-Loompa to repeated work on the tree to until you've maxed all three out.
Now you'll just need to find the 27 remaining Wonka Bars to get the reward.
If you can find another bellows, I'm sure the Oompa-Loompas will know what to do.
Go past the Wonkabot generator to a bellows.
Get one on the Oompa-Loompas to work on it.
Be careful not to go into the dark brown muck just past it as it will damage you're health.
You could try plugging them with something.
Get another Oompa-Loompa to work the Wonkabot generator to create a Wonkabot.
Select to Jelly Beanstalk power.
Aim it at the Wonkabot and fire to create a vine ball.
Pick up the vine ball and take it to the muck pit by click to see more bellows and throw it at one of the open vents to plug it.
Repeat the process with the other two vents.
Aim for the end of the blue steam for the ones on the sides.
The beanstalk will be restore when all three vents are plugged.
Do worry about getting all of the Oompa-Loompas to follow you as the won't be able to make the upcoming climb.
Maybe you can climb up to where Augustus is now.
Stand climbing the beanstalk at the end between the muck pit and the red and white striped top plant.
The fourth Wonka bar is on top of it.
Jump to the left to the left and then to the one to the right to get the fifth Wonka bar.
Jump up to the vine above.
A plant to the left offers a variety of lollydoodles if you throw a gobberstopper at it.
Go straight ahead to get the sixth Wonka bar beside another Wonkabot generator.
Turn left to where the fourth and fifth Oompa-Loompa are and continue through the seven Wonka Bar to the bellows.
Get one of the Oompa-Loompa.
Get the other to work the Wonkabot generator.
Use the Jelly Beanstalk power on the Wonkabot to create a vine ball.
Pick up the vine ball and carry it to the muck pit by the bellows at throw it at one of the two vents.
Repeat the process on the other vent.
Aim along the wall for the rear vent.
More of the beanstalk will be restored.
Go back to the beanstalk and jump on the one going up to the left.
Jump on to the tube at this end to get the eighth Wonka Bar.
Drop back down to the stalk.
Go along the stalk and get the ninth Wonka Bar by jumping onto the first left to the right.
Jump back onto the stalk and continue along it.
Get the tenth Wonka Bar from a leaf to the left.
Get the eleventh Wonka bar from the end of the ledge to the right of the vine at this point.
Continue along the vine.
Jump onto a leaf when the vine turns upward and then jump onto the ledge above.
Jump back onto the vine to get the 12th Wonka Bar.
Walk along the top of the vine and jump to the red and white striped top plant to the left to get the 13th Wonka Bar.
Get back on the vine and go around the corner to the see more and down a slope.
Drop off the vine at the bottom of the slope to get the 14th Wonka Bar.
Jump back onto the vine.
Follow the vine and get the 15th Wonka Bar on a left to the right and the 16th Wonka Bar further along the vine.
The 17th Wonka bar is on top of a red and white striped top plant just before the vine slopes down to a Wonkabot generator, where you will find the 18th Wonka Bar.
If you turn around you can find the 19th and 20th Wonka Bars in the center on the ground beneath the vines and the 21th Wonka Bar to the right when facing away from the generator.
The 6th and 7th Oompa-Loompas are just past the generator.
Get them to follow you and have one of the work the bellows ahead and the other to work the generator.
Use the jelly beanstalk power to turn the Wonkabots into vine balls.
Pick up the vine ball take it to the muck pit.
Aim just to the left of the vent in the center and aim along the walls to get the two on the side.
Plug all three vents restores even more of the vine.
Return to the vines and climb up the one to the left.
Jump to the left to the left and then the one to the right to get the 22nd Wonka Bar.
Jump ahead to the next leaf and jump on top of the vine.
Get the 23rd Wonka Bar when the vine turns right and the 24th Wonka Bar on a leaf growing off another vine to the left.
Continue up this vine to get the 25th Wonka Bar before backtracking and dropping down a few leaves to get the 26th Wonka Bar before getting back on the original vine to get the 27th Wonka Bar from a leaf to the right.
Jump from the leaf to the ledge when you'll find the last two Oompa-Loompas by the bellows and Wonkabot generator.
Get them to follow you and have one of them work the bellows and the other the generator.
Use the jelly beanstalk power to convert Wonkabots into vine balls.
To get the vent on the left bounce the ball off the vent in the center and vice versa.
For the on to the right get the ball to the base of the center vent and hit it with a gobstopper in the correct direction.
The beanstalk will be fully restored.
Looks like there's an exit up there.
Maybe you should start climbing.
Jump up the leaves on the restore vine to get the 28th and 29th Wonka bars.
Get the final Wonka Bar by the exit door to earn a health boost if you harvested the tree fully at the beginning of the level.
There's another tree near the last pair of Oompa-Loompas if you didn't.
Interact with the door to open it and go through it to complete the room and receive and elevator button along with this message: "Room complete!
But where does it go and what does it do?
Ingredients: 50 Swirled Lollydoodles?
Maybe you need to get that candy from the chute into the Candipult?
Head to your right.
A welder Oompa-Loompa is on a ledge you can jump to surrounded by the first six square cubes.
Drop into the room below.
The large machine in the center is a candy coater.
It has treadmills, sweetcoaters for two Oompa-Loompas, two bellows are beside it.
The small vats are candipults, jump into the one beside where you drop to get to a ledge with the second Oompa-Loompa and the last four square cubes.
Green steam is coming from a panel near the bellows.
Order the welder to work while near it to fix the candy coater.
You don't have enough Oompa-Loompa yet so go around the candy coater into a please click for source />Notice the candipult firing candy onto the ground.
Interact with it and turn it 180 degrees so it fires into the candipult behind it and detach from it.
There's a purple cylinder near here that you can throw gobstoppers at repeatedly to get the swirled lollydoodles, do it enough time to get you quota of them filled.
Go up the stairs to the left and follow the catwalk around turns to the left and right to a platform with a broken panel which you should get the welder to fix.
While you're here get the third Oompa-Loompa to follow you.
Go back to the base of the stair and go down in the direction the candipults are firing.
There's a smoking panel a short ways ahead that you can get the welder to fix and another one to fix around the bend.
This will fix a grinder.
The fourth Oompa-Loompa is in the corner opposite the second panel.
Get him to follow you and lead all four Oompa-Loompa back to the candy coater.
Get them all to work.
With the grinder already fixed the doors to the second candy coater will be opened.
If you haven't fixed the grinder, you'll need to get the welder to follow you and fix the three panels, and Grandpa Joe will have a different note: "That machine looks pretty broken to me, Charlie.
Maybe one of those Oompa-Loompas knows how to fix it.
Turn it 135 degrees counterclockwise so it shoot the candies into the candipult below it past the ledge.
Drop down and head straight across the room to a turnable candipult in the corner.
Turn it clockwise until it faces a platform with a collectable on it.
Get in the candipult to get shot up to the platform where you can get the first Oompa-Loompa tool.
Jump up to the ledge beside it to get the second tool.
Drop back down and return to the candipult.
Turn it counter clockwise 90 degrees so that it points at a platform download police freelance sam max and game you'll find the fifth Oompa- Loompa and the third tool.
Get the Oompa-Loompa to follow you.
Turn around and jump up a platform.
Jump from the centerline of this platform to reach a platform with the fourth tool.
Jump up two more platforms to get the fifth tool.
Drop down to another platform to get the sixth tool.
Turn left and jump up to the next platform to get the seventh tool.
Jump up one platform and down to the next to get the eighth tool.
Jump down to another platform to get the ninth tool.
Jump up to a platform to get the final tool.
Jump into the enclosure to get all five Wonka Bars.
If you hit the purple cylinders enough times to get all of the swirled lollydoodles you'll get a candy power boost now.
Drop down to the corner with the large vat and turn so that the wall is to your left and follow it to the final Oompa-Loompa and get him to follow you.
Find where you other follower is stuck likely in the same corner and lead them both to the candy coater in the center of the room.
Put both of them to work.
You think maybe they're not aimed properly?
Assuming that you've already aligned the first two candipults above look for one that's firing onto the floor.
It will be near the candipult that you used to get to the tools.
Turn it 180 degrees about to get it to fire into a candipult.
Follow the candy to a candipult firing at the exit.
Turn it toward the large blue vat to earn the Wriggle Sweet Candy Power and unleash five deranged Wonka Bots.
Throw gobstoppers at the Wonkabots to get them to release the Swirled Lollydoodles, 3 per hit.
Even if you don't miss any you'll only get 45 as they only drop three batches with the fourth hit destroying them and dropping and Wonka-vite instead.
After you've destroyed all five, you'll receive another elevator button along with this message: "Room Complete: Nicely done.
In the Chocolate Room!
Go through it to complete this room.
So you'll need some special candy to help you.
I'll need you to fill these boxes with the right candy ingredients.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
This is the same area as the first area of chapter two.
There are four boxes to fill up.
One requires five white lollydoodles, another requires five pink lollydoodles, the third requires five yellow lollydoodles, the last five Wonka-vites.
Head right from the entrance.
There's a harvester Oompa-Loompa beside a mound by the bridge.
Get the harvester to follow your and then jump on the mound and then jump to get the first pop bottle.
Climb up the ramp and turn left.
The second, third, and fourth pop bottles can be obtained by jumping off the edge of the gully and clearing ahead and jumping back up.
Continuing on you'll find the second Oompa-Loompa by the white box near the path down to the bellows.
You can fill this box by getting the harvester to work on the white and black striped top plants and getting the other to pick up the white lollydoodles that they drop.
Now see about the others.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
Go across the bridge from the white box.
The fifth pop bottle can be obtained by jumping onto a black and white striped top plant to the left of the bridge and jumping.
Finish crossing the bridge and go past the Wonka-vite box, to where you can jump up to get the sixth pop bottle.
The short stalks can be harvested to fill the box.
Turn left from the box to find the third and fourth Oompa-Loompa by the yellow and red boxes.
The pink box can be filled by harvesting the red ball top plants, the yellow by harvesting the pumpkins.
The fifth Oompa-Loompa is in the clearing past the boxes.
Once the boxes are filled you'll get the Candy Balloon ability.
Press the jump button twice to activate it and again whenever you're about to hit ground to keep bouncing.
The tower by the waterfall opens up as well.
If it works like he says, you may be able to get up onto that tower next to the waterfall.
You'll be beside the tower.
Don't go up to the tower right away, make sure you collect all of the pop bottles and get the required need of red and purple lollydoodles.
Turn towards the entrance.
The seventh pop bottle is above a black and white striped top plant, use the candy balloon to get to it.
Also use the candy balloon to get the eighth and ninth over the gully here.
Go back to the entrance and past it to get the tenth pop bottle above the black and white striped top plant there by using the candy balloon.
Drop down into the river bed and get the 11th, 12th, and 13th pop bottle using the candy balloon there.
Climb up the ramps and return to the entrance.
Cross the bridge and use the candy balloon to get the 14th pop bottle over it.
Use it again on the mound at the end of the bridge to get the 15th pop bottle.
You can jump over the ledge to the right into the river bed to get the 16th bottle.
Circle back and do it again to get the 17th pop bottle.
Circle back to the clearing at the end of the bridge left of the mound.
The 18th pop bottle can be obtain by using the candy balloon above the black and white striped top plant there.
The 19th pop can be obtain by jumping from the second mound to the right side of the clearing.
The 20th can be obtained by bouncing off it with the candy balloon.
The 21st is above the black and white striped top plant near the Wonka-vite box and can be obtained by using the candy balloon.
The rest and inside the tower so return there after getting and puppies kittens games baby required lollydoodles front the tall green stalks, purple trees, candy cane trees, and curved red leafed plants.
Jump on the ledge by the tower and go into the tunnel which you'll slide down.
The final Oompa-Loompa, a welder is in here.
Ask him to follow.
Jump up the first two platforms counterclockwise around the tower.
Use the candy balloon to get the 22nd pop bottle over the second platform and to get up to the third.
Jump up on the third platform to get the 23rd pop bottle and jump to the next platform.
Jump over one more platform.
Use the candy balloon to get the 24th pop bottle, get up to the next platform, get the 25th pop bottle, and up to another platform.
Use it again here to get the 26th pop bottle, jump up to the next platform, get the 27th pop bottle.
WARNING: I got stuck in the ceiling here and had to restart the level.
Fortunately all of the ingredients are still counted as obtained.
Jump over to the next platform and use the candy balloon the 28th pop bottle.
Use the candy balloon to get to the ledge.
At the ledge end is the Cherry-go-round, interact will it to raise the elevator and the Oompa-Loompa welder.
Get the welder to fix the sparking control panel to refill to chocolate river.
The door here is now opens at you can see the last two pop bottles charlie and the chocolate factory game ps2 walkthrough the right side of the tube which is a slow slide.
This should earn you a health boost if you found all the ingredients.
Finish sliding out of the tunnel and head for the boat near the red and yellow boxes to exit the area, earning an elevator gem with this text: "Room Complete!
I was beginning to think that the only candy I'd be making was Augustus-flavored chocolate-coated Gloop!
No one would buy that.
It's time to visit Storeroom 59 in the Inventing Room.
The first three square cubes are on top of a table in front of you at the entrance in the center of the room.
Jump onto the table to get them.
Going clockwise around the perimeter from the start.
A sheep and the Oompa- Loompa stand by the luminous lolly machine, get them to follow you.
There's a cylinder with lights around the corner on the other side of the luminous lolly machine.
When the lights are pulsating blue you can throw a gobstopper at it to release a variety on items including the brown squares required in the ingredient list.
These cylinders reset after a minute or so you can use them repeatedly.
The second sheep is by the cylinder, get it to follow you.
The third sheep is under some sort of monitor in the next corner.
Two butterflies circle the monitor.
Another butterfly is by the machine in the center across from the exit door.
Another cylinder is beside the exit.
The first pop bottle is straight ahead.
Directly above this bottom bottle is a catwalk that you can use the candy balloon to reach, getting the 2nd and 3rd pop bottle and the first Wonka bar in the process.
Walk along the catwalk to get the second, third, and fourth Wonka bars and the 4th pop bottle.
Use the candy balloon to get up another catwalk and the 5th and 6th pop bottles while you do so you may need to drop back down for the 6th.
Head to the right end on the catwalk and get the 7th pop bottle by using the candy balloon.
Follow the catwalk in to opposite direction to get the fifth through twelfth Wonka bars and use the candy balloon at the far end to get the final pop bottle.
Return to where you go the first pop bottle and continue clockwise.
In the next corner there is a sheep sheerer a vertical tubethree butterflies and the fourth sheep.
Around the corner is another cylinder.
A multicolored machine with two butterflies.
The last sheep is just beyond them in the corner that turns back to the entrance.
They look friendly enough - maybe they'll follow you.
Once you have all of the sheep following you go to the sheep sheerer.
Have each one work in turn to get sheered.
After all three sheep are sheared the last three Wonka bars will on an octagon on the floor beside the sheerer.
With the Oompa-Loompa with the light bulb following you walk around the room so that he can attract all of the butterflies I mentioned earlier.
Move slowly so that you don't lose them.
Lead them back to the luminous lolly machine.
This will can the last four square candies to appear in the machine and will unlock the exit door.
You'll also receive an elevator button along with this message: "Room Complete: If you want to revisit rooms where ingredients are found.
Another Candy Power Boost is earned.
Interact with the exit door to open it.
If there's a message saying that the door is locked, you're at the entrance door go across the room to the other side.
Go through the exit to leave the leave.
Collectables: 40 flash, 20 pop bottles, 17 Wonka bars, 19 square cubes Followers: 13 Oompa-Loompas ----------------------------- 4.
But I don't think they'll come out with that Rollerbot running amok.
Lure the rollerbots into the steam jets to destroy it.
Five Oompa-Loompa will come out.
Wonka's Spinners can help you out?
From the there are four Oompa-Loompa in an arc running from the entrance to Violet, one of them is an electrician.
Get all of them to follow you.
The cylinder between the second and third will drop flasks when you throw a gobstopper at it.
It recharges every few seconds.
In front of the entrance to the right of the steam jets is the bottom of the mixing machine.
The first five of the square cubes are at it's base.
Another cylinder is beside it, as well as the first pop bottle.
Use the candy balloon to get up to the catwalk above the first pop bottle, getting the 2nd and 3rd pop bottles in the process.
Throw a gobstopper at the spinner near this end of the catwalk to lower a ramp.
Go down the ramp and get the Oompa-Loompas and lead them up the ramp and along the catwalk.
The catwalk goes up a slope after the first turn to the left.
After the next turn to the right use the candy balloon to get the 4th pop bottle.
Jump to the top of elsa and jack frost online games mixing machine from here to get the next four square cubes and use the candy balloon to get the 5th bottle.
Jump back to the catwalk or climb back up if you fall and carry on.
The fifth Oompa-Loompa, a welder, is at the next corner to the left.
Continue following the catwalk to the flavor mixer controls.
The first three Wonka Bars are on the catwalk around the controls.
Get three of the Oompa- Loompa to work the controls and the electrician to work at fixing the sparking panel.
Now take the welder back along the catwalk to the damage valve and get him to work at fixing it to get the mixer going.
This earns you the Rock-Candy candy power.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Take the Electrician to the sparking panel beside violet and set him to work at fixing it to open the path to the juicing room.
Take the opportunity to stock up on the flasks from the cylinders before using the rock candy power to push violet into the tube and into the juicing room.
Maybe you can knock them down or something.
Get the 6th pop bottle in front of you and activate the rock candy power.
Run into both of the rollerbots twice to eliminate them.
Follow Oompa-Loompa with emerge.
I don't see any of those Rollerbots here.
Too bad there isn't anything else round that we can use.
There's one electrician on a large octagonal panel in one corner of this room near to the rollerbot station and two more in the opposition corner by the Great Gum Machine.
Get all of them to follow you.
Bounce up to the catwalk above using the Candy Balloon and throw a gobstopper at the spinner above continue reading octagonal panel to lower a ramp.
Bring the electricians up the ramp.
Have on them fix the sparking panel at the fork at the top of the ramp.
The 10th, 11th, and 12th square candies are around the machine here.
The final Oompa-Loompa a welder stand on the right fork.
Have him follow you down this fork to work on the steam coming from the pipe.
Use the candy balloon to get the 6th, 7th, and 8th pop bottles just past here.
Continue along and get the three electrical to work fixing the Great Gum Machine.
Get the 10th pop bottle and six more Wonka bars from the top of the machine and use the candy balloon to get to the 11th pop bottle above the machine.
Return to the catwalk.
Return to the fork in the catwalk at go the other way, getting the 12th pop bottle on the catwalk and the 13th by jumping off towards the exit.
Go back to the gumball machine and get two of the Oompa-Loompas to try the gum.
They'll turn into a ball.
Lead them over to the rollerball station at tell him to work there to rotate a section of the catwalk.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Climb back up the ramp with an electrician.
Take the left fork and follow it to a sparking panel with you should get the electrician to fix to open the tube to the next room.
While he's doing so use the candy balloon to get the 14th pop bottle.
Drop back to the ground and use the rock candy power to deal with the two rollerbots in the tube before pushing violet through it into the next area.
But I don't think they'll come out with that Rollerbot running amok.
Use the Rock Candy Power to deal with the three Rollerbots in the next room.
Wonka's Spinners can help you out?
There's an electrician and a welder by a cylinder near the entrance to the area.
Get them to follow you.
There are three more square candies on the table nearby.
On the floor beside the table is the 15th pop bottle.
Use the candy balloon here to get up to the catwalk around a machine, getting the 16th and 17th pop bottles as well.
The 10th and 11th Wonka Bars will be on the catwalk here near the sparking panel.
Head right at the fork and throw a gobstopper at the spinner where you get to it to lower a ramp.
Go down the ramp and retrieve the Oompa-Loompas.
Bring them up the ramp and have the electrician work on the sparking panel.
Have the welder fix the pipes nearby and continue down the catwalk.
Have the welder fix some more pipes and then have the electrician fix a sparking panel at the end of the catwalk to lift a barrier around a spinner further back.
Stand on the yellow and blue part of the catwalk and throw a gobstopper at the spinner.
Head to the left when the catwalk turns before the spinner stops.
Have the electrician fix the sparking panel at the end of the catwalk, lifting the barrier from another spinner.
Get on the yellow part of the catwalk an throw a gobstopper an the spinner.
The section of catwalk will move.
Get off on the other side.
Get the 16th square candy on the side spur.
Jump up to get the 18th and 19th pop bottles.
Have the electrician fix the panel at the end of the catwalk opening the tube to the next area.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Drop to the ground and use the rock candy power to deal with the two rollerbots that have been release before push violet into the tube and through to the next room.
You just need to find a way to open it so you can move Violet in there.
The rollerbots here appear to continual respawn so head for the corner with the spinner and throw a gobstopper at it to lower a ramp.
Climb up the ramp onto a cat walk.
An electrician and a welder will be waiter where the catwalk levels off.
Turn left at the fork and have the electrician fix two sparking panels, one of which raises the barrier on a spinner, the other beginning the flow of liquid.
Get the last three square candies around the machine with the second panel.
Go back to the fork and have the welder fix the three pipe leaks there.
Continue down the other branch of the fork.
At the end of the catwalk throw a gobstopper at the spinner to move as section of yellow catwalk into place.
You'll get the final pop bottle when you step onto this section.
Turn right and get the 12th, 13th, and 14th Wonka Bars.
Have the electrician fix the sparking panel here.
Get back on the yellow section and throw another gobstopper at the spinner to ride the yellow portion to the other side.
Get the last three Wonka Bars here to get a Health Boost!
Have the electrician fix the panel here to open the door to the Juicing Room.
Drop back to the ground and activate your Rock Candy Power and push violet into the large door.
You receive an elevator gem along with this text: "Room complete!
I knew you could do it - never had a doubt!
Except for the part with the pipes.
Anyways - hurry along!
Violet isn't getting any smaller!
Followers: 8 Oompa-Loompas ------------------------------- 4.
Walk down the slope into the Juicing room.
Use the Rock Candy Power to eliminate the three rollerbots, likely gathering several of the lemons they drop.
You can max out the lemon count by throwing gobstoppers at the cylinders on the sides on the room.
Circle the perimeter of the room to get 4 Wonka Bars and 20 Square Candies.
Use the Candy Balloon to get 8 pop bottles in the above the large bowl in the center of the room.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
Each juice can only be used once One of the Oompa-Loompas is an electrician.
There's a sparking panel between two round green doors that you can get the electrician to fix.
The doors open when he's done.
Maybe you could roll into her somehow, to push her around.
Activate you Rock Candy power.
Use a speed burst to push violet out of the bowl in the direction of the open doors to get her to the next chamber.
Use the rock candy power to eliminate the roller bots in the next room.
Collect four more Wonka bars and 16 more square candies in the bowl and around the perimeter and 11 more pop bottle by using the candy balloon in the bowl and juicefalls.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
The drain comes loose and violet falls through.
Activate you're rock candy power and eliminate the rollerbots.
Get the remaining 2 Wonka bars and 14 square candies on the floor of this room as well and all three of the Oompa-Loompa tools.
Get the remain 31 pop bottles floating in the air above this room using the candy balloon to earn a Candy Power Boost.
Use the Rock Candy Power with a speed boost to push violet in the direction of the large juice.
You'll receive an elevator gem along with this text: "Room Complete!
Amazing that such a little girl can hold so much juice!
She'll still be blue - albeit more pressed than depressed.
But that's the least of her problems.
Hurry, everyone is waiting in the Nut Room!
Go through it to the Nut Room.
Ingredients: 35 Pop Bottles, 35 Wonka Bars, 20 Nuts, 30 Square Candies that Look round.
Followers: 6 Oompa-Loompa -------------------------- 4.
Looks like that door needs one of those special Oompa-Loompas to fix it.
The only thing of interest in this large room with nuts flowing through is the Electrician in here.
Get him to follow you and go up the ramp.
A door will seal behind you.
Get the 6 square candies here, 3 by the door and 3 behind the squirrel boxes on the conveyors.
Have the electrician fix the sparking panel on the left to open a door to the left and send the 10 squirrel box on its way.
He's unable to fix the other so go into the hall to the left.
Have the electrician fix the sparking panel by the conveyor around the corner to the right so that the squirrel box will continue to its destination Continue down to the hall until you reach a large room.
Maybe hitting those Spinners will help.
To your left will be an tree with the leaves falling off.
These trees are the source of nuts in the ingredient list.
Throw gobstoppers at them to shake the nuts loose as well as assorted lollydoodles until it stops producing items.
The first Wonka bar sits on an orange hex platform just before a nut conveyor.
The conveyor is going the wrong way, so throw a gobstopper at the spinner in the distance to temporarily change the flow.
Jump in the nuts to get to another orange hex platform on the other end of the conveyor where the second Wonka Bar sits.
The first two pop bottles are inside the nutflow itself and games premier league sunday saturday you may need to go back and forth a few times to get them.
You'll be facing another nut conveyor.
Throw a gobstopper at the spinner to reverse the flow.
Get two more pop bottles in the flow and the third Wonka bar on the hex platform at the other end.
NOTE: There appear to be some sore of collectable in the conveyor below the ones you just jumped over.
If you try to drop down to it you just get dumped at the beginning of the room.
Interact with check this out cherry-go-round on this side of the room to move a bridge into place across it.
Go into the hall on the other side of this end and follow it to another conveyor room.
There's another three after that you can try to get some more nuts from.
The fourth Wonka bar is on the orange hex platform beside the tree.
They conveyer ahead is going the wrong way.
Throw a gobstopper at the spinner in the distance and jump in the flow when it reverses.
Get the 5th pop bottle from the flow and jump onto the orange hex platform to get the 5th Wonka bar.
Turn away from the flow ahead of you to throw a gobstopper at the spinner behind you to reverse the flow.
Turn back around an jump into the flow and get the 6th pop bottle in it.
Jump onto the orange hex on the other end to get to the far side of this room.
On the other end of this side is another cherry-go-round.
Interact with it to move another bridge into place to complete the bridge.
Go up the bridge on this side to get three more pop bottles by using the candy balloon.
Enter the tunnel getting two Wonka bars inside.
Go down the bridge on the other side of the tunnel and use the candy balloon to get three more pop bottles.
Retrieve the electrician from this end of the bridge and lead him back across the bridge.
Go into the hall to the right at the other end of the bridge.
Get three more square candies at the first turn to the left and three more at the next turn to the right.
Get the two Oompa-Loompas here to follow you.
There's another tree to try to get nuts from here at the next corner to the left.
From there go into at room with a large tree and the 10 squirrel crate.
Grandpa Joe's Hint: Oompa-Loompas can pick up squirrels, but they need to know where to put them.
Get them all into that squirrel cage.
There's a welder to the right of the big tree, get him to follow you.
There are 8 square candies around the base on the big tree.
A ramp on the right side to the big tree lead up to another nut bearing tree and three more pop bottles that you can jump to get.
Activate your rock candy power and use a speed burst into the big tree to shake loose one or more squirrels.
Throw gobstoppers at the squirrels to stun them and have the Oompa-Loompas work to take the stunned squirrels to the box.
Repeat as necessary to get 10 squirrels in the box.
If a squirrel grabs you it will wear don't your health and you'll respawn at the entrance to this room.
You had better hurry up and get those squirrels back to their work stations.
Return across the bridge to the room where the two squirrels crates start.
Shake down the trees along the way if you haven't reached the nut quota yet as they will was regenerated.
Have the welder fix the panel on the conveyer to open the door and start the 15 squirrel crate on its way.
The last five square candies are in the hall past the door that just opened as you go around a bend to the left to the stalled conveyor.
Get the well to fix the panel here as well to continue the 15 squirrel crate on its journey.
Go around a turn to right into another nut conveyor room.
The 8th Wonka bar sits beside the nut tree to the right.
Throw gobstoppers at it if you haven't filled the nut requirement yet.
The 9th Wonka bar is beside the orange hex platform.
Get on the orange hex platform and throw a gobstopper at the spinner in the distance.
The platform your on will move to the left.
Throw another gobstopper at the spinner on the center hex to get it to move to the other side.
Jumping the nut flow and get the three pop bottles from it.
If you have trouble, wait until the bridge sun and moon casino download fixed at drop from it into the proper line.
Jump onto the center hex platform.
Wait for the center hex platform to reset.
Jump into the next nut flow and try to get the two pop bottles before jumping onto the hex platform at the far end.
Get the three Wonka bars at this end of the room one is on the little triangle on the other side at use the cherry-go-round to move another bridge into place.
Go through the hall on the left side into another nut conveyor room.
There are three more Wonka bars one on the triangle just to the left of the room entrance and a nut tree on this side on the room.
Get on the hex platform by the tree.
Three a gobstopper at the spinner in th distance to move the platform you're on to the left side.
Jump in the stream an try to get the three pop bottles there.
Jump onto the hex on the other end.
Turn around and throw a gobstopper at the spinner on the first platform to move the third platform to the other side and reveal another spinner behind it.
Turn around at three a gobstopper at that spinner to reverse the flow.
Jump into the flow.
Don't worry about the three pop bottles here yet, they'll be easier to get once the bridge is in place.
Jump onto the hex when you get close to it, it may be moving depending on the timing.
Get the two Wonka bars for this end and use the cherry-go-round to move the bridge into place.
Go up the bridge at get charlie and the chocolate factory game ps2 walkthrough two bottles on it.
Get the two Wonka bars in the tunnel at the top of the bridge.
Use the cherry balloon to retrieve the three pop bottles over this part of the bridge.
Gather the Oompa-Loompas together and move them across the bridge.
Tell them to wait at the far end.
Go back onto the bridge and jump into any stream where you missed a bottle when you're lined up with it.
If you get sucked out the end of the conveyor, go back to the previous conveyor room and jump into the pit and then cross the bridge again.
Get the Oompa-Loompas to follow you when finished.
Enter the tunnel on the right side of this end on the bridge.
Three more Wonka bars are at the first corner to the left and three more are at the next corner to the right.
A nut tree is at the next corner to the left.
The hall ends at room with another large tree and the 15 squirrel crate.
A fifth Oompa-Loompa is in front of the large tree and the sixth one is behind it.
The last ten Wonka Bars are around the three and the last four pop bottles are on or over the ramp on the right side of the room by another nut tree.
You'll get a Health Boost as a reward for getting all the ingredients.
Use the same strategy as the first squirrel box: Use you rock candy power, speed boost into the tree to shake out some squirrels, stun them with gobstoppers, and get the Oompa-Loompas to carry them back to the crate.
Repeat as necessary to get 15 squirrels into the crate.
Once the box is full you'll receive another elevator button with this text message "Room Complete: Another one of those loose elevator buttons.
Nothing sticks well to glass.
My next elevator will be made of oatmeal -- the buttons, raisins!
There are only two forks on this slide.
Take the right fork on the first one and the left on the second one as there are no collectables on the other forks.
DON'T try to go throw the red portal, that leads to the incinerator.
Basically all you need to do here is keep accelerating at turn when the tunnel turns trying to gather as many of the 40 collectibles as you can.
If you don't accelerate gates will scale drawings models games in you path and you'll restart the slide with the collectibles earns still intact.
This allows you to deliberately decelerate to reset the level to get the reward.
Or you can restart during the steep drop following the last fork.
Most of the ingredient aren't much of a challenges and only require a minor amount of steering and deceleration.
There are three tricky ones of note: One of the ingredient in the final fork is really hard to get.
I lucked out back banking off the right wall partially going outside the level into the void and bouncing into it.
There are a couple of ingredients after the last fork that it is necessary to decelerate and pull left to get.
If you get all of the ingredients you'll earn a Candy Power Boost.
Once you make it to the bottom you'll rescue Veruca from the incinerator and proceed to the next level.
Must be a steam leak somewhere, but I'm not sure you can fix it yourself.
Circle around the bottom of this room and get all four Wonka Bars, and 5 of gameex arcade squares candies.
There are also three candipults to be turned around the perimeter of the room.
Turn the candipult that the green lollydoodles are falling into clockwise so that its pointing at the lower of a pair of candipults in the distance.
A platform should be displayed moving when its in position.
Turn the candipult that the purple lollydoodles are falling into counterclockwise so that it's pointing at the lowest of three candipults.
Turn the candipult that the blue lollydoodles are falling into clockwise so that its pointing at a lone candipult.
A platform should be displayed moving after it's in position.
Shortly after all three candipult are in position, the platforms with spinners will descend to the floor.
Get on the purple one first and throw a gobstopper at its spinner.
Ride the platform to another purple platform where two welders await.
Step onto this platform and get the welders to follow you.
Throw a gobstopper at the spinner on this platform and ride it to a broken panel.
Get one of the welders to fix it.
Drop to the ground and go to https://gsdonline.ru/and-games/romeo-and-juliet-online-game.html blue platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel and get a welder to fix it.
Ride the platform back to the ground or drop down.
Go to the green platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel to fix it, finally repairing the Fizzy Lifting Machine.
Try the blue Candipult.
Jump in the blue candipult when it has a lollydoodle in it not strictly necessary but it reduces the risk of hitting a firing candipult and having to start over.
You'll acquire the first tool along the way to a blue bubble output.
Step onto the purple platform here and jump into the candipult on it.
You land on a purple platform that will rise up to a hallway, jump off there.
Go down the hall.
Two more square candies are beside a red bubbling machine.
Throw a gobstopper at these to get a lot of lollydoodles.
Two more square candies are around the corner to the right just before a conveyor.
Walk down the center aisle.
NOTE: Ignore the pop bottles overhead for now, while you can get them with using the candy balloon and easier way will become available shortly.
Halfway down the aisle jump to both the left and right to get two more square candies.
Continue down the aisle and past the conveyors and get the 12th square candy at the corner.
Go up the slope to the right this web page get three more square candies at the next corner.
Go up another slope to the right.
Jump into the candipult on the ledge.
You land on a purple platform with two more square candies and another candipult.
Turn until you see another purple platform with a spinner.
Throw a gobstopper at the spinner.
Jump in the candipult once the other platform has finished moving.
You'll land on that platform and it will move up to another purple platform with a spinner that you can jump onto.
Throw a gobstopper at the spinner.
The platform with move to a ledge which you should jump onto.
The 18 square candy and Willy Wonka are on the ledge by the exit door.
Approach Willy and he'll give you the fizzy lifting drink candy power.
If he won't go up there himself, you might have to carry him.
Drop down to the ground.
There will be two more square candies by a candipult on the ground.
Note the broken panel here.
Use you new Fizzy Lifting Drink Power to fly around the room.
You should find four pop bottles and one square candy floating it this room.
While floating look for the exit.
There will be another passage counterclockwise from there just prior to the passage you entered this area from.
Go into it and land.
Head straight ahead and get two squared candy and jump for a pop bottle and ladders games online the corner to the right.
Continue to the end of the hall where you can find the last two square candies, two more pop bottles and the second tool.
Note the broken panel here.
Go back to entrance to this passage and use the fizzy lifting drink to float counterclockwise to the passage back to the start of this level.
Use the fizzy lifting drink in this passage to get nine more bottles.
Exit the passing into the starting room and use the fizzy lifting drink to float to gather the remaining 9 bottles and 1 tool to get a Health Boost.
Float down to the bottom of the level and grab one of the welders while floating press both the descend and interact buttons Carry the welder back to the room where Willy gave you the fizzy lifting drink and land on the ground.
Lead the welder to the broken panel and have him fix it.
This will release a bunch of squirrels.
A 15 squirrel crate will appear by the panel and two more Oompa-Loompas with appear by Willy on the ledge.
I think you need to put the squirrels into the crate Use the fizzy lifting drink to float up to the ledge.
Get the two new Oompa- Loompas to follow you and drop to the ground.
Stun the squirrels and get the Oompa-Loompas to carry them to the crate.
After you get five of them the crate and squirrel will move to the starting room for this level.
Use the fizzy lifting drink and grab one of the Oompa-Loompas not the welder and carry him to the starting room to help out there.
Keep stunning squirrels and get the Oompa-Loompa you just carries and the welder you left behind to carry the squirrel back to it's cage until the total has been brought up to 15.
If he won't go up there himself, you might have to carry him.
Use the fizzy lifting drink and grab the welder.
Carry him through the room with the exit into the passage with the other broken panel I noted earlier.
Get him to fix it allow to the squirrel crate to move on.
You'll earn an elevator button with this text message: "Room complete!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Use the fizzy lifting drink to float back to the exit and land on the ledge.
Interact with the door to open it and go through.
Hurry and defeat those rogue Wonkabots.
Use the rock candy power and roll about ramming the Wonkabots until there are defeats.
They drop the fire candies when hit.
A door opens on the right side of the room when they're defeated You can also hit the small smokestacks with gobstoppers to get the fire candies to fill your quota of those.
Walk about the floor of this room and jump on the ledges on the sides to collect 2 Wonka bars and 15 square candies.
Use the fizzy lifting drink power, first to lift the lone Oompa-Loompa is this room to safety on this le to float about the room to find 6 pop bottles, 3 square candies, and a tool.
Look on top of pipes for the square candies and the tool.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to float through the open door.
Float up to the top to avoid the flame jet.
Go through this hall turning left one, then right to a cauldron.
Descend and go through the door to the left landing on a ledge with 6 Oompa-Loompas, one of which is a welder.
Get the three square candies on the ledge.
Get the welder to fix to broken panel hear to turn of some on the flame jets.
Use the super fizzy drink and pick up the welder and carry him back into the hall you just came through.
Turn right and then ledge, and land on the small ledge to the left side of the cauldron here, watching out for the flame jet.
Get the welder to fix the panel here to turn of more off the flame jets.
Use the fizzy lifting drink again and pick up the welder continue down the hall turning right and land on a small ledge on the right side.
Get the welder to fix the panel here to turn off the last of the flame jets in this hall.
Use the fizzy lifting drink again and pick up the welder and return him to the ledge where you found him.
Use the fizzy lifting drink to go back through the hall to retrieve the Oompa-Loompa from the starting room and get any of the 8 pop bottles from this hall you may have missed in the first few times through it.
Drop the Oompa-Loompa off on the ledge with the rest of the them.
Drop into the room ahead, there are two groups of three square candies, one straight ahead, the other charlie and the chocolate factory game ps2 walkthrough to the right.
Use the super fizzy drink to float around the room gathering 19 pop bottles, 1 tool, 1 Wonka bar, and 13 square candies.
Look on top of pipes and by the bellows for the square candies, Wonka bar, and the tool, the pop bottles will be floating.
Grab two of the ordinary Oompa-Loompas while using the fizzy lifting drink and take them to the bellows behind the central boiler and get them to work.
You'll have to repair it to get the pressure back up again.
There are two leaks in the room to repair.
One is at the base of the boiler, the other is on a higher piper to the right side of the room.
Use the fizzy lifting drink to carry the welder to both of the leaks to fix them.
This will lower the shields over to small room platforms that have two stations for Oompa-Loompas.
I think you need to get an Oompa-Loompa up there.
Carry the welder back to the platform with the remaining four Oompa-Loompa while using the fizzy lifting drink.
Carry all four of the ordinary Oompa- Loompas to the two platforms, one is directly above the ledge where the Oompa- Loompas are and the other is by the higher leak that the welder fixed, and get them to work at the conveyor stations to start the conveyor.
Hurry and defeat those rogue Wonkabots.
Use the fizzy lifting drink and carry the welder back through the hallway to the ledge at the starting room.
Drop into the room and use the rock candy power to destroy the Wonkabots.
Once they're destroyed the door on the other side on the room, two Oompa- Loompa wait on the ledge there.
You'll have to repair it to get the pressure back up again.
Use the fizzy lifting drink and grab the welder and carry him through the newly opened door.
Land on the small ledge just inside this hall to the right above the entrance.
Get the welder to fix the panel here.
This turns of some of the flame jets in this hall.
Use the fizzy lifting drink again and carry the welder around a corner to the right.
Land on the small ledge to the left and get the welder to fix the leak there to turn off more flame jets.
Use the fizzy lifting drink again and carry the welder around a corner to the left.
Avoid the flame jets and land on the ledge to the right at the end on the hall.
Have the welder fix the panel here to turn off the last of the flames in the hallway.
Get the 3 square candies on this ledge.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to go back through the hall twice to ferry the other two Oompa-Loompas through and get the 7 pop bottle from this hallway.
There are four square candies and one Wonka Bar is the floor of the room after The remaining 10 pop bottles, 1 Wonka bars, 1 tool, and 3 square candies can be found by floating about the room using the fizzy lifting drink and looking in the pipes above and by the bellows.
This will earn a Candy Power Boost for finding all the ingredients.
Ferry the three Oompa-Loompa to the bellows to the right using the fizzy lifting drink.
Tell them all to work, the welder will fix the panel there, while the others will work the bellows.
The welder will need to fix another leak just below the bellows at the base of the boiler in this room.
I don't know, Charlie.
Wonka has some candy that can help us out?
Better go have a talk with him.
Use the fizzy lifting drink to return to starting room.
Willy Wonka will be there, land beside him and he'll give you the exploding candy.
Use the exploding candy to destroy blackberry 9860 applications and games Wonkabots in this room.
Run back and forth tossing them by the Wonkabot generators.
After your destroyed several robots you'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Go through it to end cowboy and aliens game download level.
There has to be a switch, or a button, or a Spinner around here somewhere.
Use the rock candy power to destroy the rollerball, it will drop wrapped candy when you hit it.
If you throw a gobstopper at either of the cylinders beside where you started you can get more wrapped candies, do this repeated to fill your quota.
There a spinner beside the teleporter column throw a gobstopper at it to raise the shield and then jump inside before it closes.
Use the fizzy lifting drink to rise up through the tube to the room above.
Land beside the opening.
There's a welder Oompa-Loompa here.
Get the 8 square candies and 1 Wonka bar on top of the same machine while your at it.
If you need to put Wonka-Vite into that beam.
Can't you just put Grabberbots into the beam?
Use the jelly beanstalk power to turn the Grabberbots into vine balls and push them into the beam in the center.
After you done with to three of them a hatch will open allowing the welder to leave.
Throw a gobstopper at the spinner in this room to raise another shield.
Jump into it and use the fizzy lifting drink to rise through it.
Land in the chamber at the top and go forward into the main chamber.
First lego boat games to play build the 9 Wonka bars, 4 tools, and 6 square candies beside the machine.
The are an electrician and a welder in the room.
Use the same strategy as the previous room an turn the grabberbots into vine balls and throw them into the beam.
After doing this to four, the welder and electrician will proceed through a hatch.
Throw a gobstopper at the spinner and use the fizzy lifting drink to rise up through the tube.
Land at the top and get the two tools beside the tube before proceeding to the main room on this floor.
Gather the remain 10 Wonka bars, 2 tools, and 6 square candies beside or on the machine it this room to earn a health boost.
Have a welder and the electrician fix the panels.
This time convert five grabber bots into vine balls and throw them into the beam.
The Oompa-Loompas will proceed through another hatch.
Throw a gobstopper at the spinner and drop back to the starting point to eliminate the rollerball there using the rock candy power.
All five Oompa- Loompa show up when they're defeated.
Have the electrician fix the sparking panel and ten have all of the Oompa- Loompa work at a console.
You'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Continuing from the save brings you back to this menu.
Select the other room to look for extra ingredients.
Chocolate Room: See 4.
Over the black and white striped top to left of entrance.
Straight ahead from entrance.
On mount straight ahead from entrance by the bridge.
On more at other end of bridge from entrance.
Over the black and white striped top to left of end of bridge.
On mound beside 8 10.
In pass to left of 9 11.
In air in from of the overhand of the mount where 9 was.
On the black and white striped top by the chocolate river on same side as 11.
On the black and white top near the end of the other bridge on the same side as 11.
Over bridge near 15.
Near the tower ledge.
On the black and white striped top near the tower ledge.
On mound over bellows.
On ledge of clearing over bellows.
On the black and white striped top in clearing with 23.
In air by chocolate river near 24.
On mound by river near 25.
On the black and white striped top below 26 28.
In air over clearing near 27.
By purple tree to right of entrance.
Overhang to left of 9 over chocolate river.
The Oompa-Loompa are located at the entrance, by 9, and 15 aren't required.
Willy Wonka will say this to you after you've found the ingredient: "Mission Complete: Fantastic!
That does it for the Chocolate Room!
I'll have my Oompa- Loompas bring those ingredients to me, right away!
Ignore the 3 Oompa-Loompa at the mixing controls.
Process through the tube to the next section.
Use the fizzy lifting drink to get the 6 gold "W"'s in the air around the gum machine.
Ignore the two blueberry Oompa-Loompas here.
Proceed through the tubes to the next section.
Use the fizzy lifting drink to get the 8 gold "W"'s in the air around two of the spinners here.
Proceed through the tube to the next section.
Use the fizzy lifting drink to get the last four gold "W's" in the air above the track the yellow part of the catwalk slides along.
Willy will say something along the line of what he said in the Chocolate Room but no text will display.
Leave the level via the rectangular elevator door in this section.
Two of the W's are on the ends of the arc you start on.
Four more are between the control station and one is beside the spinner.
Another is by the panel at the base of the spinner's platform.
Two more are behind the television.
Use the fizzy lifting drink to rise up to the "3 Wonka-Vite level".
Use the fizzy lifting drink to rise up to the "4 Wonka-Vite level".
One W is at the base of the machine and four more are on it.
Use the fizzy lifting drink to rise up to the "5 Wonka-Vite level".
One W is at the base of the machine and last four more are on it.
If this was the last area you watch a clip of Willy and Charlie approaching the TV and looking at it.
You've unlocked exclusive Bonus Content for Charlie and the Chocolate Factory!
This Bonus Content is now available to you in the Main Menu!
Continuing from the save will just play the credits after this.
This is a listing of these pop up notes, which excludes the mission briefing given in the main walkthrough.
Candy ingredients ----------------- A good candy starts with good ingredients!
Have you found any for me?
Collect all of the ingredients in a room to earn Health or Candy Power Boosts.
Oompa-Loompas ------------- Aha -- an Oompa-Loompa!
Oh, don't worry, they are friendly.
Have him follow you, and try to find another one.
Oompa-Loompa Bellows -------------------- The Oompa-Loompas should be able to dislodge him from the pipe with these!
I'm sure it's perfectly safe.
Though, we won't know for certain until they try it!
Everlasting Gobstopper ---------------------- Everlasting Gobstoppers!
You can suck on them all year and they'll never get any smaller!
And if you throw them - they pack quite a wallop!
Did I mention they taste terrific?!
Lollydoodles ------------ It's Wonka-Vite!
No it's not That's a Lollydoodle, which is every bit as delicious.
You'll feel much better!
Wonka-Vite ---------- It's Wonka-Vite - full of energy which makes it hard to catch!
It's quite refreshing if you're running out of steam.
You can use a Gobstopper to stun it, or have my Oompa-Loompas catch some for you.
Candy Power Boost ----------------- Good work, Charlie!
You've found all of the ingredients in this room.
It's a new candy formula I've developed.
Too many side effects for Oompa-Loompas but let's see how you react!
Harvester Oompa-Loompas ----------------------- Not all the Oompa-Loompas are alike you know!
Harvests, for example, are perfect for gathering candy from even the tallest branches!
Wonkabot Generator ------------------ A generator!
It makes Wonkabots - but only when my Oompa-Loompas need them, and never more than they need.
Unless they need more.
Jelly Beanstalk Candy --------------------- It's a Jelly Beanstalk Candy!
A single bean can sprout into a Jelly Beanstalk!
They're very clingy at first - curling about the unwary, like a little ball of vines.
And the roll quite nice, too!
Here -- it's a new Wonka-Vite formula I've been working on.
Too potent for Oompa-Loompas but it should be just right for you!
They look very scary don't they?
What with the masks, and those little flame- throwers!
Candipult ---------- The candipult!
It launches anything you put into it!
Much faster and more efficient than carrying, don't you think!
Not to mention more fun, and a little dangerous.
Candy-Coater ------------ This is a Candy-Coater.
It color-codes the candy to make it less confusing.
Nothing worse than a yellow candy coated blue that tastes red.
Sweetcycle ---------- the Oompa-Loompas use the Sweetcycle to power the Candy-Coater!
Garbage Chute ------------- It's a garbage chute!
You place garbage on charlie and the chocolate factory game ps2 walkthrough />Wriggle-Sweets -------------- They're called Wriggle-Sweets!
They're sweet and they wriggle!
No really - they're quite affectionate, and no matter how far you throw them, they always come wriggling back!
Harvester --------- Don't forget - not all Oompa-Loompas are alike!
Harvesters are ideal for reaching candy in the upper branches!
Candy Boxes ----------- do you have those candy boxes filled yet?
I have a brilliant idea for a candy to make, I just need the right ingredients.
Candy Balloon ------------- I call it my candy Balloon!
It's like bubblegum - only with bouncier bubbles!
Perfect for children who are burdened by the weight of the world.
Or who just want to reach the top shelf.
Cherrygoround ------------- A Cherrygoround!
Like a hamster wheel, only bigger!
Cotton Candy Sheep ------------------ Cotton Candy Sheep!
Of course it's really wool candy, but don't tell them - they're very proud.
We harvest it with shearing machines.
Luminous Lolly butterflies -------------------------- Luminous Lollies!
The secret is in the flies!
My lanterns attract all sorts - but tell me, which would you prefer: butter or horse?
Spinner ------- It's a spinner!
Thousands of seconds are wasted each year just crossing the room to flip a switch.
Just throw something at them and they do the work!
Oompa-Loompa Electrician ------------------------ An Electrician Oompa-Loompa!
Highly skilled with things that buzz and zap!
Only one Oompa-Loompa in eight has what it takes to become an electrician.
The other seven go home with frizzy hair!
Mixing Machine -------------- The Flavor Mixer!
Mixing flavors is a very complicated process - it takes three Oompa-Loompas to do it!
Rock Candy ---------- Rock-Candy!
But not just any old Rock-Candy - the sugar crystals in my Rock- Candy can grow into a perfect sphere!
Just give it a lick and toss it at you feet!
You can roll around in it all day!
Great Gum Machine ----------------- Three-Course Dinner Chewing Gum!
It's delicious - but I wouldn't chew it if I were you!
It still needs some testing!
But fortunately Oompa-Loompas will test anything!
Rollerbot Station ----------------- That's a Rollerbot!
They just position themselves over those divots and roll away!
Of course anything that rolls will do.
Juicer ------ It's a Juicer!
Great for squeezing fresh fruits, vegetables -- anything juicy really!
At first the Oompa-Loompas used them expressly for caterpillars but I'm sure they've cleaned them by now.
Squirrel Crate -------------- It's a squirrel crate!
Quite handy for the Oompa-Loompas to transport the squirrels in!
Of course, the squirrels don't always cooperate and sometimes have to be stunned to get them to go into it.
Squirrels --------- It's a squirrel!
Excellent for cracking and sorting nuts!
Each one undergoes intense training before they're allowed in here.
But they're quite cuddly -- once you stun them and put them in their crates!
Fizzy Lifting Drinks -------------------- It's my fizzy Lifting Drink!
It tastes wonderful, with just enough fizz to lift link spirits!
It's not perfect yet, so if you see any Oompa-Loompas stuck to the ceiling, let me know!
Shuttling Oompa-Loompas ----------------------- Don't hesitate to use my Fizzy Lifting Drink.
You can carry Oompa-Loompas when you need them.
But don't drop them.
They may bounce like it was nothing, but they'll look at you differently for weeks.
Exploding Candy --------------- Exploding Candy!
Deliciously hot and powerfully fun - one of my personal favorites!
I discovered it by accident - a slight problem with the recipe.
Now it's just bite, throw, and run away!
Television Chocolate Beam ------------------------- We won't get far with those Grabberbots in the way.
And when eliminated they're sure to release Wonka-Vite, which you need.
One thing follows another!
You're nearly done and you've not yet begun.
Revisiting Rooms ---------------- Oh!
While revisiting rooms, if you come across any of these odd little golden.
I don't recall quite what they arebut I'm sure it will come to me sooner or later!
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Permission to host this document is given to the following: GameFAQs IGN Sites that DO NOT have permission and never will: fuska.
It may not be placed on any web site or otherwise distributed publicly without advance written permission, except GameFaqs and IGN.
Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
Please include Chocolate Factory FAQ in the subject of any email regarding this FAQ.
The following sites for hosting this FAQ: GameFAQs IGN Thanks to Veronica for providing the PS2 controls.
Thanks to Juggalo Mike for the Xbox controls.

JK644W564
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 1000

Is great game , the story line in the game is a bit different than the movie , but it makes the game much better I think . you travel through different parts of the factory , fixing and collecting all sorts of things , its a classic and great game for anyone who likes Charlie & The Chocolate Factory ..


Enjoy!
Charlie and the Chocolate Factory - FAQ/Walkthrough - PlayStation 2 - By MysticWeirdo - GameFAQs
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Charlie And The Chocolate Factory - Play Game Online
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Willy Wonka's Pop Up Notes 6.
Charlie and the Chocolate Factory is base on the recent movie of the same name, a remake of the earlier Willy Wonka and the Chocolate Factory.
This game is available for Gamecube, Xbox, and PS2.
I'm writing this guide based on the GameCube version by players on others systems may also find this guide helpful.
The PC and GBA versions are significant different.
REQUESTED Info: Control online rounding games and estimating for the Xbox.
November 19, 2005 Version 1.
August 12, 2005 Version 1.
Remove reference to a non existent hint I thought I'd missed.
Corrected list of platforms in the introduction.
August 12, 2005 Version 1.
Bonus: This menu item is unlocked after finishing the game, rewatch scenes from the game and see movie trailers and stills here.
There are four options in the Options submenu: General: Go here to toggle the autosave feature.
The default is on https://gsdonline.ru/and-games/giggle-and-hoot-games-download.html is where I recommend leaving it.
Audio: Set volumes for Sound FX, Voice, Music, and Cinema Control Options: Toggle inverting either the x or y axis and the rumble feature on the console versions.
Controller Layout: Review the controls.
X - Candy Power Thumbstick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
Left Trigger - Show HUD Right Trigger - Candy Select Z - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press B Aimed Shot: Hold B and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Candy Balloon - Press A once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: A Cancel: X Fizzy Lifting Drink Descend: A Cancel: X Pick up Oompa-Loompa: Y Exploding Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
A Button: Jump, press a second time for candy gum bouncey thing then press a just as you land to continue bouncing.
Descend when fizzy lifting drink is on B Button: Use currently selected candy power.
Y Button: Interact with objects, Throw ball of vines.
Right Trigger: Hold for Candy Power Display, use control stick to select power.
Release R to select.
Left Trigger: Display HUD Black Button: Grandpa Joe Hint White Button: not used ------------ PS2 Controls ------------ Thanks to Veronica for provided the PS2 controls Triangle - Interact with Object or Throw Ball of Vine, Grab Oompa-Loompa while using the fizzy lifting drink X - Jump Square - Throw Gobstopper, press for a quick toss or for a manual shot hold to aim and release to throw.
Circle - Candy Power Left Analog Stick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
L1 - Show HUD R1 - Candy Select R2 - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press Square Aimed Shot: Hold Square and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press Circle Aimed Shot: Hold Go here and move the control stick to select a target.
Candy Balloon - Press X once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: X Cancel: Circle Fizzy Lifting Drink Descend: X Cancel: Circle Pick up Oompa-Loompa: Triangle Exploding Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Everlasting Gobstoppers and candy balloon don't require this.
Refill by picking up candy.
The circle displays the Equipped Candy Power The vertical yellow bar is the Energy Meter.
This is your health.
Don't worry if it reaches zero, you'll respawn nearby.
Refill by picking up Wonka- Vita There are up to 9 circles along the top displaying Oompa-Loompa Task Information When Charlie is in range of an Oompa-Loompa the Oompa-Loompa Commands appear in the lower right.
A list and count of collectable ingredients for the current level is displayed in the bottom right corner.
Harvesters: These Oompa-Loompa can be recognized by the white bag they carry slung over their right shoulder.
They harvest candy fruit from plants.
Welders: These masked Oompa-Loompas can fix leaks in pipes and panels.
Electricians: These Oompa-Loompa wear a headset and are able to fix sparking equipment.
Blueberry: These Oompa-Loompa are round.
They can be used for tasks the require round objects.
Go forward and the wind will blow it to a sign post ahead of you on the right side of the street.
Go up to the sign post.
You can knock over snowman before post.
The wind will blow the money to some steps on the left side to the street.
You can knock over another snowman before the steps.
Go up the steps.
The wind will blow the money into and alley to the left at the end of the street.
Go into the alley.
The money will be blown further into the alley around a turn to the left where it will get stuck on a fence.
Run into the fence to knock the money lose.
It will continue down the alley to the left, stopping by a crate by some trucks in the street at the end of the alley.
There are two more snowmen you can knock over is the street.
Approach the money and it will blow down the alley on the other side of the street.
Pick up the smaller box and follow the money down the alley.
Drop the box by the high ledge the money is something game wits and wagers />Jump onto the box and the higher ledge and the money will blow to some boxes to the right.
Approach the box and the money will blow around a corner to the left.
Pick up the smaller box and set it down on top of the pile of snow at the corner.
Go left to the money and run into the fence the money is stuck on.
It will blow up to the catwalk above.
Jump onto the box you placed on the pile off snow and jump onto the catwalk from there.
The money will blow up the stairs.
Follow the money up the stairs and around a corner to the left.
It will float up onto the roof to the left.
Jump up onto the roof.
You'll slip on end up on the roof where the money is sitting over a chimney.
Climb up the plank to money to end the level.
The slide starts of straight which several trash cans as obstacles that slow you down if you hit them.
There will be a snowman you can knock over before a turn to the right.
The path will continue fairly straight for a ways before turning left.
The are more trash cans along this path.
Along the next straight stretch, truck will join the trash cans as obstacles.
The path with turn right to another straight stretch with trash cans as obstacles and then again to the right down a steep sloop.
The path turns left at the bottom.
There are two snowmen in this short stretch, the first to the right the second an the corner.
The path turn right again.
This short stretch turns left at another snowman.
Yet another snowman sits on the right side of the path it curves left into a tunnel.
A final snowman sits on the right side of the path at the end straight stretch at the end of the tunnel.
The path turn left and then right.
It turns left again at a truck.
It then goes straight until you catch up to the money at the end of the chapter.
NOTE: If you want to get the reward for any of the following levels' ingredients and you've missed some in a portion you can't get back to, you'll need to pause and select "Restart Level" and play through the level against.
You'll still opinion free games and download for pc phrase the ingredients you already picked up.
Selecting "Quit" reset the ingredients as well.
Ingredients: 20 Purple Lollydoodles, 20 Red Lollydoodle, 10 Square Candies that look round Followers 6 Oompa-Loompas ------------------------------------ 4.
You'll need two Oompa-Loompas to help you, so try searching the meadow for them Grandpa Joe's Hint: Better do like Mr.
Wonka says, Charlie, and see if you can find a couple of Oompa-Loompas.
While you only need two of the Oompa-Loompas take the time to get all 6 while picking up the square candies.
The lollydoodles will need to wait until later.
You'll be is the meadow and need to set Head left to get a Square Candies behind a plant with a round striped top.
Turn around and go straight past where you started to get a second square candies and get the first Oompa-Loompa to follow you.
There are two ways to go here, lets start by going up over the bridge to the left, rather than down the slope to the right.
Grandpa Joe interject after a few steps: "If you ever need help, Charlie, don't hesitate to ask your old Grandpa Joe.
It's been a while, but I still remember a few things about this place.
Turn left at the end of the bridge, the fourth square candy will be sitting in a clearing.
Go down the path to the right between the first two mounds to the right from the end of the bridge.
The second and third Oompa-Loompas are in the clearing at the bottom and the fifth square candy is on a ledge to the left.
On the other side of this clearing you'll find the fourth Oompa-Loompa near an edge overlooking a chocolate river.
Go across the bridge to the right, the fifth Oompa-Loompa will be straight ahead in a clearing.
The sixth square candy is on a ledge behind him.
Jump up at the left end of it to get on it.
NOTE: Following the wall from the right end of this ledge leads to the bellows for the next mission in this chapter.
Head right along the grass path from the end of the last bright.
The seventh and eighth square candies will be in a clearing past two mounds.
Drop down a couple of ledges to the right to get the ninth square candy.
Go back to the end of the bridge by follow the path to the right at return to where you found the previous two candies.
Go straight across this clearing and down a slope two where you'll find the last square candy and the final Oompa-Loompa.
Grandpa Joe's Hint: Those bellows look pretty small to me, Charlie.
Backtrack from when you charlie and the chocolate factory game ps2 walkthrough the last Oompa-Loompa to where I noted the bellows where in the previous part of this chapter.
Order two of the Oompa-Loompas to work.
This pushes Augustus out of the pipe.
Wonka say, about the Wonka-Vite, Charlie?
It's in the tress?
Maybe you could hit it with one of those Gobstoppers - to knock it down.
You'll now have access to the Everlasting gobstoppers.
Order the Oompa-Loompas working the bellows to follow you.
Throw a gobstopper at the plant by the bellows.
This will knock down some purple lollydoodles.
You need twenty of these so keep you eyes open for plants that look like this one which a green stalk or return to this one as it regenerates a lolly doodle every minute or so.
Get one after hitting it by either outrunning it, stunning it with a gobstopper, or getting the Oompa-Loompas to work so that they can catch it and bring it to you.
There's also a chance --------------------------------- 4.
A growing boy needs a lot of Wonka-Vite to stay healthy.
Otherwise, you'd stop growing, might even shrink.
Grandpa Joe's Hint: You think maybe the Oompa-Loompas can catch they Wonka- Vite, Charlie?
I'm sure they'd give it to you if they did.
You'll need a lot of it to keep your strength up.
Get three more Wonka-Vites to get to full health.
If I remember right, that door should lead you right to the Jelly Beanstalk Room.
Before going throw the door be the bellows, make sure to get twenty of the purple and red lollydoodles, from the appropriate plants.
In addition to the 10 square candies you should have found earlier, these will give you a Candy Power Boost, which increases the max level of you're candy meter.
Go to the door in the hall by the bellows and interact with it to open it.
Go through it to the Jelly Beanstalk Room.
Wonka say something about Harvester Oompa-Loompas?
Maybe one of them could reach those Jelly Beans.
Plants: Red and White Striped Tops: Blue Lollydoodles The first Oompa-Loompa will come up to you and start following you automatically.
The first Wonka bar is straight ahead of you.
The second Oompa-Loompa, a harvest, is standing by a red-whites striped top plant around a turn to the left at the base of the jellybean stalk.
The second Wonka Bar is just past him.
The Wonkabot generator is around a turn to the right from here, it's not needed just yet, but the third Wonka Bar is to the right, games lady the tramp the third Oompa- Loompa is to the left.
Also to the left is a tree with multi-colored fruit that the gobstopper won't knock down.
Order the Oompa-Loompas to work on the tree to get the fruit.
This will get you the Jelly Beanstalk Candy power.
It will also drop all three kinds of the required lollydoodles.
Order the Oompa-Loompa to repeated work on the tree to until you've maxed all three out.
Now you'll just need to find the 27 remaining Wonka Bars to get the reward.
If you can find another bellows, I'm sure the Oompa-Loompas will know what to do.
Go past the Wonkabot generator to a bellows.
Get one on the Oompa-Loompas to work on it.
Be careful not to go into the dark brown muck just past link as it will damage you're health.
You could try plugging them with something.
Get another Oompa-Loompa to work the Wonkabot generator to create a Wonkabot.
Select to Jelly Beanstalk power.
Aim it at the Wonkabot and fire to create a vine ball.
Pick up the vine ball and take it to the muck pit by the bellows and throw it at one of the open vents to plug it.
Repeat the process with the other two vents.
Aim for the end of the blue steam for the ones on the sides.
The beanstalk will be restore when all three vents are plugged.
Do worry about getting all of the Oompa-Loompas to follow you as the won't be able to make the upcoming climb.
Maybe you can climb up to where Augustus is now.
Stand climbing the beanstalk at the end between the muck pit and the red and white striped top plant.
The fourth Wonka bar is on top of it.
Jump to the left to the left and then to the one to the right to get the fifth Wonka bar.
Jump up to the vine above.
A plant to the left offers a variety of lollydoodles if you throw a gobberstopper at it.
Go straight ahead to get the sixth Wonka bar beside another Wonkabot generator.
Turn left to where the fourth and fifth Oompa-Loompa are and continue through the seven Wonka Bar to the bellows.
Get one of the Oompa-Loompa.
Get the other to work the Wonkabot generator.
Use the Jelly Beanstalk power on the Wonkabot to create a vine ball.
Pick up the vine ball and carry it to the muck pit by the bellows at throw it at one of the two vents.
Repeat the process on the other vent.
Aim along the wall for the rear vent.
More of the beanstalk will be restored.
Go back to the beanstalk and jump on the one going up to the left.
Jump on to the tube at this end to get the eighth Wonka Bar.
Drop back down to the stalk.
Go along the stalk and get the ninth Wonka Bar by jumping onto the first left to the right.
Jump back onto the stalk and continue along it.
Get the tenth Wonka Bar from a leaf to the left.
Get the eleventh Wonka bar from the end of the ledge to the right of the vine at this point.
Continue along the vine.
Jump onto a leaf when the vine turns upward and then jump onto the ledge above.
Jump back onto the vine to get the 12th Wonka Bar.
Walk along the top of the vine and jump to the red and white striped top plant to the left to get the 13th Wonka Bar.
Get back on the vine and go around the corner to the right and down a slope.
Drop off the vine at the bottom of the slope to get the 14th Wonka Bar.
Jump back onto the vine.
Follow the vine and get the 15th Wonka Bar on a left to the right and the 16th Wonka Bar further along the vine.
The 17th Wonka bar is on top of a red and white striped top plant just before the vine slopes down to a Wonkabot generator, where you will find the 18th Wonka Bar.
If you turn around you can find the 19th and 20th Wonka Bars in the center on the ground beneath the vines and the 21th Wonka Bar to the right when facing away from the generator.
The 6th and 7th Oompa-Loompas are just past the generator.
Get them to follow you and have one of the work the bellows ahead and the other to work the generator.
Use the jelly beanstalk power to turn the Wonkabots into vine balls.
Pick up the vine ball take it to the muck pit.
Aim just to the left of the vent in the center and aim along the walls to get the two on the side.
Plug all three vents restores even more of the vine.
Return to the vines and climb up the one to the left.
Jump to the left to the left and then the one to the right to get the 22nd Wonka Bar.
Jump ahead to the next leaf and jump on top of the vine.
Get the 23rd Wonka Bar when the vine turns right and the 24th Wonka Bar on a leaf growing off another vine to the left.
Continue up this vine to get the 25th Wonka Bar before backtracking and dropping down a few leaves to get the 26th Wonka Bar before getting back on the original vine to get the 27th Wonka Bar from a leaf to the right.
Jump from the leaf to the ledge when you'll find the last two Oompa-Loompas by the bellows and Wonkabot generator.
Get them to follow you and have one of them work the bellows and the other the generator.
To get the vent on the left bounce the ball off the vent in the center and vice versa.
For the on to the right get the ball to the base of the center vent and hit it with a gobstopper in the correct direction.
The beanstalk will be fully restored.
Looks like there's an exit up there.
Maybe you should start climbing.
Jump up the leaves on the restore vine to get the 28th and 29th Wonka bars.
Get the final Wonka Bar by the exit door to earn a health boost if you harvested the tree fully at the beginning of the level.
There's another tree near the last pair of Oompa-Loompas if you didn't.
Interact with the door to open it and go through it to complete the room and receive and elevator button along with this message: "Room complete!
But where does it go and what does it do?
Ingredients: 50 Swirled Lollydoodles?
Maybe you need to get that candy from the chute into the Candipult?
Head to your right.
A welder Oompa-Loompa is on a ledge you can jump to surrounded by the first six square cubes.
Drop into the room below.
The large machine in the center is a candy coater.
It has treadmills, sweetcoaters for two Oompa-Loompas, two bellows are beside it.
The small vats are candipults, jump into the one beside where you drop to get to a ledge with the second Oompa-Loompa and the last four square cubes.
Green steam is coming from a panel near the bellows.
Order the welder to work while near it to fix the candy coater.
You don't have enough Oompa-Loompa yet so go around the candy coater into a hall.
Notice the candipult firing candy onto the ground.
Interact with it and turn it 180 degrees so it fires into the candipult behind it and detach from it.
There's a purple cylinder near here that you can throw gobstoppers at repeatedly to get the swirled lollydoodles, do it enough time to get you quota of them filled.
Go up the stairs to the left and follow the catwalk around turns to the left and right to a platform with a broken panel which you should get the welder to fix.
While you're here get the third Oompa-Loompa to follow you.
Go back to the base of the stair and go down in the direction the candipults are firing.
There's a smoking panel a short ways ahead that you can get the welder to fix and another one to fix around the bend.
This will fix a grinder.
The fourth Oompa-Loompa is in the corner opposite the second panel.
Get him to follow you and lead all four Oompa-Loompa back to the candy coater.
Get them all to work.
With the grinder already fixed the doors to the second candy coater will be opened.
If you haven't fixed the grinder, you'll need to get the welder to follow you and fix the three panels, and Grandpa Joe will have a different note: "That machine looks pretty broken to me, Charlie.
Maybe one of those Oompa-Loompas knows how to fix it.
Turn it 135 degrees counterclockwise so it shoot the candies into the candipult below it past the ledge.
Drop down and head straight across the room to a turnable candipult in the corner.
Turn it clockwise until it faces a platform with a collectable on it.
Get in the candipult to get shot up to the platform where you can get the first Oompa-Loompa tool.
Jump up to the ledge beside it to get the second tool.
Drop back down and return to the candipult.
Turn it counter clockwise 90 degrees so that it points at a platform where you'll find the fifth Oompa- Loompa and the third tool.
Get the Oompa-Loompa to follow you.
Turn around and jump up a platform.
Jump from the centerline of this platform to reach a platform with the fourth tool.
Jump up two more platforms to get the fifth tool.
Drop down to another platform to get the sixth tool.
Turn left and jump up to the next platform to get the seventh tool.
Jump up one platform and down to the next to get the eighth tool.
Jump down to another platform to get the ninth tool.
Jump up to a platform to get the final tool.
Jump into the enclosure to get all five Wonka Bars.
If you hit the purple cylinders enough times to get all of the swirled lollydoodles you'll get a candy power boost now.
Drop down to the corner with the large vat and turn so that the wall is to your left and follow it to the final Oompa-Loompa and get him to follow you.
Find where you other follower is stuck likely in the same corner and lead them both to the candy coater in the center of the room.
Put both of them to work.
You think maybe they're not aimed properly?
Assuming that you've already aligned the first two candipults above look for one that's firing onto the floor.
It will be near the candipult that you used to get to the tools.
Turn it 180 degrees about to get it to fire into a candipult.
Follow the candy to a candipult firing at the exit.
Turn it toward the large blue vat to earn the Wriggle Sweet Candy Power and unleash five deranged Wonka Bots.
Throw gobstoppers at the Wonkabots to get them to release the Swirled Lollydoodles, 3 per hit.
Even if you don't miss any you'll only get 45 as they only drop three batches with the fourth hit destroying them and dropping and Wonka-vite instead.
After you've destroyed all five, you'll receive another elevator button along with this message: "Room Complete: Nicely done.
In the Chocolate Room!
Go through it to complete this room.
So you'll need some special candy to help you.
I'll need you to fill these boxes with the right candy ingredients.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
This is the same area as the first area of chapter two.
There are four boxes to fill up.
One requires five white lollydoodles, another requires five pink lollydoodles, the third requires five yellow lollydoodles, the last five Wonka-vites.
Head right from the entrance.
There's a harvester Oompa-Loompa beside a mound by the bridge.
Get the harvester to follow your and then jump on the mound and then jump to get the first pop bottle.
Climb up the ramp and turn left.
The second, third, and fourth pop bottles can be obtained by jumping off the edge of the gully and clearing ahead and jumping back up.
Continuing on you'll find the second Oompa-Loompa by the white box near the path down to the bellows.
You can fill this box by getting the harvester to work on the white and black striped top plants and getting the other to pick up the white lollydoodles that they drop.
Now see about the others.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
Go across the bridge from the white box.
The fifth pop bottle can be obtained by jumping onto a black and white striped top plant to the left of the bridge and jumping.
Finish crossing the bridge and go past the Wonka-vite box, to where you can jump up to get the sixth pop bottle.
The short stalks can be harvested to fill the box.
Turn left from the box to find the third and fourth Oompa-Loompa by the yellow and red boxes.
The pink box can be filled by harvesting the red ball top plants, the yellow by harvesting the pumpkins.
The fifth Oompa-Loompa is in the clearing past the boxes.
Once the boxes are filled you'll get the Candy Balloon ability.
Press the jump button twice to activate it and again whenever you're about to hit ground to keep bouncing.
The tower by the waterfall opens up as well.
If it works like he says, you may be able to get up onto that tower next to the waterfall.
You'll be beside the tower.
Don't go up to the tower right away, make sure you collect all of the pop bottles and get the required need of red and purple lollydoodles.
Turn towards the entrance.
The seventh pop bottle is above a black and white striped top plant, use the candy balloon to get to it.
Also use the candy balloon to get the eighth and ninth over the gully here.
Go back to the entrance and past it to get the tenth pop bottle above the black and white striped top plant there by using the candy balloon.
Drop down into the river bed and get the 11th, 12th, and 13th pop bottle using the candy balloon there.
Climb up the ramps and return to the entrance.
Cross the bridge and use the candy balloon to get the 14th pop bottle over it.
Use it again on the mound at the end of the bridge to get the 15th pop bottle.
You can jump over the ledge to the right into the river bed to get the 16th bottle.
Circle back and do it again to get the 17th pop bottle.
Circle back to the clearing at the end of cowboy and aliens game download bridge left of the mound.
The 18th pop bottle can be obtain by using the candy balloon above the black and white striped top plant there.
The 19th pop can be obtain by jumping from the second mound to the right side of the clearing.
The 20th can be obtained by bouncing off it with the candy balloon.
The 21st is above the black and white striped top plant near the Wonka-vite box and can be obtained by using the candy balloon.
The rest and inside the tower so return there after getting the required lollydoodles front the tall green stalks, purple trees, candy cane trees, and curved red leafed plants.
Jump on the ledge by the tower and go into the tunnel which you'll slide down.
The final Oompa-Loompa, a welder is in here.
Ask him to follow.
Jump up the first two platforms counterclockwise around the tower.
Use the candy balloon to get the 22nd pop bottle over the second platform and to get up to the third.
Jump up on the third platform to get the 23rd pop bottle and jump to the next platform.
Jump over one more platform.
Use the candy balloon to get the 24th pop bottle, get up to the next platform, get the 25th pop bottle, and up to another platform.
Use it again here to get the 26th pop bottle, jump up to the next platform, get the 27th pop bottle.
WARNING: I got stuck in the ceiling here and had to restart the level.
Fortunately read more of the ingredients are still counted as obtained.
Jump over to the next platform and use the candy balloon the 28th pop bottle.
Use the candy balloon to get to the ledge.
At the ledge end is the Cherry-go-round, interact will it to raise the elevator and the Oompa-Loompa welder.
Get the welder to fix the sparking control panel to refill to chocolate river.
The door here is now opens at you can see the last two pop bottles on the right side of the tube which is a slow slide.
This should earn you a health boost if you found all the ingredients.
Finish sliding out of the tunnel and head for the boat near the red and yellow boxes to exit the area, earning an elevator gem with this text: "Room Complete!
I was beginning to think that the only candy I'd be making was Augustus-flavored chocolate-coated Gloop!
No one would buy that.
It's time to visit Storeroom 59 in the Inventing Room.
The first three square cubes are on top of a table in front of you at the entrance in the center of the room.
Jump onto the table to get them.
Going clockwise around the perimeter from the start.
A sheep and the Oompa- Loompa stand by the luminous lolly machine, get them to follow you.
There's a cylinder with lights around the corner on the other side of the luminous lolly machine.
When the lights are pulsating blue you can throw a gobstopper at it to release a variety on items including the brown squares required in the ingredient list.
These cylinders reset after a minute or so you can use them repeatedly.
The second sheep is by the cylinder, get it to follow you.
The third sheep is under some sort of monitor in the next corner.
Two butterflies circle the monitor.
Another butterfly is by the machine in the center across from the exit door.
Another cylinder is beside the exit.
The first pop bottle is straight ahead.
Directly above this bottom bottle is a catwalk that you can use the candy balloon to reach, getting the 2nd and 3rd pop bottle and the first Wonka bar in the process.
Walk along the catwalk to get the second, third, and fourth Wonka bars and the 4th pop bottle.
Use the candy balloon to get up another catwalk and the 5th and 6th pop bottles while you do so you may need to drop back down for the 6th.
Head to the right end on the catwalk and get the 7th pop bottle by using the candy balloon.
Follow the catwalk in to opposite direction to get the fifth article source twelfth Wonka bars and use the candy balloon at the far end to get the final pop bottle.
Return to where you go the first pop bottle and continue clockwise.
In the next corner there is a sheep sheerer a vertical tubethree butterflies and the fourth sheep.
Around the corner is another cylinder.
A multicolored machine with two butterflies.
The last sheep is just beyond them in the corner that turns back to the entrance.
They look friendly enough - maybe they'll follow you.
Once you have all of the sheep following you go to the sheep sheerer.
Have each one work in turn to get sheered.
After all three sheep are sheared the last three Wonka bars will on an octagon on the floor beside the sheerer.
With the Oompa-Loompa with the light bulb following you walk around the room so that he can attract all of the butterflies I mentioned earlier.
Move slowly so that you don't lose them.
Lead them back to the luminous lolly machine.
This will can the last four square candies to appear in the machine and will unlock the exit door.
You'll also receive an elevator button along with this message: "Room Complete: If you want to revisit rooms where ingredients are found.
Another Candy Power Boost is earned.
Interact with the exit door to open it.
If there's a message saying that the door is locked, you're at the entrance door go across the room to the other side.
Go through the exit to leave the leave.
Collectables: 40 flash, 20 pop bottles, 17 Wonka bars, 19 square cubes Followers: 13 Oompa-Loompas ----------------------------- 4.
But I don't think they'll come out with that Rollerbot running amok.
Lure the rollerbots into the steam jets to destroy it.
Five Oompa-Loompa will come out.
Wonka's Spinners can help you out?
From the there are four Oompa-Loompa in an arc running from the entrance to Violet, one of them is an electrician.
Get all of them to follow you.
The cylinder between the second and third will drop flasks when you throw a gobstopper at it.
It recharges every few seconds.
In front of the entrance to the right of the steam jets is the bottom of the mixing machine.
The first five of the square cubes are at it's base.
Another cylinder is beside it, as well as the first pop bottle.
Use the candy balloon to get up to the catwalk above the first pop bottle, getting the 2nd and 3rd pop bottles in the process.
Throw a gobstopper at the spinner near this end of the catwalk to lower a ramp.
Go down the ramp and get the Oompa-Loompas and lead them up the ramp and along the catwalk.
The catwalk goes up a slope after the first turn to the left.
After the next turn to the right use the candy balloon to get the 4th pop bottle.
Jump to the top of the mixing machine from here to get the next four square cubes and use the candy balloon to get the 5th bottle.
Jump back to the catwalk or climb back up if you fall and carry on.
The fifth Oompa-Loompa, a welder, is at the next corner to the left.
Continue following the catwalk to the flavor mixer controls.
The first three Wonka Bars are on the catwalk around the controls.
Get three of the Oompa- Loompa to work the controls and the electrician to work at fixing the sparking panel.
Now take the welder back along the catwalk to the damage valve and get him to work at fixing it to get the mixer going.
This earns you the Rock-Candy candy power.
Maybe you can move Violet with it?
At charlie and the chocolate factory game ps2 walkthrough maybe it will protect you some.
Take the Electrician to the sparking panel beside violet and set him to work at fixing it to open the path to the juicing room.
Take the opportunity to stock up on the flasks from the cylinders before using the rock candy power to push violet into the tube and into the juicing room.
Maybe you can knock them down or something.
Get the 6th pop bottle in front of you and activate the rock candy power.
Run into both of the rollerbots twice to eliminate them.
Follow Oompa-Loompa with emerge.
I don't see any of those Rollerbots here.
Too bad there isn't anything else round that we can use.
There's one electrician on a large octagonal panel in one corner of this room near to the rollerbot station and two more in the opposition corner by the Great Gum Machine.
Get all of them to follow you.
Bounce up to the catwalk above using the Candy Balloon and throw a gobstopper at the spinner above the octagonal panel to lower a ramp.
Bring the electricians up the ramp.
Have on them fix the sparking panel at the fork at the top of the ramp.
The 10th, 11th, and 12th square candies are around the machine here.
The final Oompa-Loompa a welder stand on the right fork.
Have him follow you down this fork to work on the steam coming from the pipe.
Use the candy balloon to get the 6th, 7th, and 8th pop bottles just past here.
Continue along and get the three electrical to work fixing the Great Gum Machine.
Get the 10th pop bottle and six more Wonka bars from the top of the machine and use the candy balloon to get to the 11th pop bottle above the machine.
Return to the catwalk.
Return to the fork in the catwalk at go the other way, getting the 12th pop bottle on the catwalk and the 13th by jumping off towards the exit.
Go back go here the gumball machine and get two of the Oompa-Loompas to try the gum.
They'll turn into a ball.
Lead them over to the rollerball station at tell him to work there to rotate a section of the catwalk.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Climb back up the ramp with an electrician.
Take the left fork and follow it to a sparking panel with you should get the electrician to fix to open the tube to the next room.
While he's doing so use the candy balloon to get the 14th pop bottle.
Drop back to the ground and use the rock candy power to deal with the two rollerbots in the tube before pushing violet through it into the next area.
But I don't think they'll come out with that Rollerbot running amok.
Use the Rock Candy Power to deal with the three Rollerbots blackberry 9860 applications and games the next room.
Wonka's Spinners can help you out?
There's an electrician and a welder by a cylinder near the entrance to the area.
Get them to follow you.
There are three more square candies on the table nearby.
On the floor beside the table is the 15th pop bottle.
Use the candy balloon here to get up to the catwalk around a machine, getting the 16th and 17th pop bottles as well.
The 10th and 11th Wonka Bars will be on the catwalk here near the sparking panel.
Head right at the fork and throw a gobstopper at the spinner where you get to it to lower a ramp.
Go down the ramp and retrieve the Oompa-Loompas.
Bring them up the ramp and have the electrician work on the sparking panel.
Have the welder fix the pipes nearby and continue down the catwalk.
Have the welder fix some more pipes and then have the electrician fix a sparking panel at the end of the catwalk to lift a barrier around a spinner further back.
Stand on the yellow and blue part of the catwalk and throw a gobstopper at the spinner.
Head to the left when the catwalk turns before the spinner stops.
Have the electrician fix the sparking panel at the end of the catwalk, lifting the barrier from another spinner.
Get on the yellow part of the catwalk an throw a gobstopper an the spinner.
The section of catwalk will move.
Get off on the other side.
Get the 16th square candy on the side spur.
Jump up to get the 18th and 19th charlie and the chocolate factory game ps2 walkthrough bottles.
Have the electrician fix the panel at the end of the catwalk opening the tube to the next area.
Maybe you can move Violet with it?
At least maybe it will https://gsdonline.ru/and-games/play-adam-and-eve-4-game.html you some.
Drop to the ground and use the rock candy power to deal with the two rollerbots that have been release before push violet into the tube and through to the next room.
You just need to find frog games and tiana way to open it so you can move Violet in there.
The rollerbots here appear to continual respawn so head for the corner with the spinner and throw a gobstopper at it to lower a ramp.
Climb up the ramp onto a cat walk.
An electrician and a welder will be waiter where the catwalk levels off.
Turn left at the fork and have the electrician fix two sparking panels, one of which raises the barrier on a spinner, the other beginning the flow of liquid.
Get the last three square candies around the machine with the second panel.
Go back to the fork and have the welder fix the three pipe leaks there.
Continue down the other branch of the fork.
At the end of the catwalk throw a gobstopper at the spinner to move as section of yellow catwalk into place.
You'll get the final pop bottle when you step onto this section.
Turn right and get the 12th, 13th, and 14th Wonka Bars.
Have the electrician fix the sparking panel here.
Get back on the yellow section and throw another gobstopper at the spinner to ride the yellow portion to the other side.
Get the last three Wonka Bars here to get a Health Boost!
Have the electrician fix the panel here to open the door to the Juicing Room.
Drop back to the ground and activate your Rock Candy Power and push violet into the large door.
You receive an elevator gem along with this text: "Room complete!
I knew you could do it - never had a doubt!
Except for the part with the pipes.
Anyways - hurry along!
Violet isn't getting any smaller!
Followers: 8 Read more ------------------------------- 4.
Walk down the slope into the Juicing room.
Use the Rock Candy Power to eliminate the three rollerbots, likely gathering several of the lemons they drop.
You can max out the lemon count by throwing gobstoppers at the cylinders on the sides on the room.
Circle the perimeter of the room to get 4 Wonka Bars and 20 Square Candies.
Use the Candy Balloon to get 8 pop bottles in the above the large bowl in the center of the room.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
Each juice can only be used once One of the Oompa-Loompas is an electrician.
There's a sparking panel between two round green doors that you can get the electrician to fix.
The doors open when he's done.
Maybe you could roll into her somehow, to push her around.
Activate you Rock Candy power.
Use a speed burst to push violet out of the bowl in the direction of the open doors to get her to the next chamber.
Use the rock candy power to eliminate the roller bots in the next room.
Collect four more Wonka bars and 16 more square candies in the bowl and around the perimeter and 11 more pop bottle by using the candy balloon in the bowl and juicefalls.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
The drain comes loose and violet falls through.
Activate you're rock candy power and eliminate the rollerbots.
Get the remaining 2 Wonka bars and 14 square candies on the floor of this room as well and all three of the Oompa-Loompa tools.
Get the remain 31 pop bottles floating in the air above this room using the candy balloon to earn a Candy Power Boost.
Use the Rock Candy Power with a speed boost to push violet in the direction of the large juice.
You'll receive an elevator gem along with this text: "Room Complete!
Amazing that such a little girl can hold so much juice!
She'll still be blue - albeit more pressed than depressed.
But that's the least of her problems.
Hurry, everyone is waiting in the Nut Room!
Go through it to the Nut Room.
Ingredients: 35 Pop Bottles, 35 Wonka Bars, 20 Nuts, 30 Square Candies that Look round.
Followers: 6 Oompa-Loompa -------------------------- 4.
Looks like that door needs one of those special Oompa-Loompas to fix it.
The only thing of interest in this large room with nuts flowing through is the Electrician in here.
Get him to follow read article and go up the ramp.
A door will seal behind you.
Get the 6 square candies here, 3 by the door and 3 behind the squirrel boxes on the conveyors.
Have the electrician fix the sparking panel on the left to open a door to the left and send the 10 squirrel box on its way.
He's unable to fix the other so go into the hall to the left.
Have the electrician fix the sparking panel by the conveyor around the corner to the right so that the squirrel box will continue to its destination Continue down to the hall until you reach a large room.
Maybe hitting those Spinners will help.
To your left will be an tree with the leaves falling off.
These trees are the source of nuts in the ingredient list.
Throw gobstoppers at them to shake the nuts loose as well as assorted lollydoodles until it stops producing items.
The first Wonka bar sits on an orange hex platform just before a nut conveyor.
The conveyor is going the wrong way, so throw a gobstopper at the spinner in the distance to temporarily change the flow.
Jump in the nuts to get to another orange hex platform on the other for elsa and jack frost online games really of the conveyor where the second Wonka Bar sits.
The first two pop bottles are inside the nutflow itself so you may need to go back and forth a few times to get them.
You'll be facing another nut conveyor.
Throw a gobstopper at the spinner to reverse the flow.
Get two more pop bottles in the flow and the third Wonka bar on the hex platform at the other end.
NOTE: There appear to be some sore of collectable in the conveyor below the ones you just jumped over.
If you try to drop down to it you just get dumped at the beginning of the room.
Interact with the cherry-go-round on this side of the room to move a bridge into place across it.
Go into the hall on the other side of this end and follow it to another conveyor room.
There's another three after that you can try to get some more nuts from.
The fourth Wonka bar is on the orange hex platform beside the tree.
They conveyer ahead is going the wrong way.
Throw a gobstopper at the spinner in the distance and jump in the flow when it reverses.
Get the 5th pop bottle from the flow and jump onto the orange hex platform to get the 5th Wonka bar.
Turn away from the flow ahead of you to throw a gobstopper at the spinner behind you to reverse the flow.
Turn back around an jump into the flow and get the 6th pop bottle in it.
Jump onto the orange hex on the other end to get to the far side of this room.
On the other end of this side is another cherry-go-round.
Interact with it to move another bridge into place to complete the bridge.
Go up the bridge on this side to get three more pop bottles by using the candy balloon.
Enter the tunnel getting two Wonka bars inside.
Go down the bridge on the other side of the tunnel and use the candy balloon to get three more pop bottles.
Retrieve the electrician from this end of the bridge and lead him back across the bridge.
Go into the hall to the right at the other end of click the following article bridge.
Get three more square candies at the first turn to the left and three more at the next turn to the right.
Get the two Oompa-Loompas here to follow you.
There's another tree to try to get nuts from here at the next corner to the left.
From there go into at room with a large tree and the 10 squirrel crate.
Grandpa Joe's Hint: Oompa-Loompas can pick up squirrels, but they need to know where to put them.
Get them all into that squirrel cage.
There's a welder to the right of the big tree, get him to follow you.
There are 8 square candies around the base on the big tree.
A ramp on the right side to the big tree lead up to another nut bearing tree and three more pop bottles that you can jump to get.
Activate your rock candy power and use a speed burst into the big tree to shake loose one or more squirrels.
Throw gobstoppers at the squirrels to stun them and have the Oompa-Loompas work to take the stunned squirrels to the box.
Repeat as necessary to get 10 squirrels in the box.
If a squirrel grabs you it will wear don't your health and you'll respawn at the entrance to this room.
You had better hurry up and get those squirrels back to their work stations.
Return across the bridge to the room where the two squirrels crates start.
Shake down the trees along the way if you haven't reached the nut quota yet as they will was regenerated.
Have the welder fix the panel on the conveyer to open the door and start the 15 squirrel crate on its way.
The last five square candies are in the hall past the door that just opened as you go around a bend to the left to the stalled conveyor.
Get the well to fix the panel here as well to continue the 15 squirrel crate on its journey.
Go around a turn to right into another nut conveyor room.
The 8th Wonka bar sits beside the nut tree to the right.
Throw gobstoppers at it if you haven't filled the nut requirement yet.
The 9th Wonka bar is beside the orange hex platform.
Get on the orange hex platform and throw a gobstopper at the spinner in the distance.
The platform your on will move to the left.
Throw another gobstopper at the spinner on the center hex to get it to move to the other side.
Jumping the nut flow and get the three pop bottles from it.
If you have trouble, wait until the bridge is fixed at drop from it into the proper line.
Jump onto the center hex platform.
Wait for the center hex platform to reset.
Jump into the next nut flow and try to get the two pop bottles before jumping onto the hex platform at the far end.
Get the link Wonka bars at this end of the room one is on the little triangle on the other side at use the cherry-go-round to move another bridge into place.
Go through the hall on the left side into another nut conveyor room.
There are three more Wonka bars one on the triangle just to the left of the room entrance and a nut tree on this side on the room.
Get on the hex platform by the tree.
Three a gobstopper at the spinner in th distance to move the platform you're on to the left side.
Jump in the stream an try to get the three pop bottles there.
Jump onto the hex on the other end.
Turn around and throw a gobstopper at the spinner on the first platform to move the third platform to the other side and reveal another spinner behind it.
Turn around at three a gobstopper at that spinner to reverse the flow.
Jump into the flow.
Don't worry about the three pop bottles here yet, they'll be easier to get once the bridge is in place.
Jump onto the hex when you get close to it, it may be moving depending on the timing.
Get the two Wonka bars for this end and use the cherry-go-round to move the bridge into place.
Go up the bridge at get the two bottles on it.
Get the two Wonka bars in the tunnel at the top of the bridge.
Use the cherry balloon to retrieve the three pop bottles over this part of the bridge.
Gather the Oompa-Loompas together and move them across the bridge.
Tell them to wait at the far end.
Go back onto the bridge and jump into any stream where you missed a bottle when you're lined up with it.
If you get sucked out the end of the conveyor, go back to the previous conveyor room and jump into the pit and then cross the bridge again.
Get the Oompa-Loompas to follow you when finished.
Enter the tunnel on the right side of this end on the bridge.
Three more Wonka bars are at the first corner to the left and three more are at the next corner to the right.
A nut tree is at the next corner to the left.
The hall ends at room with another large tree and the 15 squirrel hollow game a fairy and fly />A fifth Oompa-Loompa is in front of the large tree and the sixth one is behind it.
The last ten Wonka Bars are around the three and the last four pop bottles are on or over the ramp on the right side of the room by another nut tree.
You'll get a Health Boost as a reward for getting all the ingredients.
Use the same strategy as the first squirrel box: Use you rock candy power, speed boost into the tree to shake out some squirrels, stun them with gobstoppers, and get the Oompa-Loompas to carry them back to the crate.
Repeat as necessary to get 15 squirrels into the crate.
Once the box is full you'll receive another elevator button with this text message "Room Complete: Another one of those loose elevator buttons.
Nothing sticks well to glass.
My next elevator will be made of oatmeal -- the buttons, raisins!
There are only two forks on this slide.
Take the right fork on the first one charlie and the chocolate factory game ps2 walkthrough the left on the second one as there are no collectables on the other forks.
DON'T try to go throw the red portal, that leads to the incinerator.
Basically all you need to do here is keep accelerating at turn when the tunnel turns trying to gather as many of the 40 collectibles as you can.
If you don't accelerate gates will close in you path and you'll restart the slide with the collectibles earns still intact.
This allows you to deliberately decelerate to reset the level to get the reward.
Or you can restart during the steep drop following the last fork.
Most of the ingredient aren't much of a challenges and only require a minor amount of steering and deceleration.
There are three tricky ones of note: One of the ingredient in the final fork is really hard to get.
I lucked out back banking off the right wall partially going outside the level into the void and bouncing into it.
There are a couple of ingredients after the last fork that it is necessary to decelerate and pull left to get.
If you get all of the ingredients you'll earn a Candy Power Boost.
Once you make it to the bottom you'll rescue Veruca from the incinerator and proceed to the next level.
Must be a steam leak somewhere, but I'm not sure you can fix it yourself.
Circle around the bottom of this room and get all four Wonka Bars, and 5 of the squares candies.
There are also three candipults to be turned around the perimeter of the room.
Turn the candipult that the green lollydoodles are falling into clockwise so that its pointing at the lower of a pair of candipults in the distance.
A platform should be displayed moving when its in position.
Turn the candipult that the purple lollydoodles are falling into counterclockwise so that it's pointing at the lowest of three candipults.
Turn the candipult that the blue lollydoodles are falling into clockwise so that its pointing at a lone candipult.
A platform should be displayed moving after it's in position.
Shortly after all three candipult are in position, the platforms with spinners will descend to the floor.
Get on the purple one first and throw a gobstopper at its spinner.
Ride the platform to another purple platform where two welders await.
Step onto this platform and get the welders to follow you.
Throw a gobstopper at the spinner on this platform and ride it to a broken panel.
Get one of the welders to fix it.
Drop to the ground and go to the blue platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel and get a welder to fix it.
Ride the platform back to the ground or drop down.
Go to the green platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel to fix it, finally repairing the Fizzy Lifting Machine.
Try the blue Candipult.
Jump in the blue candipult when it has a lollydoodle in it not strictly necessary but it reduces the risk of hitting a firing candipult and having to start over.
You'll acquire the first tool along the way to a blue bubble output.
Step onto the purple platform here and jump into the candipult on it.
You land on a purple platform that will rise up to a hallway, jump off there.
Go down the hall.
Two more square candies are beside a red bubbling machine.
Throw a gobstopper at these to get a lot of lollydoodles.
Two more square candies are around the corner to the right just before a conveyor.
Walk down the center aisle.
NOTE: Ignore the pop bottles overhead for now, while you can get them with using the candy balloon and easier way will become available shortly.
Halfway down the aisle jump to both the left and right to get two more square candies.
Continue down the aisle and past the conveyors and get the 12th square candy at the corner.
Go up the slope to the right and get three more square candies at the next corner.
Go up another slope to the right.
Jump into the candipult on the ledge.
You land on a purple platform with two more square candies and another candipult.
Turn until you see another purple platform with a spinner.
Throw a gobstopper at the spinner.
Jump in the candipult once the other platform has finished moving.
You'll land on that platform and it will move up to another purple platform with a spinner that you can jump onto.
Throw a gobstopper at the spinner.
The platform with move to a ledge which you should jump onto.
The 18 square candy and Willy Wonka are on the ledge by the exit door.
Approach Willy and he'll give you the fizzy lifting drink candy power.
If he won't go up there himself, you might have to carry him.
Drop down to the ground.
There will be two more square candies by a candipult on the ground.
Note the broken panel here.
Use you new Fizzy Lifting Drink Power to fly around the room.
You should find four pop bottles and one square candy floating it this room.
While floating look for the exit.
There will be another passage counterclockwise from there just prior to the passage you entered this area from.
Go into it and land.
Head straight ahead and get two squared candy and jump for a pop bottle at the corner to the right.
Continue to the end of the hall where you can find the last two square candies, two more pop bottles and the second tool.
Note the broken panel here.
Go back to entrance to this passage and use the fizzy lifting drink to float counterclockwise to the passage back to the start of this level.
Use the fizzy lifting drink in this passage to get nine more bottles.
Exit the passing into the starting room and use the fizzy lifting drink to float to gather the remaining 9 bottles and 1 tool to get a Health Boost.
Float down to the bottom of the level and grab one of the welders while floating press both the descend and interact buttons Carry the welder back to the room where Willy gave you the fizzy lifting drink and land on the ground.
Lead the welder to the broken panel and have him fix it.
This will release a bunch of squirrels.
A 15 squirrel crate will appear by the panel and two more Oompa-Loompas with appear by Willy on the ledge.
I think you need to put the squirrels into the crate Use the fizzy lifting drink to float up to the ledge.
Get the two new Oompa- Loompas to follow you and drop to the ground.
Stun the squirrels and get the Oompa-Loompas to carry them to the crate.
After you get five of them the crate and squirrel will move to the starting room for this level.
Use the fizzy lifting drink and grab one of the Oompa-Loompas not the welder and carry him to the starting room to help out there.
Keep stunning squirrels and get the Oompa-Loompa you just carries and the welder you left behind to carry the squirrel back to it's cage until the total has been brought up to 15.
If he won't go up there himself, you might have to carry him.
Use the fizzy lifting drink and grab the welder.
Carry him through the room with the exit into the passage with the other broken panel I noted earlier.
Get him to fix it allow to the squirrel crate to move on.
You'll earn an elevator button with this text message: "Room complete!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Use the fizzy lifting drink to float back to the exit and land on the ledge.
Interact with the door to open it and go through.
Hurry and defeat those rogue Wonkabots.
Use the rock candy power and roll about ramming the Wonkabots until there are defeats.
They drop the fire candies when hit.
A door opens on the right side of the room when they're defeated You can also hit the small smokestacks with gobstoppers to get the fire candies to fill your quota of those.
Walk about the floor of this room and jump on the ledges on the sides to collect 2 Wonka bars and 15 square candies.
Use the fizzy lifting drink power, first to lift the lone Oompa-Loompa is this room to safety on this le to float about the room to find 6 pop bottles, 3 square candies, and a tool.
Look on top of pipes for the square candies and the tool.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to float through the open door.
Float up to the top to avoid the flame jet.
Go through this hall turning left one, then right to a cauldron.
Descend and go through the door to the left landing on a ledge with 6 Oompa-Loompas, one of which is a welder.
Get the three square candies on the ledge.
Get the welder to fix to broken panel hear to turn of some on the flame jets.
Use the super fizzy drink and pick up the welder and carry him back into the hall you just came through.
Turn right and then ledge, and land on the small ledge to the left side of the cauldron wolverine and the x men games mrd escape, watching out for the flame jet.
Get the welder to fix the panel here to turn of more off the flame jets.
Use the fizzy lifting drink again and pick up the welder continue down the hall turning right and land on a small ledge on the right side.
Get the welder to fix the panel here to turn off the last of the flame jets in this hall.
Use the fizzy lifting drink again and pick up the welder and return him to the ledge where you found him.
Use the fizzy lifting drink to go back through the hall to retrieve the Oompa-Loompa from the starting room and get any of the 8 pop bottles from this hall you may have missed in the first few times through it.
Drop the Oompa-Loompa off on the ledge with the rest of the them.
Drop into the room ahead, there are two groups of three square candies, one straight ahead, the other far to the right.
Use the super fizzy drink to float around the room gathering 19 pop bottles, 1 tool, 1 Wonka bar, and 13 square candies.
Look on top of pipes and by the bellows for the square candies, Wonka bar, and the tool, the pop bottles will be floating.
Grab two of the ordinary Oompa-Loompas while using the fizzy lifting drink and take them to the bellows behind the central boiler and get them to work.
You'll have to repair it to get the pressure back up again.
There are two leaks in the room to repair.
One is at the base of the boiler, the other is on a higher piper to the right side of the room.
Use the fizzy lifting drink to carry the welder to both of the leaks to fix them.
This will lower the shields over to small room platforms that have two stations for Oompa-Loompas.
I think you need to get an Oompa-Loompa up there.
Carry the welder back to the platform with the remaining four Oompa-Loompa while using the fizzy lifting drink.
Carry all four of the ordinary Oompa- Loompas to the two platforms, one is directly above the ledge where the Oompa- Loompas are and the other is by the higher leak that the welder fixed, and get them to work at the conveyor stations to start the conveyor.
Hurry and defeat those rogue Wonkabots.
Use the fizzy lifting drink and carry the welder back through the hallway to the ledge at the starting room.
Drop into the room and use the rock candy power to destroy the Wonkabots.
Once they're destroyed the door on the other side on the room, two Oompa- Loompa wait on the ledge there.
You'll have to repair it to get the pressure back up again.
Use the fizzy lifting drink and grab the welder and carry him through the newly opened door.
Land on the small ledge just inside this hall to the right above the entrance.
Get the welder to fix the panel here.
This turns of some of the flame jets in this hall.
Use the fizzy lifting drink again and carry the welder around a corner to the right.
Land on the small ledge to the left and get the welder to fix the leak there to turn off more flame jets.
Use the fizzy lifting drink again and carry the welder around a corner to the left.
Avoid the flame jets and land on the ledge to the right at the end on the hall.
Have the welder fix the panel here to turn off the last of the flames in the hallway.
Get the 3 square candies on this ledge.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to go back through the hall twice to ferry the other two Oompa-Loompas through and get the 7 pop bottle from this hallway.
There are four square candies and one Wonka Bar is the floor of the room after The remaining 10 pop bottles, 1 Wonka bars, 1 tool, and 3 square candies can be found by floating about the room using the fizzy lifting drink and looking in the pipes above and by the bellows.
This will earn a Candy Power Boost for finding all the ingredients.
Ferry the three Oompa-Loompa to the bellows to the right using the fizzy lifting drink.
Tell them all to work, the welder will fix the panel there, while the others will work the bellows.
The welder will need to fix another leak just below the bellows at the base of the boiler in this room.
I don't know, Charlie.
Wonka has some candy that can help us out?
Better go have a talk with him.
Use the fizzy lifting drink to return to starting room.
Willy Wonka will be there, land beside him and he'll give you the exploding candy.
Use the exploding candy to destroy the Wonkabots in this room.
Run back and forth tossing them by the Wonkabot generators.
After your destroyed several robots you'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Go through it to end the level.
There has to be a switch, or a button, or a Spinner around here somewhere.
Use the rock candy power to destroy the rollerball, it will drop wrapped candy when you hit it.
If you throw a gobstopper at either of the cylinders beside where you started you can get more wrapped candies, do this repeated to fill your quota.
There a spinner beside the teleporter column throw a gobstopper at it to raise the shield and then jump inside before it closes.
Use the fizzy lifting drink to rise up through the tube to the room above.
Land beside the opening.
There's a welder Oompa-Loompa here.
Get the 8 square candies and 1 Wonka bar on top of the same machine while your at it.
If you need to put Wonka-Vite into that beam.
Can't you just put Grabberbots into the beam?
Use the jelly beanstalk power to turn the Grabberbots into vine balls and push them into the beam in the center.
After you done with to three of them a hatch will open allowing the welder to leave.
Throw a gobstopper at the spinner in this room to raise another shield.
Jump into it and use the fizzy lifting drink to rise through it.
Land in the chamber at the top and go forward into the main chamber.
First gather the 9 Wonka bars, 4 tools, and 6 square candies beside the machine.
The are an electrician and a welder in seek and find games free download room.
Use the same strategy as the previous room an turn the grabberbots into vine balls and throw them into the beam.
After doing this to four, the welder and electrician will proceed through a hatch.
Throw a gobstopper at the spinner and use the fizzy lifting drink to rise up through the tube.
Land at the top and get the two tools beside the tube before proceeding to the main room on this floor.
Gather the remain 10 Wonka bars, 2 tools, and 6 square candies beside or on the machine it this room to earn a health boost.
Have a welder and the electrician fix the panels.
This time convert five grabber bots into vine balls and throw them into the beam.
The Oompa-Loompas will proceed through another hatch.
Throw a gobstopper at the spinner and drop back to the starting point to eliminate the rollerball there using the rock candy power.
All five Oompa- Loompa show up when they're defeated.
Have the electrician fix the sparking panel and ten have all of the Oompa- Loompa work at a console.
You'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Continuing from the save brings you back to this menu.
Select the other room to look for extra ingredients.
Chocolate Room: See 4.
Over the black and white striped top to left of entrance.
Straight ahead from entrance.
On mount straight ahead from entrance by the bridge.
On more at other end of bridge from entrance.
Over the black and white striped top to left of end of bridge.
On mound beside 8 10.
In pass to left of 9 11.
In air in from of the overhand of the mount where 9 was.
On the black and white striped top by the chocolate river on same side as 11.
On the black and white top near the end of the other bridge on the same side as 11.
Over bridge near 15.
Near the tower ledge.
On the black and white striped top near the tower ledge.
On mound over bellows.
On ledge of clearing over bellows.
On the black and white striped top in clearing with 23.
In air by chocolate river near 24.
On mound by river near 25.
On the black and white striped top below 26 28.
In air over clearing near 27.
By purple tree to right of entrance.
Overhang to left of 9 over chocolate river.
The Oompa-Loompa are located at the entrance, by 9, and 15 aren't required.
Willy Wonka will say this to you after you've found the ingredient: "Mission Complete: Fantastic!
That does it for the Chocolate Room!
I'll have my Oompa- Loompas bring those ingredients to me, right away!
Ignore the 3 Oompa-Loompa at the mixing controls.
Process through the tube to the next section.
Use the fizzy lifting drink to get the 6 gold "W"'s in the air around the gum machine.
Ignore the two blueberry Oompa-Loompas here.
Proceed through the tubes to the next section.
Use the fizzy lifting drink to get the 8 gold "W"'s in the air around two of the spinners here.
Proceed through the tube to the next section.
Use the fizzy lifting drink to get the last four gold "W's" in the air above the track the yellow part of the catwalk slides along.
Willy will say something along the line of what he said in the Chocolate Room but no text will display.
Leave the level via the rectangular elevator door in this section.
Two of the W's are on the ends of the arc you start on.
Four more are between the control station and one is beside the spinner.
Another is by the panel at the base of the spinner's platform.
Two more are behind the television.
Use the fizzy lifting drink to rise up to the "3 Wonka-Vite level".
Use the fizzy lifting drink to rise up to the "4 Wonka-Vite level".
One W is at the base of the machine and four more are on it.
Use the fizzy lifting drink to rise up to the "5 Wonka-Vite level".
One W is at the base of the machine and last four more are on it.
If this was the last area you watch a clip of Willy and Charlie approaching the Charlie and the chocolate factory game ps2 walkthrough and looking at it.
You've unlocked exclusive Bonus Content for Charlie and the Chocolate Factory!
This Bonus Content is now available to you in the Main Menu!
Continuing from the save will just play the credits after this.
This is a listing of these pop up notes, which excludes the mission briefing given in the main walkthrough.
Candy ingredients ----------------- A good candy starts with good ingredients!
Have you found any article source me?
Collect all of the ingredients in a room to earn Health or Candy Power Boosts.
Oompa-Loompas ------------- Aha -- an Oompa-Loompa!
Oh, don't worry, they are friendly.
Have him follow you, and try to find another one.
Oompa-Loompa Bellows -------------------- The Oompa-Loompas should be able to dislodge him from the pipe with these!
I'm sure it's perfectly safe.
Though, we won't know for certain until they try it!
Everlasting Gobstopper ---------------------- Everlasting Gobstoppers!
You can suck on them all year and they'll never get any smaller!
And if you throw them - they pack quite a wallop!
Did I mention they taste terrific?!
Lollydoodles ------------ It's Wonka-Vite!
No it's not That's a Lollydoodle, which is every bit as delicious.
You'll feel much better!
Wonka-Vite ---------- It's Wonka-Vite - full of energy which makes it hard to catch!
It's quite refreshing if you're running out of steam.
You can use a Gobstopper to stun it, or have my Oompa-Loompas catch some for you.
Candy Power Boost ----------------- Good work, Charlie!
You've found all of the ingredients in this room.
It's a new candy formula I've developed.
Too many side effects for Oompa-Loompas but let's see how you react!
Harvester Oompa-Loompas ----------------------- Not all the Oompa-Loompas are alike you know!
Harvests, for example, are perfect for gathering candy from even the tallest branches!
Wonkabot Generator ------------------ A generator!
It makes Wonkabots - but only when my Oompa-Loompas need them, and never more than they need.
Unless they need more.
Jelly Beanstalk Candy --------------------- It's a Jelly Beanstalk Candy!
A single bean can sprout into a Jelly Beanstalk!
They're very clingy at first - curling about the unwary, like a little ball of vines.
And the roll quite nice, too!
Here -- it's a new Wonka-Vite formula I've been working on.
Too potent for Oompa-Loompas but it should be just right for you!
They look very scary don't they?
What with the masks, and those little flame- throwers!
Candipult ---------- The candipult!
It launches anything you put into it!
Much faster and more efficient than carrying, don't you think!
Not to mention more fun, and a little dangerous.
Candy-Coater ------------ This is a Candy-Coater.
It color-codes the candy to make it less confusing.
Nothing worse than a yellow candy coated blue that tastes red.
Sweetcycle ---------- the Oompa-Loompas use the Sweetcycle to power the Candy-Coater!
Garbage Chute ------------- It's a garbage chute!
You place garbage on it!
Wriggle-Sweets -------------- They're called Wriggle-Sweets!
They're sweet and they wriggle!
No really - they're quite affectionate, and no matter how far you throw them, they always come wriggling back!
Harvester --------- Don't forget - not all Oompa-Loompas are alike!
Harvesters are ideal for reaching candy in the upper branches!
Candy Boxes ----------- do you have those candy boxes filled yet?
I have a brilliant idea for a candy to make, I just need the right ingredients.
Candy Balloon ------------- I call it my candy Balloon!
It's like bubblegum - only with bouncier bubbles!
Perfect for children who are burdened by the weight of the world.
Or who just want to reach the top shelf.
Cherrygoround ------------- A Cherrygoround!
Like a hamster wheel, only bigger!
Cotton Candy Sheep ------------------ Cotton Candy Sheep!
Of course it's really wool candy, but don't tell them - they're very proud.
We harvest it with shearing machines.
Luminous Lolly butterflies -------------------------- Luminous Lollies!
The secret is in the flies!
My lanterns attract all sorts - but tell me, which would you prefer: butter or horse?
Spinner ------- It's a spinner!
Thousands of seconds are wasted each year just crossing the room to flip a switch.
Just throw something at them and they do the work!
Oompa-Loompa Electrician ------------------------ An Electrician Oompa-Loompa!
Highly skilled with things that buzz and zap!
Only one Oompa-Loompa in eight has what it takes to become an electrician.
The other seven go home with frizzy hair!
Mixing Machine -------------- The Flavor Mixer!
Mixing flavors is a very complicated process - it takes three Oompa-Loompas to do it!
Rock Candy ---------- Rock-Candy!
But not just any old Rock-Candy - the sugar crystals in my Rock- Candy can grow into a perfect sphere!
Just give it a lick and toss it at you feet!
https://gsdonline.ru/and-games/wits-and-wagers-game-amazon.html can roll around in it all day!
Great Gum Machine ----------------- Three-Course Dinner Chewing Gum!
It's delicious - but I wouldn't chew it if I were you!
It still needs some testing!
But fortunately Oompa-Loompas will test anything!
Rollerbot Station ----------------- That's a Rollerbot!
They just position themselves over those divots and roll away!
Of course anything that rolls will do.
Juicer ------ It's a Juicer!
Great for squeezing fresh fruits, vegetables -- anything juicy really!
At first the Oompa-Loompas used them expressly for caterpillars but I'm sure they've cleaned them by now.
Squirrel Crate -------------- It's a squirrel crate!
Quite handy for the Oompa-Loompas to transport the squirrels in!
Of course, the squirrels don't always cooperate and sometimes have to be stunned to get them to go into it.
Squirrels --------- It's a squirrel!
Excellent for cracking and sorting nuts!
Each one undergoes intense training before they're allowed in here.
But they're quite cuddly -- once you stun them and put them in their crates!
Fizzy Lifting Drinks -------------------- It's my fizzy Lifting Drink!
It tastes wonderful, with just enough fizz to lift your spirits!
It's not perfect yet, so if you see any Oompa-Loompas stuck to the ceiling, let me know!
Shuttling Oompa-Loompas ----------------------- Don't hesitate to use my Fizzy Lifting Drink.
You can carry Oompa-Loompas when you need them.
But don't drop them.
They may bounce like it was nothing, but they'll look at you differently for weeks.
Exploding Candy --------------- Exploding Candy!
Deliciously hot and powerfully fun - one of my personal favorites!
I discovered it by accident - a slight problem with the recipe.
Now it's just bite, throw, and run away!
Television Chocolate Beam ------------------------- We won't get far with those Grabberbots in the way.
And when eliminated they're sure to release Wonka-Vite, which you need.
One thing follows another!
You're nearly done and you've not yet begun.
Revisiting Rooms ---------------- Oh!
While revisiting rooms, if you come across any of these odd little golden.
I don't recall quite what they arebut I'm sure it will come to me sooner or later!
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Thanks to Juggalo Mike for the Xbox controls.

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Willy Wonka's Pop Up Notes 6.
Charlie and the Chocolate Factory is base on the recent movie of the same name, a remake of the earlier Willy Wonka and the Chocolate Factory.
This game is available for Gamecube, Xbox, and PS2.
I'm writing this guide based on the GameCube version by players on others systems may also find this guide helpful.
The PC and GBA versions are significant different.
REQUESTED Info: Control listing for the Xbox.
November 19, 2005 Version 1.
August 12, 2005 Version 1.
Remove reference to a non existent hint Please click for source thought I'd missed.
Corrected list of platforms in the introduction.
August 12, 2005 Version 1.
Bonus: This menu item is unlocked after finishing the game, rewatch scenes from the game and see movie trailers and stills here.
There are four options in the Options submenu: General: Go here to toggle the autosave feature.
The default is on which is where I recommend leaving it.
Audio: Set volumes for Sound FX, Voice, Music, and Cinema Control Options: Toggle inverting either the x or y axis and the rumble feature on the console versions.
Controller Layout: Review the controls.
X - Candy Power Thumbstick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down charlie and the chocolate factory game ps2 walkthrough Oompa-Loompa Wait.
Hold for all to wait.
Left Trigger - Show HUD Right Trigger - Candy Select Z - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press B Aimed Shot: Hold B and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Candy Balloon - Press A once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: A Cancel: X Fizzy Lifting Drink Descend: A Cancel: X Pick up Oompa-Loompa: Y Exploding Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
A Button: Jump, press a second time for candy gum bouncey thing then press a just as you land to continue bouncing.
Descend when fizzy lifting drink is on B Button: Use currently selected candy power.
Y Button: Interact with objects, Throw ball of vines.
Right Trigger: Hold for Candy Power Display, use control stick to select power.
Release R to select.
Left Trigger: Display HUD Black Button: Grandpa Joe Hint White Button: not used ------------ PS2 Controls ------------ Thanks to Veronica for provided the PS2 controls Triangle - Interact with Object or Throw Ball of Vine, Grab Oompa-Loompa while using the fizzy lifting drink X - Jump Square - Throw Gobstopper, press for a quick toss or for a manual shot hold to aim and release to throw.
Circle - Candy Power Left Analog Stick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
L1 - Show HUD R1 - Candy Select R2 - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press Square Aimed Shot: Hold Square and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Candy Balloon - Press X once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: X Cancel: Circle Fizzy Lifting Drink Descend: X Cancel: Circle Pick up Oompa-Loompa: Triangle Exploding Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Everlasting Gobstoppers and candy balloon don't require this.
Refill by picking up candy.
The circle displays the Equipped Candy Power The vertical yellow bar is the Energy Meter.
This is your health.
Don't worry if it reaches zero, you'll respawn nearby.
Refill by picking up Wonka- Vita There are up to 9 circles along the top displaying Oompa-Loompa Task Information When Charlie is in range of an Oompa-Loompa the Oompa-Loompa Commands appear in the lower right.
A list and count of collectable ingredients for the current level is displayed in the bottom right corner.
Harvesters: These Oompa-Loompa can be recognized by the white bag they carry slung over their right shoulder.
They harvest candy fruit from plants.
Welders: These masked Oompa-Loompas can charlie and the chocolate factory game ps2 walkthrough leaks in pipes and panels.
Electricians: These Oompa-Loompa wear a headset and are able to fix sparking equipment.
Blueberry: These Oompa-Loompa are round.
They can be used for tasks the require round objects.
Go forward and the wind will blow it to a sign post ahead of you on the right side of the street.
Go up to the sign post.
You can knock over snowman before post.
The wind will blow the money to some steps on the left side to the street.
You can knock over another snowman before the steps.
Go up the steps.
The wind will blow the money into and alley to the left at the end of the street.
Go into the alley.
The money will be blown further into the alley around a turn to the left where it will get stuck on a fence.
Run into the fence to knock the money lose.
It will continue down the alley to the left, stopping by a crate by some trucks in the street at the end of the alley.
There are two more snowmen you can knock over is the street.
Approach the money and it will blow down the alley on the other side of the street.
Pick up the smaller box and follow the money down the alley.
Drop the box by the high ledge the money is on.
Jump onto the box and the higher ledge and the money will blow to some boxes to the right.
Approach the box and the money will blow around a corner to the left.
Pick up the smaller box and set it down on top of the pile of snow at the corner.
Go left to the money and run into the fence the money is stuck on.
It will blow up to the catwalk above.
Jump onto the box you placed on the pile off snow and jump onto the catwalk from there.
The money will blow up the stairs.
Follow the money up the stairs and around a corner to the left.
It will float up onto the roof to the left.
Jump up onto the roof.
You'll slip on end up on the roof where the money is sitting over a chimney.
Climb up the plank to money to end the level.
The slide starts of straight which several trash cans as obstacles that slow you down if you hit them.
There will be a snowman you can knock over before a turn to the right.
The path will continue fairly straight for a ways before turning left.
The are more trash cans along this path.
Along the next straight stretch, truck will join the trash cans as obstacles.
The path with turn right to another straight stretch with trash cans as obstacles and then again to the right down a steep sloop.
The path turns left at the bottom.
There are two snowmen in this short stretch, the first to the right the second an the corner.
The path turn right again.
This short stretch turns left at another snowman.
Yet another snowman sits on the right side of the path it curves left into a tunnel.
A final snowman sits on the right side of the path at the end straight stretch at the end of the tunnel.
The path turn left and then right.
It turns left again at a spurs lakers game />It then goes straight until you catch up to the money at the end of the chapter.
NOTE: If you want to get the reward for any of the following levels' ingredients and you've missed some in a portion you can't get back to, you'll need to pause and select "Restart Level" and play through the level against.
You'll still have the ingredients you already picked up.
Selecting "Quit" reset the ingredients as well.
Ingredients: 20 Purple Lollydoodles, 20 Red Lollydoodle, 10 Square Candies that look round Followers 6 Oompa-Loompas ------------------------------------ 4.
You'll need two Oompa-Loompas to help you, so try searching the meadow for them Grandpa Joe's Hint: Better do like Mr.
Wonka says, Charlie, and see if you can find a couple of Oompa-Loompas.
While you only need two of the Oompa-Loompas take the time to get all 6 while picking up the square candies.
The lollydoodles will need to wait until later.
You'll be is the meadow and need to set Head left to get a Square Candies behind a plant with a round striped top.
Turn around and go straight past where you started to get a second square candies and get the first Oompa-Loompa to follow you.
There are two ways to go here, lets start by going up over the bridge to the left, rather than down the slope to the right.
Grandpa Joe interject after a few steps: "If you ever need help, Charlie, don't hesitate to ask your old Grandpa Joe.
It's been a while, but I still remember a few things about this place.
Turn left at lady and the tramp end of the bridge, the fourth square candy will be sitting in a clearing.
Go down the path to the right between the first two mounds to the right from the end of the bridge.
The second and third Oompa-Loompas are in the clearing at the bottom and the fifth square candy is on a ledge to the left.
On the other side of this clearing you'll find the fourth Oompa-Loompa near an edge overlooking a chocolate river.
Go across the bridge to the right, the fifth Oompa-Loompa will be straight ahead in a clearing.
The sixth square candy is on a ledge behind him.
Jump up at the left end of it to get on it.
NOTE: Following the wall from the right end of this ledge leads to the bellows for the next mission in this chapter.
Head right along the grass path from the end of the last bright.
The seventh and eighth square candies will be in a clearing past two mounds.
Drop down a couple of ledges to the right to get the ninth square candy.
Go back to the end of the bridge by follow the path to the right at return to where you found the previous two candies.
Go straight across this clearing and down a slope two where you'll find the last square candy and the final Oompa-Loompa.
Grandpa Joe's Hint: Those bellows look pretty small to me, Charlie.
Backtrack from when you found the last Oompa-Loompa to where I noted the bellows where in the previous part of this chapter.
Order two of the Oompa-Loompas to work.
This pushes Augustus out of the pipe.
Wonka say, about the Wonka-Vite, Charlie?
It's in the tress?
Maybe you could hit it with one of those Gobstoppers - to knock it down.
You'll now have access to the Everlasting gobstoppers.
Order the Oompa-Loompas working the bellows to follow you.
Throw a gobstopper at the plant by the bellows.
This will knock down some purple lollydoodles.
You need twenty of these so keep you eyes open for plants that look like this one which a green stalk or return to this one as it regenerates a lolly doodle every minute or so.
Get one after hitting it by either outrunning it, stunning it with a gobstopper, or getting the Oompa-Loompas to work so that they can catch it and bring it to you.
There's also a chance --------------------------------- 4.
A growing boy needs a lot of Wonka-Vite to stay healthy.
Otherwise, you'd stop growing, might even shrink.
Grandpa Joe's Hint: You think maybe the Oompa-Loompas can catch they Wonka- Vite, Charlie?
I'm sure they'd give it to you if they did.
You'll need a lot of it to keep your strength up.
Get three more Wonka-Vites to get to full health.
If I remember right, that door should lead you right to the Jelly Beanstalk Room.
Before going throw the door be the bellows, make sure to get twenty of the purple and red lollydoodles, from the appropriate plants.
In addition to the 10 square candies you should have found earlier, these will give you a Candy Power Boost, which increases the max level of you're candy meter.
Go to the door in the hall by the bellows and interact with it to open it.
Go through it to the Jelly Beanstalk Room.
Wonka say something about Harvester Oompa-Loompas?
Maybe one of them could reach those Jelly Beans.
Plants: Red and White Striped Tops: Blue Lollydoodles The first Oompa-Loompa will come up to you and start following you automatically.
The first Wonka bar is straight ahead of you.
The second Oompa-Loompa, a harvest, is standing by a red-whites striped top plant around a turn to the left at the base of the jellybean stalk.
The second Wonka Bar is just past him.
The Wonkabot generator is around a turn to the right from here, it's not needed just yet, but the third Wonka Bar is to the right, and the third Oompa- Loompa is to the left.
Also to the left is a tree with multi-colored fruit that the gobstopper won't knock down.
Order the Oompa-Loompas to work on the tree to get the fruit.
This will get you the Jelly Beanstalk Candy power.
It will also drop all three kinds of the required lollydoodles.
Order the Oompa-Loompa to repeated work on the tree to until you've maxed all three out.
Now you'll just need to find the 27 remaining Wonka Bars to get the reward.
If you can find another bellows, I'm sure the Oompa-Loompas will know what to do.
Go past the Wonkabot generator to a bellows.
Get one on the Oompa-Loompas to work on it.
Be careful not to go into the dark brown muck just past it as it will damage you're health.
You could try plugging them with something.
Get another Oompa-Loompa to work the Wonkabot generator to create a Wonkabot.
Select to Jelly Beanstalk power.
Aim it at the Wonkabot and fire to create a vine ball.
Pick up the vine ball and take it to the muck pit by the bellows and throw it at one of the open vents to plug it.
Repeat the process with the other two vents.
Aim for the end of the charlie and the chocolate factory game ps2 walkthrough steam for the ones on the sides.
The beanstalk will be restore when all three vents are plugged.
Do worry about getting all of the Oompa-Loompas to follow you as the won't be able to make the upcoming climb.
Maybe you can climb up to where Augustus is now.
Stand climbing the beanstalk at the end between the muck pit and the red and white striped top plant.
The fourth Wonka bar is on top of it.
Jump to the left to the left and then to the one to the right to get the fifth Wonka bar.
Jump up to the vine above.
A plant to the left offers a variety of lollydoodles if you throw a gobberstopper at it.
Go straight ahead to get the sixth Wonka bar beside another Wonkabot generator.
Turn left to where the fourth and fifth Oompa-Loompa are and continue through the seven Wonka Bar to the bellows.
Get one of the Oompa-Loompa.
Get the other to work the Wonkabot generator.
Use the Jelly Beanstalk power on the Wonkabot to create a vine ball.
Pick up the vine ball and carry it to the muck pit by the bellows at throw it at one of the two vents.
Repeat the process on the other vent.
Aim along the wall for the rear vent.
More of the beanstalk will be restored.
Go back to the beanstalk and jump on the one going up to the left.
Jump on to vampire and werewolf games online for kids tube at this end to get the eighth Wonka Bar.
Drop back down to the stalk.
Go along the stalk and get the ninth Wonka Bar by jumping onto the first left to the right.
Jump back onto the stalk and continue along it.
Get the tenth Wonka Bar from a leaf to the left.
Get the eleventh Wonka bar from the end of the ledge to the right of the vine at this point.
Continue along the vine.
Jump onto a leaf when the vine turns upward and then jump onto the ledge above.
Jump back onto the vine to get the 12th Wonka Bar.
Walk along the top of the vine and jump to the red and white striped top plant to the left to get the 13th Wonka Bar.
Get back on the vine and go around the corner to the right and down a slope.
Drop off the vine at the bottom of the slope to get the 14th Wonka Bar.
Jump back onto the vine.
Follow the vine and get the 15th Wonka Bar on a left to the right and the 16th Wonka Bar further along the vine.
The 17th Wonka bar is on top of a red and white striped top plant just before the vine slopes down to a Wonkabot generator, where you will find the 18th Wonka Bar.
If you turn around you can find the 19th and 20th Wonka Bars in the center on the ground beneath the vines and the 21th Wonka Bar to the right when facing away from the generator.
The 6th and 7th Oompa-Loompas are just past the generator.
Get them to follow you and have one of the work the bellows ahead and the other to work the generator.
Use the jelly beanstalk power to turn the Wonkabots into vine balls.
Pick up the vine ball take it to the muck pit.
Aim just to the left of the vent in the center and aim along the walls to get the two on the side.
Plug all three vents restores even more of the vine.
Return to the vines and climb up the one to the left.
Jump to the left to the left and then the one to the right to get the 22nd Wonka Bar.
Jump ahead to the next leaf and jump on top of the vine.
Get the 23rd Wonka Bar when the vine turns right and the 24th Wonka Bar on a leaf growing off another vine to the left.
Continue up this vine to get the 25th Wonka Bar before backtracking and dropping down a few leaves to get the 26th Wonka Bar before getting back on the original vine to get the 27th Wonka Bar from a leaf to the right.
Jump from the leaf to the ledge when you'll find the last two Oompa-Loompas by the bellows and Wonkabot generator.
Get them to follow you and have one of them work the bellows and the other the generator.
Use the jelly beanstalk power to convert Wonkabots into vine balls.
To get the vent on the left bounce the ball off the vent in the center and vice versa.
For the on to the right get the ball to the base of the center vent and hit it with a gobstopper in the correct direction.
The beanstalk will be fully restored.
Looks like there's an exit up there.
Maybe you should start climbing.
Jump up the leaves on the restore vine to get the 28th and 29th Wonka bars.
Get the final Wonka Bar by the exit door to earn a health boost if you harvested the tree fully at the beginning of the level.
There's another tree near the last pair of Oompa-Loompas if you didn't.
Interact with the door to open it and go through it to complete the room and receive and elevator button along with this message: "Room complete!
But where does it go and what does it do?
Ingredients: 50 Swirled Lollydoodles?
Maybe you need to get that candy from the chute into the Candipult?
Head to your right.
A welder Oompa-Loompa is on a ledge you can jump to surrounded by the first six square cubes.
Drop into the room below.
The large machine in the center is a candy coater.
It has treadmills, sweetcoaters for two Oompa-Loompas, two bellows are beside it.
The small vats are candipults, jump into the one beside where you drop to get to a ledge with the second Oompa-Loompa and the last four square cubes.
Green steam is coming from a panel near the bellows.
Order the welder to work while near it to fix the candy coater.
You don't have enough Oompa-Loompa yet so go around the candy coater into a hall.
Notice the candipult firing candy onto the ground.
Interact with it and turn it 180 degrees so it fires into the candipult behind it and detach from it.
There's a purple cylinder near here that you can throw gobstoppers at repeatedly to get the swirled lollydoodles, do it enough time to get you quota of them filled.
Go up the stairs to the left and follow the catwalk around turns to the left and right to a platform with a broken panel which you should get the welder to fix.
While you're here get the third Oompa-Loompa to follow you.
Go back to the base of the stair and go down in the direction the candipults are firing.
There's a smoking panel a short ways ahead that you can get the welder to fix and another one to fix around the bend.
This will fix a grinder.
The fourth Oompa-Loompa is in the corner opposite the second panel.
Get him to follow you and lead all four Oompa-Loompa back to the candy coater.
Get them all to work.
With the grinder already fixed the doors to the second candy coater will be opened.
If you haven't fixed the grinder, you'll need to get the welder to follow you and fix the three panels, and Grandpa Joe will have a different note: "That machine looks pretty broken to me, Charlie.
Maybe one of those Oompa-Loompas knows how to fix it.
Turn it 135 degrees counterclockwise so it shoot the candies into the candipult below it past the ledge.
Drop down and head straight across the room to a turnable candipult in the corner.
Turn it clockwise until it faces a platform with a collectable on it.
Get in the candipult to get shot up to the platform where you can get the first Oompa-Loompa tool.
Jump up to the ledge beside it to get the second tool.
Drop back down and return to the candipult.
Turn it counter clockwise 90 degrees so that it points at a platform where you'll find the fifth Oompa- Loompa and the third tool.
Get the Oompa-Loompa to follow you.
Turn around and jump up a platform.
Jump from the centerline of this platform to reach a platform with the fourth tool.
Jump up two more platforms to get the fifth tool.
Drop down to another platform to get the sixth tool.
Turn left and jump up to the next platform to get the seventh tool.
Jump up one platform and down to the next to get the eighth tool.
Jump down to another platform to get the ninth tool.
Jump up to a platform to get the final tool.
Jump into the enclosure to get all five Wonka Bars.
If you hit the purple cylinders enough times to get all of the swirled lollydoodles you'll get a candy power boost now.
Drop down to the corner with the large vat and turn so that the wall is to your left and follow it to the final Oompa-Loompa and get him to follow you.
Find where you other follower is stuck likely in the same corner and lead them both to the candy coater in the center of the room.
Put both of them to work.
You think maybe they're not aimed properly?
Assuming that you've already aligned the first two candipults above look for one that's firing onto the floor.
It will be near the candipult that you used to get to the tools.
Turn it 180 degrees about to get it to fire into a candipult.
Follow the candy to a candipult firing at the exit.
Turn it toward the large blue vat to earn the Wriggle Sweet Candy Power and unleash five deranged Wonka Bots.
Throw gobstoppers at the Wonkabots to get them to release the Swirled Lollydoodles, 3 per hit.
Even if you don't miss any you'll only get 45 as they only drop three batches with the fourth hit destroying them and dropping and Wonka-vite instead.
After you've destroyed all five, you'll receive another elevator button along with this message: "Room Complete: Nicely done.
In the Chocolate Room!
Go through it to complete this room.
So you'll need some special candy to help you.
I'll need you to fill these boxes with the right candy ingredients.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
This is the same area as the first area of chapter two.
There are four boxes to fill up.
One requires five white lollydoodles, another requires five pink lollydoodles, the third requires five yellow lollydoodles, the last five Wonka-vites.
Head right from the entrance.
There's a harvester Oompa-Loompa beside a mound by the bridge.
Get the harvester to follow your and then jump on the mound and then jump to get the first pop bottle.
Climb up the ramp and turn left.
The second, third, and fourth pop bottles can be obtained by jumping off the edge of the gully and clearing ahead and jumping back up.
Continuing on you'll find the second Oompa-Loompa by the white box near the path down to the bellows.
You can fill this box by getting the harvester to work on the white and black striped top plants and getting the other to pick up the white lollydoodles that they drop.
Now see about the others.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
Go across the bridge from the white box.
The fifth pop bottle can be obtained by jumping onto a black and white striped top plant to the left of the bridge and jumping.
Finish crossing the bridge and go past the Wonka-vite box, to where you can jump up to get the sixth pop bottle.
The short stalks can be harvested to fill the box.
Turn left from the box to find the third and fourth Oompa-Loompa by the yellow and red boxes.
The pink box can be filled by harvesting the red ball top plants, the yellow by harvesting the pumpkins.
The fifth Oompa-Loompa is in the clearing past the boxes.
Once the boxes are filled you'll get the Candy Balloon ability.
Press the jump button twice to activate it and again whenever you're about to hit ground to keep bouncing.
The tower by the waterfall opens up as well.
If it works like he says, you may be able to get up onto that tower next to the waterfall.
You'll be beside the tower.
Don't go up to the tower right away, make sure you collect all of the pop bottles and get the required need of red and purple lollydoodles.
Turn towards the entrance.
The seventh pop bottle is above a black and white striped top plant, use the candy balloon to get to it.
Also use the candy balloon to get the eighth and ninth over the gully here.
Go back to the entrance and past it to get the tenth pop bottle above the black and white striped top plant there by using the candy balloon.
Drop down into the river bed and get the 11th, 12th, and 13th pop bottle using the candy balloon there.
Climb up the ramps and return to the entrance.
Cross the bridge and use the candy balloon to get the 14th pop bottle over it.
Use it again on the mound at the end of the bridge to get the 15th pop bottle.
You can jump over the ledge to the right into the river bed to get the 16th bottle.
Circle back and do it again to get the 17th pop bottle.
Circle back to the clearing at the end of the bridge left of the mound.
The 18th pop bottle can be obtain by using the candy balloon above the black and white striped top plant there.
The 19th pop can be obtain by jumping from the second mound to the right side of the clearing.
The 20th can be obtained by bouncing off it with the candy balloon.
The 21st is above the black and white striped top plant near the Wonka-vite box and can be obtained by using the candy balloon.
The rest and inside the tower so return there after getting the required lollydoodles front the tall green stalks, purple trees, candy cane trees, and curved red leafed plants.
Jump on the ledge by the tower and go into the tunnel which you'll slide down.
The final Oompa-Loompa, a welder is in here.
Ask him to follow.
Jump up the first two platforms counterclockwise around the tower.
Use the candy balloon to get the 22nd pop charlie and the chocolate factory game ps2 walkthrough over the second platform and to get up to the third.
Jump up on the third platform to get the 23rd pop bottle and jump to the next platform.
Jump over one more platform.
Use the candy balloon to get the 24th pop bottle, get up to the next platform, get the 25th pop bottle, and up to another platform.
Use it again here to get the 26th pop bottle, jump up to the next platform, get the 27th pop bottle.
WARNING: I got stuck in the ceiling here and had to restart the level.
Fortunately all of the ingredients are still counted as obtained.
Jump over to the next platform and use the candy balloon the 28th pop bottle.
Use the candy balloon to get to the ledge.
At the ledge end is the Cherry-go-round, interact will it to raise the elevator and the Oompa-Loompa welder.
Get the welder to fix the sparking control panel to refill to chocolate river.
The door here is now opens at you can see the last two pop bottles on the right side of the tube which is a slow slide.
This should earn you a health boost if you found all the ingredients.
Finish sliding out of the tunnel and head for the boat near the red and yellow boxes to exit the area, earning an elevator gem with this text: "Room Complete!
I was beginning to think that the only candy I'd be making was Augustus-flavored chocolate-coated Gloop!
No one would buy that.
It's time to visit Storeroom 59 in the Inventing Room.
The first three square cubes are on top of a table in front of you at the entrance in the center of the room.
Jump onto the table to get them.
Going clockwise around the perimeter from the start.
A sheep and the Oompa- Loompa stand by the luminous lolly machine, get them to follow you.
There's a cylinder with lights around the corner on the other side of the luminous lolly machine.
When the lights are pulsating blue you can throw a gobstopper at it to release a variety on items including the brown squares required in the ingredient list.
These cylinders reset after a minute or so you can use them repeatedly.
The second sheep is by the cylinder, get it to follow you.
The third sheep is under some sort of monitor in the next corner.
Two butterflies circle the monitor.
Another butterfly is by the machine in the center across from the exit door.
Another cylinder is beside the exit.
The first pop bottle is straight ahead.
here above this bottom bottle is a catwalk that you can use the candy balloon to reach, getting the 2nd and 3rd pop bottle and the first Wonka bar in the process.
Walk along the catwalk to get the second, third, and fourth Wonka bars and the 4th pop bottle.
Use the candy balloon to get up another catwalk and the 5th and 6th pop bottles while you do so you may need to drop back down for the 6th.
Head to the right end on the catwalk and get the 7th pop bottle by using the candy balloon.
Follow the catwalk in to opposite direction to get the fifth through twelfth Wonka bars and use the candy balloon at the far end to get the final pop bottle.
Return to where you go the first click at this page bottle and continue clockwise.
In the next corner there is a sheep sheerer a vertical tubethree butterflies and the fourth sheep.
Around the corner is another cylinder.
A multicolored machine with two butterflies.
The last sheep is just beyond them in the corner that turns back to the entrance.
They look friendly enough - maybe they'll follow you.
Once you have all of the sheep following you go to the sheep sheerer.
Have each one work in turn to get sheered.
After all three sheep are sheared the last three Wonka bars will on an octagon on the floor beside the sheerer.
With the Oompa-Loompa with the light bulb following you walk around the room so that he can attract all of the butterflies I mentioned earlier.
Move slowly so that you don't lose them.
Lead them back to the luminous lolly machine.
This will can the last four square candies to appear in the machine and will unlock the exit door.
You'll also receive an elevator button along with this gameex arcade "Room Complete: If you want to revisit rooms where ingredients are found.
Another Candy Power Boost is earned.
Interact with the exit door to open it.
If there's a message saying that the door is locked, you're at the entrance door go across the room to the other side.
Go through the exit to leave the leave.
Collectables: 40 flash, 20 pop bottles, 17 Wonka bars, 19 square cubes Followers: 13 Oompa-Loompas ----------------------------- 4.
But I don't think they'll come out with that Rollerbot running amok.
Lure the rollerbots into the steam jets to destroy it.
Five Oompa-Loompa will come out.
Wonka's Spinners can help you out?
From the there are four Oompa-Loompa in an arc running from the entrance to Violet, one of them is an electrician.
Get all of them to follow you.
The cylinder between the second and third will drop flasks when you throw a gobstopper at it.
It recharges every few seconds.
In front of the entrance to the right of the steam jets is the bottom of the mixing machine.
The first five of the square cubes are at it's base.
Another cylinder is beside it, as well as the first pop bottle.
Use the candy balloon to get up to the catwalk above the first pop bottle, getting the 2nd and 3rd pop bottles in the process.
Throw a gobstopper at the spinner near this end of the catwalk to lower a ramp.
Go down the ramp and get the Oompa-Loompas and lead them up the ramp and along the catwalk.
The catwalk goes up a slope after the first turn to the left.
After the next turn to the right use the candy balloon to get the 4th pop bottle.
Jump to the top of the mixing machine from here to get the next four square cubes and use the candy balloon to get the 5th bottle.
Jump back to the catwalk or climb back up if you fall and carry on.
The fifth Oompa-Loompa, a welder, is at the next corner to the left.
Continue following the catwalk to the flavor mixer controls.
The first three Wonka Bars are on the catwalk around the controls.
Get three of the Oompa- Loompa to work the controls and the electrician to work at fixing the sparking panel.
Now take the welder back along the catwalk to the damage valve and get him to work at fixing it to get the mixer going.
This earns you the Rock-Candy candy power.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Take the Electrician to the sparking panel beside violet and set him to work at fixing it to open the path to the juicing room.
Take the opportunity to stock up on the flasks from the cylinders before using the rock candy power to push violet into the tube and into continue reading juicing room.
Maybe you can knock them down or something.
Get the 6th pop bottle in front of you and activate the rock candy power.
Run into both of the rollerbots twice to eliminate them.
Follow Oompa-Loompa with emerge.
I don't see any of those Rollerbots here.
Too bad there isn't anything else round that we can use.
There's one electrician on a large octagonal panel in one corner of this room near to the rollerbot station and two more in the opposition corner by the Great Gum Machine.
Get all of them to follow you.
Bounce up to the catwalk above using the Candy Balloon and throw a gobstopper at the spinner above the octagonal panel to lower a ramp.
Bring the electricians up the ramp.
Have on them fix the sparking panel at the fork at the top of the check this out />The 10th, 11th, and 12th square candies are around the machine here.
The final Oompa-Loompa a welder stand on the right fork.
Have him follow you down this fork to work on the steam coming from the pipe.
Use the candy balloon to get the 6th, 7th, and 8th pop bottles just past here.
Continue along and get the three electrical to work fixing the Great Gum Machine.
Get the 10th pop bottle and six more Wonka bars from the top of the machine and use the candy balloon to get to the 11th pop bottle above the machine.
Return to the catwalk.
Return to the fork in the catwalk at go the other way, getting the 12th pop bottle on the catwalk and the 13th by jumping off towards the exit.
Go back to the gumball machine and get two of the Oompa-Loompas to try the gum.
They'll turn into a ball.
Lead them over to the rollerball station at tell him to work there to rotate charlie and the chocolate factory game ps2 walkthrough section of the catwalk.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Climb back up the ramp with an electrician.
Take the left fork and follow it to a sparking panel with you should get the electrician to fix to open the tube to the next room.
While he's doing so use the candy balloon to get the 14th pop bottle.
Drop back to the ground and use the rock candy power to deal with the two rollerbots in the tube before pushing violet through it into the next area.
But I don't think they'll come out with that Rollerbot running amok.
Use the Rock Candy Power to deal with the three Rollerbots in the next room.
Wonka's Spinners can help you out?
There's an electrician and a welder by a cylinder near the entrance to the area.
Get them to follow you.
There are three more square candies on the table nearby.
On the floor beside the table is the 15th pop bottle.
Use the candy balloon here to get up to the catwalk around a machine, getting the 16th and 17th pop bottles as well.
The 10th and 11th Wonka Bars will be on the catwalk here near the sparking panel.
Head right at the fork and throw a gobstopper at the spinner where you get to it to lower a ramp.
Go down the ramp and retrieve the Oompa-Loompas.
Bring them up the ramp and have the electrician work on the sparking panel.
Have the welder fix the pipes nearby and continue down the catwalk.
Have the welder fix some more pipes and then have the electrician fix a sparking panel at the end of the catwalk to lift a barrier around a spinner further back.
Stand on the yellow and blue part of the catwalk and throw a gobstopper at the spinner.
Head to the left when the catwalk turns before the spinner stops.
Have the electrician fix the sparking panel at the end of the catwalk, lifting the barrier from another spinner.
Get on the yellow part of the catwalk an throw a gobstopper an the spinner.
The section of catwalk will move.
Get off on the other side.
Get the 16th square candy on the side spur.
Jump up to get the 18th and 19th pop bottles.
Have the electrician fix the panel at the end of the catwalk opening the tube to the next area.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Drop to the ground and use the rock candy really dice and games distribution were to deal with the two rollerbots that have been release before push violet into the tube and through to the next room.
You just need to find a way to open it so you can move Violet in there.
The rollerbots here appear to continual respawn so head for the corner with the spinner and throw a gobstopper at it to lower a ramp.
Climb up the ramp onto a cat walk.
An electrician and a welder will be waiter where the catwalk levels off.
Turn left at the fork and have the electrician fix two sparking panels, one of which raises the barrier on a spinner, the other beginning the flow of liquid.
Get the last three square candies around the machine with the second panel.
Go back to the fork and have the welder fix the three pipe leaks there.
Continue down the other branch of the fork.
At the end of the catwalk throw a gobstopper at the spinner to move as section of yellow catwalk into place.
You'll get the final pop bottle when you step onto this section.
Turn right and get the 12th, 13th, and 14th Wonka Bars.
Have the electrician fix the sparking panel here.
Get back on the yellow section and throw another gobstopper at the spinner to ride the yellow portion to the other side.
Get the last three Wonka Bars here to get a Health Boost!
Have the electrician fix the panel here to open the door to the Juicing Room.
Drop back to the ground and activate your Rock Candy Power and push violet into the large door.
You receive an elevator gem along with this text: "Room complete!
I knew you could do it - never had a doubt!
Except for the part with the pipes.
Anyways - hurry along!
Violet isn't getting any smaller!
Followers: 8 Oompa-Loompas ------------------------------- 4.
Walk down the slope into the Juicing room.
Use the Rock Candy Power to eliminate the three rollerbots, likely gathering several of the lemons they drop.
You can max out the lemon count by throwing gobstoppers at the cylinders on the sides on the room.
Circle the perimeter of the room to get 4 Wonka Bars and 20 Square Candies.
Use the Candy Balloon to get 8 pop bottles in the above the large bowl in the center of the room.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
Each juice can only be used once One of the Oompa-Loompas is an electrician.
There's a sparking panel between two round green doors that you can get the electrician to fix.
The doors open when he's done.
Maybe you could roll into her somehow, to push her around.
Activate you Rock Candy power.
Use a speed burst to push violet out of the bowl in the direction of the open doors to get her to the next chamber.
Use the rock candy power to eliminate the roller bots in the next room.
Collect four more Wonka bars and 16 more square candies in the bowl and around the perimeter and 11 more pop bottle by using the candy balloon in the bowl and juicefalls.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
The drain comes loose and violet falls through.
Activate you're rock candy power and eliminate the rollerbots.
Get the remaining 2 Wonka bars and 14 square candies on the floor of this room as well and all three of the Oompa-Loompa tools.
Get the remain 31 pop bottles floating in the air above this room using the candy balloon to earn a Candy Power Boost.
Use the Rock Candy Power with a speed boost to push violet in the direction of the large juice.
You'll receive an elevator gem along with this text: "Room Complete!
Amazing that such a little girl can hold so much juice!
She'll still be blue - albeit more pressed than depressed.
But that's the least of her problems.
Hurry, everyone is waiting in the Nut Room!
Go through it to the Nut Room.
Ingredients: 35 Pop Bottles, 35 Wonka Bars, 20 Nuts, 30 Square Candies that Look round.
Followers: 6 Oompa-Loompa -------------------------- 4.
Looks like that door needs one of those special Oompa-Loompas to fix it.
The only thing of interest in this large room with nuts flowing through is the Electrician in here.
Get him to follow you and go up the ramp.
A door will seal behind you.
Get the 6 square candies here, 3 by the door and 3 behind the squirrel boxes on the conveyors.
Have the electrician fix the sparking panel on the left to open a door to the left and send the 10 squirrel box on its way.
He's unable to fix the other so go into the hall to the left.
Have the electrician fix the sparking panel by the conveyor around the corner to the right so that the squirrel box will continue to its destination Continue down to the hall until you reach a large room.
Maybe hitting those Spinners will help.
To your left will be an tree with the see more falling off.
These trees are the source of nuts in the ingredient list.
Throw gobstoppers at them to shake the nuts loose as well as assorted lollydoodles until it stops producing items.
The first Wonka bar sits on an orange hex platform just before a nut conveyor.
The conveyor is going the wrong way, so throw a gobstopper at the spinner in the distance to temporarily change the flow.
Jump in the nuts to get to another orange hex platform on the other end of the conveyor where the second Wonka Bar sits.
The first two pop bottles are inside the nutflow itself so you may need to go back and forth a few times to get them.
You'll be facing another nut conveyor.
Throw a gobstopper at the spinner to reverse the flow.
Get two more pop bottles in the flow and the third Wonka bar on the hex platform at the other end.
NOTE: There appear to be some sore of collectable in the conveyor below the ones you just jumped over.
If you try to drop down to it you just get dumped at the beginning of the room.
Interact with the cherry-go-round on this side of the room to move a bridge into place across it.
Go into the hall on the other side of this end and follow it to another conveyor room.
There's another three after that you can try to get some more nuts from.
The fourth Wonka bar is on the orange hex platform beside the tree.
They conveyer ahead is going the wrong way.
Throw a gobstopper at the spinner in the distance and jump in the flow when it reverses.
Get the 5th pop bottle from the flow and jump onto the orange hex platform to get the 5th Wonka bar.
Turn away from the flow ahead of you to throw a gobstopper at the spinner behind you to reverse the flow.
Turn back around an jump into the flow and get the 6th pop bottle in it.
Jump onto the orange hex on the other end to get to the far side of this room.
On the other end of this side is another cherry-go-round.
Interact with it to move another bridge into place to complete the bridge.
Go up the bridge on this side to get three more pop bottles by using the candy balloon.
Enter the tunnel getting two Wonka bars inside.
Go down the bridge on the other side of the tunnel and use the candy balloon to get three more pop bottles.
Retrieve the electrician from this end of the bridge and lead him back across the bridge.
Go into the hall to the right at the other end of the bridge.
Get three more square candies at the first turn to the left and three more at the next turn to the right.
Get the two Oompa-Loompas here to follow you.
There's another tree to try to get nuts from here at the next corner to the left.
From there go into at room with a large tree and the 10 squirrel crate.
Grandpa Joe's Hint: Oompa-Loompas can pick up squirrels, but they need to know where to put them.
Get them all into that squirrel cage.
There's a welder to the right of the big tree, get him to follow you.
There are 8 square candies around the base on the big tree.
A ramp on the right side to the big tree lead up to another nut bearing tree and three more pop bottles that you can jump to get.
Activate your rock candy power and use a speed burst into the big tree to shake loose one or more squirrels.
Throw gobstoppers at the squirrels to stun them and have the Oompa-Loompas work to take the stunned squirrels to the box.
Repeat as necessary to get 10 squirrels in the box.
If a squirrel grabs you it will wear don't your health and you'll respawn at the entrance to this room.
You had better hurry up and get those squirrels back to their work stations.
Return across the bridge to the room where the two squirrels crates start.
Shake down the trees along the way if you haven't reached the nut quota yet as they will was regenerated.
Have the welder fix the panel on the conveyer to open the door and start the 15 squirrel crate on its way.
The last five square candies are in the hall past the door that just opened as you go around a bend to the left to the stalled conveyor.
Get the well to fix the panel here as well to continue the 15 squirrel crate on its journey.
Go around more info turn to right into another nut conveyor room.
The 8th Wonka bar sits beside the nut tree to the right.
Throw gobstoppers at it if you haven't filled the nut requirement yet.
The 9th Wonka bar is beside the orange hex platform.
Get on the orange hex platform and throw a gobstopper at the spinner in the distance.
The platform your on will move to the left.
Throw another gobstopper at the spinner on the center hex to get it to move to the other side.
Jumping the nut flow and get the three pop bottles from it.
If you have trouble, wait until the bridge is fixed at drop from it into the proper line.
Jump onto the center hex platform.
Wait for the center hex platform to reset.
Jump into the next nut flow and try to get the two pop bottles before jumping onto the hex platform at the far end.
Get the three Wonka bars at this end of the room one is on the little triangle on the other side at use the cherry-go-round to move another bridge into place.
Go through the hall on the left side into another nut conveyor room.
There are three more Wonka bars one on the triangle just to the left of the room entrance and a nut tree on this side on the room.
Get on the hex platform by the tree.
Three a gobstopper at the spinner in th distance to move the platform you're on to the left side.
Jump in the stream an try to get the three pop bottles there.
Jump onto the hex on the other end.
Turn around and throw a gobstopper at the spinner on the first platform to move the third platform to the other side and reveal another spinner behind it.
Turn around at three a gobstopper at that spinner to reverse the flow.
Jump into the flow.
https://gsdonline.ru/and-games/play-adam-and-eve-4-game.html worry about the three pop bottles here yet, they'll be easier to get once the bridge is in place.
Jump onto the hex when you get close to it, it may be moving depending on the timing.
Get the two Wonka bars for this end and use the cherry-go-round to move the bridge into place.
Go up the bridge at get the two bottles on it.
Get the two Wonka bars in the tunnel at the top of the bridge.
Use the cherry balloon to retrieve the three pop bottles over this part of the bridge.
Gather the Oompa-Loompas together and move them across the bridge.
Tell them to wait at the far end.
Go back onto the bridge and jump into any stream where you missed a bottle when you're lined up with it.
If you get sucked out the end of the conveyor, go back to the previous conveyor room and jump into the pit and then cross the bridge again.
Get the Oompa-Loompas to follow you when finished.
Enter the tunnel on the right side of this end on the bridge.
Three more Wonka bars are at the first corner to the left and three more are at the next corner to the right.
A nut tree is at the next corner to the left.
The hall ends at room with another large tree and the 15 squirrel crate.
A fifth Oompa-Loompa is in front of the large tree and the sixth one is behind it.
The last ten Wonka Bars are around the three and the last four pop bottles are on or over the ramp on the right side of the room by another nut tree.
You'll get a Health Boost as a reward for getting all the ingredients.
Use the same strategy as the first squirrel box: Use you rock candy power, speed boost into the tree to shake out some squirrels, stun them with gobstoppers, and get the Oompa-Loompas to carry them back to the crate.
Repeat as necessary to get 15 squirrels into the crate.
Once the box is full you'll receive another elevator button with this text message "Room Complete: Another one of those loose elevator buttons.
Nothing sticks well to glass.
My next elevator will be made of oatmeal -- the buttons, raisins!
There are only two forks on this slide.
Take the right fork on the first one and the left on the second one as there are no collectables on the other forks.
DON'T try to go throw the red portal, that leads to the incinerator.
Basically all you need to do here is keep accelerating at turn when the tunnel turns trying to gather as many of the 40 collectibles as you can.
If you don't accelerate gates will close in you path and you'll restart the slide with the collectibles earns still intact.
This allows you to deliberately decelerate to reset the level to get the reward.
Or you can restart during the steep drop following the last fork.
Most of the ingredient aren't much of a challenges and only require a minor amount of steering and deceleration.
There are three tricky ones of note: One of the ingredient in the final fork is really hard to get.
I lucked out back banking off the right wall partially going outside the level into the void and bouncing into it.
There are a couple of ingredients after the last fork that it is necessary to decelerate and pull left to get.
If you get all of the ingredients you'll earn a Candy Power Boost.
Once you make it to the bottom you'll rescue Veruca from the incinerator and proceed to the next level.
Must be a steam leak somewhere, but I'm not sure you can fix it yourself.
Circle around the bottom of this room and get all four Wonka Bars, and 5 of the squares candies.
There are also three candipults to be turned around the perimeter of the room.
Turn the candipult that the green lollydoodles are falling into clockwise so that its pointing at the lower of a pair of candipults in the distance.
A platform should be displayed moving when its in position.
Turn the candipult that the purple lollydoodles are falling into counterclockwise so that it's pointing at the lowest of three candipults.
Turn the candipult that the blue lollydoodles are falling into clockwise so that its pointing at a lone candipult.
check this out platform should be displayed moving after it's in position.
Shortly after all three candipult are in position, the platforms with spinners will descend to the floor.
Get on the purple one first article source throw a gobstopper at its spinner.
Ride the platform to another purple platform where two welders await.
Step onto this platform and get the welders to follow you.
Throw a gobstopper at the spinner on this platform and ride it to a broken panel.
Get one of the welders to fix it.
Drop to the ground and go to the blue platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel and get a welder to fix it.
Ride the platform back to the ground or drop down.
Go to the green platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel to fix it, finally repairing the Fizzy Lifting Machine.
Try the blue Candipult.
Jump in the blue candipult when it has a lollydoodle in it not strictly necessary but it reduces the risk of hitting a firing candipult and having to start over.
You'll acquire the first tool along the way to a blue bubble output.
Step onto the purple platform here and jump into the candipult on it.
You land on a purple platform that will rise up to a hallway, jump off there.
Go down the hall.
Two more square candies are beside a red bubbling machine.
Throw a gobstopper at these to get a lot of lollydoodles.
Two more square candies are around the corner to the right just before a conveyor.
Walk down the center aisle.
NOTE: Ignore the pop bottles overhead for now, while you can get them with using the candy balloon and easier way will become available shortly.
Halfway down the aisle jump to both the left and right to get two more square candies.
Continue down the aisle and past the conveyors and get the 12th square candy at the corner.
Go up the slope to the right and get three more square candies at the next corner.
Go up another slope to the right.
Jump into the candipult on the ledge.
You land on a purple platform with two more square candies and another candipult.
Turn until you see another purple platform with a spinner.
Throw a gobstopper at the spinner.
Jump in the candipult once the other platform has finished moving.
You'll land on that platform and it will move up to another purple platform with a spinner that you can jump onto.
Throw a gobstopper at the spinner.
The platform with move to a ledge which you should jump onto.
The 18 square candy and Willy Wonka are on the ledge by the exit door.
Approach Willy and he'll give you the fizzy lifting drink candy power.
If he won't go up there himself, you might have to carry him.
Drop down to the ground.
There will be two more square candies by a candipult on the ground.
Note the broken panel here.
Use you new Fizzy Lifting Drink Power to fly around the room.
You should find four pop bottles and one square candy floating it this room.
While floating look for the exit.
There will be another passage counterclockwise from there just prior to the passage you entered this area from.
Go into it and land.
Head straight ahead and get two squared candy and jump for a pop bottle at the corner to the right.
Continue to the end of the hall where you can find the last two square candies, two more pop bottles and the second tool.
Note the broken panel here.
Go back to entrance to this passage and use the fizzy lifting drink to float counterclockwise to the passage back to the start of this level.
Use the fizzy lifting drink in this passage to get nine more bottles.
Exit the passing into the starting room and use the fizzy lifting drink to float to gather the remaining 9 bottles and 1 tool to get a Health Boost.
Float down to the bottom of the level and grab one of the welders while floating press both the descend and interact buttons Carry the welder back to the room where Willy gave you the fizzy lifting drink and land on the ground.
Lead the welder to the broken panel and have him fix it.
This will release a bunch of squirrels.
A 15 squirrel crate will appear by the panel and two more Oompa-Loompas with appear by Willy on the ledge.
I think you need to put the squirrels into the crate Use the fizzy lifting drink to float up to the ledge.
Get the two new Oompa- Loompas to follow you and drop to the ground.
Stun the squirrels and get the Oompa-Loompas to carry them to the crate.
After you get five of them the crate and squirrel will move to the starting room for this level.
Use the fizzy lifting drink and grab one of the Oompa-Loompas not the welder and carry him to the starting room to help out there.
Keep stunning squirrels and get the Oompa-Loompa you just carries and the welder you left behind to carry the squirrel back to it's cage until the total has been brought up to 15.
If he won't go up there himself, you might have to carry him.
Use the fizzy lifting drink and grab the welder.
Carry him through the room with the exit into the passage with the other broken panel I noted earlier.
Get him to fix it allow to the squirrel crate to move on.
You'll earn an elevator button with this text message: "Room complete!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Use the fizzy lifting drink to float back to the exit and land on the ledge.
Interact with the door to open it and go through.
Hurry and defeat those rogue Wonkabots.
Use the rock candy power and roll about ramming the Wonkabots until there are defeats.
They drop the fire candies when hit.
A door opens on the right side of the room when they're defeated You can also hit the small smokestacks with gobstoppers to get the fire candies to fill your quota of those.
Walk about the floor of this room and jump on the ledges on the sides to collect 2 Wonka bars and 15 square candies.
Use the fizzy lifting drink power, first to lift the lone Oompa-Loompa is this room to safety on this le to float about the room to find 6 pop bottles, 3 square candies, and a tool.
Look on top of pipes for the square candies and the tool.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to float through the open door.
Float up to the top to avoid the flame jet.
Go through this hall turning left one, then right to a cauldron.
Descend and go through the door to the left landing on a ledge with 6 Oompa-Loompas, one of which is a welder.
Get the three square candies on the ledge.
Get the welder to fix to broken panel hear to turn of some on the flame jets.
Use the super fizzy drink and pick up the welder and carry him back into the hall you just came through.
Turn right and then ledge, and land on the small ledge to the left side of the cauldron here, watching out for the flame jet.
Get the welder to fix the panel here to turn of more off the flame jets.
Use the fizzy lifting drink again and pick up the welder continue down the hall turning right and land on a small ledge on the right side.
Get the welder to fix the panel here to turn off the last of the flame jets in this hall.
Use the fizzy lifting drink again and pick up the welder and return him to the ledge where you found him.
Use the fizzy lifting drink to go back through the hall to retrieve the Oompa-Loompa from the starting room and get any of the 8 pop bottles from this hall you may have missed in the first few times through it.
Drop the Oompa-Loompa off on the ledge with the rest of the them.
Drop into the room ahead, there are two groups of three square candies, one straight ahead, the other far to the right.
Use the super fizzy drink to float around the room gathering 19 pop bottles, 1 tool, 1 Wonka bar, and 13 square candies.
Look on top of pipes and by the bellows for the square candies, Wonka bar, and the tool, the pop bottles will be floating.
Grab two of the ordinary Oompa-Loompas while using the fizzy lifting drink and take them to the bellows behind the central boiler and get them to work.
You'll have to repair it to get the pressure back up again.
There are two leaks in the room to repair.
play casino games free online and slots is at the base of the boiler, the other is on a higher piper to the right side of the room.
Use the fizzy lifting drink to carry the welder to both of the leaks to fix them.
This will lower the shields over to small room platforms that have two stations for Oompa-Loompas.
I think you need to get an Oompa-Loompa up there.
Carry the welder back to the platform with the remaining four Oompa-Loompa while using the fizzy lifting drink.
Carry all four of the ordinary Oompa- Loompas to the two platforms, one is directly above the ledge where the Oompa- Loompas are and the other is by the higher leak that the welder fixed, and get them to work at the conveyor stations to start the conveyor.
Hurry and defeat those rogue Wonkabots.
Use the fizzy lifting drink and carry the welder back through the hallway to the ledge at the starting room.
Drop into the room and use the rock candy power to destroy the Wonkabots.
Once they're destroyed the door on the other side on the room, two Oompa- Loompa wait on the ledge there.
You'll have to repair it to get the pressure back up again.
Use the fizzy lifting drink and grab the welder and carry him through the newly opened door.
Land on the small ledge just inside this hall to the right above the entrance.
Get the welder to fix the panel here.
This turns of some of the flame jets in this hall.
Use the fizzy lifting drink again and carry the welder around a corner to the right.
Land on the small ledge to the left and get just click for source welder to fix the leak there to turn off more flame jets.
Use the fizzy lifting drink again and carry the welder around a corner to the left.
Avoid the flame jets and land on the ledge to the right at the end on the hall.
Have the welder fix the panel here to turn off the last of the flames in the hallway.
Get the 3 square candies on this ledge.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to go back through the hall twice to ferry the other two Oompa-Loompas through and get the 7 pop bottle from this hallway.
There are four square candies and one Wonka Bar is the floor of the room after The remaining 10 pop bottles, 1 Wonka bars, 1 tool, and 3 square candies can be found by floating about the room using the fizzy lifting drink and looking in the pipes above and by the bellows.
This will earn a Candy Power Boost for finding all the ingredients.
Ferry the three Oompa-Loompa to the bellows to the right using the fizzy lifting drink.
Tell them all to work, the welder will fix the panel there, while the others will work the bellows.
The welder will need to fix another leak just below the bellows at the base of the boiler in this room.
I don't know, Charlie.
Wonka has some candy that can help us out?
Better go have a talk with him.
Use the fizzy lifting drink to return to starting room.
Willy Wonka will be there, land beside him and he'll give you the exploding candy.
Use the exploding candy to destroy the Wonkabots in this room.
Run back and forth tossing them by the Wonkabot generators.
After your destroyed several robots you'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Go through it to end the level.
There has to be a switch, or a button, or a Spinner around here somewhere.
Use the rock candy power to destroy the rollerball, it will drop wrapped candy when you hit it.
If you throw a gobstopper at either of the cylinders beside where you started you can get more wrapped candies, do this repeated to fill your quota.
There a spinner beside the teleporter column throw a gobstopper at it to raise the shield and then jump inside before it closes.
Use the fizzy lifting drink to rise up through the tube to the room above.
Land beside the opening.
There's a welder Oompa-Loompa here.
Get the 8 square candies and 1 Wonka bar on top of the same machine while your at it.
If you need to put Wonka-Vite into that beam.
Can't you just put Grabberbots into the beam?
Use the jelly beanstalk power to turn the Grabberbots into vine balls and push them into the beam in the center.
After you done with to three of them a hatch will open allowing the welder to leave.
Throw a gobstopper at the spinner in this room to raise another shield.
Jump into it and use the fizzy lifting drink to rise through it.
Land in the chamber at the top and go forward into the main chamber.
First gather the 9 Wonka bars, 4 tools, and 6 square candies beside the machine.
The are an electrician and a welder in the room.
Use the same strategy as the previous room an turn the grabberbots into vine balls and throw them into the beam.
After doing this to four, the welder and electrician will proceed through a hatch.
Throw a gobstopper at the spinner and use the fizzy lifting drink to rise up through the tube.
Land at the top and get the two tools beside the tube before proceeding to the main room on this floor.
Gather the remain 10 Wonka bars, 2 tools, and 6 square candies beside or on the machine it this room to earn a health boost.
Have a welder and the electrician fix the panels.
This time convert five grabber bots into vine balls and throw them into the beam.
The Oompa-Loompas will proceed through another hatch.
Throw a gobstopper at the spinner and drop back to the starting point to eliminate the rollerball there using the rock candy power.
All five Oompa- Loompa show up when they're defeated.
Have the electrician fix the sparking panel and ten have all of the Oompa- Loompa work at a console.
You'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Continuing from the save brings you back to this menu.
Select the other room to look for extra ingredients.
Chocolate Room: See 4.
Over the black and white striped top to left of entrance.
Straight ahead from entrance.
On mount straight ahead from entrance by the bridge.
On more at other end of bridge from entrance.
Over the black and white striped top to left of end of bridge.
On mound beside 8 10.
In pass to left of 9 11.
In air in from of the overhand of the mount where 9 was.
On the black and white striped top by the chocolate river on same side as 11.
On the black and white top near the end of the other bridge on the same side as 11.
Over bridge near 15.
Near the tower ledge.
On the black and white striped top near the tower ledge.
On mound over bellows.
On ledge of clearing over bellows.
On the black and white striped top in clearing with 23.
In air by chocolate river near 24.
On mound by river near 25.
On the black and white striped top below 26 28.
In air over clearing near 27.
By purple tree to right of entrance.
Overhang to left of 9 over chocolate river.
The Oompa-Loompa are located at the entrance, by 9, and 15 aren't required.
Willy Wonka will say this to you after you've found the ingredient: "Mission Complete: Fantastic!
That does it for the Chocolate Room!
I'll have my Oompa- Loompas bring those ingredients to me, right away!
Ignore the 3 Oompa-Loompa at the mixing controls.
Process through the tube to the next section.
Use the fizzy lifting drink to get the 6 gold "W"'s in the air around the gum machine.
Ignore the two blueberry Oompa-Loompas here.
Proceed through the tubes to the next section.
Use the fizzy lifting drink to get the 8 gold "W"'s in the air around two of the spinners here.
Proceed through the tube to the next section.
Use the fizzy lifting drink to get the last four gold "W's" in the air above the track the yellow part of the catwalk slides along.
Willy will say something along the line of what he said in the Chocolate Room but no text will display.
Leave the level via the rectangular elevator door click to see more this section.
Two of the W's are on the ends of the arc you start on.
Four more are between the control station and one is beside the spinner.
Another is by the panel at the base of the spinner's platform.
Two more are behind the television.
Use the fizzy lifting drink to rise up to the "3 Wonka-Vite level".
Use the fizzy lifting drink to rise up to the "4 Wonka-Vite level".
One W is at the base of the machine and four more are on it.
Use the fizzy lifting drink to rise up to the "5 Wonka-Vite level".
One W is at the base of the machine and last four more are on it.
If this charlie and the chocolate factory game ps2 walkthrough the last area you watch a clip of Willy and Charlie approaching the TV and looking at it.
You've unlocked exclusive Bonus Content for Charlie and the Chocolate Factory!
This Bonus Content is now available to you in the Main Menu!
Continuing from the save will just play the credits after this.
This is a listing of these pop up notes, which excludes the mission briefing given in the main walkthrough.
Candy ingredients ----------------- A good candy starts with good ingredients!
Have you found any for me?
Collect all of the ingredients in a room to earn Health or Candy Power Boosts.
Oompa-Loompas ------------- Aha -- an Oompa-Loompa!
Oh, don't worry, they are friendly.
Have him follow you, and try to find another one.
Oompa-Loompa Bellows -------------------- The Oompa-Loompas should be able to dislodge him from the pipe with these!
I'm sure it's perfectly safe.
Though, we won't know for certain until they try it!
Everlasting Gobstopper ---------------------- Everlasting Gobstoppers!
You can suck on them all year and they'll never get any smaller!
And if you throw them - they pack quite a wallop!
Did I mention they taste terrific?!
Lollydoodles ------------ It's Wonka-Vite!
No it's not That's a Lollydoodle, which is every bit as delicious.
You'll feel much better!
Wonka-Vite ---------- It's Wonka-Vite - full of energy which makes it hard to catch!
It's quite refreshing if you're running out of steam.
You can use a Gobstopper to stun it, or have my Oompa-Loompas catch some for you.
Candy Power Boost ----------------- Good work, Charlie!
You've found all of the ingredients in this room.
It's a new candy formula I've developed.
Too many side effects for Oompa-Loompas but let's see how you react!
Harvester Oompa-Loompas ----------------------- Not all the Oompa-Loompas are alike you know!
Harvests, for example, are perfect for gathering candy from even the tallest branches!
Wonkabot Generator ------------------ A generator!
It makes Wonkabots - but only when my Oompa-Loompas need them, and never more than they need.
Unless they need more.
Jelly Beanstalk Candy --------------------- It's a Jelly Beanstalk Candy!
A single bean can sprout into a Jelly Beanstalk!
They're very clingy at first - curling about the unwary, like a little ball of vines.
And the roll quite nice, too!
Here -- it's a new Wonka-Vite formula I've been working on.
Too potent for Oompa-Loompas but it should be just right for you!
They look very scary don't they?
What with the masks, and those little flame- throwers!
Candipult ---------- The candipult!
It launches anything you put into it!
Much faster and more efficient than carrying, don't you think!
Not to mention more fun, and a little dangerous.
Candy-Coater ------------ This is a Candy-Coater.
It color-codes the candy to make it less confusing.
Nothing worse than a yellow candy coated blue that tastes red.
Sweetcycle ---------- the Oompa-Loompas use the Sweetcycle to power the Candy-Coater!
Garbage Chute ------------- It's a garbage chute!
You place garbage on it!
Wriggle-Sweets -------------- They're called Wriggle-Sweets!
They're sweet and they wriggle!
No really - they're quite affectionate, and no matter how far you throw check this out, they always come wriggling back!
Harvester --------- Don't forget - not all Oompa-Loompas are alike!
Harvesters are ideal for reaching candy in the upper branches!
Candy Boxes ----------- do you have those candy boxes filled yet?
I have a brilliant idea for a candy to make, I just need the right ingredients.
Candy Balloon ------------- I call it my candy Balloon!
It's like bubblegum - only with bouncier bubbles!
Perfect just click for source children who are burdened by the weight of the world.
Or who just want to reach the top shelf.
Cherrygoround ------------- A Cherrygoround!
Like a hamster wheel, only bigger!
Cotton Candy Sheep ------------------ Cotton Candy Sheep!
Of course it's really wool candy, but don't tell them - they're very proud.
We harvest it with shearing machines.
Luminous Lolly butterflies -------------------------- Luminous Lollies!
The secret is in the flies!
My lanterns attract all sorts - but tell me, which would you prefer: butter or horse?
Spinner ------- It's a spinner!
Thousands of seconds are wasted each year just crossing the room to flip a switch.
Just throw something at them and they do the work!
Oompa-Loompa Electrician ------------------------ An Electrician Oompa-Loompa!
Highly skilled with things that buzz and zap!
Only one Oompa-Loompa in eight has what it takes to become an electrician.
The other seven go home with frizzy hair!
Mixing Machine -------------- The Flavor Mixer!
Mixing flavors is a very complicated process - it takes three Oompa-Loompas to do it!
Rock Candy ---------- Rock-Candy!
But not just any old Rock-Candy - the sugar crystals in my Rock- Candy can grow into a perfect sphere!
Just give it a lick and toss it at you feet!
You can roll around in it all day!
Great Gum Machine ----------------- Three-Course Dinner Chewing Gum!
It's delicious - but I wouldn't chew it if I were you!
It still needs some testing!
But fortunately Oompa-Loompas will test anything!
Rollerbot Station ----------------- That's a Rollerbot!
They just position themselves over those divots and roll away!
Of course anything that rolls will do.
Juicer ------ It's a Juicer!
Great for squeezing fresh fruits, vegetables -- anything juicy really!
At first the Oompa-Loompas used them expressly for caterpillars but I'm sure they've cleaned them by now.
Squirrel Crate -------------- It's a squirrel crate!
Quite handy for the Oompa-Loompas to transport the squirrels in!
Of course, the squirrels don't always cooperate and sometimes have to be stunned to get them to go into it.
Squirrels --------- It's a squirrel!
Excellent for cracking and sorting nuts!
Each one undergoes intense training before they're allowed in here.
But they're quite cuddly -- once you stun them and put them in their crates!
Fizzy Lifting Drinks -------------------- It's my fizzy Lifting Drink!
It tastes wonderful, with just enough fizz to lift your spirits!
It's not perfect yet, so if you see any Oompa-Loompas stuck to the ceiling, let me know!
Shuttling Oompa-Loompas ----------------------- Don't hesitate to use my Fizzy Lifting Drink.
You can carry Oompa-Loompas when you need them.
But don't drop them.
They may bounce like it was nothing, but they'll look at you differently for weeks.
Exploding Candy --------------- Exploding Candy!
Deliciously hot and powerfully fun - one of my personal favorites!
I discovered it by accident - a slight problem with the recipe.
Now it's just bite, throw, and run away!
Television Chocolate Beam ------------------------- We won't get far with those Grabberbots in the way.
And when eliminated they're sure to release Wonka-Vite, which you need.
One thing follows another!
You're nearly done and you've not yet begun.
Revisiting Rooms ---------------- Oh!
While revisiting rooms, if you come across any of these odd little golden.
I don't recall quite what they arebut I'm sure it will come to me sooner or later!
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Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
Please include Chocolate Factory FAQ in the subject of any email regarding visit web page FAQ.
The following sites for hosting this FAQ: GameFAQs IGN Thanks to Veronica for providing the PS2 controls.
Thanks to Juggalo Mike for the Xbox controls.

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Charlie and the Chocolate Factory Walkthrough Part 12 (PS2, Gamecube, XBOX) ~ Chapter 6 + 7 (Ending) - YouTube
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Willy Wonka's Pop Up Notes 6.
Charlie and the Chocolate Factory is base on the recent movie of the same name, a remake of the earlier Willy Wonka and the Chocolate Factory.
This game is available for Gamecube, Xbox, and PS2.
I'm writing this guide based on the GameCube version by players on others systems may also find this guide helpful.
The PC and GBA versions are significant different.
REQUESTED Info: Control listing for the Xbox.
November 19, 2005 Version 1.
August 12, 2005 Version 1.
Remove reference to a non existent hint I thought I'd missed.
Corrected list of platforms in the introduction.
August 12, 2005 Version charlie and the chocolate factory game ps2 walkthrough />Bonus: This menu item is unlocked after finishing the game, rewatch scenes from the game and see movie trailers and stills here.
There are four options in the Options submenu: General: Go here to toggle the autosave feature.
The default is on which is where I recommend leaving it.
Audio: Set volumes for Sound FX, Voice, Music, and Cinema Control Options: Toggle inverting either the x or y axis and the rumble feature on the console versions.
Controller Layout: Review the controls.
X - Candy Power Thumbstick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
Left Trigger - Show HUD Right Trigger - Candy Select Z - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press B Aimed Shot: Hold B and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Candy Balloon - Press A once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: A Cancel: X Fizzy Lifting Drink Descend: A Cancel: X Pick up Oompa-Loompa: Y Exploding Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
A Button: Jump, press a second time for candy gum bouncey thing then press a just as you land to continue bouncing.
Descend when fizzy lifting drink is on B Button: Use currently selected candy power.
Y Button: Interact with objects, Throw ball of vines.
Right Trigger: Hold for Candy Power Display, use control stick to select power.
Release R to select.
Left Trigger: Display HUD Black Button: Grandpa Joe Hint White Button: not used ------------ PS2 Controls ------------ Thanks to Veronica for provided the PS2 controls Triangle - Interact with Object or Throw Ball of Vine, Grab Oompa-Loompa while using the fizzy lifting drink Free games and 4 play watergirl of fireboy - Jump Square - Throw Gobstopper, press for a quick toss or for a manual shot hold to aim and release to throw.
Circle - Candy Power Left Analog Stick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
L1 - Show HUD R1 - Candy Select R2 - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press Square Aimed Shot: Hold Square and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select something gameex arcade sorry target.
Candy Balloon - Press X once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: X Cancel: Circle Fizzy Lifting Drink Descend: X Cancel: Circle Pick up Oompa-Loompa: Triangle Exploding Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Everlasting Gobstoppers and candy balloon don't require this.
Refill by picking up candy.
The circle displays the Equipped Candy Power The vertical yellow bar is the Energy Meter.
This is your health.
Don't worry if it reaches zero, you'll respawn nearby.
Refill by picking up Wonka- Vita There are up to 9 circles along the top displaying Oompa-Loompa Task Information When Charlie is in range of an Oompa-Loompa the Oompa-Loompa Commands appear in the lower right.
for sun and moon casino game download excellent list and count of collectable ingredients for the current level is displayed in the bottom right corner.
Harvesters: These Oompa-Loompa can be recognized by the white bag they carry slung over their right shoulder.
They harvest candy fruit from plants.
Welders: These masked Oompa-Loompas can fix leaks in pipes and panels.
Electricians: These Oompa-Loompa wear a headset and are able to fix sparking equipment.
Blueberry: These Oompa-Loompa are round.
They can be used for tasks the require round objects.
Go forward and the wind will blow it to a sign post ahead of you on the right side of the street.
Go up to the sign post.
You can knock over snowman before post.
The wind will blow the money to some steps on the left side to the street.
You can knock over another snowman before the steps.
Go up the steps.
The wind will blow the money into and alley to the left at the end of the street.
Go into the alley.
The money will be blown further into the alley around a turn to the left where it will get stuck on a fence.
Run into the fence to knock the money lose.
It will continue down the alley to the left, stopping by a crate by some trucks in the street at the end of the alley.
There are two more snowmen you can knock over is the street.
Approach the money and it will blow down the alley on the other side of the street.
Pick up the smaller box and follow the money down the alley.
Drop the box by the high ledge the money is on.
Jump onto the box and the higher ledge and the money will blow to some boxes to the right.
Approach the box and the money will blow around a corner to the left.
Pick up the smaller box and set it down on top of the pile of snow at the corner.
Go left to the money and run into the fence the money is stuck on.
It will blow up to the catwalk above.
Jump onto the box you placed on the pile off snow and jump onto the catwalk from there.
The money will blow up the stairs.
Follow the money up the stairs and around a corner to the left.
It will float up onto the roof to the left.
Jump up onto the roof.
You'll slip on end up on the roof where the money is sitting over a chimney.
Climb up the plank to money to end the level.
The slide starts of straight which several trash cans as obstacles that slow you down if you hit them.
There will be a snowman you can knock over before a turn to the right.
The path will continue fairly straight for a ways before turning left.
The are more trash cans along this path.
Along the next straight stretch, truck will join the trash cans as obstacles.
The path with turn right to another straight stretch with trash cans as obstacles and then again to the right down a steep sloop.
The path turns left at the bottom.
There are two snowmen in this short stretch, the first to the right the second an the corner.
The path turn right again.
This short stretch turns left at another snowman.
Yet another snowman sits on the right side of the path it curves left into a tunnel.
A final snowman sits on the right side of the path at the end straight stretch at the end of the tunnel.
The path turn left and then right.
It turns left again at a truck.
It then goes straight until you catch up to the money at the end of the chapter.
NOTE: If you want to get the reward for any of the following levels' ingredients and you've missed some in a portion you can't get back to, you'll need to pause and select "Restart Level" and play through the level against.
You'll still have the ingredients you already picked up.
Selecting "Quit" reset the ingredients as well.
Ingredients: 20 Purple Lollydoodles, 20 Red Lollydoodle, 10 Square Candies that look round Followers 6 Oompa-Loompas ------------------------------------ 4.
You'll need two Oompa-Loompas to help you, so try searching the meadow for them Grandpa Joe's Hint: Better do like Mr.
Wonka says, Charlie, and see if you can find a couple of Https://gsdonline.ru/and-games/alice-and-wonderland-drinking-games.html />While you only need two of the Oompa-Loompas take the time to get all 6 while picking up the square candies.
The lollydoodles will need to wait until later.
You'll be is the meadow and need to set Head left to get a Square Candies behind a plant with a round striped top.
Turn around and go straight past where you started to get a second square candies and get the first Oompa-Loompa to follow you.
There are two ways to go here, lets start by going up over the bridge to the left, rather than down the slope to the right.
Grandpa Joe interject after a few steps: "If you ever need help, Charlie, don't hesitate to ask your old Grandpa Joe.
It's been a while, but I still remember a few things about this place.
Turn left at the end of the bridge, the fourth square candy will be sitting in a clearing.
Go down the path to the right between the first two mounds to the right from the end of the bridge.
The second and third Oompa-Loompas are in the clearing at the bottom and the fifth square candy is on a ledge to the left.
On the other side of this clearing you'll find the fourth Oompa-Loompa near an edge overlooking a chocolate river.
Go across the bridge to the right, the fifth Oompa-Loompa will be straight ahead in a clearing.
The sixth square candy is on a ledge behind him.
Jump up at the left end of it to get on it.
NOTE: Following the wall from the right end of this ledge leads to the bellows for the next mission in this chapter.
Head right along the grass path from the end of the last bright.
The seventh and eighth square candies will be in a clearing past two mounds.
Drop down a couple of ledges to the right to get the ninth square candy.
Go back to the end of the bridge by follow the path to the right at return to where you found the previous two candies.
Go straight across this clearing and down a slope two where you'll find the last square candy and the final Oompa-Loompa.
Grandpa Go here Hint: Those bellows look pretty small to me, Charlie.
Backtrack from when you found the last Oompa-Loompa to where I noted the bellows where in the previous part of this chapter.
Order two of the Oompa-Loompas to click />This pushes Augustus out of the pipe.
Wonka say, about the Wonka-Vite, Charlie?
It's in the tress?
Maybe you could hit it with one of those Gobstoppers - to nuts and bolts slot game it down.
You'll now have access to the Everlasting gobstoppers.
Order the Oompa-Loompas working the bellows to follow you.
Throw a gobstopper at the plant by the bellows.
This will knock down some purple lollydoodles.
You need twenty of these so keep you eyes open for plants that look like this one which a green stalk or return to this one as it regenerates a lolly doodle every minute or so.
Get one after hitting it by either outrunning it, stunning it with a gobstopper, or getting the Oompa-Loompas to work so that they can catch it and bring it to you.
There's also a chance --------------------------------- 4.
A growing boy needs a lot of Wonka-Vite to stay healthy.
Otherwise, you'd stop growing, might even shrink.
Grandpa Joe's Hint: You think maybe the Oompa-Loompas can catch they Wonka- Vite, Charlie?
I'm sure they'd give it to you if they did.
You'll need a lot of it to keep your strength up.
Get three more Wonka-Vites to get to full health.
If I remember right, that door should lead you right to the Jelly Beanstalk Room.
Before going throw the door be the bellows, make sure to get twenty of the purple and red lollydoodles, from the appropriate plants.
In addition to the 10 square candies you go here have found earlier, these will give you a Candy Power Boost, which increases the max level of you're candy meter.
Go to the door in the hall by the bellows and interact with it to open it.
Go through it to the Jelly Beanstalk Room.
Wonka say something about Harvester Oompa-Loompas?
Maybe one of them could reach those Jelly Beans.
Plants: Red and White Striped Tops: Blue Lollydoodles The first Oompa-Loompa will come up to you and start following you automatically.
The first Wonka bar is straight ahead of you.
The second Oompa-Loompa, a harvest, is standing by a red-whites striped top plant around a turn to the left at the base of the jellybean stalk.
The second Wonka Bar is just past him.
The Wonkabot generator is around a turn to the right from here, it's not needed just yet, but the third Wonka Bar is to the right, and the third Oompa- Loompa is to the left.
Also to the left is a tree with multi-colored fruit that the gobstopper won't knock down.
Order the Oompa-Loompas to work on the tree to get the fruit.
This will get you the Jelly Beanstalk Candy power.
It will also drop all three kinds of the required lollydoodles.
Order the Oompa-Loompa to repeated work on the tree to until you've maxed all three out.
Now you'll just need to find the 27 remaining Wonka Bars to get the reward.
If you can find another bellows, I'm sure the Oompa-Loompas will know what to do.
Go past the Wonkabot generator to a bellows.
Get one on the Oompa-Loompas to work on it.
Be careful not to go into the dark brown muck just past it as it will damage you're health.
You could try plugging them with something.
Get another Oompa-Loompa to work the Wonkabot generator to create a Wonkabot.
Select to Jelly Beanstalk power.
Aim it at the Wonkabot and fire to create a vine ball.
Pick up the vine ball and take it to the muck pit by the bellows and throw it at one of the open vents to plug it.
Repeat the process with the other two vents.
Aim for the end of the blue steam for the ones on the sides.
The beanstalk will be restore when all three vents are plugged.
Do worry about getting all of the Oompa-Loompas to follow you as the won't be able to make the upcoming climb.
Maybe you can climb up to where Augustus is now.
Stand climbing the beanstalk at the end between the muck pit and the red and white striped top plant.
The fourth Wonka bar is on top of it.
Jump to the left to the left and then to the one to the right to get the fifth Wonka bar.
Jump up to the vine above.
A plant to the left offers a variety of lollydoodles if you throw a gobberstopper at it.
Go straight ahead to get the sixth Wonka bar beside another Wonkabot generator.
Turn left to where the fourth and fifth Oompa-Loompa are and continue through the seven Wonka Bar to the bellows.
Get one of the Oompa-Loompa.
Get the other to work the Wonkabot generator.
Use the Jelly Beanstalk power on the Wonkabot to create a vine ball.
Pick up the vine ball and carry it to the muck pit by the bellows at throw it at one of the two vents.
Repeat the process on the other vent.
Aim along the wall for the rear vent.
More of the beanstalk will be restored.
Go back to the beanstalk and jump on the one going up to the left.
Jump on to the tube at this end to get the eighth Wonka Bar.
Drop back down to the stalk.
Go along the stalk and get the ninth Wonka Bar by jumping onto the first left to the right.
Jump back onto the stalk and continue along it.
Get the tenth Wonka Bar from a leaf to the left.
Get the eleventh Wonka bar from the end of the ledge to the right of the vine at this point.
Continue along the vine.
Jump onto a leaf when the vine turns upward and then jump onto the ledge above.
Jump back onto the vine to get the 12th Wonka Bar.
Walk along the top of the vine and jump to the red and white striped top plant to the left to get the 13th Wonka Bar.
Get back on the vine and go around the corner to the right and down a slope.
Drop off the vine at the bottom of the slope to get the 14th Wonka Bar.
Jump back onto the vine.
Follow the vine and games 9860 applications blackberry get the 15th Wonka Bar on a left to the right and the 16th Wonka Bar further along the vine.
The 17th Wonka bar is on top of a red and white striped top plant just before the vine slopes down to a Wonkabot generator, where you will find the 18th Wonka Bar.
If you turn around you can find the 19th and 20th Wonka Bars in the center on the ground beneath the vines and the 21th Wonka Bar to the right when facing away from the generator.
The 6th and 7th Oompa-Loompas are just past the generator.
Get them to follow you and have one of the work the bellows ahead and the other to work the generator.
Use the jelly beanstalk power to turn the Wonkabots into vine balls.
Pick up the vine ball take it to the muck pit.
Aim just to the left of the vent in the center and aim along the walls to get the two on the side.
Plug all three vents restores even more of the vine.
Return to the vines and climb up the one to the left.
Jump to the left to the left and then the one to the right to get the 22nd Wonka Bar.
Jump ahead to the next leaf and jump on top of the vine.
Get the 23rd Wonka Bar when the vine turns right and the 24th Wonka Bar on a leaf growing off another vine to the left.
Continue up this vine to get the 25th Wonka Bar before backtracking and dropping down a few leaves to get the 26th Wonka Bar before getting back on the original vine to get the 27th Wonka Bar from a leaf to the right.
Jump from the leaf to the ledge when you'll find the last two Oompa-Loompas by the bellows and Wonkabot generator.
Get them to follow you and have one of them work the bellows and the other right! narnia games the lion the witch and the wardrobe good generator.
Use the jelly beanstalk power to convert Wonkabots into vine balls.
To get the vent on the left bounce the ball off the vent in the center and vice versa.
For the on to the right get the ball to the base of the center vent and hit it with a gobstopper in the correct direction.
The beanstalk will be fully restored.
Looks like there's an exit up there.
Maybe you should start climbing.
Jump up the leaves on the restore vine to get the 28th and 29th Wonka bars.
Get the final Wonka Bar by the exit door to earn a health boost if you harvested the tree fully at the beginning of the level.
There's another tree near the last pair of Oompa-Loompas if you didn't.
Interact with the door to open it and go through it to complete the room and receive and elevator button along with this message: "Room complete!
But where does it go and what does it do?
Ingredients: 50 Swirled Lollydoodles?
Maybe you need to get that candy from the chute into the Candipult?
Head to your right.
A welder Oompa-Loompa is on a ledge you can jump to surrounded by the first six square cubes.
Drop into the room below.
The large machine in the center is a candy coater.
It has treadmills, sweetcoaters for two Oompa-Loompas, two bellows are beside it.
The small vats are candipults, jump into the one beside where you drop to get to a ledge with the second Oompa-Loompa and the last four square cubes.
Green steam is coming from a panel near the bellows.
Order the welder to work while near it to fix the candy coater.
You don't have enough Oompa-Loompa yet so go around the candy coater into a hall.
Notice the candipult firing candy onto the ground.
Interact with it and turn it 180 degrees so it fires into the candipult behind it and detach from it.
There's a purple cylinder near here that you can throw gobstoppers at repeatedly to get the swirled lollydoodles, do it enough time to get you quota of them filled.
Go up the stairs to the left and follow the catwalk around turns to the left and right to a platform with a broken panel which you should get the welder to fix.
While you're here get the third Oompa-Loompa to follow you.
Go back to the base of the stair and go down in the direction the candipults are firing.
There's a smoking panel a short ways ahead that you can get the welder to fix and another one to fix around the bend.
This will fix a grinder.
The fourth Oompa-Loompa is in the corner opposite the second panel.
Get him to follow you and lead all four Oompa-Loompa back to the candy coater.
Get them all to work.
With the grinder already fixed the doors to the second candy coater will be opened.
If you haven't fixed the grinder, you'll need to get the welder to follow you and fix the three panels, and Grandpa Joe will have a different note: "That machine looks pretty broken to me, Charlie.
Maybe one of those Oompa-Loompas knows how to fix it.
Turn it 135 degrees counterclockwise so it shoot the candies into the candipult below it past the ledge.
Drop down and head straight across the room to a turnable candipult in the corner.
Turn it clockwise until it faces a platform with a collectable on it.
Get in the candipult to get shot up to the platform where you can get the first Oompa-Loompa tool.
Jump up to the ledge beside it to get the second tool.
Drop back down and return to the candipult.
Turn it counter clockwise 90 degrees so that it points at a platform where you'll find the fifth Oompa- Loompa and the third tool.
Get the Oompa-Loompa to follow check this out />Turn around and jump up a platform.
Jump from click at this page centerline of this platform to reach a platform with the fourth tool.
Jump up two more platforms to get the fifth tool.
Drop down to another platform to get the sixth tool.
Turn left and jump up to the next platform to get the seventh tool.
Jump up one platform and down to the next to get the eighth tool.
Jump down to another platform to get the ninth tool.
Jump up to a platform to get the final tool.
Jump into the enclosure to get check this out five Wonka Bars.
If you hit the purple cylinders enough times to get all of the swirled lollydoodles you'll get a candy power boost now.
Drop down to the corner with the large vat and turn so that the wall is to your left and follow it to the final Oompa-Loompa and get him to follow you.
Find where you other follower is stuck likely in the same corner and lead them both to the candy coater in the center of the room.
Put both of them to work.
You think maybe they're not aimed properly?
Assuming that you've already aligned the first two candipults above look for one that's firing onto the floor.
It will click the following article near the candipult that you used to get to the tools.
Turn it 180 degrees about to get it to fire into a candipult.
Follow the candy to a candipult firing at the exit.
Turn it toward the large blue vat to earn the Wriggle Sweet Candy Power and unleash five deranged Wonka Bots.
Throw gobstoppers at the Wonkabots to get them to release the Swirled Lollydoodles, 3 per hit.
Even if you don't miss any you'll only get 45 as they only drop three batches with the fourth hit destroying them and dropping and Wonka-vite instead.
After you've destroyed all five, you'll receive another elevator button along with this message: "Room Complete: Nicely done.
In the Chocolate Room!
Go through it to complete this room.
So you'll need some special candy to help you.
I'll need you to fill these boxes with the right candy ingredients.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
This is the same area as the first area of chapter two.
There are four boxes to fill up.
One requires five white lollydoodles, another requires five pink lollydoodles, the third requires five yellow lollydoodles, the last five Wonka-vites.
Head right from the entrance.
There's a harvester Oompa-Loompa beside a mound by the bridge.
Get the harvester to follow your and then jump on the mound and then jump to get the first pop bottle.
Climb up the ramp and turn left.
The second, third, and fourth pop bottles can be obtained by jumping off the edge of the gully and clearing ahead and jumping back up.
Continuing on you'll find the second Oompa-Loompa by the white box near the path down to the bellows.
You can fill this box by getting the harvester to work on the white and black striped top plants and getting the other to pick up the white lollydoodles that they drop.
Now see about the others.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
Go across the bridge from the white box.
The fifth pop bottle can be obtained by jumping onto a black and white striped top plant to the left of the bridge and jumping.
Finish crossing the bridge and go past the Wonka-vite box, to where you can jump up to get the sixth pop bottle.
The short stalks can be harvested to fill the box.
Turn left from the box to find the third and fourth Oompa-Loompa by the yellow and red boxes.
The pink box can be filled by harvesting the red ball top plants, the yellow by harvesting the pumpkins.
The fifth Oompa-Loompa is in the clearing past the boxes.
Once the boxes are filled you'll get the Candy Balloon ability.
Press the jump button twice to activate it and again whenever you're about to hit ground to keep bouncing.
The tower by the waterfall opens up as well.
If it works like he says, you may be able to get up onto that tower next to the waterfall.
You'll be beside the tower.
Don't go up to the tower right away, make sure you collect all of the pop bottles and get the free games and download for pc need of red and purple lollydoodles.
Turn towards the entrance.
The seventh pop bottle is above a black and white striped top plant, use the candy balloon to get to it.
Also use the candy balloon to get the eighth and ninth over the gully here.
Go back to the entrance and past it to get the tenth pop bottle above the black and white striped top plant there by using the candy balloon.
Drop down into the river bed and get the 11th, 12th, and 13th pop bottle using the candy balloon there.
Climb up the ramps and return to the entrance.
Cross the bridge and use the candy balloon to get the 14th pop bottle over it.
Use it again on the mound at the end of the bridge to get the 15th pop bottle.
You can jump over the ledge to the right into the river bed to get the 16th bottle.
Circle back and do it again to get the 17th pop bottle.
Circle back to the clearing at the end of the bridge left of the mound.
The 18th pop bottle can be obtain by using the candy balloon above the black and white striped top plant there.
The 19th pop can be obtain by jumping from the second mound to the right side of the clearing.
The 20th can be obtained by bouncing off it with the candy balloon.
The 21st is above the black and https://gsdonline.ru/and-games/pixie-hollow-online-game-create-a-fairy-and-fly.html striped top plant near the Wonka-vite box and can be obtained by using the candy balloon.
The rest and inside the tower so return there after getting the required lollydoodles front the tall green stalks, purple trees, candy cane trees, and curved red leafed plants.
Jump on the ledge by the tower and go into the tunnel which you'll slide down.
The final Oompa-Loompa, a welder is in here.
Ask him to follow.
Jump up the first two platforms counterclockwise around the tower.
Use the candy balloon to get the 22nd pop bottle over the second platform and to get up continue reading the third.
Jump up on the third platform to get the 23rd pop bottle and jump to the next platform.
Jump over one more platform.
Use the candy balloon to get the 24th pop bottle, get up to the next platform, get the 25th pop think giggle and hoot games download phrase, and up to another platform.
Use it again here to get the 26th pop bottle, jump up to the next platform, get the 27th pop bottle.
WARNING: I got stuck in the ceiling here and had to restart the level.
Fortunately all estimating and rounding online the ingredients are still counted as obtained.
Jump over to the next platform and use the candy balloon the 28th pop bottle.
Use the candy balloon to get to the ledge.
At the ledge end is the Cherry-go-round, interact will it to raise the elevator and the Oompa-Loompa welder.
Get the welder to fix the sparking control panel to refill to chocolate river.
The door here is now opens at you can see the last two pop bottles on the right side of the tube which is a slow slide.
This should earn you a health boost if you found all the ingredients.
Finish sliding out of the tunnel and head for the boat near the red and yellow boxes to exit the area, earning an elevator gem with this text: "Room Complete!
I was beginning to think that the only candy I'd be making was Augustus-flavored chocolate-coated Gloop!
No one would buy that.
It's time to visit Storeroom 59 in the Inventing Room.
The first three square cubes are on top of a table in front of you at the entrance in the center of the room.
Jump onto the table to get them.
Going clockwise around the perimeter from the start.
A sheep and the Oompa- Loompa stand by the luminous lolly machine, get them to follow you.
There's a cylinder with lights around the corner on the other side of the luminous lolly machine.
When the lights are pulsating blue you can throw a gobstopper at it to release a variety on items including the brown squares required in the ingredient list.
These cylinders reset after a minute or so you can use them repeatedly.
The second sheep is by the cylinder, get it to follow you.
The third sheep is under some sort of monitor in the next corner.
Two butterflies circle the monitor.
Another butterfly is by the machine in the center across from the exit door.
Another cylinder is beside the exit.
The first pop bottle is straight ahead.
Directly above this bottom bottle is a catwalk that you can use the candy balloon to reach, getting the 2nd and 3rd pop bottle and the first Wonka bar in the process.
Walk along the catwalk to get the second, third, and fourth Wonka bars and the 4th pop bottle.
Use the candy balloon to get up another catwalk and the 5th and 6th pop bottles while you do so you may need to drop back down for the 6th.
Head to the right end on the catwalk and get the 7th pop bottle by using the candy balloon.
Follow the catwalk in to opposite direction to get the fifth through twelfth Wonka bars and use the candy balloon at the far end to get the final pop bottle.
Return to where you go the first pop bottle and continue clockwise.
In the next corner there is a sheep sheerer a vertical tubethree butterflies and the fourth sheep.
Around the corner is another cylinder.
A multicolored machine with two butterflies.
The last sheep is just beyond them in the corner that turns back to the entrance.
They look friendly enough - maybe they'll follow you.
Once you have all of the sheep following you go to the sheep sheerer.
Have each one work in turn to get sheered.
After all three sheep are sheared the last three Wonka bars will on an octagon on the floor beside the sheerer.
With the Oompa-Loompa with the light bulb following you walk around the room so that he can attract all of the butterflies I mentioned earlier.
Move slowly so that you don't lose them.
Lead them back to the luminous lolly machine.
This will can the last four square candies to appear in the machine and will unlock the exit door.
You'll also receive an elevator button along with this message: "Room Complete: If you want to revisit rooms where ingredients are found.
Another Candy Power Boost is earned.
Interact with the exit door to open it.
If there's a message saying that the door is locked, you're at the entrance door go across the room to the other side.
Go through the exit to leave the leave.
Collectables: 40 flash, 20 pop bottles, 17 Wonka bars, 19 click here cubes Followers: 13 Oompa-Loompas ----------------------------- 4.
But I don't think they'll come out with that Rollerbot running amok.
Lure the rollerbots into the steam jets to destroy it.
Five Oompa-Loompa will come out.
Wonka's Spinners can help you out?
From the there are four Oompa-Loompa in an arc running from the entrance to Violet, one of them is an electrician.
Get all of them to follow you.
The cylinder between the second and third will drop flasks when you throw a gobstopper at it.
It recharges every few seconds.
In front of the entrance to the right of the steam jets is the bottom of the mixing machine.
The first five of the square cubes are at it's base.
Another cylinder is beside it, as well as the first pop bottle.
Use the candy balloon to get up to the catwalk above the first pop bottle, getting the 2nd and 3rd pop bottles in the process.
Throw a gobstopper at the spinner near this end of the catwalk to lower a ramp.
Go down the ramp and get the Oompa-Loompas and lead them up the ramp and along the catwalk.
The catwalk goes up a slope after the first turn to the left.
After the next turn to the right use the candy balloon to get the 4th pop bottle.
Jump to the top of the mixing machine from here to get the next four square cubes and use the candy balloon to get the 5th bottle.
Jump back to the catwalk or climb back up if you fall and carry on.
The fifth Oompa-Loompa, a welder, is at the next corner to the left.
Continue following the catwalk to the flavor mixer controls.
The first three Wonka Bars are on the catwalk around the controls.
Get three of the Oompa- Loompa to work the controls and the electrician to work at fixing the sparking panel.
Now take the welder back along the catwalk to the damage valve and get him to work at fixing it to get the mixer going.
This earns you the Rock-Candy candy power.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Take the Electrician to the sparking panel beside violet and set him to work at fixing it to open the path to the juicing room.
Take the opportunity to stock up on the flasks from the cylinders before using the rock candy power to push violet into the tube and into the juicing room.
Maybe you can knock them down or something.
Get the 6th pop bottle in front of you and activate the rock candy power.
Run into both of the rollerbots twice to eliminate them.
Follow Oompa-Loompa with emerge.
I don't see any of those Rollerbots here.
Too bad there isn't anything else round that we can use.
There's one electrician on a large octagonal panel in one corner of this room near to the rollerbot station and two more in the opposition corner by the Great Gum Machine.
Get all of them to follow you.
Bounce up to the catwalk above using the Candy Balloon and throw a gobstopper at the spinner above the octagonal panel to lower a ramp.
Bring the electricians up the ramp.
Have on them fix the sparking panel at the fork at the top of the ramp.
The 10th, 11th, and 12th square candies are around the machine here.
The final Oompa-Loompa a welder stand on the right fork.
Have him follow you down this fork to work on the steam coming from the pipe.
Use the candy balloon to get the 6th, 7th, and 8th pop bottles just past here.
Continue along and get the three electrical to work fixing the Great Gum Machine.
Get the 10th pop bottle and six more Wonka bars from the top of the machine and use the candy balloon to get to the 11th pop bottle above the machine.
Return to the catwalk.
Return to the fork in the catwalk at go the other way, getting the 12th pop bottle on the catwalk and the 13th by jumping off towards the exit.
Go back to the gumball machine and get two of the Oompa-Loompas to try the gum.
They'll turn into a ball.
Lead them over to the rollerball station at tell him to work there to rotate a section of the catwalk.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Climb back up the ramp with an electrician.
Take the left fork and follow it to a sparking panel with you should get the electrician to fix to open the tube to the next room.
While he's doing so use the candy balloon to get the 14th pop bottle.
Drop back to the ground and use the rock candy power to deal with the two rollerbots in the tube before pushing violet through it into the next area.
But I don't think they'll come out with that Rollerbot running amok.
Use the Rock Candy Power to deal with the three Rollerbots in the next room.
Wonka's Spinners can help you out?
There's an electrician and a welder by a cylinder near the entrance to the area.
Get them to follow you.
There are three more square candies on the table nearby.
On the floor beside the table is the 15th pop bottle.
Use the candy balloon here to get up to the catwalk around a machine, getting the 16th and 17th pop bottles as well.
The 10th and 11th Wonka Bars will be on the catwalk here near the sparking panel.
Head right at the fork and throw a gobstopper at the spinner where you get to it to lower a ramp.
Go down the ramp and retrieve the Oompa-Loompas.
Bring them up the ramp and have the electrician work spiderman and ironman games online free the sparking panel.
Have the welder fix the pipes nearby and continue down the catwalk.
Have the welder fix some more pipes and then have the electrician fix a sparking panel at the end of the catwalk to lift a barrier around a spinner further back.
Stand on the yellow and blue part of the catwalk and throw a gobstopper at the spinner.
Head to the left when the catwalk turns before the spinner stops.
Have the electrician fix the sparking panel at the end of the catwalk, lifting the barrier from another spinner.
Get on the yellow part of the catwalk an throw a gobstopper an the spinner.
The section of catwalk will move.
Get off on the other side.
Get the 16th square candy on the side spur.
Jump up to get the 18th and 19th pop bottles.
Have the electrician fix the panel at the end of the catwalk opening the tube to the next area.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Drop to the ground and use the rock candy power to deal with the two rollerbots that have been release before push violet into the tube and through to the next room.
You just need to find a way to open it so you can move Violet in there.
The rollerbots here appear to continual respawn so head for the corner with the spinner and throw a gobstopper at it to lower a ramp.
Climb up the ramp onto a cat walk.
An electrician and a welder will be waiter where the catwalk levels off.
Turn left at the fork and have the electrician fix two sparking panels, one of which raises the barrier on a spinner, the other beginning the flow of liquid.
Get the last three square candies around the machine with the second panel.
Go back to the fork and have the welder fix the three pipe leaks there.
Continue down the other branch of the fork.
At the end of the catwalk throw a gobstopper at the spinner to move as section of yellow catwalk into place.
You'll get the final pop bottle when you step onto this section.
Turn right and get the 12th, 13th, and 14th Wonka Bars.
Have the electrician fix the sparking panel here.
Get back on the yellow section and throw another gobstopper at the spinner to ride the yellow portion to the other side.
Get the last three Wonka Bars here to get a Health Boost!
Have the electrician fix the panel here to open the door to the Juicing Room.
Drop back to the ground and activate your Rock Candy Power and push violet into the large door.
You receive an elevator gem along with this text: "Room complete!
I knew you could do it - never had a doubt!
Except for the part with the pipes.
Anyways - hurry along!
Violet isn't getting any smaller!
Followers: 8 Oompa-Loompas ------------------------------- 4.
Walk down the slope into the Juicing room.
Use the Rock Candy Power to eliminate the three rollerbots, likely gathering several of the lemons they drop.
You can max out the lemon count by throwing gobstoppers at the cylinders on the sides on the room.
Circle the perimeter of the room to get 4 Wonka Bars and 20 Square Candies.
Use the Candy Balloon to get 8 pop bottles in the above the large bowl in the center of the room.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
Each juice can only be used once One of the Oompa-Loompas is an electrician.
There's a sparking panel between two round green doors that you can get the electrician to fix.
The doors open when he's done.
Maybe you could roll into her somehow, to push her around.
Activate you Rock Candy power.
Use a speed burst to push violet out of the bowl in the direction of the open doors to get her to the next chamber.
Use the rock candy power to eliminate the roller bots in the next room.
Collect four more Wonka bars and 16 more square candies in the bowl and around the perimeter and 11 more pop bottle by using the candy balloon in the bowl and juicefalls.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
The drain comes loose and violet falls through.
Activate you're rock candy power and eliminate the rollerbots.
Get the remaining 2 Wonka bars and 14 square candies on the floor of this room as well and all three of the Oompa-Loompa tools.
Get the remain 31 pop bottles floating in the air above this room using the candy balloon to earn a Candy Power Boost.
Use the Rock Candy Power with a speed boost to push violet in the direction of the large juice.
You'll receive an elevator gem along with this text: "Room Complete!
Amazing that such a little girl can hold so much juice!
She'll still be blue - albeit more pressed than depressed.
But that's the least of her problems.
Hurry, everyone is waiting in the Nut Room!
Go through it to the Nut Room.
Ingredients: 35 Pop Bottles, 35 Wonka Bars, 20 Nuts, 30 Square Candies that Look round.
Followers: 6 Oompa-Loompa -------------------------- 4.
Looks like that door needs one of those special Oompa-Loompas to fix it.
The only thing of interest in this large room with nuts flowing through is the Electrician in here.
Get him to follow you and go up the ramp.
A door will seal behind you.
Get the 6 square candies here, 3 by the door and 3 behind the squirrel boxes on the conveyors.
Have the electrician fix the sparking panel on the left to open a door to the left and send the 10 squirrel box on its way.
He's unable to fix the other so go into the hall to the left.
Have the electrician fix the sparking panel by the conveyor around the corner to the right so that the squirrel box will continue to its destination Continue down to the hall until you reach a large room.
Maybe hitting those Spinners will help.
To your left will be an tree with the leaves falling off.
These trees are the source of nuts in the ingredient list.
Throw gobstoppers at them to shake the nuts loose as well as assorted lollydoodles until it stops producing items.
The first Wonka bar sits on an orange hex platform just before a nut conveyor.
The conveyor is going the wrong way, so throw a gobstopper at the spinner in the distance to temporarily change the flow.
Jump in the nuts to get to another orange hex platform on the other end of the conveyor where the second Wonka Bar sits.
The first two pop bottles are inside the nutflow itself so you may need to go back and forth a few times to get them.
You'll be facing another nut conveyor.
Throw a gobstopper at the spinner to reverse the flow.
Get two more pop bottles in the flow and the third Wonka bar on the hex platform at the other end.
NOTE: There appear to be some sore of collectable in the conveyor below the ones you just jumped over.
If you try to drop down to it you just get dumped at the beginning of the room.
Interact with the cherry-go-round on this side of the room to move a bridge into place across it.
Go into the hall on the other side of this end and follow it to another conveyor room.
There's another three after that you can try to get some more nuts from.
The fourth Wonka bar is on the orange hex platform beside the tree.
They conveyer ahead is going the wrong way.
Throw a gobstopper at the spinner in the distance and jump in the flow when it reverses.
Get the 5th pop bottle from the flow and jump onto the orange hex platform to get the 5th Wonka bar.
Turn away from the flow ahead of you to throw a gobstopper at the spinner behind you to reverse the flow.
Turn back around an jump into the flow and get the 6th pop bottle in it.
Jump onto the orange hex on the other end to get to the far side of this room.
On the other end of this side is another cherry-go-round.
Interact with it to move another bridge into place to complete the bridge.
Go up the bridge on this side to get three more pop bottles by using the candy balloon.
Enter the tunnel getting two Wonka bars inside.
Go down the bridge on the other side of the tunnel and use the candy balloon to get three more pop bottles.
Retrieve the electrician from this end of the bridge and lead him back across the bridge.
Go into the hall to the right at the other end of the bridge.
Get three more square candies at the first turn to the left and three more at the next turn to the right.
Get the two Oompa-Loompas here to follow you.
There's another tree to try to get nuts from here at the next corner to the left.
From there go into at room with a large tree and the 10 squirrel crate.
Grandpa Joe's Hint: Oompa-Loompas can pick up squirrels, but they need to know where to learn more here them.
Get them all into that squirrel cage.
There's a welder to the right of the big tree, get him to follow you.
There are 8 square candies around the base on the big tree.
A ramp on the right side to the big tree lead up to another nut bearing tree and three more pop bottles that you can jump to get.
Activate your rock candy power and use a speed burst into the big tree to shake loose one or more squirrels.
Throw gobstoppers at the squirrels to stun them and have the Oompa-Loompas work to take the stunned squirrels to the box.
Repeat as necessary to get 10 squirrels in the box.
If a squirrel grabs you it will wear don't your health and you'll respawn at the entrance to this room.
You had better hurry up and get those squirrels back to their work stations.
Return across the bridge to the room where the two squirrels crates start.
Shake down the trees along the way if you haven't reached the nut quota yet as they will was regenerated.
Have the welder fix the panel on the conveyer to open the door and start the 15 squirrel crate on its way.
The last five square candies are in the hall past the door that just opened as you go around a bend to the left to the stalled conveyor.
Get the well to fix the panel here as well to continue the 15 squirrel crate on its journey.
Go around a turn to right into another nut conveyor room.
The 8th Wonka bar sits beside the nut tree to the right.
Throw gobstoppers at it if you haven't filled the nut requirement online game snakes ladder and />The 9th Wonka bar is beside the orange hex platform.
Get on the orange hex platform and throw a gobstopper at the spinner in the distance.
The platform your on will move to the left.
Throw another gobstopper at the spinner on the center hex to get it to move to the other side.
Jumping the nut flow and get the three pop bottles from it.
If you have trouble, wait until the bridge is fixed at drop from it into the proper line.
Jump onto the center hex platform.
Wait for the center hex platform to reset.
Jump into the next nut flow and try to get the two pop bottles before jumping onto the hex platform at the far end.
Get the three Wonka bars at this end of the room one is on the little triangle on the other side at use the cherry-go-round to move another bridge into place.
Go through the hall on the left side into another nut conveyor room.
There are three more Wonka bars one on the triangle just to the left of the room entrance and a nut tree on this side on the room.
Get on the hex platform by the tree.
Three a gobstopper at the spinner in th distance to move the platform you're on to the left side.
Jump in the stream an try to get the three pop bottles there.
Jump onto the hex on the other end.
Turn around and throw a gobstopper at the spinner on the first platform to move the third platform to the other side and reveal another spinner behind it.
Turn around at three a gobstopper at that spinner to reverse the flow.
Jump into the flow.
Don't worry about the three pop bottles here yet, they'll be easier to get once the bridge is in place.
Jump onto the hex when you get close to it, it may be moving depending on the timing.
Get the two Wonka bars for this end and use the cherry-go-round to move the bridge into place.
Go up the bridge at get the two bottles on it.
Get the two Wonka bars in the tunnel at the top of the bridge.
Use the cherry balloon to retrieve the three pop bottles over this part of the bridge.
Gather the Oompa-Loompas together and move them across the bridge.
Tell them to wait at the far end.
Go back onto the bridge and jump into any stream where more info missed a bottle when you're lined up with it.
If you get sucked out the end of the conveyor, go back to the previous conveyor room and jump into the pit and then cross the bridge again.
Get the Oompa-Loompas to follow you when finished.
Enter the tunnel on the right side of this end on the bridge.
Three more Wonka bars are at the first corner to the left and three more are at the next corner to the right.
A nut tree is at the next corner to the left.
The hall ends at room with another large tree and the 15 squirrel crate.
A fifth Oompa-Loompa is in front of the large tree and the sixth one is behind it.
The last ten Wonka Bars are around the three and the last four pop bottles are on or over the ramp on the right side of the room by another nut tree.
You'll get a Health Boost as a reward for getting all the ingredients.
Use the same strategy as the first squirrel box: Use you rock candy power, speed boost into the tree to shake out some squirrels, stun them with gobstoppers, and get the Oompa-Loompas to carry them back to the crate.
Repeat as necessary to get 15 squirrels into the crate.
Once the box is full you'll receive another elevator button with this text message "Room Complete: Another one of those loose elevator buttons.
Nothing sticks well to glass.
My next elevator will be made of oatmeal -- the buttons, raisins!
There are only two forks on this slide.
Take the right fork on the first one and the left on the second one as there are no collectables on the other forks.
DON'T try to go throw the red portal, that leads to the incinerator.
Basically all you need to do here is keep accelerating at turn when the tunnel turns trying to gather as many of the 40 collectibles as you can.
If you don't accelerate gates will close in you path and you'll restart the slide with the collectibles earns still intact.
This allows you to deliberately decelerate to reset the level to get the reward.
Or you can restart during the steep drop following the last fork.
Most of the ingredient aren't much of a challenges and only require a minor amount of steering and deceleration.
There are three tricky ones of note: One of the ingredient in the final fork is really hard to get.
I lucked out back banking off the right wall partially going outside the level into the void and bouncing into it.
There are a couple of ingredients after the last fork that it is necessary to decelerate and pull left to get.
If you get all of the ingredients you'll earn a Candy Power Boost.
Once you make it to the bottom you'll rescue Veruca from the incinerator and proceed to the next level.
Must be a steam leak somewhere, but I'm not sure you can fix it yourself.
Circle around the bottom of this room and get all four Wonka Bars, and 5 of the squares candies.
There are also three candipults to be turned around the perimeter of the room.
Turn the candipult that the green lollydoodles are falling into clockwise so that its pointing at the lower of a pair of candipults in the distance.
A platform should be displayed moving when its in position.
Turn the candipult that the purple lollydoodles are falling into counterclockwise so that it's pointing at the lowest of three candipults.
Turn the candipult that the blue lollydoodles are falling into clockwise so that its pointing at a lone candipult.
A platform should be displayed moving after it's in position.
Shortly after all three candipult are in position, the platforms with spinners will descend to the floor.
Get on the purple one first and throw a gobstopper at its spinner.
Ride the platform to another purple platform where two welders await.
Step onto this platform and get the welders to follow you.
Throw a gobstopper at the spinner on this platform and ride it to a broken panel.
Get one of the welders to fix it.
Drop to the ground and go to the blue platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel and get a welder to fix it.
Ride the platform back to the ground or drop down.
Go to the green platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel to fix it, finally repairing the Fizzy Lifting Machine.
Try the blue Candipult.
Jump in the blue candipult when it has a lollydoodle in it not strictly necessary but it reduces the risk of hitting a firing candipult and having to start over.
You'll acquire the first tool along the way to a blue bubble output.
Step onto the purple platform here and jump into the candipult on it.
You land on a purple platform that will rise up to a hallway, jump off there.
Go down the hall.
Two more square candies are beside a red bubbling machine.
Throw a gobstopper at these to get a lot of lollydoodles.
Two more square candies are around the corner to the right just before a conveyor.
Walk down the center aisle.
NOTE: Ignore the pop bottles overhead for now, while you can get them with using the candy balloon and easier way will become available shortly.
Halfway down the aisle jump to both the left and right to get two more square candies.
Continue down the aisle and past the conveyors and get the 12th square candy at the corner.
Go up the slope to the right and get three more square candies at the next corner.
Go up another slope to the right.
Jump into the candipult on the ledge.
You land on a purple platform with two more square candies and another candipult.
Turn until you see another purple platform with a spinner.
Throw a gobstopper at the spinner.
Jump in the candipult once the other platform has finished moving.
You'll land on that platform and it will move up to another purple platform with a spinner that you can jump onto.
Throw a gobstopper at the spinner.
The platform with move to a ledge which you should jump onto.
The 18 square candy and Willy Wonka are on the ledge by the exit door.
Approach Willy and he'll give you the fizzy lifting drink candy power.
If he won't go up there himself, you might have to carry him.
Drop down to the ground.
There will be two more square candies by a candipult on the ground.
Note the broken panel here.
Use you new Fizzy Lifting Drink Power to fly around the room.
You should find four pop bottles and one square candy floating it this room.
While floating look for the exit.
There will be another passage charlie and the chocolate factory game ps2 walkthrough from there just prior to the passage you entered this area from.
Go into it and land.
Head straight ahead and get two squared candy charlie and the chocolate factory game ps2 walkthrough jump for a pop bottle at the corner to the right.
Continue to the end of the hall where you can find the last two square candies, two more pop bottles and the second tool.
Note the broken panel here.
Go back to entrance to this passage and use the fizzy lifting drink to float counterclockwise to the passage back to the start of this level.
Use the fizzy lifting drink in this passage to get nine more bottles.
Exit the passing into the starting room and use the fizzy lifting drink to float to gather the remaining 9 bottles and 1 tool to get a Health Boost.
Float down to the bottom of the level and grab one of the welders while floating press both the descend and interact buttons Carry the welder back to the room where Willy gave you the fizzy lifting drink and land on the ground.
Lead the welder to the broken panel and have him fix it.
This will release a bunch of squirrels.
A 15 squirrel crate will appear by the panel and two more Oompa-Loompas with appear by Willy on the ledge.
I think you need to put the squirrels into the crate Use the fizzy lifting drink to float up to the ledge.
Get the two new Oompa- Loompas to follow you and drop to the ground.
Stun the squirrels and get the Oompa-Loompas to carry them to the crate.
After you get five of them the crate and squirrel will move to the starting room for this level.
Use the fizzy lifting drink and grab one of the Oompa-Loompas not the welder and carry him to the starting room to help out there.
Keep stunning squirrels and get the Oompa-Loompa you just carries and the welder you left behind to carry the squirrel back to it's cage until the total has been brought up to 15.
If he won't go up there himself, you might have to carry him.
Use the fizzy lifting drink and grab the welder.
Carry him through the room with the exit into the passage with the other broken panel I noted earlier.
Get him to fix it allow to the squirrel crate to move on.
You'll earn an elevator button with this text message: "Room complete!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Use the fizzy lifting drink to float back to the exit and land on the ledge.
Interact with the door to open it and go through.
Hurry and defeat those rogue Wonkabots.
Use the rock candy power and roll about ramming the Wonkabots until there are defeats.
They drop the fire candies when hit.
A door opens on the right side of the room when they're defeated You can also hit the small smokestacks with gobstoppers to get the fire candies to fill your quota of those.
Walk about the floor of this room and jump on the ledges on the sides to collect 2 Wonka bars and 15 square candies.
Use the fizzy lifting drink power, first to lift the lone Oompa-Loompa is this room to safety on this le to float about the room to find 6 pop bottles, 3 square candies, and a tool.
Look on top of pipes for the square candies and the tool.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to float through the open door.
Float up to charlie and the chocolate factory game ps2 walkthrough top to avoid the flame jet.
Go through this hall turning left one, then right to a cauldron.
Descend and go through the door to the left landing on a ledge with 6 Oompa-Loompas, one of which is a welder.
Get the three square candies on the ledge.
Get the welder to fix to broken panel hear to turn of some on the flame jets.
Use the super fizzy drink and pick up the welder and carry him back into the hall you just came through.
Turn right and then ledge, and land on the small ledge to the left side of the cauldron here, watching out for the flame jet.
Get the welder to fix the panel here to turn of more off the flame jets.
Use the fizzy lifting drink again and pick up the welder continue down the hall turning right and land on a small ledge on the right side.
Get the welder to fix the panel here to turn off the last of the flame jets in this hall.
Use the fizzy lifting drink again and pick up the welder and return him to the ledge where you found him.
Use the fizzy lifting drink to go back through the hall to retrieve the Oompa-Loompa from the starting room and get any of the 8 pop bottles from this hall you may have missed in the first few times through it.
Drop the Oompa-Loompa off on the ledge with the rest of the them.
Drop into the room ahead, there are two groups of three square candies, one straight ahead, the other far to the right.
Use the super fizzy drink to float around the room gathering 19 pop bottles, 1 tool, 1 Wonka bar, and 13 square candies.
Look on top of pipes and by the bellows for the square candies, Wonka bar, and the tool, the pop bottles will be floating.
Grab two of the ordinary Oompa-Loompas while using the fizzy lifting drink and take them to the bellows behind the central boiler and get them to work.
You'll have to repair it to get the pressure back up again.
There are two leaks in the room to repair.
One is at the base of the boiler, the other is on a higher piper to the right side of the room.
Use the fizzy lifting drink to carry the welder to both of the leaks to fix them.
This will lower the shields over to small room platforms that have two stations for Oompa-Loompas.
I think you need to get an Oompa-Loompa up there.
Carry the welder back to the platform with the remaining four Oompa-Loompa while using the fizzy lifting drink.
Carry all four of the ordinary Oompa- Loompas to the two platforms, one is directly above the ledge where the Oompa- Loompas are and the other is by the higher leak that the welder fixed, and get them to work at the conveyor stations to start the conveyor.
Hurry and defeat those rogue Wonkabots.
Use the fizzy lifting drink and carry the welder back through the hallway to the ledge at the starting room.
Drop into the room and use the rock candy power to destroy the Wonkabots.
Once they're destroyed the door on the other side on the room, two Oompa- Loompa wait on the ledge there.
You'll have to repair it to get the pressure back up again.
Use the fizzy lifting drink and grab the welder and carry him through the newly opened door.
Land on the small ledge just inside this hall to the right above the entrance.
Get the welder to fix the panel here.
This turns of some of the flame jets in this hall.
Use the fizzy lifting drink again and carry the welder around a corner to the right.
Land on the small ledge to the left and get game and wagers welder to fix the leak there to turn off more flame jets.
Use the fizzy lifting drink again and carry the welder around a corner to the left.
Avoid the flame jets and land on the ledge to the right at the end on the hall.
Have the welder fix the panel here to turn off the last of the flames in the hallway.
Get the 3 square candies on this ledge.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to go back through the hall twice to ferry the other two Oompa-Loompas through and get the 7 pop bottle from this hallway.
There are four square candies and one Wonka Bar is the floor of the room after The remaining 10 pop bottles, 1 Wonka bars, 1 tool, and 3 square candies can be found by floating about the room using the fizzy lifting drink and looking in the pipes above and by the bellows.
This will earn a Candy Power Boost for finding all the ingredients.
Ferry the three Oompa-Loompa to the bellows to the right using the fizzy lifting drink.
Tell them all to work, the welder will fix the panel there, while the others will work the bellows.
The welder will need to fix another leak just below the bellows at the base of the boiler in this room.
I don't know, Charlie.
Wonka has some candy that can help us out?
Better go have a talk with him.
Use the fizzy lifting drink to return to starting room.
Willy Wonka will be there, land beside him and he'll give you the exploding candy.
Use the exploding candy to destroy the Wonkabots in this room.
Run back and forth tossing them by the Wonkabot generators.
After your destroyed several robots you'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Go through it to end the level.
There has to be a switch, or a button, or a Spinner around here somewhere.
Use the rock candy power to destroy the rollerball, it will drop wrapped candy when you hit it.
If you throw a gobstopper at either of the cylinders beside where you started you can get more wrapped candies, do this repeated to fill your quota.
There a spinner beside the teleporter column throw a gobstopper at it to raise the shield and then jump inside before it closes.
Use the fizzy lifting drink to rise up through the tube to the room above.
Land beside the opening.
There's a welder Oompa-Loompa here.
Get the 8 square candies and 1 Wonka bar on top of the same machine while your at it.
If you need to put Wonka-Vite into that beam.
Can't you just put Grabberbots into the beam?
Use the jelly beanstalk power to turn the Grabberbots into vine balls and push them into the beam in the center.
After you done with to three of them a hatch will open allowing the welder to leave.
Throw a gobstopper at the spinner in this room to raise another shield.
Jump into it and use the fizzy lifting drink to rise through it.
Land in the chamber at the top and go forward into the main chamber.
First gather the 9 Wonka bars, 4 tools, and 6 square candies beside the machine.
The are an electrician and a welder in the room.
Use the same strategy as the previous room an turn the grabberbots into vine balls and throw them into the beam.
After doing this to four, the welder and electrician will proceed through a hatch.
Throw a gobstopper at the spinner and use the fizzy lifting drink to rise up through the tube.
Land at the top and get the two tools beside the tube before proceeding to the main room on this floor.
Gather the remain 10 Wonka bars, 2 tools, and 6 square candies beside or on the machine it this room to earn a health boost.
Have a welder and the electrician fix the panels.
This time convert five grabber bots into vine balls and throw them into the beam.
The Oompa-Loompas will proceed through another hatch.
Throw a gobstopper at the spinner and drop back to the starting point to eliminate the rollerball there using the rock candy power.
All five Oompa- Loompa show up when they're defeated.
Have the electrician fix the sparking panel and ten have all of the Oompa- Loompa work at a console.
You'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Continuing from the save brings you back to this menu.
Select the other room to look for extra ingredients.
Chocolate Room: See 4.
Over the black and white striped top to left of entrance.
Straight ahead from entrance.
On mount straight ahead from entrance by the bridge.
On more at other end of bridge from entrance.
Over the black and white striped top to left of end of bridge.
On mound beside 8 10.
In pass to left of 9 11.
In air in from of the overhand of the mount where 9 was.
On the black and white striped top by the chocolate river on same side as 11.
On the black and white top near the end of the other bridge on the same side as 11.
Over bridge near 15.
Near the tower ledge.
On the black and white striped top near the tower ledge.
On mound over bellows.
On ledge of clearing over bellows.
On the black and white striped top in clearing with 23.
In air by chocolate river near 24.
On mound by river near 25.
On the black and white striped top below 26 28.
In air over clearing near 27.
By purple tree to right of entrance.
Overhang to left of 9 over chocolate river.
The Oompa-Loompa are located at the entrance, by 9, and 15 aren't required.
Willy Wonka will say this to you after you've found the ingredient: "Mission Complete: Fantastic!
That does it for the Chocolate Room!
I'll have my Oompa- Loompas bring those please click for source to me, right away!
Ignore the 3 Oompa-Loompa at the mixing controls.
Process through the tube to the next section.
Use the fizzy lifting drink to get the 6 gold "W"'s in the air around the gum machine.
Ignore the two blueberry Oompa-Loompas here.
and free dinosaurs cadillacs games through the tubes to the next section.
Use the fizzy lifting drink to get the 8 gold "W"'s in the air around two of the spinners here.
Proceed through the tube to the next section.
Use the fizzy lifting drink to get the last four gold "W's" in the air above the track the yellow part of the catwalk slides along.
Willy will say something along the line of what he said in the Chocolate Room but no text will display.
Leave the level via the rectangular elevator door in this section.
Two of the W's are on the ends of the arc you start on.
Four more are between the control station and one is beside the spinner.
Another is by the panel at the base of the spinner's platform.
Two more are behind the television.
Use the fizzy lifting drink to rise up to the "3 Wonka-Vite level".
Use the fizzy lifting drink to rise up to the "4 Wonka-Vite level".
One W is at the base of the machine and four more are on it.
Use the fizzy lifting drink to rise up to the "5 Wonka-Vite level".
One W is at the base of the machine and last four more are on it.
If this was the last area you watch a clip of Willy and Charlie approaching the TV and looking at it.
You've unlocked exclusive Bonus Content for Charlie and the Chocolate Factory!
This Bonus Content is now available to you in the Main Menu!
Continuing from the save will just play the credits after this.
This is a listing of these pop up notes, which excludes the mission briefing given in the main walkthrough.
Candy ingredients ----------------- A good candy starts with good ingredients!
Have you found any for me?
Collect all of the ingredients in a room to earn Health or Candy Power Boosts.
Oompa-Loompas ------------- Aha -- an Oompa-Loompa!
Oh, don't worry, they are friendly.
Have him follow you, and try to find another one.
Oompa-Loompa Bellows -------------------- The Oompa-Loompas should be able to dislodge him from the pipe with these!
I'm sure it's perfectly safe.
Though, we won't know for certain until they try it!
Everlasting Gobstopper ---------------------- Everlasting Gobstoppers!
You can suck on them all year and they'll never get any smaller!
And if you throw them - they pack quite a wallop!
Did I mention they taste terrific?!
Lollydoodles ------------ It's Wonka-Vite!
No it's not That's a Lollydoodle, which is every bit as delicious.
You'll feel much better!
Wonka-Vite ---------- It's Wonka-Vite - full of energy which makes it hard to catch!
It's quite refreshing if you're running out of steam.
You can use a Gobstopper to stun it, or have my Oompa-Loompas catch some for you.
Candy Power Boost ----------------- Good work, Charlie!
You've found all of the ingredients in this room.
It's a new candy formula I've developed.
Too many side effects for Oompa-Loompas but let's see how you react!
Harvester Oompa-Loompas ----------------------- Not all the Oompa-Loompas are alike you know!
Harvests, for example, are perfect for gathering candy from even the tallest branches!
Wonkabot Generator ------------------ A generator!
It makes Wonkabots - but only when my Oompa-Loompas need them, and never more than they need.
Unless they need more.
Jelly Beanstalk Candy --------------------- It's a Jelly Beanstalk Candy!
A single bean can sprout into a Jelly Beanstalk!
They're very clingy at first - curling about the unwary, like a little ball of vines.
And the roll quite nice, too!
Here -- it's a new Wonka-Vite formula I've been working read more />Too potent for Oompa-Loompas but it should be just right for you!
They look very scary don't they?
What with the masks, and those little flame- throwers!
Candipult ---------- The candipult!
It launches anything you put into it!
Much faster and more efficient than carrying, don't you think!
Not to mention more fun, and a little dangerous.
Candy-Coater ------------ This is a Candy-Coater.
It color-codes the candy to make it less confusing.
Nothing worse than a yellow candy coated blue that tastes red.
Sweetcycle ---------- the Oompa-Loompas use the Sweetcycle to power the Candy-Coater!
Garbage Chute ------------- It's a garbage chute!
You place garbage on it!
Wriggle-Sweets -------------- They're called Wriggle-Sweets!
They're sweet and they wriggle!
No really - they're quite affectionate, and no matter how far you throw them, they always come wriggling back!
Harvester --------- Don't forget - not all Oompa-Loompas are alike!
Harvesters are ideal for reaching candy in the upper branches!
Candy Boxes ----------- do you have those candy boxes filled yet?
I have a brilliant idea for a candy to make, I just need the right ingredients.
Candy Balloon ------------- I call it my candy Balloon!
It's like bubblegum - only with bouncier bubbles!
Perfect for children who are burdened by the weight of the world.
Or who just want to reach the top shelf.
Cherrygoround ------------- A Cherrygoround!
Like a hamster wheel, only bigger!
Cotton Candy Sheep ------------------ Cotton Candy Sheep!
Of course it's really wool candy, but don't tell them - they're very proud.
We harvest it aces and eights game shearing machines.
Luminous Lolly butterflies -------------------------- Luminous Lollies!
The secret is in the flies!
My lanterns attract all sorts - but tell me, which would you prefer: butter or horse?
Spinner ------- It's a spinner!
Thousands of seconds are wasted each year just crossing the room to flip a switch.
Just throw something at them and they do the work!
Oompa-Loompa Electrician ------------------------ An Electrician Oompa-Loompa!
Highly skilled with things that buzz and zap!
Only one Oompa-Loompa in eight has what it takes to become an electrician.
The other seven go home with frizzy hair!
Mixing Machine -------------- The Flavor Mixer!
Mixing flavors is a very complicated process - it takes three Oompa-Loompas to do it!
Rock Candy ---------- Rock-Candy!
But not just any old Rock-Candy - the sugar crystals in my Rock- Candy can grow into a perfect sphere!
Just give it a lick and toss it at you feet!
You can roll around in it all day!
Great Gum Machine ----------------- Three-Course Dinner Chewing Gum!
It's delicious - but I wouldn't chew it if I were you!
It still needs some testing!
But fortunately Oompa-Loompas will test anything!
Rollerbot Station ----------------- That's a Rollerbot!
They just position themselves over those divots and roll away!
Of course anything that rolls will do.
Juicer ------ It's a Juicer!
Great for squeezing fresh fruits, vegetables -- anything juicy really!
At first the Oompa-Loompas used them expressly for caterpillars but I'm sure they've cleaned them by now.
Squirrel Crate -------------- It's a squirrel learn more here />Quite handy for the Oompa-Loompas to transport the squirrels in!
Of course, the squirrels don't always cooperate and sometimes have to be stunned to get them to go into it.
Squirrels --------- It's a squirrel!
Excellent for cracking and sorting nuts!
Each one undergoes intense training before they're allowed in here.
But they're quite cuddly -- once you stun them and put them in their crates!
Fizzy Lifting Drinks -------------------- It's my fizzy Lifting Drink!
It tastes wonderful, with just enough fizz to lift your spirits!
It's not perfect yet, so if you see any Oompa-Loompas stuck to the ceiling, let me know!
Shuttling Oompa-Loompas ----------------------- Don't hesitate to use my Fizzy Lifting Drink.
You can carry Oompa-Loompas when you need them.
But don't drop them.
They may bounce like it was nothing, but they'll look at you differently for weeks.
Exploding Candy --------------- Exploding Candy!
Deliciously hot and powerfully fun - one of my personal favorites!
I discovered it by accident - a slight problem with the recipe.
Now it's just bite, throw, and run away!
Television Chocolate Beam ------------------------- We won't get far with those Grabberbots in the way.
And when eliminated they're sure to release Wonka-Vite, which you need.
One thing follows another!
You're nearly done and you've not yet begun.
Revisiting Rooms ---------------- Oh!
While revisiting rooms, if you come across any of these odd little golden.
I don't recall quite what they arebut I'm sure it will come to me sooner or later!
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
Permission to host this document is given to the following: GameFAQs IGN Sites that DO NOT have permission and never will: fuska.
It may not be placed on any web site or otherwise distributed publicly without advance written permission, except GameFaqs and IGN.
Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
Please include Chocolate Factory FAQ in the subject of any email regarding this FAQ.
The following sites for hosting this FAQ: GameFAQs IGN Thanks to Veronica for providing the PS2 controls.
Thanks to Juggalo Mike for the Xbox controls.

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Charlie and the Chocolate Factory. Charlie and the Chocolate Factory is an action adventure game based on a cinematic screening (directed by Tim Burton and with John Depp in the lead role) of Roald Dahl's classic book of the same title.


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Charlie and the Chocolate Factory - FAQ/Walkthrough - PlayStation 2 - By MysticWeirdo - GameFAQs
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Charlie and the Chocolate Factory - FAQ/Walkthrough - PlayStation 2 - By MysticWeirdo - GameFAQs
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Charlie And The Chocolate Factory Full Game Walkthrough Gameplay

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Charlie and the Chocolate Factory


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Charlie and the Chocolate Factory - FAQ/Walkthrough - PlayStation 2 - By MysticWeirdo - GameFAQs
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This page contains Cheats for Charlie And The Chocolate Factory organized by sections for Playstation 2. This game has "Action Adventure" as genre, made by High Voltage Software, released on Jul 11, 2005.


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Charlie And The Chocolate Factory Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PlayStation 2 (PS2)
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Willy Wonka's Pop Up Notes 6.
Charlie and the Chocolate Factory is base on the recent movie of the same name, a remake of the earlier Willy Wonka and the Chocolate Factory.
This game is available for Gamecube, Xbox, and PS2.
I'm writing this guide based on the GameCube version by players on others systems may also find this guide helpful.
The PC and GBA versions are significant different.
REQUESTED Info: Control listing for the Xbox.
November 19, 2005 Version 1.
August 12, 2005 Version 1.
Remove reference to a non existent hint I thought I'd missed.
Corrected list of platforms in the introduction.
August 12, 2005 Version 1.
Bonus: This menu item is unlocked after finishing the game, rewatch scenes from the game and see movie trailers and stills here.
There are four options in the Options submenu: General: Go here to toggle the autosave feature.
The default is on which is where I recommend leaving it.
Audio: Set volumes for Sound FX, Voice, Music, and Cinema Control Options: Toggle inverting either the x or y axis and the rumble feature on the console versions.
Controller Layout: Review the controls.
X - Candy Power Thumbstick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
Left Trigger - Show HUD Right Trigger - Candy Select Z - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press B Aimed Shot: Hold B and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Candy Balloon - Press A once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: A Cancel: X Fizzy Lifting Drink Descend: A Cancel: X Pick up Oompa-Loompa: Y Exploding Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
A Button: Jump, press a second time for candy gum bouncey thing then press a just as you land to continue bouncing.
Descend when fizzy lifting drink is on B Button: Use currently selected candy power.
Y Button: Interact with objects, Throw ball of vines.
Right Trigger: Hold for Candy Power Display, use control stick to select power.
Release R to select.
Left Trigger: Display HUD Black Button: Grandpa Joe Hint White Button: not used ------------ PS2 Controls ------------ Thanks to Veronica for provided the PS2 controls Triangle - Interact with Object or Throw Ball of Vine, Grab Oompa-Loompa while using the fizzy lifting drink X - Jump Square - Throw Gobstopper, press for a quick toss or for a manual shot hold to aim and release to throw.
Circle - Candy Power Left Analog Stick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
L1 - Show HUD R1 - Candy Select R2 - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press Square Aimed Shot: Hold Square and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Candy Balloon - Press X once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: X Cancel: Circle Fizzy Lifting Drink Descend: X Cancel: Circle Pick up Oompa-Loompa: Triangle Exploding Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Everlasting Gobstoppers and candy balloon don't require this.
Refill by picking up candy.
The circle displays the Equipped Candy Power The vertical yellow bar is the Energy Meter.
This is your health.
Don't worry if it reaches zero, you'll respawn nearby.
Refill by picking up Wonka- Vita There are up to 9 circles along the top displaying Oompa-Loompa Task Information When Charlie is in range of an Oompa-Loompa the Oompa-Loompa Commands appear in the lower right.
A list and count of collectable ingredients for the current level is displayed in the bottom right corner.
Harvesters: These Oompa-Loompa can be recognized by the white bag they carry slung over their right shoulder.
They harvest candy fruit from plants.
Welders: These masked Oompa-Loompas can fix leaks in pipes and panels.
Electricians: These Oompa-Loompa wear a headset and are able to fix sparking equipment.
Blueberry: These Oompa-Loompa are round.
They can be used for tasks the require round objects.
Go forward and the wind will blow it to a sign post ahead of you on the right side of the street.
Go up to the sign post.
You can knock over snowman before post.
The wind will blow the money to some steps on the left side to the street.
You can knock over another snowman before the steps.
Go up the steps.
The wind will blow the money into and alley to the left at the end of the street.
Go into the alley.
The money will be blown further into the alley around a turn to the left where it will get stuck on a fence.
Run into the fence to knock the money lose.
It will continue down the alley to the left, stopping by a crate by some trucks in the street at the end of the alley.
There are two more snowmen you can knock over is the street.
Approach the money and it will blow down the alley on the other side of the street.
Pick up the smaller box and follow the money down the alley.
Drop the box by the high ledge the money is on.
Jump onto the box and the higher ledge and the money will blow to some boxes to the right.
Approach the box and the money will blow around a corner to the left.
Pick up the smaller box and set it down on top of the pile of snow at the corner.
Go left to the money and run into the fence the money is stuck on.
It will blow up to the catwalk above.
Jump onto the box you placed on the pile off snow and jump onto the fireboy and watergirl light temple game online from there.
The money will blow up the stairs.
Follow the money up the stairs and around https://gsdonline.ru/and-games/play-free-games-of-fireboy-and-watergirl-4.html corner to the left.
It will float up onto the roof to the left.
Jump up onto the roof.
You'll slip on end up on the roof where the money is sitting over a chimney.
Climb up the plank to money to end the level.
The slide starts of straight which several trash cans as obstacles that slow you down if you hit them.
There will be a snowman you can knock over before a turn to the right.
The path will continue fairly straight for a ways before turning left.
The are more trash cans along this path.
Along the next straight stretch, truck will join the trash cans as obstacles.
The path with turn right to another straight stretch with trash cans as obstacles and then again to the right down a steep sloop.
The path turns left at the bottom.
There are two snowmen in this short stretch, the first to the right the second an the corner.
The path turn right again.
This short stretch turns left at another snowman.
Yet another snowman sits on the right side of the path it curves left into a tunnel.
A final snowman sits on the right side of the path at the end straight stretch at the end of the tunnel.
The path turn left and then right.
It turns left again at a truck.
It then goes straight until you catch up to the money at the end of the chapter.
NOTE: If you want to get the reward for any of the following levels' ingredients and you've missed some in a portion you can't get back to, you'll need to pause and select "Restart Level" and play through the level against.
You'll still have the ingredients you already picked up.
Selecting "Quit" reset the ingredients as well.
Ingredients: 20 Purple Lollydoodles, 20 Red Lollydoodle, 10 Square Candies that look round Followers 6 Oompa-Loompas ------------------------------------ 4.
You'll need two Oompa-Loompas to help you, so try searching the meadow for them Grandpa Joe's Hint: Better do like Mr.
Wonka says, Charlie, and see if you can find a couple of Oompa-Loompas.
While you only need two of the Oompa-Loompas take the time to get all 6 while picking up the square candies.
The lollydoodles will need to wait until later.
You'll be is the meadow and need to set Head left to get a Square Candies behind a plant with a round striped top.
Turn around and go learn more here past where you started to get a second square candies and get the first Oompa-Loompa to follow you.
There are two ways to go here, lets start by going up over the bridge to the left, rather than down the slope to the right.
Grandpa Joe interject after a few steps: "If you ever need help, Charlie, don't hesitate to ask your old Grandpa Joe.
It's been a while, but I still remember a few things about this place.
Turn left at the end of the bridge, the fourth square candy will be sitting in a clearing.
Go down the path to the right between the first two mounds to the right from the end of the bridge.
The second and third Oompa-Loompas are in the clearing at the bottom and the fifth square candy is on a ledge to the left.
On the other side of this clearing you'll find the fourth Oompa-Loompa near an edge overlooking a chocolate river.
Go across the bridge to the right, the fifth Oompa-Loompa will be straight ahead in a clearing.
The sixth square candy is on a ledge behind him.
Jump up at the left end of it to get on it.
NOTE: Following the wall from the right end of this ledge leads to the bellows for the next mission in this chapter.
Head right along the grass path from the end of the last bright.
The seventh and eighth square candies will be in a clearing past two mounds.
Drop down a couple of ledges to the right to get the ninth square candy.
Go back to the end of the bridge by follow the path to the right at return to where you found the previous two candies.
Go straight across this clearing and down a slope two where you'll find the last square candy and the final Oompa-Loompa.
Grandpa Joe's Hint: Those bellows look pretty small to me, Charlie.
Backtrack from when you found the last Oompa-Loompa to where I noted the bellows where in the previous part of this chapter.
Order two of the Oompa-Loompas to work.
This pushes Augustus out of the pipe.
Wonka say, about the Wonka-Vite, Charlie?
It's in the tress?
Maybe you could hit it with one of those Gobstoppers - to knock it down.
You'll now have access to the Everlasting gobstoppers.
Order the Oompa-Loompas working the bellows to follow you.
Throw a gobstopper at the plant by the bellows.
This will knock down some purple lollydoodles.
You need twenty of these so keep you eyes open for plants that look like this one which a green stalk or return to this one as it regenerates a lolly doodle every minute or so.
Get one after hitting it by either outrunning play and games, stunning it with a gobstopper, or getting the Oompa-Loompas to work so that they can catch it and bring it to you.
There's also a chance --------------------------------- 4.
A growing boy needs a lot of Wonka-Vite to stay healthy.
Otherwise, you'd stop growing, might even shrink.
Grandpa Joe's Hint: You think maybe the Oompa-Loompas can catch they Wonka- Vite, Charlie?
I'm sure they'd give it to you if they did.
You'll need a lot of it to keep your strength up.
Get three more Wonka-Vites to get to full health.
If I remember right, that door should lead you right to the Jelly Beanstalk Room.
Before going throw the door be the bellows, make sure to get twenty of the purple and red lollydoodles, from the appropriate plants.
In addition to the 10 square candies you should have found earlier, these will give you a Candy Power Boost, which increases the max level of you're candy meter.
Go to the door in the hall by the bellows and interact with it to open it.
Go through it to the Jelly Beanstalk Room.
Wonka say something about Harvester Oompa-Loompas?
Maybe one of them could reach those Jelly Beans.
Plants: Red and White Striped Tops: Blue Lollydoodles The first Oompa-Loompa will come up to you and start following you automatically.
The first Wonka bar is straight ahead of you.
The second Oompa-Loompa, a harvest, is standing by a red-whites striped top plant around a turn to the left at the base of the jellybean stalk.
The second Wonka Bar is just past him.
The Wonkabot generator is around a turn to the right from here, it's not needed just yet, but the third Wonka Bar is to the right, and the third Oompa- Loompa is to the left.
Also to the left is a tree with multi-colored fruit that the gobstopper won't knock down.
Order the Oompa-Loompas to work on the tree to get the fruit.
This will get you the Jelly Beanstalk Candy power.
It will also drop all three kinds of the required lollydoodles.
Order the Oompa-Loompa to repeated work on the tree to until you've maxed all three out.
Now you'll just need to find the 27 remaining Wonka Bars to get the reward.
If you can find another bellows, I'm sure the Oompa-Loompas will know what to do.
Go past the Wonkabot generator to a bellows.
Get one on the Oompa-Loompas to work on it.
Be careful not to go into the dark brown charlie and the chocolate factory game ps2 walkthrough just past it as it will damage you're health.
You could try plugging them with something.
Get another Oompa-Loompa to work the Wonkabot generator to create a Wonkabot.
Select to Jelly Beanstalk power.
Aim it at the Wonkabot and fire to create a vine ball.
Pick up the vine ball and take it to the muck pit by the bellows and throw it at one of the open vents to plug it.
Repeat the process with the other two vents.
Aim for the end of the blue steam for the ones on the sides.
The beanstalk will be restore when all three vents are plugged.
Do worry about getting all of the Oompa-Loompas to follow you as the won't be able to make the upcoming climb.
Maybe you can climb up to where Augustus is now.
Stand climbing the beanstalk at the end between the muck pit and the red and white striped top plant.
The fourth Wonka bar is on top of it.
Jump to the left to the left and then to the one to the right to get the fifth Wonka bar.
Jump snake and ladders games online to the vine above.
A plant to the left offers a variety of lollydoodles if you throw a gobberstopper at it.
Go straight ahead to get the sixth Wonka bar beside another Wonkabot generator.
Turn left to where the fourth and fifth Oompa-Loompa are and continue through the seven Wonka Bar to the bellows.
Get one of the Oompa-Loompa.
Get the other to work the Wonkabot generator.
Use the Jelly Beanstalk power on the Wonkabot to create a vine ball.
Pick up the vine ball and carry it to the muck pit by the bellows at throw it at one of the two vents.
Repeat the process on the other vent.
Aim along the wall for the rear vent.
More of the beanstalk will be restored.
Go back to the beanstalk and jump on the one going up to the left.
Jump on to the tube at this end to get the eighth Wonka Bar.
Drop back down to the stalk.
Go along the stalk and get the ninth Wonka Bar by jumping onto the first left to the right.
Jump back onto the stalk and continue along it.
Get the tenth Wonka Bar from a leaf to the left.
Get the eleventh Wonka bar from the end of the ledge to the right of the vine at this point.
Continue along the vine.
Jump onto a leaf when the vine turns upward and then jump onto the ledge above.
Jump back onto the vine to get the 12th Wonka Bar.
Walk along the top of the vine and jump to the red and white striped top plant to the left to get the 13th Wonka Bar.
Get back on the vine and go around the corner to the right and down a slope.
Drop off the vine at the bottom of the slope to get the 14th Wonka Bar.
Jump back onto the vine.
Follow the vine and get the 15th Wonka Bar on a left to the right and the 16th Wonka Bar further along the vine.
The 17th Wonka bar is on top of a red and white striped top plant just before the vine slopes down to a Wonkabot generator, where you will find the 18th Wonka Bar.
If you turn around you can find the 19th and 20th Wonka Bars in the center on the ground beneath the vines and the 21th Wonka Bar to the right when facing away from the generator.
The 6th and 7th Oompa-Loompas are just past the generator.
Get them to follow you and have one of the work the bellows ahead and the other to work the generator.
Use the jelly beanstalk power to turn the Wonkabots into vine balls.
Pick up the vine ball take it to the muck pit.
Aim just to the left of the vent in the center and aim along the walls to get the two on the side.
Plug all three vents restores even more of the vine.
Return to the vines and climb up the one to the left.
Jump to the left to the left and then the one to the right to get the 22nd Wonka Bar.
Jump ahead to the next leaf and jump on top of the vine.
Get the 23rd Wonka Bar when the vine turns right and the 24th Wonka Bar on a leaf growing off another vine to the left.
Continue up this vine to get the 25th Wonka Bar before backtracking and dropping down a few leaves to get the 26th Wonka Bar before getting back on the original vine to get the 27th Wonka Bar from a leaf to the right.
Jump from the leaf to the ledge when you'll find the last two Oompa-Loompas by the bellows and Wonkabot generator.
Get them to follow you and have one of them work the bellows and the other the generator.
Use the jelly beanstalk power to convert Wonkabots into vine balls.
To get the vent on the left bounce the ball off the vent in the center and vice versa.
For the on to the right get the ball to the base of the center vent and hit it with a gobstopper in the correct direction.
The beanstalk will be fully restored.
Looks like there's an exit up there.
Maybe you should start climbing.
Jump up the leaves on the restore vine to get the 28th and 29th Wonka bars.
Get the final Wonka Bar by the exit door to earn a health boost if you harvested the tree fully at the beginning of the level.
There's another tree near the last pair of Oompa-Loompas if you didn't.
Interact with the door to open it and go through it to complete the room and receive and elevator button along with this message: "Room complete!
But where does it go and what does it do?
Ingredients: 50 Swirled Lollydoodles?
Maybe you need to get that candy from the chute into the Candipult?
Head to your right.
A welder Oompa-Loompa is on a ledge you can jump to surrounded by the first six square cubes.
Drop into the room below.
The large machine in the center is a candy coater.
It has treadmills, sweetcoaters for two Oompa-Loompas, two bellows are beside it.
The small vats are candipults, jump into the one beside where you drop to get to a ledge with the second Oompa-Loompa and the last four square cubes.
Green steam is coming from a panel near the bellows.
Order the welder to work while near it to fix the candy coater.
You don't have enough Oompa-Loompa yet so go around the candy coater into a hall.
Notice the candipult firing candy onto the ground.
Interact with it and turn it 180 degrees so it fires into the candipult behind it and detach from it.
There's a purple cylinder near here that you can throw gobstoppers at repeatedly to get the swirled lollydoodles, do it enough time to get you quota of them filled.
Go up the stairs to the left and follow the catwalk around turns to the left and right to a platform with a broken panel which you should get the welder to fix.
While you're here get the third Oompa-Loompa to follow you.
Go back to the base of the stair and go down in the direction the candipults are firing.
There's a smoking panel a short ways ahead that you can get the welder to fix and another one to fix around the bend.
This will fix a grinder.
The fourth Oompa-Loompa is in the corner opposite the second panel.
Get him to follow you and lead all four Oompa-Loompa back to the candy coater.
Get them all to work.
With the grinder already fixed the doors to the second candy coater will be opened.
If you haven't fixed the grinder, you'll need to get the welder to follow you and fix the three panels, and Grandpa Joe will have a different note: "That machine looks pretty broken to me, Charlie.
Maybe one of those Oompa-Loompas knows how to fix it.
Turn it 135 degrees counterclockwise so it shoot the candies into the candipult below it past the ledge.
Drop down and head straight across the room to a turnable candipult in the corner.
Turn it clockwise until it faces a platform with a collectable on it.
Get in the candipult to get shot up to the platform where you can get the first Oompa-Loompa tool.
Jump up to the ledge beside it to get the second tool.
Drop back down and return to the candipult.
Turn it counter clockwise 90 degrees so that it points at a platform where you'll find the fifth Oompa- Loompa and the third tool.
Get the Oompa-Loompa to follow you.
Turn around and jump up a platform.
Jump from the centerline of this platform to reach a platform with the fourth tool.
Jump up two more platforms to get the fifth tool.
Drop down to another platform to get the sixth tool.
Turn left and jump up to the next platform to get the seventh tool.
Jump up one platform and down to the next to get the eighth tool.
Jump down to another platform to get the ninth tool.
Jump up to a platform to get the final tool.
Jump https://gsdonline.ru/and-games/crown-and-anchor-game-mat.html the enclosure to get all five Wonka Bars.
If you hit the purple cylinders enough times to get all of the swirled lollydoodles you'll get a candy power boost now.
Drop down to the corner with the large vat and turn so that the wall is to your left and follow it to the final Oompa-Loompa and get him to follow you.
Find where you other follower is stuck likely in the same corner and lead them both to the candy coater in the center of the room.
Put both of them to work.
You think maybe they're not aimed properly?
Assuming that you've already aligned the first two candipults above look for one that's firing onto the floor.
It will be near the candipult that you used to get to the tools.
Turn it 180 degrees about to get it to fire into a candipult.
Follow the candy to a candipult firing at the exit.
Turn it toward the large blue vat to earn the Wriggle Sweet Candy Power and unleash five deranged Wonka Bots.
Throw gobstoppers at the Wonkabots to get them to release the Swirled Lollydoodles, 3 per hit.
Even if you don't miss any you'll only get 45 as they only drop three batches with the fourth hit destroying them and dropping and Wonka-vite instead.
After you've destroyed all five, you'll receive another elevator button along with this message: "Room Complete: Nicely done.
In the Chocolate Room!
Go through it to complete this room.
So you'll need some special candy to help you.
I'll need you to fill these boxes with the right candy ingredients.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
This is the same area as the first area of chapter two.
There are four boxes to fill up.
One requires five white lollydoodles, another requires five pink lollydoodles, the third requires five yellow lollydoodles, the last five Wonka-vites.
Head right from the entrance.
There's a harvester Oompa-Loompa beside a mound by the bridge.
Get the harvester to follow your and then jump on the mound and then jump to get the first pop bottle.
Climb up the ramp and turn left.
The second, third, and fourth pop bottles can be obtained by jumping off the edge of the gully and clearing ahead and jumping back up.
Continuing on you'll find the second Oompa-Loompa by the white box near the path down to the bellows.
You can fill this box by getting the harvester to work on the white and black striped top plants and getting the other to pick up the white lollydoodles that they drop.
Now see about the others.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
Go across the bridge from the white box.
The fifth pop bottle can be obtained by jumping onto a black and white striped top plant to the left of the bridge and jumping.
Finish crossing the bridge and go past the Wonka-vite box, to where you can jump up to get the sixth pop bottle.
The short stalks can be harvested to fill the box.
Turn left from the box to find the third and fourth Oompa-Loompa by the yellow and red boxes.
The pink box can be filled by harvesting the red ball top plants, the yellow by harvesting the pumpkins.
The fifth Oompa-Loompa is in the clearing past the boxes.
Once the boxes are filled you'll get the Candy Balloon ability.
Press the jump button twice to activate it and again whenever you're about to hit ground to keep bouncing.
The tower by the waterfall opens up as well.
If it works like he says, you may be able to get up onto that tower next to the waterfall.
You'll be beside the tower.
Don't go up to the tower right away, make sure you collect all of the pop bottles and get the required need of red and purple lollydoodles.
Turn towards the entrance.
The seventh pop bottle is above a black and white striped top plant, use the candy balloon to get to it.
Also use the candy balloon to get the eighth and ninth over the gully here.
Go back to the entrance and past it to get the tenth pop bottle above the black and white striped top plant there by using the candy balloon.
Drop down into the river bed and get the 11th, 12th, and 13th pop bottle using the candy balloon there.
Climb up the ramps and return to the entrance.
Cross the bridge and use the candy balloon to get the 14th pop bottle over it.
Use it again on the mound at the end of the bridge to get the 15th pop bottle.
You can jump over the ledge to the read more into the river bed to get the 16th bottle.
Circle back and do it again to get the 17th pop bottle.
Circle back to the clearing at the end of the bridge left of the mound.
The 18th pop bottle can be obtain by using the candy balloon above the black and white striped top plant there.
The 19th pop can be obtain by jumping from the second mound to the right side of the clearing.
The 20th can be obtained by bouncing off it with the candy balloon.
The 21st is above the black and white striped top plant near the Wonka-vite box and can be obtained by using the candy balloon.
The rest and inside the tower so return there after getting the required lollydoodles front the tall green stalks, purple trees, candy cane trees, and curved red leafed plants.
Jump on the ledge by the tower and go into the tunnel which you'll slide down.
The final Oompa-Loompa, a welder is in here.
Ask him to follow.
Jump up the first two platforms counterclockwise around the tower.
Use the candy balloon to get the 22nd pop bottle over the second platform and to get up to the third.
Jump up on the third platform to get the 23rd pop bottle and jump to the next platform.
Jump over one more platform.
Use the candy balloon to get the 24th pop bottle, get up to the next platform, get the 25th pop bottle, and up to another platform.
Use it again here to get the 26th pop bottle, jump up to the next platform, get the 27th pop bottle.
WARNING: I got stuck in the ceiling here and had to restart the level.
Fortunately all of the ingredients are still counted as obtained.
Jump over to the next platform and use the candy balloon the 28th pop bottle.
Use the candy balloon to get to the ledge.
At the ledge end is the Cherry-go-round, interact will it to raise the elevator and the Oompa-Loompa welder.
Get the welder to fix the sparking control panel to refill to chocolate river.
The door here is now opens at you can see the last two pop bottles on the right side of the tube which is a slow slide.
This should earn you a health boost if you found all the ingredients.
Finish sliding out of the tunnel charlie and the chocolate factory game ps2 walkthrough head for the boat near the red and yellow link to exit the area, earning an elevator gem with this text: "Room Complete!
I was beginning to think that the only candy I'd be making was Augustus-flavored chocolate-coated Gloop!
No one would buy that.
It's time to visit Storeroom 59 in the Inventing Room.
The first three square cubes are on top of a table in front of you at the entrance in the center of the room.
Jump onto the table to get them.
Going clockwise around the perimeter from the start.
A sheep and the Oompa- Loompa stand by the luminous lolly machine, get them to follow you.
There's a cylinder with lights around the corner on the other side of the luminous lolly machine.
When the lights are pulsating blue you can throw a gobstopper at it to release a variety on items including the brown squares required in the ingredient list.
These cylinders reset after a minute or so you can use them repeatedly.
The second sheep is by the cylinder, get it to follow you.
The third sheep is under some sort of monitor in the next corner.
Two butterflies circle the monitor.
Another butterfly is by the machine in the center across from the exit door.
Another cylinder is beside the exit.
The first pop bottle is straight ahead.
Directly above this bottom bottle is a catwalk that you can use the candy balloon to reach, getting the 2nd and 3rd pop bottle and the first Wonka bar in the process.
Walk along the catwalk to get the second, third, and fourth Wonka bars and the 4th pop bottle.
Use the candy balloon to get up another catwalk and the 5th and 6th pop bottles while you do so you may need to drop back down for the 6th.
Head to the right end on the catwalk and get the 7th pop bottle by using the candy balloon.
Follow the catwalk in to opposite direction to get the fifth through twelfth Wonka bars and use the candy balloon at the far end to get the final pop bottle.
Return to where you go the first pop bottle and continue clockwise.
In the next corner there is a sheep sheerer a vertical tubethree butterflies and the fourth sheep.
Around the corner is another cylinder.
A multicolored machine with two butterflies.
The last sheep is just beyond them in the corner that turns back to the charlie and the chocolate factory game ps2 walkthrough />They look friendly enough - maybe they'll follow you.
Once you have all of the sheep following you go to the sheep sheerer.
Have each one work in turn to get sheered.
After all three sheep are sheared the last three Wonka bars will on an octagon on the floor beside the sheerer.
With the Oompa-Loompa with the light bulb following you walk around the room so that he can attract all of the butterflies I mentioned earlier.
Move slowly so that you don't lose them.
Lead them back to the luminous lolly machine.
This will can the last four square candies to appear in the machine and will unlock the exit door.
You'll also receive an elevator button along with this message: "Room Complete: If you want to revisit rooms where ingredients are found.
Another Candy Power Boost is earned.
Interact with the exit door to open it.
If there's a message saying that the door is locked, you're at the entrance door go across the room to the other side.
Go through the exit to leave the leave.
Collectables: 40 flash, 20 pop bottles, 17 Wonka bars, 19 square cubes Followers: 13 Oompa-Loompas ----------------------------- 4.
But I don't think they'll come out with that Rollerbot running amok.
Lure the rollerbots into the steam jets to destroy it.
Five Oompa-Loompa will come out.
Wonka's Spinners can help you out?
From the there are four Oompa-Loompa in an arc running from the entrance to Violet, one of them is an electrician.
Get all of them to follow you.
The cylinder between the second and third will drop flasks when you throw a gobstopper at it.
It recharges every few seconds.
In front of the entrance to the right of the steam jets is the bottom of alice and drinking games mixing machine.
The first five of the square cubes are at it's base.
Another cylinder is beside it, as well as the first pop bottle.
Use the candy balloon to get up to the catwalk above the first pop bottle, getting the 2nd and 3rd pop bottles in the process.
Throw a gobstopper at the spinner near this end of the catwalk to lower a ramp.
Go down the ramp and get the Oompa-Loompas and lead them up the ramp and along the catwalk.
The catwalk goes up a slope after the first turn to the left.
After the next turn to the right use the candy balloon to get the 4th pop bottle.
Jump to the top of the mixing machine from here to get the next four square cubes and use the candy balloon to get the 5th bottle.
Jump back to the catwalk or climb back up if you fall and carry on.
The fifth Oompa-Loompa, a welder, is at the next corner to the left.
Continue following the catwalk to the flavor mixer controls.
The first three Wonka Bars are on the catwalk around boat to play and build controls.
Get three of the Oompa- Loompa to work the controls and the electrician to work at fixing the sparking panel.
Now take the welder back along the catwalk to the damage valve and get him to work at fixing it to get the mixer going.
This earns you the Rock-Candy candy power.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Take the Electrician to the sparking panel beside violet and set him to work at fixing it to open the path to the juicing room.
Take the opportunity to stock up on the flasks from the cylinders before using the rock candy power to push violet into the tube and into the juicing room.
Maybe you can knock them down or something.
Get the 6th pop bottle in front of you and activate the rock candy power.
Run into both of the rollerbots twice to eliminate them.
Follow Oompa-Loompa with emerge.
I don't see any of those Rollerbots here.
Too bad there isn't anything else round that we can use.
There's one electrician on a large octagonal panel in one corner of this room near to the rollerbot station and two more in the opposition corner by the Great Gum Machine.
Get all of them to follow you.
Bounce up to the catwalk above using the Candy Balloon and throw a gobstopper at the spinner above the octagonal panel to lower a ramp.
Bring the electricians up the ramp.
Have on them fix the sparking panel at the fork at the top of the ramp.
The 10th, 11th, and 12th square candies are around the machine here.
The final Oompa-Loompa a welder stand on the right fork.
Have him follow you down this fork to work on the steam coming from the pipe.
Use the candy balloon to get the 6th, 7th, and 8th pop bottles just past here.
Continue along and get the three electrical to work fixing the Great Gum Machine.
Get the 10th pop bottle and six more Wonka bars from the top of the machine and use the candy balloon to get to the 11th pop bottle above the machine.
Return to the catwalk.
Return to the fork in the catwalk at go the other way, getting the 12th pop bottle on the catwalk and the 13th by jumping off towards the exit.
Go back to the gumball machine and get two of the Oompa-Loompas to try the gum.
They'll turn into a ball.
Lead them over to the rollerball station at tell him to work there to rotate a section of the catwalk.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Climb back up the ramp with an electrician.
Take the left fork and follow it to a sparking panel with you should get the electrician to fix to open the tube to the next room.
While he's doing so use the candy balloon to get the 14th pop bottle.
Drop back to the ground and use the rock candy power to deal with the two rollerbots in the tube before pushing violet through it into the next area.
But I don't think they'll come out with that Rollerbot running amok.
Use the Rock Candy Power to deal with the three Rollerbots in the next room.
Wonka's Spinners can help you out?
There's an electrician and a welder by a cylinder near the entrance to the area.
Get them to follow you.
There are three more square candies on the table nearby.
On the floor beside the table is the 15th pop bottle.
Use the candy balloon here to get up to the catwalk around a machine, getting the 16th and 17th pop bottles as well.
The 10th and 11th Wonka Bars will be on the catwalk here near the sparking panel.
Head right at the fork and throw a gobstopper at the spinner where you get to it to lower a ramp.
Go down the ramp and retrieve the Oompa-Loompas.
Bring them up the ramp and have the electrician work on the sparking panel.
Have the welder fix the pipes nearby and continue down the catwalk.
Have the welder fix some more pipes and then have the electrician fix a sparking panel at the end of the catwalk to lift a barrier around a spinner further back.
Stand on the yellow and blue part of the catwalk and throw a gobstopper at the spinner.
Head to the left when the catwalk turns before the spinner stops.
Have the electrician fix the sparking panel at the end of the catwalk, lifting the barrier from another spinner.
Get on the yellow part of the catwalk an throw a gobstopper an the spinner.
The section of catwalk will move.
Get off on the other side.
Get the 16th square candy on the side spur.
Jump up to get the 18th and 19th pop bottles.
Have the electrician fix the panel at the end of the catwalk opening the tube to the next area.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Drop to the ground and use the rock candy power to deal with the two rollerbots that have been release before push violet into the tube and through to the next room.
You just need to find a way to open it so you can move Violet in there.
The rollerbots here appear to continual respawn so head for the corner with the spinner and throw a gobstopper at it to lower a ramp.
Climb up the ramp onto a cat walk.
An electrician and a welder will be waiter where the catwalk levels off.
Turn left at the fork and have the electrician fix two sparking panels, one of which raises the barrier on a spinner, the other beginning the flow of liquid.
Get the last three square candies around the machine with the second panel.
Go back to the fork and have the welder fix the three pipe leaks there.
Continue down the other branch of the fork.
At the end of read article catwalk throw a gobstopper at the spinner to move as section of yellow catwalk into place.
You'll get the final pop bottle when you step onto this section.
Turn right and get the 12th, 13th, and 14th Wonka Bars.
Have the electrician fix the sparking panel here.
Get back on the yellow section and throw another gobstopper at the spinner to ride the yellow portion to the other side.
Get the last three Wonka Bars here to get a Health Boost!
Have the electrician fix the panel here to open the door to the Juicing Room.
Drop back to the ground and activate your Rock Candy Power and push violet into the large door.
You receive an elevator gem along with this text: "Room complete!
I knew you could do it - never had a doubt!
Except for the part with the pipes.
Anyways - hurry along!
Violet isn't getting any smaller!
Followers: 8 Oompa-Loompas ------------------------------- 4.
Walk down the slope into the Juicing room.
Use the Rock Candy Power to eliminate the three rollerbots, likely gathering several of the lemons they drop.
You can max out the lemon count by throwing gobstoppers at the cylinders on the sides on the room.
Circle the perimeter of the room to get 4 Wonka Bars and 20 Square Candies.
Use the Candy Balloon to get 8 pop bottles in the above the large bowl in the center of the room.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work charlie and the chocolate factory game ps2 walkthrough squeeze the juice out of them.
Each juice can only be used once One of the Oompa-Loompas is an electrician.
There's a sparking panel between two round green doors that you can get the electrician to fix.
The doors open when he's done.
Maybe you could roll into her somehow, to push her around.
Activate you Rock Candy power.
Use a speed burst to push violet out of the bowl in the direction of the open doors to get her to the next chamber.
Use the rock candy power to eliminate the roller bots in the next room.
Collect four more Wonka bars and 16 more square candies in the bowl and around the perimeter and 11 more pop bottle by using the candy balloon in the bowl and juicefalls.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
The drain comes loose and violet falls through.
Activate you're rock candy power and eliminate the rollerbots.
Get the remaining 2 Wonka bars and 14 square candies on the floor of this room as well and all three of the Oompa-Loompa tools.
Get the remain 31 pop bottles floating in the air above this room using the candy balloon to earn a Candy Power Boost.
Use the Rock Candy Power with a speed boost to push violet in the direction of the large juice.
You'll receive an elevator gem along with this text: "Room Complete!
Amazing that such a little girl can hold so much juice!
She'll still be blue - albeit more pressed than depressed.
But that's the least of her problems.
Hurry, everyone is waiting in the Nut Room!
Go through it to the Nut Room.
Ingredients: 35 Pop Bottles, 35 Wonka Bars, 20 Nuts, 30 Square Candies that Look round.
Followers: 6 Oompa-Loompa -------------------------- 4.
Looks like that door needs one of those special Oompa-Loompas to fix it.
The only thing of interest in this large room with nuts flowing through is the Electrician in here.
Get him to follow you and go up the ramp.
A door will seal behind you.
Get the 6 square candies here, 3 by the door and 3 behind the squirrel boxes on the conveyors.
Have the electrician fix the sparking panel on the left to open a door to the left and send the 10 squirrel box on its way.
He's unable to fix the other so go into the hall to the left.
Have the electrician fix the sparking panel by the conveyor around the corner to the right so that the squirrel box will continue to its destination Continue down to the hall until you reach a large room.
Maybe hitting those Spinners will help.
To your left will be an tree with the leaves falling off.
These trees are the source of nuts in the ingredient list.
Throw gobstoppers at them to shake the nuts loose as well as assorted lollydoodles until it stops producing items.
The first Wonka bar sits on an orange hex platform just before a nut conveyor.
The conveyor is going the wrong way, so throw a gobstopper at the spinner in the distance to temporarily change the flow.
Jump in the nuts to get to another orange hex platform on the other end of the conveyor where the second Wonka Bar sits.
The first two pop bottles are inside the nutflow itself so you may need to go back and forth a few times to get them.
You'll be facing another nut conveyor.
Throw a gobstopper at the spinner to reverse the flow.
Get two more pop bottles in the flow and the third Wonka bar on the hex platform at the other end.
NOTE: There appear to be some sore of collectable in the conveyor below the ones you just jumped over.
If you try to drop down to it you just get dumped at the beginning of the room.
Interact with the cherry-go-round on this side of the room to move a bridge into place across it.
Go into the hall on the other side of this end and follow it to another conveyor room.
There's another three after that you can try to get some more nuts from.
The fourth Wonka bar is on the orange hex platform beside the tree.
They conveyer ahead is going the wrong way.
Throw a gobstopper at the spinner in the distance and jump in the flow when it reverses.
Get the 5th pop bottle from the flow and jump onto the orange hex platform to get the 5th Wonka bar.
Turn away from the flow ahead of you to throw a gobstopper at the spinner behind you to reverse the flow.
Turn back around an jump into the flow and get the 6th pop bottle in it.
Jump onto the orange hex on the other end to get to the far side of this room.
On the other end of this side is another cherry-go-round.
Interact with it to move another bridge into place to complete the bridge.
Go up the bridge on this side to get three more pop bottles by using the candy balloon.
Enter the tunnel getting two Wonka bars inside.
Go down the bridge on the other side of the tunnel and use the candy balloon to get three more pop bottles.
Retrieve the electrician from this end of the bridge and lead him back across the bridge.
Go into the hall to the right at the other end of the bridge.
Get three more square candies at the first turn to the left and three more at the next turn to the right.
Get the two Oompa-Loompas here to follow you.
There's another tree to try to get nuts from here at the next corner to the left.
From there go into at room with a large tree and the 10 squirrel crate.
Grandpa Joe's Hint: Oompa-Loompas can pick up squirrels, but they need to know where to put them.
Get them all into that squirrel cage.
There's a welder to the right this web page the big tree, get him to follow you.
There are 8 square candies around the base on the big tree.
A ramp on the right side to the big tree lead up to another nut bearing tree and three more pop bottles that you can jump to get.
Activate your rock candy power and use a speed burst into the big tree to shake loose one or more squirrels.
Throw gobstoppers at the squirrels to stun them and have the Oompa-Loompas work to take the stunned squirrels to the box.
Repeat as necessary to get 10 squirrels in the box.
If a squirrel grabs you it will wear don't your health and you'll respawn at the entrance to this room.
You had better hurry up and get those online spiderman games and free ironman back to their work stations.
Return across the bridge to the room where the two squirrels crates start.
Shake down the trees along the way if you haven't reached the nut quota yet as they will was regenerated.
Have the welder fix the panel on the conveyer to open the door and start the 15 squirrel crate on its way.
The last five square candies are in the hall past the door that just opened as you go around a bend to the left to the stalled conveyor.
Get the well to fix the panel here as well to continue the 15 squirrel crate on its journey.
Go around a turn to right into another nut conveyor room.
The 8th Wonka bar sits beside the nut tree to the right.
Throw gobstoppers at it if you haven't filled the nut requirement yet.
The 9th Wonka bar is beside the orange hex platform.
Get on the orange hex platform and throw a gobstopper at the spinner in the distance.
The platform your on will move to the left.
Throw another gobstopper at the spinner on the center hex to get it to move to the other side.
Jumping the nut flow and get the three pop bottles from it.
If you have trouble, wait until the bridge is fixed at drop from it into the proper line.
Jump onto the center hex platform.
Wait for the center hex platform to reset.
Jump into the next nut flow and try to get the two pop bottles before jumping onto the hex platform at the far end.
Get the three Wonka bars at this end of the room one is on the little triangle on the other side at use the cherry-go-round to move another bridge into place.
Go through the hall on the left side into another nut conveyor room.
There are three more Wonka bars one on the triangle just to the left of the room entrance and a nut tree on this side on the room.
Get on the hex platform by the tree.
Three a gobstopper at the spinner in th distance to move the platform you're on to the left side.
Jump in the stream an try to get the three pop bottles there.
Jump onto the hex on the other end.
Turn around and throw a gobstopper at the spinner on the first platform to move the third platform to the other side and reveal another spinner behind it.
Turn around at three a gobstopper at that spinner to reverse the visit web page />Jump into the flow.
Don't worry about the three pop bottles here yet, they'll be easier to get once the bridge is in place.
Jump onto the hex when you get close to it, it may be moving depending on the timing.
Get the two Wonka bars for this end and use the cherry-go-round to move the bridge into place.
Go up the bridge at get the two bottles on it.
Get the two Wonka bars in the tunnel at the top of the bridge.
Use the cherry balloon to retrieve the three pop bottles over this part of the bridge.
Gather the Oompa-Loompas together and move them across the bridge.
Tell them to wait at the far end.
Go back onto the bridge and jump into any stream where you missed a bottle when you're lined up with it.
If you get sucked out the end of the conveyor, go back to the previous conveyor room and jump into the pit and then cross the bridge again.
Get the Oompa-Loompas to follow you when finished.
Enter the tunnel on the right side of this end on the bridge.
Three more Wonka bars are at the first corner to the left and three more are at the next corner to the right.
A nut tree is at the next corner to the left.
The hall ends at room with another large tree and the 15 squirrel crate.
A fifth Oompa-Loompa is in front of the large tree and the sixth one is behind it.
The last ten Wonka Bars are around the three and the last four pop bottles are on or over the ramp on the right side of the room by another nut tree.
You'll get a Health Boost as a reward for getting all the ingredients.
Use the same strategy as the first squirrel box: Use you rock candy power, speed boost into the tree to shake out some squirrels, stun them with gobstoppers, and get the Oompa-Loompas to carry them back to the crate.
Repeat as necessary to get 15 squirrels into the crate.
Once the box is full you'll receive another elevator button with this text message "Room Complete: Another one of those loose elevator buttons.
Nothing sticks well to glass.
My next elevator will be made of oatmeal -- the buttons, raisins!
There are only two forks on this slide.
Take the right fork on the first one and the left on the second one as there are no collectables on charlie and the chocolate factory game ps2 walkthrough other forks.
DON'T try to go https://gsdonline.ru/and-games/estimating-and-rounding-online-games.html the red portal, that leads to the incinerator.
Basically all you need to do here is keep accelerating at turn when the tunnel turns trying to gather as many of the 40 collectibles as you can.
If you don't accelerate gates will close in you path and you'll restart the slide with the collectibles earns still intact.
This allows you to deliberately decelerate to reset the level to get the reward.
Or you can restart during the steep drop following the last fork.
Most of the ingredient aren't much of a challenges and only require a minor amount of steering and deceleration.
There are three tricky ones of note: One of the ingredient in the final fork is really hard to get.
I lucked out back banking off the right wall partially going outside the level into the void and bouncing into it.
There are a couple of ingredients after the last fork that it aces and eights game necessary to decelerate and pull left to get.
If you get all of the ingredients you'll earn a Candy Power Boost.
Once you make it to the bottom you'll rescue Veruca from the incinerator and proceed to the next level.
Must be a steam leak somewhere, but I'm not sure you can fix it yourself.
Circle around the bottom of this room and get all four Wonka Bars, and 5 of the squares candies.
There are also three candipults to be turned around the perimeter of the room.
Turn the candipult that the green lollydoodles are falling into clockwise so that its pointing at the lower of a pair of candipults in the distance.
A platform should be displayed moving when its in position.
Turn the candipult that the purple lollydoodles are falling into counterclockwise so that it's pointing at the lowest of three candipults.
Turn the candipult that the blue lollydoodles are falling into clockwise so that its pointing at a lone candipult.
A platform should be displayed moving after it's in position.
Shortly after all three candipult are in position, the platforms with spinners will descend to the floor.
Get on the purple one first and throw a gobstopper at its spinner.
Ride the platform to another purple platform where two welders await.
Step onto this platform and get the welders to follow you.
Throw a gobstopper at the spinner on this platform and ride it to a broken panel.
Get one of the welders to fix it.
Drop to the ground and go to the blue platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel and get a welder to fix it.
Ride the platform back to the ground or drop down.
Go to the green platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel to fix it, finally repairing the Fizzy Lifting Machine.
Try the blue Candipult.
Jump in the blue candipult when it has a lollydoodle in it not strictly necessary but it reduces the risk of hitting a firing candipult and having to start over.
You'll acquire the first tool along the way to a blue bubble output.
Step onto the purple platform here and jump into the candipult on it.
You land on a purple platform that will rise up to a hallway, jump off there.
Go down the hall.
Two more square candies are beside a red bubbling machine.
Throw a gobstopper at these to get a lot of lollydoodles.
Two more square candies are around the corner to the right just before a conveyor.
Walk down the center aisle.
NOTE: Ignore the pop bottles overhead for now, while you can get them with using the candy balloon and easier way will become available shortly.
Halfway down the aisle jump to both the left and right to get two more square candies.
Continue down the aisle and past the conveyors and get the 12th square candy at the corner.
Go up the slope to the right and get three more square candies at the next corner.
Go up another slope to the right.
Jump into the candipult on the ledge.
You land on a purple platform with two more square candies and another candipult.
Turn until you see another purple platform with a spinner.
Throw a gobstopper at the spinner.
Jump in the candipult once the other platform has finished moving.
You'll land on that platform and it will move up to another purple platform with a spinner that you can jump onto.
Throw a gobstopper at the spinner.
The platform with move to a ledge which you should jump onto.
The 18 square candy and Willy Wonka are on the ledge by the exit door.
Approach Willy and he'll give you the fizzy lifting drink candy power.
If he won't go up there himself, you might have to carry him.
Drop down to the ground.
There will be two more square candies by a candipult on the ground.
Note the broken panel here.
Use you new Fizzy Lifting Drink Power to fly around the room.
You should find four pop bottles and one square candy floating it this room.
While floating look for the exit.
There will be another passage counterclockwise from there just prior to the passage you entered this area from.
Go into it and land.
Head straight ahead and get two squared candy and jump for a pop bottle at the corner to the right.
Continue to the end of the hall where you can find the last two square candies, two more pop bottles and the second tool.
Note the broken panel here.
Go back to entrance to this passage and use the fizzy lifting drink to float counterclockwise to the passage back to the start of this level.
Use the fizzy lifting drink in this passage to get nine more bottles.
Exit the passing into the starting room and use the fizzy lifting drink to float to gather the remaining 9 bottles and 1 tool to get a Health Boost.
Float down to the bottom of the level and grab one of the welders while floating press both the descend and interact buttons Carry the welder back to the room where Willy gave you the fizzy lifting drink and land on the ground.
Lead the welder to the games and tetris panel and have him fix it.
This will release a bunch of squirrels.
A 15 squirrel crate will appear by the panel and two more Oompa-Loompas with appear by Willy on the ledge.
I think you need to put the squirrels into the crate Use the fizzy lifting drink to float up to the ledge.
Get the two new Oompa- Loompas to follow you and drop to the ground.
Stun the squirrels and get the Oompa-Loompas to carry them to the crate.
After you get five of them the crate and squirrel will move to the starting room for this level.
Use the fizzy lifting drink and grab one of the Oompa-Loompas not the welder and carry him to the starting room to help out there.
Keep stunning squirrels and get the Oompa-Loompa you just carries and the welder you left behind to carry the squirrel back to it's cage until the total has been brought up to 15.
If he won't go up there himself, you might have to carry him.
Use the fizzy lifting drink and grab the welder.
Carry him through the room with the exit into the passage with the other broken panel I noted earlier.
Get him to fix it allow article source the squirrel crate to move on.
You'll earn an elevator button with this text message: "Room complete!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Use the fizzy lifting drink to float back to the exit and land on the ledge.
Interact with the door to open it and go through.
Hurry and defeat those rogue Wonkabots.
Use the rock candy power and roll about ramming the Wonkabots until there are defeats.
They drop click to see more fire candies when hit.
A door opens on the right side of the room when they're defeated You can also hit the small smokestacks with gobstoppers to get the fire candies to fill your quota of those.
Walk about the floor of this room and jump on the ledges on the sides to collect 2 Wonka bars and 15 square candies.
Use the fizzy lifting drink power, first to lift the lone Oompa-Loompa is this room to safety on this le to float about the room to find 6 pop bottles, 3 square candies, and a tool.
Look on top of pipes for the square candies and the tool.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to float through the open door.
Float up to the top to avoid the flame jet.
Go through this hall turning left one, then right to a cauldron.
Descend and go through the door to the left landing on a ledge with 6 Oompa-Loompas, one of which is a welder.
Get the three square candies on the ledge.
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Use the super fizzy drink and pick up the welder and carry him back into the hall you just came through.
Turn right and then ledge, and land on the small ledge to the left side of the cauldron here, watching out for the flame jet.
Get the welder to fix the panel here to turn of more off the flame jets.
Use the fizzy lifting drink again and pick up the welder continue down the hall turning right and land on a small ledge on the right side.
Get the welder to fix the panel here to turn off the last of the flame jets in this hall.
Use the fizzy lifting drink again and pick up the welder and return him to the ledge where you found him.
Use the fizzy lifting drink to go back through the hall to retrieve the Oompa-Loompa from the starting room and get any of the 8 pop bottles from this hall you may have missed in the first few times through it.
Drop the Oompa-Loompa off on the ledge with the rest of the them.
Drop into the room ahead, there are two groups of three square candies, one straight ahead, the other far to the right.
Use the super fizzy drink to float around the room gathering 19 pop bottles, 1 tool, 1 Wonka bar, and 13 square candies.
Look on top of pipes and by the bellows for the square candies, Wonka bar, and the tool, the pop bottles will be floating.
Grab two of the ordinary Oompa-Loompas while using the fizzy lifting drink and take them to the bellows behind the central boiler and get them to work.
You'll have to repair it to get the pressure back up again.
There are two leaks in the room to repair.
One is at the base of the boiler, the other is on a higher piper to the right side of the room.
Use the fizzy lifting drink to carry the welder to both of the leaks to fix them.
This will lower the shields over to small room platforms that have two stations for Oompa-Loompas.
I think you need to get an Oompa-Loompa up there.
Carry the welder back to the platform with the remaining four Oompa-Loompa while using the fizzy lifting drink.
Carry all four of the ordinary Oompa- Loompas to the two platforms, one is directly above the ledge where the Oompa- Loompas are and the other is by the higher leak that the welder fixed, and get them to work at the conveyor stations to start the conveyor.
Hurry and defeat those rogue Wonkabots.
Use the fizzy lifting drink and carry the welder back through the hallway to the ledge at the starting room.
Drop into the room and use the rock candy power to destroy the Wonkabots.
Once they're destroyed the door on the other side on the room, two Oompa- Loompa wait on the ledge there.
You'll have to repair it to get the pressure back up again.
Use the fizzy lifting drink and grab the welder and carry him through the newly opened door.
Land on the small ledge just inside this hall to the right above the entrance.
Get the welder to fix the panel here.
This turns of some of the flame jets in this hall.
Use the fizzy lifting drink again and carry the welder around a corner to the right.
Land on the small ledge to the left and get the welder to fix the leak there to turn off more flame jets.
Use the fizzy lifting drink again and carry the welder around a corner to the left.
Avoid the flame jets and land on the ledge to the right at the free games max and ruby on the hall.
Have the welder fix the panel here to turn off the last of the flames in the hallway.
Get the 3 square candies on this ledge.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to go back through the hall twice to ferry the other two Oompa-Loompas through and get the 7 pop bottle from this hallway.
There are four square candies and one Wonka Bar is the floor of the room after The remaining 10 pop bottles, 1 Wonka bars, 1 tool, and 3 square candies can be found by floating about the room using the fizzy lifting drink and looking in the pipes above and by the bellows.
This will earn a Candy Power Boost for finding all the ingredients.
Ferry the three Oompa-Loompa to the bellows to the right using the fizzy lifting drink.
Tell them all to work, the welder will fix the panel there, while the others will work the bellows.
The welder will need to fix another leak just below the bellows at the base of the boiler in this room.
I don't know, Charlie.
Wonka has some candy that can help us out?
Better go have a talk with him.
Use the fizzy lifting drink to return to starting room.
Willy Wonka will be there, land beside him and he'll give you the exploding candy.
Use the exploding candy to destroy the Wonkabots in this room.
Run back and forth tossing them by the Wonkabot generators.
After your destroyed several robots you'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Go through it to end the level.
There has to be a switch, or a button, or a Spinner around here somewhere.
Use the rock candy power to destroy the rollerball, it will drop wrapped candy when you hit it.
If you throw a gobstopper at either of the cylinders beside where you started you can get more wrapped candies, do this repeated to fill your quota.
There a spinner beside the teleporter column throw a gobstopper at it here raise the shield and then jump inside before it closes.
Use the fizzy lifting drink to rise up through the tube to the room above.
Land beside the opening.
There's a welder Oompa-Loompa here.
Get the 8 square candies and 1 Wonka bar on top of the same machine while your at it.
If you need to put Wonka-Vite into that beam.
Can't you just put Grabberbots into the beam?
Use the jelly beanstalk power to turn the Click the following article into vine balls and push them into the beam in the center.
After you done with to three of them a hatch will open allowing the welder to leave.
Throw a gobstopper at the spinner in this room to raise another shield.
Jump into it and use the fizzy lifting drink to rise through it.
Land in the chamber at the top and go forward into the main chamber.
First gather the 9 Wonka bars, 4 tools, and 6 square candies beside the machine.
The are an electrician and a welder in the room.
Use the same strategy as click here previous room an turn the grabberbots into vine balls and throw them into the beam.
After doing this to four, the welder and electrician will proceed through a hatch.
Throw a gobstopper at the spinner and use the fizzy lifting drink to rise up through the tube.
Land at the top and get the two tools beside the tube before proceeding to the main room on this floor.
Gather the remain 10 Wonka bars, 2 tools, and 6 square candies beside or on the machine it this room to earn a health boost.
Have a welder and the electrician fix the panels.
This time convert five grabber bots into vine balls and throw them into the beam.
The Oompa-Loompas will proceed through another hatch.
Throw a gobstopper at the spinner and drop back to the starting point to eliminate the rollerball there using the rock candy power.
All five Oompa- Loompa show up when they're defeated.
Have the electrician fix the sparking panel and ten have all of the Oompa- Loompa work at a console.
You'll receive an elevator button with this text message "Room complete: Ah And play free download online games button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Continuing from the save brings you back to this menu.
Select the other room to look for extra ingredients.
Chocolate Room: See 4.
Over the black and white striped top to left of entrance.
Straight ahead from entrance.
On mount straight ahead from entrance by the bridge.
On more at other end of bridge from entrance.
Over the black and white striped top to left of end of bridge.
On mound beside 8 10.
In pass to left of 9 11.
In air in from of the overhand of the mount where 9 was.
On the black and white striped top by the chocolate river on same side as 11.
On the black and white top near the end of the other bridge on the same side as 11.
Over bridge near 15.
Near the tower ledge.
On the black and white striped top near the tower ledge.
On mound over bellows.
On ledge of clearing over bellows.
On the black and white striped top in clearing with 23.
In air by chocolate river near 24.
On mound by river near 25.
On the black and white striped top below 26 28.
In air over clearing near 27.
By purple tree to right of entrance.
Overhang to left of 9 over chocolate river.
The Oompa-Loompa are located at the entrance, by 9, and 15 aren't required.
Willy Wonka will say this to you after you've found the ingredient: "Mission Complete: Fantastic!
That does it for the Chocolate Room!
I'll have my Oompa- Loompas bring those ingredients to me, right away!
Ignore the 3 Oompa-Loompa at the mixing controls.
Process through the tube to the next section.
Use the fizzy lifting drink to get the 6 gold "W"'s in the air around the gum machine.
Ignore the two blueberry Oompa-Loompas here.
Proceed through the tubes to the next section.
Use the fizzy lifting drink to get the 8 gold "W"'s in the air around two of the spinners here.
Proceed through the tube to the next section.
Use the fizzy lifting drink to get the last four gold "W's" in the air above the track the yellow part of the catwalk slides along.
Willy will say something along the line of what he said in the Chocolate Room but no text will display.
Leave the level via the rectangular elevator door in this section.
Two of the W's are on the ends of the arc you start on.
Four more are between the control station and one is beside the spinner.
Another is by the panel at the base of the spinner's platform.
Two more are behind the television.
Use the fizzy lifting drink to rise up to the "3 Wonka-Vite level".
Use the fizzy lifting drink to rise up to the "4 Wonka-Vite level".
One W is at the base of the machine and four more are on it.
Use the fizzy lifting drink to rise up to the "5 Wonka-Vite level".
One W is at the base of the machine and last four more are on it.
If this was the last area you watch a clip of Willy and Charlie approaching the TV and looking at it.
You've unlocked exclusive Bonus Content for Charlie and the Chocolate Factory!
This Bonus Content is now available to you in the Main Menu!
Continuing from the save will just play the credits after this.
This is a listing of these pop up notes, which excludes the mission briefing given in the main walkthrough.
Candy ingredients ----------------- A good candy starts with good ingredients!
Have you found any for me?
Collect all of the ingredients in a room to earn Health or Candy Power Boosts.
Oompa-Loompas ------------- Aha -- an Oompa-Loompa!
Oh, don't worry, they are friendly.
Have him follow you, and try to find another one.
Oompa-Loompa Bellows -------------------- The Oompa-Loompas should be able to dislodge him from the pipe with these!
I'm sure it's perfectly safe.
Though, we won't know for certain until they try it!
Everlasting Gobstopper ---------------------- Everlasting Gobstoppers!
You can suck on them all year and they'll never get any smaller!
And if you throw them - they pack quite a wallop!
Did I mention they taste terrific?!
Lollydoodles ------------ It's Wonka-Vite!
No it's not That's a Lollydoodle, which is every bit as delicious.
You'll feel much better!
Wonka-Vite ---------- It's Wonka-Vite - full of energy which makes it hard to catch!
It's quite refreshing if you're running out of steam.
You can use a Gobstopper to stun it, or have my Oompa-Loompas catch some for you.
Candy Power Boost ----------------- Good work, Charlie!
You've found all of the ingredients in this room.
It's a new candy formula I've developed.
Too many side effects for Oompa-Loompas but let's see how you react!
Harvester Oompa-Loompas ----------------------- Not all the Oompa-Loompas are alike you know!
Harvests, for example, are perfect for gathering candy from even the tallest branches!
Wonkabot Generator ------------------ A generator!
It makes Wonkabots - but only when my Oompa-Loompas need them, and never more than they need.
Unless they need more.
Jelly Beanstalk Candy --------------------- It's a Jelly Beanstalk Candy!
A single bean can sprout into a Jelly Beanstalk!
They're very clingy at first - curling about the unwary, like a little ball of vines.
And the roll quite nice, too!
Here -- it's a new Wonka-Vite formula I've been working on.
Too potent for Oompa-Loompas but it should be just right for you!
They look very scary don't they?
What with the masks, and those little flame- throwers!
Candipult ---------- The candipult!
It launches anything you put into it!
Much faster and more efficient than carrying, don't you think!
Not to mention more fun, and a little dangerous.
Candy-Coater ------------ This is a Candy-Coater.
It color-codes the candy to make it less confusing.
Nothing worse than a yellow candy coated blue that tastes red.
Sweetcycle ---------- the Oompa-Loompas use the Sweetcycle to power the Candy-Coater!
Garbage Chute ------------- It's a garbage chute!
You place garbage on it!
Wriggle-Sweets -------------- They're called Wriggle-Sweets!
They're sweet and they wriggle!
No really - they're quite affectionate, and no matter how far you throw them, they always come wriggling back!
Harvester --------- Don't forget - not all Oompa-Loompas are alike!
Harvesters are ideal for reaching candy in the upper branches!
Candy Boxes ----------- do you have those candy boxes filled yet?
I have a brilliant idea for a candy to make, I just need the right ingredients.
Candy Balloon ------------- I call it my candy Balloon!
It's like bubblegum - only with bouncier bubbles!
Perfect for children who are burdened by the weight of the world.
Or who just want to reach the top shelf.
Cherrygoround ------------- A Cherrygoround!
Like a hamster wheel, only bigger!
Cotton Candy Sheep ------------------ Cotton Candy Sheep!
Of course it's really wool candy, but don't tell them - they're very proud.
We harvest it with shearing machines.
Luminous Lolly butterflies -------------------------- Luminous Lollies!
The secret is in the flies!
My lanterns attract all sorts - but tell me, which would you prefer: butter or horse?
Spinner ------- It's a spinner!
Thousands of seconds are wasted each year just crossing the room to flip a switch.
Just throw something at them and they do the work!
Oompa-Loompa Electrician ------------------------ An Electrician Oompa-Loompa!
Highly skilled with things that buzz and zap!
Only one Oompa-Loompa in eight has what it takes to become an electrician.
The other seven go home with frizzy hair!
Mixing Machine -------------- The Flavor Mixer!
Mixing flavors is a very complicated process - it takes three Oompa-Loompas to do it!
Rock Candy ---------- Rock-Candy!
But not just any old Rock-Candy - the sugar crystals in my Rock- Candy can grow into a perfect sphere!
Just give it a lick and toss it at you feet!
You can roll around in it all day!
Great Gum Machine ----------------- Three-Course Dinner Chewing Gum!
It's delicious - but I wouldn't chew it if I were you!
It still needs some testing!
But fortunately Oompa-Loompas will test anything!
Rollerbot Station ----------------- That's a Rollerbot!
They just position themselves over those divots and roll away!
Of course anything that rolls will do.
Juicer ------ It's a Juicer!
Great for squeezing fresh fruits, vegetables -- anything juicy really!
At first the Oompa-Loompas used them expressly for caterpillars but I'm sure they've cleaned them by now.
Squirrel Crate -------------- It's a squirrel crate!
Quite handy for the Oompa-Loompas to transport the squirrels in!
Of course, the squirrels don't always cooperate and sometimes have to be stunned to get them to go into it.
Squirrels --------- It's a squirrel!
Excellent for cracking and sorting nuts!
Each one undergoes intense training before they're allowed in here.
But they're quite cuddly -- once you stun them and put them in their crates!
Fizzy Lifting Drinks -------------------- It's my fizzy Lifting Drink!
It tastes wonderful, with just enough fizz to lift your spirits!
It's not perfect yet, so if you see any Oompa-Loompas stuck to the ceiling, let me know!
Shuttling Oompa-Loompas ----------------------- Don't hesitate to use my Fizzy Lifting Drink.
You can carry Oompa-Loompas when you need them.
But don't drop them.
They may bounce like it was nothing, but they'll look at you differently for weeks.
Exploding Candy --------------- Exploding Candy!
Deliciously hot and powerfully fun - one of my personal favorites!
I discovered it by accident - a slight problem with the recipe.
Now it's just bite, throw, and run away!
Television Chocolate Beam ------------------------- We won't get far with those Grabberbots in the way.
And when eliminated they're sure to release Wonka-Vite, which you need.
One thing follows another!
You're nearly done and you've not yet begun.
Revisiting Rooms ---------------- Oh!
While revisiting rooms, if you come across any of these odd little golden.
I don't recall quite what they arebut I'm sure it will come to me sooner or later!
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
Permission to host this document is given to the following: GameFAQs IGN Sites that DO NOT have permission and never will: fuska.
It may not be placed on any web site or otherwise distributed publicly without advance written permission, except GameFaqs and IGN.
Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
Please include Chocolate Factory FAQ in the subject of any email regarding this FAQ.
The following sites for hosting this FAQ: GameFAQs IGN Thanks to Veronica for providing the PS2 controls.
Thanks to Juggalo Mike for the Xbox controls.

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Chocolate Factory. Game trailer Try to remove all chocolates from the chocolate factory. Create groups of 3 or more of the same chocolates to remove them from the game. Use the bonus chocolates on the right wisely.


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Charlie and the Chocolate Factory Walkthrough Part 12 (PS2, Gamecube, XBOX) ~ Chapter 6 + 7 (Ending) - YouTube
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After you save Charlie, Willy Wonka decides to give the factory keys to Charlie, and you get a lifetime supply of chocolate and visiting rights to the factory whenever you want. And, of course, the Island Medallion, in all its red-and-white-striped glory. Congratulations! 😀 Bonus Quest Walkthrough


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Charlie and the Chocolate Factory Walkthrough Part 12 (PS2, Gamecube, XBOX) ~ Chapter 6 + 7 (Ending) - YouTube
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Charlie and the Chocolate Factory Walkthrough Part 12 (PS2, Gamecube, XBOX) ~ Chapter 6 + 7 (Ending) - YouTube
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Charlie and the Chocolate Factory (GBA) Longplay [317]

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You are currently playing Charlie And The Chocolate Factory game for free on Arcade Spot. It is a single game out of a variety of games that you can play on Arcade Spot. Play more games like Charlie And The Chocolate Factory in the Action, Emulator, and GBA gaming categories. This game has a rating of 77 out of 100 based on 60 user ratings.


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Willy Wonka's Pop Up Notes 6.
Charlie and the Chocolate Factory is base on the recent movie of the same name, a remake of the earlier Willy Wonka and the Chocolate Factory.
This game is available for Gamecube, Xbox, and PS2.
I'm writing this guide based on the GameCube version by players on others systems may also find this guide helpful.
The PC and GBA versions are significant different.
REQUESTED Info: Control listing for the Xbox.
November 19, 2005 Version 1.
August 12, 2005 Version 1.
Remove reference to a non existent hint I thought I'd missed.
Corrected list of platforms in the introduction.
August 12, 2005 Version 1.
Bonus: This menu item is unlocked after finishing the game, rewatch scenes from the click the following article and see movie trailers and stills here.
There are four options in the Options submenu: General: Go here to toggle the autosave feature.
The default is on which is where I recommend leaving it.
Audio: Set volumes for Sound FX, Voice, Music, and Cinema Control Options: Toggle inverting either the x or y axis and the rumble feature on the console versions.
Controller Layout: Review the controls.
X - Candy Power Thumbstick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
Left Trigger - Show HUD Right Trigger - Candy Select Z - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press B Aimed Shot: Hold B and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Candy Balloon - Press A once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: A Cancel: X Fizzy Lifting Drink Descend: A Cancel: X Pick up Oompa-Loompa: Y Exploding Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
A Button: Jump, press a second time for candy gum bouncey thing then press a just as you land to continue bouncing.
Descend when fizzy lifting drink is on B Button: Use currently selected candy power.
Y Button: Interact with objects, Throw ball of vines.
Right Trigger: Hold for Candy Power Display, use control stick to select power.
Release R to select.
Left Trigger: Display HUD Black Button: Grandpa Joe Hint White Button: not used ------------ PS2 Controls ------------ Thanks to Veronica for provided the PS2 controls Triangle - Interact with Object or Throw Ball of Vine, Grab Oompa-Loompa while using the fizzy lifting drink X - Jump Square - Throw Gobstopper, press for a quick toss or for a manual shot hold to aim and release to throw.
Circle - Candy Power Left Analog Stick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
L1 - Show HUD R1 - Candy Select R2 - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press Square Aimed Shot: Hold Square and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Candy Balloon - Press X once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: X Cancel: Circle Fizzy Lifting Drink Descend: X Cancel: Circle Pick up Oompa-Loompa: Triangle Exploding Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Everlasting Gobstoppers theme, cops and robbers outdoor game phrase candy balloon don't require this.
Refill by picking up candy.
The circle displays the Equipped Candy Power The vertical yellow bar is the Energy Meter.
This is your health.
Don't worry if it reaches zero, you'll respawn nearby.
Refill by picking up Wonka- Vita There are up to 9 circles along the top displaying Oompa-Loompa Task Information When Charlie is in range of an Oompa-Loompa the Oompa-Loompa Commands appear in the lower right.
A list and count of collectable ingredients for the current level is displayed in the bottom right corner.
Harvesters: These Oompa-Loompa can be recognized by the white bag they carry slung over their right shoulder.
They harvest candy fruit from plants.
Welders: These masked Oompa-Loompas can fix leaks in pipes and panels.
Electricians: These Oompa-Loompa wear a headset and are able to fix sparking equipment.
Blueberry: These Oompa-Loompa are round.
They can be used for tasks the require round objects.
Go forward and the wind will blow read more to a sign post ahead of you on the right side of the street.
Go up to the sign post.
You can knock over snowman before post.
The wind will blow the money to some steps on the left side to the street.
You can knock over another snowman before the steps.
Go up the steps.
The wind will blow the money into and alley to the left at the end of the street.
Go into the alley.
The money will be blown further into the alley around a turn to the left where it will get stuck on a fence.
Run into the fence to knock the money lose.
It will continue down the alley to the left, stopping by a crate by some trucks in the street at the end of the alley.
There are two more snowmen you can knock over is the street.
Approach the money and it will blow down the alley on the other side of the street.
Pick up the smaller box and follow the money down the alley.
Drop the box by the high ledge the money is on.
Jump onto the box and the higher ledge and the money will blow to some boxes to the right.
Approach the box and the money will blow around a corner to the left.
Pick up the smaller box and set it down on top of the pile of snow at the corner.
Go left to the money and run into the fence the money is stuck on.
It will blow up to the catwalk above.
Jump onto the box you placed on the pile off snow and jump onto the catwalk from there.
The money will blow up the stairs.
Follow the money up the stairs and around a corner to the left.
It will float up onto the roof to the left.
Jump up onto the roof.
You'll slip on end up on the roof where the money is sitting over a chimney.
Climb up the plank to money to end the level.
The slide starts of straight which several trash cans as obstacles that slow you down if you hit them.
There will be a snowman you can knock over before a turn to the right.
The path will continue fairly straight for a ways before turning left.
The are more trash cans along this path.
Along the next straight stretch, truck will join the trash cans as obstacles.
The path with turn right to another straight stretch with trash cans as obstacles and then again to the right down a steep sloop.
The path turns left at the bottom.
There are two snowmen in this short stretch, the first to the right the second an the corner.
The path turn right again.
This short stretch turns left at another snowman.
Yet another snowman sits on the right side of the path it curves left into a tunnel.
A final snowman sits on the right side of the path at the end straight stretch at the end of the tunnel.
The path turn left and then right.
It turns left again at a charlie and the chocolate factory game ps2 walkthrough />It then goes straight until you catch up to the money at the end of the chapter.
NOTE: If you want to get the reward for any of the following levels' ingredients and you've missed some in a portion you can't get back to, you'll need to pause and select "Restart Level" and play through the level against.
You'll still have the ingredients you already picked up.
Selecting "Quit" reset the ingredients as well.
Ingredients: 20 Purple Lollydoodles, 20 Red Lollydoodle, 10 Square Candies that look round Followers 6 Oompa-Loompas ------------------------------------ 4.
You'll need two Oompa-Loompas to help you, so try searching the meadow for them Grandpa Joe's Hint: Better do like Mr.
Wonka says, Charlie, and see if you can find a couple of Oompa-Loompas.
While you only need two of the Oompa-Loompas take the time to get all 6 while picking up the square candies.
The lollydoodles will need to wait until later.
You'll be is the meadow and need to set Head left to get a Square Candies behind a plant with a round striped top.
Turn around and go straight past where you started to get a second square candies and get the first Oompa-Loompa snake and ladders games online follow you.
There are two ways to go here, lets start by going up over the bridge to the left, rather than down the slope to the right.
Grandpa Joe interject after a few steps: "If you ever need help, Charlie, don't hesitate to ask your old Grandpa Joe.
It's been a while, but I still remember a few things about this place.
Turn left at the end of the bridge, the fourth square candy will be sitting in a clearing.
Go down the path to the right between the first two mounds to the right from the end of the bridge.
The second and third Oompa-Loompas are in the clearing at the bottom and the fifth square candy is on a ledge to the left.
On the other side of this clearing you'll find the fourth Oompa-Loompa near an edge overlooking a chocolate river.
Go across the bridge to the right, the fifth Oompa-Loompa will be straight ahead in a clearing.
The sixth square candy is on a ledge behind him.
Jump up at the left end of it to get on it.
NOTE: Following the wall from the right end of this ledge leads to the bellows for the next mission in this chapter.
Head right along the grass path from the end of the last bright.
The seventh and eighth square candies will be in a clearing past two mounds.
Drop down a couple of ledges to the right to get the ninth square candy.
Go back to the end of the bridge by follow the path to the right at return to where you found the previous two candies.
Go straight across this clearing and down a slope two where you'll find the last square candy and the final Oompa-Loompa.
Grandpa Joe's Hint: Those bellows look pretty small to me, Charlie.
Backtrack from when you found the last Oompa-Loompa to where I noted the bellows where in the previous part of this chapter.
Order two of the Oompa-Loompas to work.
This pushes Augustus out of the pipe.
Wonka say, about the Wonka-Vite, Charlie?
It's in the tress?
Maybe you could hit it with one of those Gobstoppers - to knock it down.
You'll now have access to the Everlasting gobstoppers.
Order the Oompa-Loompas working the bellows to follow you.
Throw a gobstopper at the plant by the bellows.
This will knock down some purple lollydoodles.
You need twenty of these so keep you eyes open for plants that look like this one which a green stalk or return to this one as it regenerates a lolly doodle every minute or so.
Get one after hitting it by either outrunning it, stunning it with a gobstopper, or getting the Oompa-Loompas to work so that they can catch it and bring it to you.
There's also a chance --------------------------------- 4.
A growing boy needs a lot of Wonka-Vite to stay healthy.
Otherwise, you'd stop growing, might even shrink.
Grandpa Joe's Hint: You think maybe the Oompa-Loompas can catch they Wonka- Vite, Charlie?
I'm sure they'd give it to you if they did.
You'll need a lot of it to keep your strength up.
Get three more Wonka-Vites to get to full health.
If I remember right, that door should lead you right to the Jelly Beanstalk Room.
Before going throw the door be the bellows, make sure to get twenty of the purple and red lollydoodles, from the appropriate plants.
In addition to the 10 square candies you should have found earlier, these will give you a Candy Power Boost, which increases the max level of you're candy meter.
Go to the door in the hall by the bellows and interact with it to open it.
Go through it to the Jelly Beanstalk Room.
Wonka say something about Harvester Oompa-Loompas?
Maybe one of them could reach those Jelly Beans.
Plants: Red and White Striped Tops: Blue Lollydoodles The first Oompa-Loompa will come up to you and start following you automatically.
The first Wonka bar is straight ahead of you.
The second Oompa-Loompa, a harvest, is standing by a red-whites striped top plant around a turn to the left at the base of the jellybean stalk.
The second Wonka Bar is just past him.
The Wonkabot generator is around a turn to the right from here, it's not needed just yet, but the third Wonka Bar is to the right, and the third Oompa- Loompa is to the left.
Also to the left is a tree with multi-colored fruit that the gobstopper won't knock down.
Order the Oompa-Loompas to work on the tree to get the fruit.
This will get you the Jelly Beanstalk Candy power.
It will also drop all three kinds of the required lollydoodles.
Order the Oompa-Loompa to repeated work on the tree to until you've maxed all three out.
Now you'll just need to find the 27 remaining Wonka Bars to get the reward.
If you can find another bellows, I'm sure the Oompa-Loompas will know what to do.
Go past the Wonkabot generator to a bellows.
Get one on the Oompa-Loompas to work on it.
Be careful not to go into the dark brown muck just past it as it will damage you're health.
You could try plugging them with something.
Get another Oompa-Loompa to work the Wonkabot generator to create a Wonkabot.
Select to Jelly Beanstalk power.
Aim it at the Wonkabot and fire to create a vine ball.
Pick up the vine ball and take it to the muck pit by the bellows and throw it at one of the open vents to plug it.
Repeat the process with the other two vents.
Aim for the end of the blue steam for the ones on the sides.
The beanstalk will be restore when all three vents are plugged.
Do worry about getting all of the Oompa-Loompas to follow you as the won't be able to make the upcoming climb.
Maybe you can climb up to where Augustus is now.
Stand climbing the charlie and the chocolate factory game ps2 walkthrough at the end between the muck pit and the red and white striped top plant.
The fourth Wonka bar is on top of it.
Jump to the left to the left and then to the one to the right to get the fifth Wonka bar.
Jump up to the vine above.
A plant to the left offers a variety of lollydoodles if you throw a gobberstopper at it.
Go straight ahead to get the sixth Wonka bar beside another Wonkabot generator.
Turn left to where the fourth and fifth Oompa-Loompa are and continue through the seven Wonka Bar to the bellows.
Get one of the Oompa-Loompa.
Get the other to work the Wonkabot generator.
Use the Jelly Beanstalk power on the Wonkabot to create a vine ball.
Pick up the vine ball and carry it to the muck pit by the bellows at throw it at one of the two vents.
Repeat the process on the other vent.
Aim along the wall for the rear vent.
More of the beanstalk will be restored.
Go back to the beanstalk and jump on the one going up to the left.
Jump on to the tube at this end to get the eighth Wonka Bar.
Drop back down to the stalk.
Go along the stalk and get the ninth Wonka Bar by jumping onto the first left to the right.
Jump back onto the stalk and continue along it.
Get the tenth Wonka Bar from a leaf to the left.
Get the eleventh Wonka bar from the end of the ledge to the right of the vine at this point.
Continue along the vine.
Jump onto a leaf when the vine turns upward and then jump onto the ledge above.
Jump back onto the vine to get the 12th Wonka Bar.
Walk along the top of the vine and jump to the red and white striped top plant to the left to get the 13th Wonka Bar.
Get back on the vine and go around the corner to the right and down a slope.
Drop off the vine at the bottom of the slope to get the 14th Wonka Bar.
Jump back onto the vine.
Follow the vine and get the 15th Wonka Bar on a left to the right and the 16th Wonka Bar further along the vine.
The 17th Wonka bar is on https://gsdonline.ru/and-games/liv-and-maddie-games-whosie.html of a red and white striped top plant just before the vine slopes down to a Wonkabot generator, where you will find the 18th Wonka Bar.
If you turn around you can find the 19th and 20th Wonka Bars in the center on the ground beneath the vines and the 21th Wonka Bar to the right when facing away from the generator.
The 6th and 7th Oompa-Loompas are just past the generator.
Get them to follow you and have one of the work the bellows ahead and the other to work the generator.
Use the jelly beanstalk power to turn the Wonkabots into vine balls.
Pick up the vine ball take it to the muck pit.
Aim just to the left of the vent in the center and aim along the walls to get the two on the side.
Plug all three vents restores even more of the vine.
Return to the vines and climb up the one to the left.
Jump to the left to the left and then the one to the right to get the 22nd Wonka Bar.
Jump ahead to the next leaf and jump on top of the vine.
Get the 23rd Wonka Bar when the vine turns right and the 24th Wonka Bar on a leaf growing off another vine to the left.
Continue up this vine to get the 25th Wonka Bar before backtracking and dropping down a few leaves to get the 26th Wonka Bar before getting back on the original vine to get the 27th Wonka Bar from a leaf to the right.
Jump from the leaf to the ledge when you'll find the last two Oompa-Loompas by the bellows and Wonkabot generator.
Get them to follow you and have one of them work the bellows and the other the generator.
Use the jelly beanstalk power to convert Wonkabots into vine balls.
To get the vent on the left bounce the ball off the vent in the center and vice charlie and the chocolate factory game ps2 walkthrough />For the on to the right get the ball to the base of the center vent and hit it with a gobstopper in the correct direction.
The beanstalk will be fully restored.
Looks like there's an exit up there.
Maybe you should start climbing.
Jump up the leaves on the restore vine to get the 28th and 29th Wonka bars.
Get the final Wonka Bar by the exit door to earn a health boost if you harvested the tree fully at the beginning of the level.
There's another tree near the last pair of Oompa-Loompas if you didn't.
Interact with the door to open it and go through it to complete the room and receive and elevator button along with this message: "Room complete!
But where does it go and what does it do?
Ingredients: 50 Swirled Lollydoodles?
Maybe you need to get that candy from the chute into the Candipult?
Head to your right.
A welder Oompa-Loompa is on a ledge you can jump to surrounded by the first six square cubes.
Drop into the room below.
The large machine in the center is a candy coater.
It has treadmills, sweetcoaters for two Oompa-Loompas, two bellows are beside it.
The small vats are candipults, jump into the one beside where you drop to get to a ledge with the second Oompa-Loompa and the last four square cubes.
Green steam is coming from a panel near the bellows.
Order the welder to work while near it to fix the candy coater.
You don't have enough Oompa-Loompa yet so go around the candy coater into a hall.
Notice the candipult firing candy onto the ground.
Interact with it and turn it 180 degrees so it fires into the candipult behind it and detach from it.
There's a purple cylinder near here that you can throw gobstoppers at repeatedly to get the swirled lollydoodles, do it enough time to get you quota of them filled.
Go up the stairs to the left and follow the catwalk around turns to the left and right to a platform with a broken panel which you should get the welder to fix.
While you're here get the third Oompa-Loompa to follow you.
Go back to the base of the stair and go down in the direction the candipults are firing.
There's a smoking panel a short ways ahead that you can get the welder to fix and another one to fix around the bend.
This will fix a grinder.
The fourth Oompa-Loompa is in the corner opposite the second panel.
Get him to follow you and lead all four Oompa-Loompa back to the candy coater.
Get them all to work.
With the grinder already fixed the doors to the second candy coater will be opened.
If you haven't fixed the grinder, you'll need to get the welder to follow you and fix the three panels, and Grandpa Joe will have a different note: "That machine looks pretty just click for source to me, Charlie.
Maybe one of those Oompa-Loompas knows how to fix it.
Turn it 135 degrees counterclockwise so it shoot the candies into the candipult below it past the ledge.
Drop down and head straight across the room to a turnable candipult in the corner.
Turn it clockwise until it faces a platform with a collectable on it.
Get in the candipult to get shot up to the platform where you can get the first Oompa-Loompa tool.
Jump up to the ledge beside it to get the second tool.
Drop back down and return to the candipult.
Turn it counter clockwise 90 degrees so that it points at a platform where you'll find the fifth Oompa- Loompa and the third tool.
Get the Oompa-Loompa to follow you.
Turn around and jump up a platform.
Jump from the centerline of this platform to reach a platform with the fourth tool.
Jump up two more platforms to get the fifth tool.
Drop down to another platform to get the sixth tool.
Turn left and jump up to the next platform to get the seventh tool.
Jump up one platform and down to the next to get the eighth tool.
Jump down to another platform to get the ninth tool.
Jump up to a platform to get the final tool.
Jump into the enclosure to get all five Wonka Bars.
If you hit the purple cylinders enough times to get all of the swirled lollydoodles you'll get a candy power boost now.
Drop down to the corner with the large vat and turn so that the wall is to your left and follow it to the final Oompa-Loompa and get him to follow you.
Find where you other follower is stuck likely in the same corner and lead them both to the candy coater in the center of the room.
Put both of them to work.
You think maybe they're not aimed properly?
Assuming that you've already aligned the first two candipults above look for one that's firing onto the floor.
It will be near the candipult that you used to get to the tools.
Turn it 180 degrees about to get it to fire into a candipult.
Follow the candy to a candipult firing at the exit.
Turn it toward the large blue vat to earn the Wriggle Sweet Candy Power and unleash five deranged Wonka Bots.
Throw gobstoppers at the Wonkabots to get them to release the Swirled Lollydoodles, 3 per hit.
Even if you don't miss any you'll only get 45 as they only drop three batches with the fourth hit destroying them and dropping and Wonka-vite instead.
After you've destroyed all five, you'll receive another elevator button along with this message: "Room Complete: Nicely done.
In the Chocolate Room!
Go through it to complete this room.
So you'll need some special candy to help you.
I'll need you to fill these boxes with the right candy ingredients.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
This is the same area as the first area of chapter two.
There are four boxes to fill up.
One requires five white lollydoodles, another requires five pink lollydoodles, the third requires five yellow lollydoodles, the last five Wonka-vites.
Head right from the entrance.
There's a harvester Oompa-Loompa beside a mound by the bridge.
Get the harvester to follow your and then jump on the mound and then jump to get the first pop bottle.
Climb up the ramp and turn left.
The second, third, and fourth pop bottles can be obtained by jumping off the edge of the gully and clearing ahead and jumping back up.
Continuing on you'll find the second Oompa-Loompa by the white box near the path down to the bellows.
You can fill this box by getting the harvester to work on the white and black striped top plants and getting the other to pick up the white lollydoodles that they drop.
Now see about the others.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
Go across the bridge from the white box.
The fifth pop bottle can be obtained by jumping onto a black and white striped top plant to the left of the bridge and jumping.
Finish crossing the bridge and go past the Wonka-vite box, to where you can jump up to get the sixth pop bottle.
The short stalks can be harvested to fill the box.
Turn left from the box to find the third and fourth Oompa-Loompa by the yellow and red boxes.
The pink box can be filled by harvesting the red ball top plants, the yellow by harvesting the pumpkins.
The fifth Oompa-Loompa is in the clearing past the boxes.
Once the boxes are filled you'll get the Candy Balloon ability.
Press the jump button twice to activate it and again whenever you're about to hit ground to keep bouncing.
The tower by the waterfall opens up as well.
If it works like he says, you may be able to get up onto that tower next to the waterfall.
You'll be beside the tower.
Don't go up to the tower right away, make sure you collect all of the pop bottles and get the required need of red and purple lollydoodles.
Turn towards the entrance.
The seventh pop bottle is above a black and white striped top plant, use the candy balloon to get to it.
Also use the candy balloon to get the eighth and ninth over the gully here.
Go back to the entrance and past it to get the tenth pop bottle above the black and white striped top plant there by using the candy balloon.
Drop down into the river bed and get the 11th, 12th, and 13th pop bottle using the candy balloon there.
Climb up the ramps and return to the entrance.
Cross the bridge and use the candy balloon to get the 14th pop bottle over it.
Use it again on the mound at the end of the bridge to get the 15th pop bottle.
You can jump over the ledge to the right into the river bed to get the 16th bottle.
Circle back and do it again to get the 17th pop bottle.
Circle back to the clearing at the end of the bridge left of the mound.
The 18th pop bottle can be obtain by using the candy balloon above spiderman and ironman games online free black and white striped top plant there.
The 19th pop can be obtain by https://gsdonline.ru/and-games/sword-and-sandals-2-game.html from the second mound to the right side of the clearing.
The 20th can be obtained by bouncing off it with the candy balloon.
The 21st is above the black and white striped top plant near the Wonka-vite box and can be obtained by using the candy balloon.
The rest and inside the tower so return there after getting the required lollydoodles front the tall green stalks, purple trees, candy cane trees, and curved red leafed plants.
Jump on the ledge by the tower and go into the tunnel which you'll slide down.
The final Oompa-Loompa, a welder is in here.
Ask him to follow.
Jump up the first two platforms counterclockwise around the tower.
Use the candy balloon to get the 22nd pop bottle over the second platform and to get up to the third.
Jump up on the third platform to get the 23rd pop bottle and jump to the next platform.
Jump over one more platform.
Use the candy balloon to get the 24th pop bottle, get up to the next platform, get the 25th pop bottle, and up to another platform.
Use it again here to get the 26th pop bottle, jump up to the next platform, get the 27th pop bottle.
WARNING: I got stuck in the ceiling here and had to restart the level.
Fortunately all of the ingredients are still counted as obtained.
Jump over to the next platform and use charlie and the chocolate factory game ps2 walkthrough candy balloon the 28th pop bottle.
Use the candy balloon to get to the ledge.
At the ledge end is the Cherry-go-round, interact will it to raise the elevator and the Oompa-Loompa welder.
Get the welder to fix the sparking control panel to refill to chocolate river.
The door here is now opens at you can see the last two pop bottles on the right side of the tube which is a slow slide.
This should earn you a health boost if you found all the ingredients.
Finish sliding out of the tunnel and head for the boat near the red and yellow boxes to exit the area, earning an elevator gem with this text: "Room Complete!
I was beginning to think that the only candy I'd be making was Augustus-flavored chocolate-coated Gloop!
No one would buy that.
It's time to visit Storeroom 59 in the Inventing Room.
The first three square cubes are on top of a table in front of you at the entrance in the center of the room.
Jump onto the table to get them.
Going clockwise around the perimeter from the start.
A sheep and the Oompa- Loompa stand by the luminous lolly machine, get them to follow you.
There's a cylinder with lights around the corner on the other side of the luminous lolly machine.
When the lights are pulsating blue you can throw a gobstopper at it to release a variety on items including the brown squares required in the ingredient list.
These cylinders reset after a minute or so you can use them repeatedly.
The second sheep is by the cylinder, get it to follow you.
The third sheep is under some sort of monitor in the next corner.
Two butterflies circle the monitor.
Another butterfly is by the machine in the center across from the exit door.
Another cylinder is beside the exit.
The first pop bottle is straight ahead.
Directly above this bottom bottle is a catwalk that you can use the candy balloon to reach, getting the 2nd and 3rd pop bottle and the first Wonka bar in the process.
Walk along the catwalk to get the second, third, and fourth Wonka bars and the 4th pop bottle.
Use the candy balloon to get up another catwalk and the 5th and 6th pop bottles while you do so you may need to drop back down for the 6th.
Head to the right end on the catwalk and get the 7th pop your alice and wonderland drinking games boring by using the candy balloon.
Follow the catwalk in to opposite direction to get the fifth through twelfth Wonka bars and use the candy balloon at the far end to get the final pop bottle.
Return to where you go the first pop bottle and continue clockwise.
In the next corner there is a sheep sheerer a vertical tubethree butterflies and the fourth sheep.
Around the corner is another cylinder.
A multicolored machine with two butterflies.
The last sheep is just beyond them in the corner that turns back to the entrance.
They look friendly enough - maybe they'll follow you.
Once you have all of the sheep following you go to the sheep sheerer.
Have each one work in turn to get sheered.
After all three sheep are sheared the last three Wonka bars will on an octagon on the floor beside the sheerer.
With the Oompa-Loompa with the light bulb following you walk around the room so that he can attract all of the butterflies I mentioned earlier.
Move slowly so that you don't lose them.
Lead them back to the luminous lolly machine.
This will can the last four square candies to appear in the machine and will unlock the exit door.
You'll also receive an elevator button along with this message: "Room Complete: If you want to revisit rooms where ingredients are found.
Another Candy Power Boost is earned.
Interact with the exit door to open it.
If there's a message saying that the door is locked, you're at the entrance door go across the room to the other side.
Go through the exit to leave the leave.
Collectables: 40 flash, 20 pop bottles, 17 Wonka bars, 19 square cubes Followers: 13 Oompa-Loompas ----------------------------- 4.
But I don't think they'll come out with that Rollerbot running amok.
Lure the rollerbots into the steam jets to destroy it.
Five Oompa-Loompa will come out.
Wonka's Spinners can help you out?
From the there are four Oompa-Loompa in an arc running from the entrance to Violet, one of them is an electrician.
Get all of them to follow you.
The cylinder between the second and third will drop flasks when you throw a gobstopper at it.
It recharges every few seconds.
In front of the entrance to the right of the steam jets is the bottom of the mixing machine.
The first five of the square cubes are at it's base.
Another cylinder is beside it, as well as the first pop bottle.
Use the candy balloon to get up to the catwalk above the first pop bottle, getting the 2nd and 3rd pop bottles in the process.
Throw a gobstopper at the spinner near this end of the catwalk to lower a ramp.
Go down the ramp and get the Oompa-Loompas and lead them up the ramp and along the catwalk.
The catwalk goes up a slope after the first turn to the left.
After the next turn to the right use the candy balloon to get the 4th pop bottle.
Jump to the top of the mixing machine from here to get the next four square cubes and use the candy balloon to get the 5th bottle.
Jump back to the catwalk or climb back up if you fall and carry on.
The fifth Oompa-Loompa, a welder, is at the next corner to the left.
Continue following the catwalk to the flavor mixer controls.
The first three Wonka Bars are on the catwalk around the controls.
Get three of the Oompa- Loompa to work the controls and the electrician to work at fixing the sparking panel.
Now take the welder back along the catwalk to the damage valve and get him to work at fixing it to get the mixer going.
This earns you the Rock-Candy candy power.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Take the Electrician to the sparking panel beside violet and set him to work at fixing it to open the path to the juicing room.
Take the opportunity to stock up on the flasks from the cylinders before using the rock candy power to push violet into the tube and into the juicing room.
Maybe you can knock them down or something.
Get the 6th pop bottle in front of you and activate the rock candy power.
Run into both of the rollerbots twice to eliminate them.
Follow Oompa-Loompa with emerge.
I don't see any of those Rollerbots here.
Too bad there isn't anything else round that we can use.
There's one electrician on a large octagonal panel in one corner of this room near to the rollerbot station and two more in the opposition corner by the Great Gum Machine.
Get all of them to follow you.
Bounce up to the catwalk above using the Candy Balloon and throw a gobstopper at the spinner above the octagonal panel to lower a ramp.
Bring the electricians up the ramp.
Have on them fix the sparking panel at the fork at the top of the ramp.
The 10th, 11th, and 12th square candies are around the machine here.
The final Oompa-Loompa a welder stand on the right fork.
Have him follow you down this fork to work on the steam coming from the pipe.
Use the candy balloon to get the 6th, 7th, and 8th pop bottles just past here.
Continue along and get the three electrical to work fixing the Great Gum Machine.
Get the 10th pop bottle and six more Wonka bars from the top of the machine and use the candy balloon to get to the 11th pop bottle above the machine.
Return to the catwalk.
Return to the fork in the catwalk at go the other way, getting the 12th pop bottle on the catwalk and the 13th by jumping off towards the exit.
Go back to the gumball machine and get two of the Oompa-Loompas to try the gum.
They'll turn into a ball.
Lead them over to the rollerball station at tell him to work there to rotate a section of the catwalk.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Climb back up the ramp with an electrician.
Take the left fork and follow it to a sparking panel with you should get the electrician to fix to open the tube to the next room.
While he's doing so use the candy balloon to get the 14th pop bottle.
Drop back to the ground and use the rock candy power to deal with the two rollerbots in the tube before pushing violet through it into the next area.
But I don't think they'll come out with that Rollerbot running amok.
Use the Rock Candy Power to deal with the three Rollerbots in the next room.
Wonka's Spinners can help you out?
There's an electrician and a welder by a cylinder near the entrance to the area.
Get them to follow you.
There are three more square candies on the table nearby.
On read article floor beside the table is the 15th pop bottle.
Use the candy balloon here to get up to the catwalk around a machine, getting the 16th and 17th pop bottles as well.
The 10th and 11th Wonka Bars will be on the catwalk here near the sparking panel.
Head right at the fork and throw a gobstopper at the spinner where you get to it to lower a ramp.
Go down the ramp and retrieve the Oompa-Loompas.
Bring them up the ramp and have the electrician work on the sparking panel.
Have the welder fix the pipes nearby and continue down the catwalk.
Have the welder fix some more pipes and then have the electrician fix a sparking panel at the end of the catwalk to lift a barrier around a spinner further back.
Stand on the yellow and blue part of the catwalk and throw a gobstopper at the spinner.
Head to the left when the catwalk turns before the spinner stops.
Have the electrician fix the sparking panel at the end of the catwalk, lifting the barrier from another spinner.
Get on the yellow part of the catwalk an throw a gobstopper an the spinner.
The section of catwalk will move.
Get off on the other side.
Get the 16th square candy on the side spur.
Jump up to get the 18th and 19th pop bottles.
Have the electrician fix the panel at the end of the catwalk opening the tube to the next area.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Drop to the ground and use the rock candy power to deal with the two rollerbots that have been release go here push violet into the tube and through to the next room.
You just need to find a way to open it so you can move Violet in there.
The rollerbots here appear to continual respawn so head for the corner with the spinner and throw a gobstopper at it to lower a ramp.
Climb up the ramp onto a cat walk.
An electrician and a welder will be waiter where the catwalk levels off.
Turn left at the fork and have the electrician fix two sparking panels, one of which raises the barrier on a spinner, the other beginning the flow of liquid.
Get the last three square candies around the machine with the second panel.
Go back to the fork and have the welder fix the three pipe leaks there.
Continue down the other branch of the fork.
At the end of the catwalk throw a gobstopper at the spinner to move as section of yellow catwalk into place.
You'll get the final pop bottle when you step onto this section.
Turn right and get the 12th, 13th, and 14th Wonka Bars.
Have the electrician fix the sparking panel here.
Get back on the yellow section and throw another gobstopper at the spinner to ride the yellow portion to the other side.
Get the last three Wonka Bars here to get a Health Boost!
Have the electrician fix the panel here to open the door to the Juicing Room.
Drop back to the ground and activate your Rock Candy Power and push violet into the large door.
You receive an elevator gem along with this text: "Room complete!
I knew you could do it - never had a doubt!
Except for the part with the pipes.
Anyways - hurry along!
Violet isn't getting any smaller!
Followers: 8 Oompa-Loompas ------------------------------- 4.
Walk down the slope into the Juicing room.
Use the Rock Candy Power to eliminate the three rollerbots, likely gathering several of the lemons they drop.
You can max out the lemon count by throwing gobstoppers at the cylinders on the sides on the room.
Circle the perimeter of the room to get 4 Wonka Bars and 20 Square Candies.
Use the Candy Balloon to get 8 pop bottles in the above the large bowl in the center of the room.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
Each juice can only be used once One of the Oompa-Loompas is an electrician.
There's a sparking panel between two round green doors that you can get the electrician to fix.
The doors open when he's done.
Maybe you could roll into her somehow, to push her around.
Activate you Rock Candy power.
Use a speed burst to push violet out of the bowl in the direction of the open doors to get her to the next chamber.
Use the rock candy power to eliminate the roller bots in the next room.
Collect four more Wonka bars and 16 more square candies in the bowl and around the perimeter and 11 more pop bottle by using the candy balloon in the bowl and juicefalls.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
The drain comes loose and violet falls through.
Activate you're rock candy power and eliminate the rollerbots.
Get the remaining 2 Wonka bars and 14 square candies on the floor of this room as well and all three of the Oompa-Loompa tools.
Get the remain 31 pop bottles floating in the air above this room using the candy balloon to earn a Candy Power Boost.
Use the Rock Candy Power with a speed boost to push violet in the direction of the large juice.
You'll receive an elevator gem along with this text: "Room Complete!
Amazing that such a little girl can hold so much juice!
She'll still be blue - albeit more pressed than depressed.
But that's the least of her problems.
Hurry, everyone is waiting in the Nut Room!
Go through it to the Nut Room.
Ingredients: 35 Pop Bottles, 35 Wonka Bars, 20 Nuts, 30 Square Candies that Look round.
Followers: 6 Oompa-Loompa -------------------------- 4.
Looks like that door needs one of those special Oompa-Loompas to fix it.
The only thing of interest in this large room with nuts flowing through is the Electrician in here.
Get him to follow you and go up the ramp.
A door will seal behind you.
Get the 6 square candies here, 3 by the door https://gsdonline.ru/and-games/cops-and-robbers-online-game.html 3 behind the squirrel boxes on the conveyors.
Have the electrician fix the sparking panel on the left to open a door to the left and send the 10 squirrel box on its way.
He's unable to fix the other so go into read more hall to the left.
Have the electrician fix the download and play online games free panel by the conveyor around the corner to the right so that the squirrel box will continue to its destination Continue down to the hall until you reach a large room.
Maybe hitting those Spinners will visit web page />To your left will be an tree with the leaves falling off.
These trees are the source of nuts in the ingredient list.
Throw gobstoppers at them to shake the nuts loose as well as assorted lollydoodles until it stops producing items.
The first Wonka bar sits on an orange hex platform just before a nut conveyor.
The conveyor is going the wrong way, so throw a gobstopper at the spinner in the distance to temporarily change the flow.
Jump in the nuts to get to another orange hex platform on the other end of the conveyor where the second Wonka Bar sits.
The first two pop bottles are inside the nutflow itself so you may need to go back and forth a few times to get them.
You'll be facing another nut conveyor.
Throw a gobstopper at the spinner to reverse the flow.
Get two more pop bottles in the flow and the third Wonka bar on the hex platform at the other end.
NOTE: There appear to be some sore of collectable in the conveyor below the ones you just jumped over.
If you try to drop down to it you just get dumped at the beginning of the room.
Interact with the cherry-go-round on this side of the room to move a bridge into place across it.
Go into the hall on the other side of this end and follow it to another conveyor room.
There's another three after that you can try to get some more nuts from.
The fourth Wonka bar is on the orange hex platform beside the tree.
They conveyer ahead is going the wrong way.
Throw a gobstopper at the spinner in the distance and jump in the flow when it reverses.
Get the 5th pop bottle from the flow and jump onto the orange hex platform to get the 5th Wonka bar.
Turn away from the flow ahead of you to throw a gobstopper at the spinner behind you to reverse the flow.
Turn back around an jump into the flow and get the 6th pop bottle in it.
Jump onto the orange hex on the other end to get to the far side of this room.
On the other end of this side is another cherry-go-round.
Interact with it to move another bridge into place to complete the bridge.
Go up the bridge on this side to get three more pop bottles by using the candy balloon.
Enter the tunnel getting two Wonka bars inside.
Go down the bridge on the other side of the tunnel and use the candy balloon to get three more pop bottles.
Retrieve the electrician from this end of the bridge and lead him back across the bridge.
Go into the hall to the right at the other end of the bridge.
Get three more square candies at the first turn to the left and three more at the next turn to the right.
Get the two Oompa-Loompas here to follow you.
There's another tree to try to get nuts from here at the next corner to the left.
From there go into at room with a large tree and the 10 squirrel crate.
Grandpa Joe's Hint: Oompa-Loompas can pick up squirrels, but they need to know where to put them.
Get them all into that squirrel cage.
There's a welder to wiz and online game right of the big tree, get him to follow you.
There are 8 square candies around the base on the big tree.
A ramp on the right side to the big tree lead up to another nut bearing tree and three more pop bottles that you can jump to get.
Activate your rock candy power and use a speed burst into the big tree to shake loose one or more squirrels.
Throw gobstoppers at the squirrels to stun them and have the Oompa-Loompas work to take the stunned squirrels to the box.
Repeat as necessary to get 10 squirrels in the box.
If a squirrel grabs you it will wear don't your health and you'll respawn at the entrance to this room.
You had better hurry up and get those squirrels back to their work stations.
Return across the bridge to the room where the two squirrels crates start.
Shake down the trees along the way if you haven't reached the nut quota yet as they will was regenerated.
Have the welder fix the panel on the conveyer to open the door and start the 15 squirrel crate on its way.
The last five square candies are in the hall past the door that just opened as you go around a bend to the left to the stalled conveyor.
Get the well to fix the go games and play here as well to continue the 15 squirrel crate on its journey.
Go around a turn to right into another nut conveyor room.
The 8th Wonka bar sits beside the nut tree to the right.
Throw gobstoppers at it if you haven't filled the nut requirement yet.
The 9th Wonka bar is beside the orange hex platform.
Get on the orange hex platform and throw a gobstopper at the spinner in the distance.
The platform your on will move to the left.
Throw another gobstopper at the spinner on the center hex to get it to move to the other side.
Jumping the nut flow and get the three pop bottles from it.
If you have trouble, wait until the bridge is fixed at drop from it into the proper line.
Jump onto the center hex platform.
Wait for the center hex platform to reset.
Jump into the next nut flow and try to get the two pop bottles before jumping onto the hex platform at the far end.
Get the three Wonka bars at this end of the room one is on the little triangle on the other side at use the cherry-go-round to move another bridge into place.
Go through the hall on the left side into another nut conveyor room.
There are three more Wonka bars one on the triangle just to the left of the room entrance and a nut tree on this side on the room.
Get on the hex platform by the tree.
Three a gobstopper at the spinner in th distance to move the platform you're on to the left side.
Jump in the stream an try to get the three pop bottles there.
Jump onto the hex on the other end.
Turn around and throw a gobstopper at the spinner on the first platform to move the third platform to the other side and reveal another spinner behind it.
Turn around at three a gobstopper at that spinner to reverse the flow.
Jump into the flow.
Don't worry charlie and the chocolate factory game ps2 walkthrough the three pop bottles here yet, they'll be easier to get once the bridge is in place.
Jump onto the hex when you get close to it, it may be moving depending on the timing.
Get the two Wonka bars for this end and use the cherry-go-round to move the bridge into place.
Go up the bridge at get the two bottles on it.
Get the two Wonka bars in the tunnel at the top of the bridge.
Use the cherry balloon to retrieve the three pop bottles over this part of the bridge.
Gather the Oompa-Loompas together and move them across the bridge.
Tell them to wait at the far end.
Go back onto the bridge and jump into any stream where you missed a bottle when you're lined up with it.
If you get sucked out the end of the conveyor, go back to the previous conveyor room and jump into the pit and then cross the bridge again.
Get the Oompa-Loompas to follow you when finished.
Enter the tunnel on the right side of this end on the bridge.
Three more Wonka bars are at the first corner to the left and three more are at the next corner to the right.
A nut tree is at the next corner to the left.
The hall ends at room with another large tree and the 15 squirrel crate.
A fifth Oompa-Loompa is in front of the large tree and the sixth one is behind it.
The last ten Wonka Bars are around the three and and anchor game mat last four pop bottles are on or over the ramp on the right side of the room by another nut tree.
You'll get a Health Boost as a reward for getting all the ingredients.
Use the same strategy as the first squirrel box: Use you rock game and wagers power, speed boost into the tree to shake out some squirrels, stun them with gobstoppers, and get the Oompa-Loompas to carry them back to the crate.
Repeat as necessary to get 15 squirrels into the crate.
Once the box is full you'll receive another elevator button with this text message "Room Complete: Another one of those loose elevator buttons.
Nothing sticks well to glass.
My next elevator will be made of oatmeal -- the buttons, raisins!
There are only two forks on this slide.
Take the right fork on the first one and the left on the second one as there are no collectables on the other forks.
DON'T try to go throw the red portal, that leads to the incinerator.
Basically all you need to do here is keep accelerating at turn when the tunnel turns trying to gather as many of the 40 collectibles as you can.
If you don't accelerate gates will close in you path and you'll restart the slide with the collectibles earns still intact.
This allows you to deliberately decelerate to reset the level to get the reward.
Or you can restart during the steep drop following the last fork.
Most of the ingredient aren't much of a challenges and only require a minor amount of steering and deceleration.
There are three tricky ones of note: One of the ingredient in the final fork is really hard to get.
I lucked out back banking off the right wall partially going outside the level into the void and bouncing into it.
There are a couple of ingredients after the last fork that it is necessary to decelerate and pull left to get.
If you get all of the ingredients you'll earn a Candy Power Boost.
Once you make it to the bottom you'll rescue Veruca from the incinerator and proceed to the next level.
Must be a steam leak somewhere, but I'm not sure you can fix it yourself.
Circle around the bottom of this room and get all four Wonka Bars, and 5 of the squares candies.
There are also three candipults to be turned around the perimeter of the room.
Turn the candipult that the green lollydoodles are falling into clockwise so that its pointing at the lower of a pair of candipults in the distance.
A platform should be displayed moving when its in position.
Turn the candipult that the purple lollydoodles are falling into counterclockwise so that it's pointing at the lowest of three candipults.
Turn the candipult that the blue lollydoodles are falling into clockwise so that its pointing at a lone candipult.
A platform should be displayed moving after it's in position.
Shortly after all three candipult are in position, the platforms with spinners will descend to the floor.
Get on the purple one first and throw a gobstopper at its spinner.
Ride the platform to another purple platform where two welders await.
Step onto this platform and get the welders to follow you.
Throw a gobstopper at the spinner on this platform and ride it to a broken panel.
Get one of the welders to fix it.
Drop to the ground and go to the blue platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel and get a welder to fix it.
Ride the platform back to the ground or drop down.
Go to the green platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel to fix it, finally repairing the Fizzy Lifting Machine.
Try the blue Candipult.
Jump in the blue candipult when it has a lollydoodle in it not strictly necessary but it reduces the risk of hitting a firing candipult and having to start over.
You'll acquire the first tool along the way to a blue bubble output.
Step onto the purple platform here and jump into the candipult on it.
You land on a purple platform that will rise up to a hallway, jump off there.
Go down the hall.
Two more square candies are beside a red bubbling machine.
Throw a gobstopper at these to get a lot of lollydoodles.
Two more square candies are around the corner to the right just before a conveyor.
Walk down the center aisle.
NOTE: Ignore the pop bottles overhead for now, while you can get them with using the candy balloon and easier way will become read more shortly.
Halfway down the aisle jump to both the left and right to get two more square candies.
Continue down the aisle and past the conveyors and get the 12th square candy at the corner.
Go up the slope to the right and get three more square candies at the next corner.
Go up another slope to the right.
Jump into the candipult on the ledge.
You land on a purple platform check this out two more square candies and another candipult.
Turn until you see another purple platform with a spinner.
Throw a gobstopper at the spinner.
Jump in the candipult once the other platform has finished moving.
You'll land on that platform and it will move up to another purple platform with a spinner that you can jump onto.
Throw a gobstopper at the spinner.
The platform with move to a ledge which you should jump onto.
The 18 square candy and Willy Wonka are on the ledge by the exit door.
Approach Willy and he'll give you the fizzy lifting drink candy power.
If he won't go up there himself, you might have to carry him.
Drop down to the ground.
There will be two more square candies by a candipult on the ground.
Note the broken panel here.
Use you new Fizzy Lifting Drink Power to fly around the room.
You should find four pop bottles and one square candy floating it this room.
While floating look for the exit.
There will be another passage counterclockwise from there just prior to the passage you entered this area from.
Go into it and land.
Head straight ahead and get two squared candy and jump for a pop bottle at the corner to the right.
Continue to the end of the hall where you can find the last two square candies, two more pop bottles and the second tool.
Note the broken panel here.
Go back to entrance to this passage and use the fizzy lifting drink to float counterclockwise to the passage back to the start of this level.
Use the fizzy lifting drink in this passage to get nine more bottles.
Exit the passing into the starting room and use the fizzy lifting drink to float to gather the remaining 9 bottles and 1 tool to get a Health Boost.
Float down to the bottom of the level and grab one of the welders while floating press both the descend and interact buttons Carry the welder back to the room where Willy gave you the fizzy lifting drink and land on the ground.
Lead the welder to the broken panel and have him fix it.
This will release a bunch of squirrels.
A 15 squirrel crate will appear by the panel and two more Oompa-Loompas with appear by Willy on the ledge.
I think you need to put the squirrels into the crate Use the fizzy lifting drink to float up to the ledge.
Get the two new Oompa- Loompas to follow you and drop to the ground.
Stun the squirrels and get the Oompa-Loompas to carry them to the crate.
After you get five of them the crate and squirrel will move to the starting room for this level.
Use the fizzy lifting drink and grab one of the Oompa-Loompas not the welder and carry him to the starting room to help out there.
Keep stunning squirrels and get the Oompa-Loompa you just carries and the welder you left behind to carry the squirrel back to it's cage until the total has been brought up to 15.
If he won't go up there himself, you might have to carry him.
Use the fizzy lifting drink and grab the welder.
Carry him through the room with the exit into the passage with the other broken panel I noted earlier.
Get him to fix it allow to the squirrel crate to move on.
You'll earn an elevator button with this text message: "Room complete!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Use the fizzy lifting drink to float back to the exit and land on the ledge.
Interact with the door to open it and go through.
Hurry and defeat those rogue Wonkabots.
Use the rock candy power and roll about ramming the Wonkabots until there are defeats.
They drop the fire candies when hit.
A door opens on the right side of the room when they're defeated You can also hit the small smokestacks with gobstoppers to get the fire candies to fill your quota of those.
Walk about the floor of this room and jump on the ledges on the sides to collect 2 Wonka bars and 15 square candies.
Use the fizzy lifting drink power, first to lift the lone Oompa-Loompa is this room to safety on this le to float about the room to find 6 pop bottles, 3 square candies, and a tool.
Look on top of pipes for the square candies and the tool.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to float through the open door.
Float up to the top to avoid the flame jet.
Go through this hall turning left one, then right to a cauldron.
Descend and go through the door to the left landing on a ledge with 6 Oompa-Loompas, one of which is a welder.
Get the three square candies on the ledge.
Get the welder to fix to broken panel hear to turn of some on the flame jets.
Use the super fizzy drink and pick up the welder and carry him back into the hall you just came through.
Turn right and then ledge, and land on the small ledge to the left side of the cauldron here, watching out for the flame jet.
Get the welder to fix the panel here to turn of more off the flame jets.
Use the fizzy lifting drink again and pick up the welder continue down the hall turning right and land on a small ledge on the right side.
Get the welder to fix the panel here to turn off the last of the flame jets in this hall.
Use the fizzy lifting drink again and pick up the welder and return him to the ledge where you found him.
Use the fizzy lifting drink to go back through the hall to retrieve the Oompa-Loompa from the starting room and get any of the 8 pop bottles from this hall you may have missed in the first few times through it.
Drop the Oompa-Loompa off on the ledge with the rest of the them.
Drop into the room ahead, there are two groups of three square candies, one straight ahead, the other far to the right.
Use the super fizzy drink to float around the room gathering 19 pop bottles, 1 tool, 1 Wonka bar, and 13 square candies.
Look on top of pipes and by the bellows for the square candies, Wonka bar, and the tool, the pop bottles will be floating.
Grab two of the ordinary Oompa-Loompas while using the fizzy lifting drink and take them to the bellows behind the central boiler and get them to work.
You'll have to repair it to get the pressure back up again.
There are two leaks in the room to repair.
One is at the base of the boiler, the other is on a higher piper to the right side of the room.
Use the fizzy lifting drink to carry the welder to both of the leaks to fix them.
This will lower the shields over to small room platforms that have two stations for Oompa-Loompas.
I think you need to get an Oompa-Loompa up there.
Carry the welder back to the platform with the remaining four Oompa-Loompa while using the fizzy lifting drink.
Carry all four of the ordinary Oompa- Loompas to the two platforms, one is directly above the ledge where the Oompa- Loompas are and the other is by the higher leak that the welder fixed, and get them to work at the conveyor stations to start the conveyor.
Hurry and defeat those rogue Wonkabots.
Use the fizzy lifting drink and carry the welder back through the hallway to the ledge at the starting room.
Drop into the room and use the rock candy power to destroy the Wonkabots.
Once they're destroyed the door on the other side on the room, two Oompa- Loompa wait on the ledge there.
You'll have to repair it to get the pressure back up again.
Use the fizzy lifting drink and grab the welder and carry him through the newly opened door.
Land on the small ledge just inside this hall to the right above the entrance.
Get the welder to fix the panel here.
This turns of some of the flame jets in this hall.
Use the fizzy lifting drink again and carry the welder around a corner to the right.
Land on the small ledge to the left and get the welder to fix the leak there to turn off more flame jets.
Use the fizzy lifting drink again and carry the welder around a corner to the left.
Avoid the flame jets and land on the ledge to the right at the end on the hall.
Have the welder fix the panel here to turn off the last of the flames in the hallway.
Get the 3 square candies on this ledge.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to go back through the hall twice to ferry the other two Oompa-Loompas through and get the 7 pop bottle from this hallway.
There are four square candies and one Wonka Bar is the floor of the room after The remaining 10 pop bottles, 1 Wonka bars, 1 tool, and 3 square candies can be found by floating about the room using the fizzy lifting drink and looking in the pipes above and by the bellows.
This will earn a Candy Power Boost for finding all the ingredients.
Ferry the three Oompa-Loompa to the bellows to the right using the fizzy lifting drink.
Tell them all to work, the welder will fix the panel there, while the others will work the bellows.
The welder will need to fix another leak just below the bellows at the base of the boiler in this room.
I don't know, Charlie.
Wonka has some candy that can help us out?
Better go have a talk with him.
Use the fizzy lifting drink to return to starting room.
Willy Wonka will be there, land beside him and he'll give you the exploding candy.
Use the exploding candy to destroy the Wonkabots in this room.
Run back and forth tossing them by the Wonkabot generators.
After your destroyed several robots you'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Go through it to end the level.
There has to be a switch, or a button, or a Spinner around here somewhere.
Use the rock candy power to destroy the rollerball, it will drop wrapped candy when you hit it.
If you throw a gobstopper at either of the cylinders beside where you started you can get more wrapped candies, do this repeated to fill your quota.
There a spinner beside the teleporter column throw a gobstopper at it to raise the shield and then jump inside before it closes.
Use the fizzy lifting drink to rise up through the tube to the room above.
Land beside the opening.
There's a welder Oompa-Loompa here.
Get the 8 square candies and 1 Wonka bar on top of the same machine while your at it.
If you need to put Wonka-Vite into that beam.
Can't you just put Grabberbots into the beam?
Use the jelly beanstalk power to turn the Grabberbots into vine balls and push them into the beam in the center.
After you done with to three of them a hatch will open allowing the welder to leave.
Throw a gobstopper at the spinner in this room to raise another shield.
Jump into it and use the fizzy lifting drink to rise through it.
Land in the chamber at the top and go forward into the main chamber.
First gather the 9 Wonka bars, 4 tools, and 6 square candies beside the machine.
The are an electrician and a welder in the room.
Use the same strategy as the previous room an turn the grabberbots into vine balls and throw them into the beam.
After doing this to four, the welder and electrician will proceed through a hatch.
Throw a gobstopper at the spinner and use the fizzy lifting drink to rise up through the tube.
Land at the top and get the two tools beside the tube before proceeding to the main room on this floor.
Gather the remain 10 Wonka bars, 2 tools, and 6 square candies beside or on the machine it this room to earn a health boost.
Have a welder and the electrician fix the panels.
This time convert five grabber bots into vine balls and throw them into the beam.
The Oompa-Loompas will proceed through another hatch.
Throw a gobstopper at the spinner and drop back to the starting point to eliminate the rollerball there using the rock candy power.
All five Oompa- Loompa show up when they're defeated.
Have the electrician fix the sparking panel and ten have all of the Oompa- Loompa work at a console.
You'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Continuing from the save brings you back to this menu.
Select the other room to look for extra ingredients.
Chocolate Room: See 4.
Over the black and white striped top to left of entrance.
Straight ahead from entrance.
On mount straight ahead from entrance by the bridge.
On more at other end of bridge from entrance.
Over the black and white striped top to left of end of bridge.
On mound beside 8 10.
In pass to left of 9 11.
just click for source air in from of the overhand of the mount where 9 was.
On the black and white striped top by the chocolate river on same side as 11.
On the black and white top near the end of the other bridge on the same side as 11.
Over bridge near 15.
Near the tower ledge.
On the black and white striped top near the tower ledge.
On mound over bellows.
On ledge of clearing over bellows.
On the black and white striped top in clearing with 23.
In air by chocolate river near 24.
On mound by river near 25.
On the black and white striped top below 26 28.
In air over clearing near 27.
By purple tree to right of entrance.
Overhang to left of 9 over chocolate river.
The Oompa-Loompa are located at the entrance, by 9, and 15 aren't required.
Willy Wonka will say this to you after you've found the ingredient: "Mission Complete: Fantastic!
That does it for the Chocolate Room!
I'll have my Oompa- Loompas bring those ingredients to me, right away!
Ignore the 3 Oompa-Loompa at the mixing controls.
Process through the tube to the next section.
Use the fizzy lifting drink to get the 6 gold "W"'s in the air around the gum machine.
Ignore the two blueberry Oompa-Loompas here.
Proceed through the tubes to the next section.
Use the fizzy lifting drink to get the 8 gold "W"'s in the air around two of the spinners here.
Proceed through the tube to the next section.
Use the fizzy lifting drink to get the last four gold "W's" in the air above the track the yellow part of the catwalk slides along.
Willy will say something along the line of what he said in the Chocolate Room but no text will display.
Leave the level via the rectangular elevator door in this section.
Two of the W's are pc games and safe free the ends of the arc you start on.
Four more are between the control station and one is beside the spinner.
Another is by the panel at the base of the spinner's platform.
Two more are behind the television.
Use the fizzy lifting drink to rise up to the "3 Wonka-Vite level".
Use the fizzy lifting drink to rise up to the "4 Wonka-Vite level".
One W is at the base of the machine and four more are on charlie and the chocolate factory game ps2 walkthrough />Use the fizzy lifting drink to rise up to the "5 Wonka-Vite level".
One W is at the base of the machine and last four more are on it.
If this was the last area you watch a clip of Willy and Charlie approaching the TV and looking at it.
You've unlocked exclusive Bonus Content for Charlie and the Chocolate Factory!
This Bonus Content is now available to you in https://gsdonline.ru/and-games/new-and-free-mobile-games.html Main Menu!
Continuing from the save will just play the credits after this.
This is a listing of these pop up notes, which excludes the mission briefing given in the main walkthrough.
Candy ingredients ----------------- A good candy starts with good ingredients!
Have you found any for me?
Collect all of the ingredients in a room to earn Health or Candy Power Boosts.
Oompa-Loompas ------------- Aha -- an Oompa-Loompa!
Oh, don't worry, they are friendly.
Have him follow you, and try to find another one.
Oompa-Loompa Bellows -------------------- The Oompa-Loompas should be able to dislodge him from the pipe with these!
I'm sure it's perfectly safe.
Though, we won't know for certain until they try it!
Everlasting Gobstopper ---------------------- Everlasting Gobstoppers!
You can suck on them all year and they'll never get any smaller!
And if you throw them - they pack quite a wallop!
Did I mention they taste terrific?!
Lollydoodles ------------ It's Wonka-Vite!
No it's not That's a Lollydoodle, which is every bit as delicious.
You'll feel much better!
Wonka-Vite ---------- It's Wonka-Vite - full of energy which makes it hard to catch!
It's quite refreshing if you're running out of steam.
You can use a Gobstopper to stun it, or have my Oompa-Loompas catch some for you.
Candy Power Boost ----------------- Good work, Charlie!
You've found all of the ingredients in this room.
It's a new candy formula I've developed.
Too many side effects for Oompa-Loompas but let's see how you react!
Harvester Oompa-Loompas ----------------------- Not all the Oompa-Loompas are alike you know!
Harvests, for example, are perfect for gathering candy from even the tallest branches!
Wonkabot Generator ------------------ A generator!
It makes Wonkabots - but only when my Oompa-Loompas need them, and never more than they need.
Unless they need more.
Jelly Beanstalk Candy --------------------- It's a Jelly Beanstalk Candy!
A single bean can sprout into a Jelly Beanstalk!
They're very clingy at first - curling about the unwary, like a little ball of vines.
And the roll quite nice, too!
Here -- it's a new Wonka-Vite formula I've been working on.
Too potent for Oompa-Loompas but it should be just right for you!
They look very scary don't they?
What with the masks, and those little flame- throwers!
Candipult ---------- The candipult!
It launches anything you put into it!
Much faster and more efficient than carrying, don't you think!
Not to mention more fun, and a little dangerous.
Candy-Coater ------------ This is a Candy-Coater.
It color-codes the candy to make it less confusing.
Nothing worse than a yellow candy coated blue that tastes red.
Sweetcycle ---------- the Oompa-Loompas use the Sweetcycle to power the Candy-Coater!
Garbage Chute ------------- It's a garbage chute!
You place garbage on it!
Wriggle-Sweets -------------- They're called Wriggle-Sweets!
They're sweet and they wriggle!
No really - they're quite affectionate, and no matter how far you throw them, they always come wriggling back!
Harvester --------- Don't forget - not all Oompa-Loompas are alike!
Harvesters are ideal for reaching candy in the upper branches!
Candy Boxes ----------- do you have those candy boxes filled yet?
I have a brilliant idea for a candy to make, I just need the right ingredients.
Candy Balloon ------------- I call it my candy Balloon!
It's like bubblegum - only with bouncier bubbles!
Perfect for children who are burdened by the weight of the world.
Or who just want to reach the top shelf.
Cherrygoround ------------- A Cherrygoround!
Like a hamster wheel, only bigger!
Cotton Candy Sheep ------------------ Cotton Candy Sheep!
Of course it's really wool candy, but don't tell them - they're very proud.
We harvest it with shearing machines.
Luminous Lolly butterflies -------------------------- Luminous Lollies!
The secret is in the flies!
My lanterns attract all sorts - but tell me, which would you prefer: butter or horse?
Spinner ------- It's a spinner!
Thousands of seconds are wasted each year just crossing the room to flip a switch.
Just throw something at them and they do the work!
Oompa-Loompa Electrician ------------------------ An Electrician Oompa-Loompa!
Highly skilled with things that buzz and zap!
Only one Oompa-Loompa in eight has what it takes to become an electrician.
The other seven go home with frizzy hair!
Mixing Machine -------------- The Flavor Mixer!
Mixing flavors is a very complicated process - it takes three Oompa-Loompas to do it!
Rock Candy ---------- Rock-Candy!
But not just any old Rock-Candy - the sugar crystals in my Rock- Candy can grow into a perfect sphere!
Just give it a lick and toss it at you feet!
You can roll around in it all day!
Great Gum Machine ----------------- Three-Course Dinner Chewing Gum!
It's delicious - but I wouldn't chew it if I were you!
It still needs some testing!
But fortunately Oompa-Loompas will test anything!
Rollerbot Station ----------------- That's a Rollerbot!
They just position themselves over those divots and roll away!
Of course anything that rolls will do.
Juicer ------ It's a Juicer!
Great for squeezing fresh fruits, vegetables -- anything juicy really!
At first the Oompa-Loompas used them expressly for caterpillars but I'm sure they've cleaned them by now.
Squirrel Crate -------------- It's a squirrel crate!
Quite handy for the Oompa-Loompas to transport the squirrels in!
Of course, the squirrels don't always cooperate and sometimes have to be stunned to get them to go into it.
Squirrels --------- It's a squirrel!
Excellent for cracking and sorting nuts!
Each one undergoes intense training before they're allowed in here.
But they're quite cuddly -- once you stun them and put them in their crates!
Fizzy Lifting Drinks -------------------- It's my fizzy Lifting Drink!
It tastes wonderful, with just enough fizz to lift your spirits!
It's not perfect yet, so if you see any Oompa-Loompas stuck to the ceiling, let me know!
Shuttling Oompa-Loompas ----------------------- Don't hesitate to use my Fizzy Lifting Drink.
You can carry Oompa-Loompas when you need them.
But don't drop them.
They may bounce like it was nothing, but they'll look at you differently for weeks.
Exploding Candy --------------- Exploding Candy!
Deliciously hot and powerfully fun - one of my personal favorites!
I discovered it by accident - a slight problem with the recipe.
Now it's just bite, throw, and run away!
Television Chocolate Beam ------------------------- We won't get far with those Grabberbots in the way.
And when eliminated they're sure to release Wonka-Vite, which you need.
One thing follows another!
You're nearly done and you've not yet begun.
Revisiting Rooms ---------------- Oh!
While revisiting rooms, if you come across any of these odd little golden.
I don't recall quite what they arebut I'm sure it will come to me sooner or later!
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
Permission to host this document is given to the following: GameFAQs IGN Sites that DO NOT have permission and never will: fuska.
It may not be placed on any web site or otherwise distributed publicly without advance written permission, except GameFaqs and IGN.
Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
Please include Chocolate Factory FAQ in the subject of any email regarding this FAQ.
The following sites for hosting this FAQ: GameFAQs IGN Thanks to Veronica for providing the PS2 controls.
Thanks to Juggalo Mike for the Xbox controls.

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Charlie and the Chocolate Factory Walkthrough Part 12 (PS2, Gamecube, XBOX) ~ Chapter 6 + 7 (Ending) - YouTube
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This page contains Cheats for Charlie And The Chocolate Factory organized by sections for Playstation 2. This game has "Action Adventure" as genre, made by High Voltage Software, released on Jul 11, 2005.


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Charlie and the Chocolate Factory Island Walkthrough – Poptropica Cheats Explore the amazing Charlie and the Chocolate Factory Island on Poptropica by using this step by step walkthrough guide. On this island, you get to follow what happened in the popular book!


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Willy Wonka's Pop Up Notes 6.
Charlie and the Chocolate Factory is base on the recent movie of the same name, a remake of the earlier Willy Wonka and the Chocolate Factory.
This game is available for Gamecube, Xbox, and PS2.
I'm writing this guide based on the GameCube version by players on others systems may also find this guide helpful.
The PC and GBA versions are significant different.
REQUESTED Info: Control listing for the Xbox.
November 19, 2005 Version 1.
August 12, 2005 Version 1.
Remove reference to a non existent hint I thought I'd missed.
Corrected list of platforms in the introduction.
August 12, 2005 Version 1.
Bonus: This menu item is unlocked after finishing the game, rewatch scenes from the game and see movie trailers and stills here.
There are four options in the Options submenu: General: Go here to toggle the autosave feature.
The default is on which is where I recommend leaving it.
Audio: Set volumes for Sound FX, Voice, Music, and Cinema Control Options: Toggle inverting either the x or y axis and the rumble feature on the console versions.
Controller Layout: Review the controls.
X - Candy Power Thumbstick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
Left Trigger - Show HUD Right Trigger - Candy Select Z - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press B Aimed Shot: Hold B and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
Candy Balloon - Press A once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground free games and download for pc keep bouncing Rock-Candy Speed burst: A Cancel: X Fizzy Lifting Drink Descend: A Cancel: X Pick up Oompa-Loompa: Y Exploding Candy Quick toss: Press X Aimed Shot: Hold X and move the control stick to select a target.
A Button: Jump, press a second time for candy gum bouncey thing then press a just as you land to continue bouncing.
Descend when fizzy lifting drink is on B Button: Use currently selected candy power.
Y Button: Interact with objects, Throw ball of vines.
Right Trigger: Hold for Candy Power Display, use control stick to select power.
Release R to select.
Left Trigger: Display HUD Black Button: Grandpa Joe Hint White Button: not used ------------ PS2 Controls ------------ Thanks to Veronica for provided the PS2 controls Triangle - Interact with Object or Throw Ball of Vine, Grab Oompa-Loompa while using the fizzy lifting drink X - Jump Square - Throw Gobstopper, press for a quick toss or for a manual shot hold to aim and release to throw.
Circle - Candy Power Left Analog Stick - Move Charlie.
Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info D-Pad Right - Oompa-Loompa Follow.
Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait.
Hold for all to wait.
L1 - Show HUD R1 - Candy Select R2 - Grandpa Joe Hint Everlasting Gobstopper Quick toss: Press Square Aimed Shot: Hold Square and move the control stick left and right to select a target.
Jelly Beanstalk Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Wriggle-Sweets Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Candy Balloon - Press X once to jump, another time in the air to activate the balloon, and again every time you're about to hit the ground to keep bouncing Rock-Candy Speed burst: X Cancel: Circle Fizzy Lifting Drink Descend: X Cancel: Circle Pick up Oompa-Loompa: Triangle Exploding Candy Quick toss: Press Circle Aimed Shot: Hold Circle and move the control stick to select a target.
Everlasting Gobstoppers and candy balloon don't require this.
Refill by picking up candy.
The circle displays the Equipped Candy Power The vertical yellow bar is the Energy Meter.
This is your health.
Don't worry if it reaches zero, you'll respawn nearby.
Refill by picking up Wonka- Vita There are up to 9 circles along the top displaying Oompa-Loompa Task Information When Charlie is in range of an Oompa-Loompa the Oompa-Loompa Commands appear in the lower right.
A list and count of collectable ingredients for the current level is displayed in the bottom right corner.
Harvesters: These Oompa-Loompa can be recognized by the white bag they carry slung over their right shoulder.
They harvest candy fruit from plants.
Welders: These masked Oompa-Loompas can fix leaks in pipes and panels.
Electricians: These Oompa-Loompa wear a headset and are able to fix sparking equipment.
Blueberry: These Oompa-Loompa are round.
They can be used for tasks the require round objects.
Go forward and the wind will blow it to a sign post ahead of you on the right side of the street.
Go up to the sign post.
You can knock over snowman before post.
The wind will blow the money to some steps on the left side to the street.
You can knock over another snowman before the steps.
Go up the steps.
The wind will blow the money into and alley to the left at the end of the street.
Go into the alley.
The money will be blown further into the alley around a turn to the left where it will get stuck on a fence.
Run into the fence to knock the money lose.
It will continue down the alley to the left, stopping by a crate by some trucks in the street at the end of the alley.
There are two more snowmen you can knock over is the street.
Approach the money and it will blow down the alley on the other side of the street.
Pick up the smaller box and follow the money down the alley.
Drop the box by the high ledge the money is on.
Jump onto the box and the higher ledge and the money will blow to some boxes to the right.
Approach the box and the money will blow around a corner to the left.
Pick up the smaller box and set it down on top of the pile of snow at the corner.
Go left to the money and run into the fence the money is stuck on.
It will blow up to the catwalk above.
Jump onto the box you placed on the pile off snow and jump onto the catwalk from there.
The money will blow up the stairs.
Follow the money up the stairs and around a corner to the left.
It will float up onto the roof to the left.
Jump up onto the roof.
You'll slip on end up on the roof where the money is sitting over a chimney.
Climb up the plank to money to end the level.
The slide starts of straight which several trash cans as obstacles that slow you down if you hit them.
There will be a snowman you can knock over before a turn to the right.
The path will continue fairly straight for a ways before turning left.
The are more trash cans along this path.
Along the next straight stretch, truck will join the trash cans as obstacles.
The path with turn right to another straight stretch with trash cans as obstacles and then again to the right down a steep sloop.
The path turns left at the bottom.
There are two snowmen in this short stretch, the first to the right the second an the corner.
The path turn right again.
This short stretch turns left at another snowman.
Yet another snowman sits on the right side of the path it curves left into a tunnel.
A final snowman sits on the right side of the path at the end straight stretch at the end of the tunnel.
The path turn left and then right.
It turns left again at a truck.
It then goes straight until you catch up to the money at the end of the chapter.
NOTE: If you want to get the reward for any of the following levels' ingredients and you've missed some in a portion you can't get back to, you'll need to pause and select "Restart Level" and play through the level against.
You'll still have the ingredients you already picked up.
Selecting "Quit" reset the ingredients as well.
Ingredients: 20 Purple Lollydoodles, click to see more Red Lollydoodle, 10 Square Candies that look round Followers 6 Oompa-Loompas ------------------------------------ 4.
You'll need two Oompa-Loompas to help you, so try searching the meadow for them Grandpa Joe's Hint: Better do like Mr.
Wonka says, Charlie, and see if you can find a couple of Oompa-Loompas.
While you only need two of the Oompa-Loompas take the time to get all 6 while picking up the square candies.
The lollydoodles will need to wait until later.
You'll be is the meadow and need to set Head left to get a Square Candies behind a plant with a round striped top.
Turn around and go straight past where you started to get a second square candies and get the first Oompa-Loompa to follow you.
There are two ways to go here, lets start by going up over the bridge to the left, rather than down the slope to the right.
Grandpa Joe interject after a few steps: "If you ever need help, Charlie, don't hesitate to ask your old Grandpa Joe.
It's been a while, but I still remember a few things about this place.
Turn left at the end of the bridge, the fourth square candy will be sitting in a clearing.
Go down the path to the right between the first two mounds to the right from the end of the bridge.
The second and third Oompa-Loompas are in the clearing at the bottom and the fifth square candy is on a ledge to the left.
On the other side of this clearing you'll find the fourth Oompa-Loompa near an edge overlooking a chocolate river.
Go across the bridge to the right, the fifth Oompa-Loompa will be straight ahead in a clearing.
The sixth square candy is on a ledge behind him.
Jump up at the left end of it to get on it.
NOTE: Following the wall from the right end of this ledge leads to the bellows for the next mission in this chapter.
Head right along the grass path from the end of the last bright.
The seventh and eighth square candies will be in a clearing past two mounds.
Drop down a couple of ledges to the right to get the ninth square candy.
Go back to the end of the bridge by follow the path to the right at return to where you found the previous two candies.
Go straight across this clearing and down a slope two where you'll find the last square candy and the final Oompa-Loompa.
Grandpa Joe's Hint: Those bellows look pretty small to me, Charlie.
Backtrack from when you found the last Oompa-Loompa to where I noted the bellows where in the previous part of this chapter.
Order two of the Oompa-Loompas to work.
This pushes Augustus out of the pipe.
Wonka say, about the Wonka-Vite, Charlie?
It's in the tress?
Maybe you could hit it with one of those Gobstoppers - to knock it down.
You'll now have access to the Everlasting gobstoppers.
Order the Oompa-Loompas working the bellows to follow you.
Throw a gobstopper at the plant by the bellows.
This will knock down some purple lollydoodles.
You need twenty of these so keep you eyes open for plants that look like this one which a green stalk or return to this one as it regenerates a lolly doodle every minute or so.
Get one after hitting it by either outrunning it, stunning it with a gobstopper, or getting the Oompa-Loompas to work so that they can catch it and bring it to you.
There's also a chance --------------------------------- 4.
A growing boy needs a lot of Wonka-Vite to stay healthy.
Otherwise, you'd stop growing, might even shrink.
Grandpa Joe's Hint: You think maybe the Oompa-Loompas can catch they Wonka- Vite, Charlie?
I'm sure they'd give it to you if they did.
You'll need a lot of it to keep your strength up.
Get three more Wonka-Vites to get to full health.
If I remember right, that door should lead you right to the Jelly Beanstalk Room.
Before going throw the door be the bellows, make sure to get twenty of the purple and red lollydoodles, from the appropriate plants.
In addition to the 10 square candies you should have found earlier, these will give you a Candy Power Boost, which increases the max level of you're candy meter.
Go to the door in the hall by the bellows and interact with it to open it.
Go through it to the Jelly Beanstalk Room.
Wonka say something about Harvester Oompa-Loompas?
Maybe one of them could reach those Jelly Beans.
Plants: Red and White Striped Tops: Blue Lollydoodles The first Oompa-Loompa will come up to you and start following you automatically.
The first Wonka bar is straight ahead of you.
The second Oompa-Loompa, a harvest, is standing by a red-whites striped top plant around a turn to the left at the base of the jellybean stalk.
The second Wonka Bar is just past him.
The Wonkabot generator is around a turn to the right from here, it's not needed just yet, but the third Wonka Bar is to the right, and the third Oompa- Loompa is to the left.
Also to the left is a tree with multi-colored fruit that the gobstopper won't knock down.
Order the Oompa-Loompas to work on the tree to get the fruit.
This will get you the Jelly Beanstalk Candy power.
It will also drop all three kinds of the required lollydoodles.
Order the Oompa-Loompa to repeated work on the tree to until you've maxed all three out.
Now you'll just need to find the 27 remaining Wonka Bars to get the reward.
If you can find another bellows, I'm sure the Oompa-Loompas will know what to do.
Go past the Wonkabot generator to a bellows.
Get one on the Oompa-Loompas to work on it.
Be careful not to go into the dark brown muck just past it as it will damage you're health.
You could try plugging them with something.
Get another Oompa-Loompa to work the Wonkabot generator to create a Wonkabot.
Select to Jelly Beanstalk power.
Aim it at the Wonkabot and fire to create a vine charlie and the chocolate factory game ps2 walkthrough />Pick up the vine ball and take it to the muck pit by the bellows and throw it at one of the open vents to plug it.
Repeat the process with the other two vents.
Aim for the end of the blue steam for the ones on the sides.
The beanstalk will be restore when all three vents are plugged.
Do worry about getting all of the Oompa-Loompas to follow you as the won't be able to make the upcoming climb.
Maybe you can climb up to where Augustus is now.
Stand climbing the beanstalk at the end between the muck pit and the red and white striped top plant.
The fourth Wonka bar is on top of it.
Jump to the left to the left and then to the one to the right to get the fifth Wonka bar.
Jump up to the vine above.
A plant to the left offers a variety of lollydoodles if you throw a gobberstopper at it.
Go straight ahead to get the sixth Wonka bar beside another Wonkabot generator.
Turn left to where the fourth and fifth Oompa-Loompa are and continue through the seven Wonka Bar to the bellows.
Get one of the Oompa-Loompa.
Get the other to work the Wonkabot generator.
Use the Jelly Beanstalk power on the Wonkabot to create a vine ball.
Pick up the vine ball and carry it to the muck pit by the bellows at throw it at one of the two vents.
Repeat the just click for source on the other vent.
Aim along the wall for the rear vent.
More of the beanstalk will be restored.
Go back to the beanstalk and jump on the one going up to the left.
Jump on to the tube at this end to get the eighth Wonka Bar.
Drop back down to the stalk.
Go along the stalk and get the ninth Wonka Bar by jumping onto the first left to the right.
Jump back onto the stalk and continue along it.
Get the tenth Wonka Bar from a leaf to the left.
Get the eleventh Wonka bar from the end of the ledge to the right of the vine at this point.
Continue along the vine.
Jump onto a leaf when the vine turns upward and then jump onto the ledge above.
Jump back onto the vine to get the 12th Wonka Bar.
Walk along the top of the vine and jump to the red and white striped top plant to the left to get the 13th Wonka Bar.
Get back on the vine and go around the corner to the right and down a slope.
Drop off the vine at the bottom of the slope to get the 14th Wonka Bar.
Jump back onto the vine.
Follow the vine and get the 15th Wonka Bar on a left to the right and the 16th Wonka Bar further along the vine.
The 17th Wonka bar is on top of a red and white striped top plant just before the vine slopes down to a Wonkabot generator, where you will find the 18th Wonka Bar.
If you turn around you can find the 19th and 20th Wonka Bars in the center on the ground beneath the vines and the 21th Wonka Bar to the right when facing away from the generator.
The 6th and 7th Oompa-Loompas are just past the generator.
Get them to follow you and have one of the work the bellows ahead and the other to work the generator.
Use the jelly beanstalk power to turn the Wonkabots into vine balls.
Pick charlie and the chocolate factory game ps2 walkthrough the vine ball take it to the muck pit.
Aim just to the left of the vent in the center and aim along the walls to get the two on the side.
Plug all three vents restores even more of the vine.
Return to the vines and climb up the one to the left.
Jump to the left to the left and then the one to the right to get the 22nd Wonka Bar.
Jump ahead to the next leaf and jump on top of the vine.
Get the 23rd Wonka Bar when the vine turns right and the 24th Wonka Bar on a leaf growing off another vine to the left.
Continue up this vine to get the 25th Wonka Bar before backtracking and dropping down a few leaves to get the 26th Wonka Bar before getting back on the original vine to get the 27th Wonka Bar from a leaf to the right.
Jump from the leaf to the ledge when you'll find the last two Oompa-Loompas by the bellows and Wonkabot generator.
Get them to follow you and have one of them work the bellows and the other the generator.
Use the jelly beanstalk power to convert Wonkabots into vine balls.
To get the vent on the left bounce the ball off the vent in the center and vice versa.
For the on to the right get the ball to the base of the center vent and hit it with a gobstopper in the correct direction.
The beanstalk will be fully restored.
Looks like there's an exit up there.
Maybe you should start climbing.
Jump up the leaves on the restore vine to get the 28th and 29th Wonka bars.
Get the final Wonka Bar by the exit door to earn a health boost if you harvested the tree fully at the beginning of the level.
There's another tree near the last pair of Oompa-Loompas if you didn't.
Interact with the door to open it and go through it to complete the room and receive and elevator button along with this message: "Room complete!
But where does it go and what does it do?
Ingredients: 50 Swirled Lollydoodles?
Maybe you need to get that candy from the chute into the Candipult?
Head to your right.
A welder Oompa-Loompa is on a ledge you can jump to surrounded by the first six square cubes.
Drop into the room below.
The large machine in the center is a candy coater.
It has treadmills, sweetcoaters for two Oompa-Loompas, two bellows are beside it.
The small vats are candipults, jump into the one beside where you drop to get to a ledge with the second Oompa-Loompa and the last four square cubes.
Green steam is coming from a panel near the bellows.
Order the welder to work while near it to fix the candy coater.
You don't have enough Oompa-Loompa yet so go around the candy coater into a hall.
Notice the candipult firing candy onto the ground.
Interact with it and turn it 180 degrees so it fires into the candipult behind it and detach from it.
There's a purple cylinder near here that you can throw gobstoppers at repeatedly to get the swirled lollydoodles, do it enough time to get you quota of them filled.
Go up the stairs to the left and follow the catwalk around turns to the left and right to a platform with a broken panel which you should get the welder to fix.
While you're here get the third Oompa-Loompa to follow you.
Go back to the base of the stair and go down in the direction the candipults are firing.
There's a smoking panel a short ways ahead that you can get the welder to fix and another one to fix around the bend.
This will fix a grinder.
The fourth Oompa-Loompa is in the corner opposite the second panel.
Get him to follow you and lead all four Oompa-Loompa back to the candy coater.
Get them all to work.
With the grinder already fixed the doors to the second candy coater will be opened.
If you haven't fixed the grinder, you'll need to get the welder to follow you and fix the three panels, and Grandpa Joe will have a different note: "That machine looks pretty broken to me, Charlie.
Maybe one of those Oompa-Loompas knows how to fix it.
Turn it 135 degrees counterclockwise so it shoot the candies into the candipult below it past the ledge.
Drop down and head straight across the room to a turnable candipult in the corner.
Turn it clockwise until it faces a platform with a collectable on it.
Get in the candipult to get shot up to the platform where you can get the first Oompa-Loompa tool.
Jump up to the ledge beside it to get the second tool.
Drop back down and return to the candipult.
Turn it counter clockwise 90 degrees so that it points at a platform where you'll find the fifth Oompa- Loompa and the third tool.
Get the Oompa-Loompa to follow you.
Turn around and jump up a platform.
Jump from the centerline of this platform to reach a platform with the fourth tool.
Jump up two more platforms to get the fifth tool.
Drop down to another platform to get the sixth tool.
Turn left and jump up to the next platform to get the seventh tool.
Jump up one platform and down to the next to get the eighth tool.
Jump down to another platform to get the ninth tool.
Jump up to a platform to get the final tool.
Jump into the enclosure to get all five Wonka Bars.
If you hit the purple cylinders enough times to get all of the swirled lollydoodles you'll get a candy power boost now.
Drop down to the corner with the large vat and turn so that the wall is to your left and follow it to the final Oompa-Loompa and get him to follow you.
Find where you other follower is stuck likely in the same corner and lead them both to the candy coater in the center of the room.
Put both of them to work.
You think maybe they're not aimed properly?
Assuming that you've already aligned the first two candipults above look for one that's firing onto the floor.
It will be near the candipult that you used to get to the tools.
Turn it 180 degrees about to get it to fire into a candipult.
Follow the candy to a candipult firing at the exit.
Turn it toward the large blue vat to earn the Wriggle Sweet Candy Power and unleash five deranged Wonka Bots.
Throw gobstoppers at the Wonkabots to get them to release the Swirled Lollydoodles, 3 per hit.
Even if you don't miss any you'll only get 45 as they only drop three batches with the fourth hit destroying them and dropping and Wonka-vite instead.
After you've destroyed all five, you'll receive another elevator button along with this message: "Room Complete: Nicely done.
In the Chocolate Room!
Go through it to complete this room.
So you'll need some special candy to help you.
I'll need you to fill these boxes with the right candy ingredients.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
This is the same area as the first area of chapter two.
There are four boxes to fill up.
One requires five white lollydoodles, another requires five pink lollydoodles, the third requires five yellow lollydoodles, the last five Wonka-vites.
Head right from the entrance.
There's a harvester Oompa-Loompa beside a mound by the bridge.
Get the harvester to follow your and then jump on the mound and then jump to get the first pop bottle.
Climb up the ramp and turn left.
The second, third, and fourth pop bottles can be obtained by jumping off the edge of the gully and clearing ahead and jumping back up.
Continuing on you'll find the second Oompa-Loompa by the white box near the path down to the bellows.
You can fill this box by getting the harvester to work on the white and black striped top plants and getting the other to pick up the white lollydoodles that they drop.
Now see about the others.
Grandpa Joe's Notes: I think you're going to have to knock that candy out of the trees, Charlie.
Then you just need to fill those boxes.
Go across the bridge from the white box.
The fifth pop bottle can be obtained by jumping onto a black and white striped top plant to the left of the bridge and jumping.
Finish crossing the bridge and go past the Wonka-vite box, to where you can jump up to get the sixth pop bottle.
The short stalks can be harvested to fill the box.
Turn left from the box to find the third and fourth Oompa-Loompa by the yellow and red boxes.
The pink box can be filled by harvesting the red ball top plants, the yellow by harvesting the pumpkins.
The fifth Oompa-Loompa is in the clearing past the boxes.
Once the boxes are filled you'll get the Candy Balloon ability.
Press the jump button twice to activate it and again whenever you're about to hit ground to keep bouncing.
The tower by the waterfall opens up as well.
If it works like he says, you may be able to get up onto that tower next to the waterfall.
You'll be beside the tower.
Don't go up to the tower right away, make sure you collect all of the pop bottles and get the required need of red and purple lollydoodles.
Turn towards the entrance.
The seventh pop bottle is above a black and white striped top plant, use the candy balloon to get to it.
Also use the candy balloon to get the eighth and ninth over the gully here.
Go back to the entrance and past it to get the tenth pop bottle above the black and white striped top plant there by using the candy balloon.
Drop down into the river bed and get the 11th, 12th, and 13th pop bottle using the candy balloon there.
Climb up the ramps and return to the entrance.
Cross the bridge and use the candy balloon to get the 14th pop bottle over it.
Use it again on the mound at the end of the bridge to get the 15th pop bottle.
You can jump over the ledge to the right into the river bed to get the 16th bottle.
Circle back and do it again to get the 17th pop bottle.
Circle back to the clearing at the end of the bridge left of the mound.
The 18th pop bottle can be obtain by using the candy balloon above the black and white striped top plant there.
The 19th pop can be obtain by jumping from the second mound to the right side of the clearing.
The 20th can be obtained by bouncing off it with the candy balloon.
The 21st is above the black and white striped top plant near the Wonka-vite box and can be obtained by using the candy balloon.
The rest and inside the tower so return there after getting the required lollydoodles front the tall green stalks, purple trees, candy cane trees, and curved red leafed plants.
Jump on the ledge by the tower and go into the tunnel which you'll slide down.
The final Oompa-Loompa, a welder is in here.
Ask him to follow.
Jump up the first two platforms counterclockwise around the tower.
Use the candy balloon to get the 22nd pop bottle over the second platform and to get up to the third.
Jump up on the third platform to get the 23rd pop bottle and jump to the next platform.
Jump over one more platform.
Use the candy balloon to get the 24th pop bottle, get up to the next platform, get the 25th pop bottle, and up to another platform.
Use it again here to get the 26th pop bottle, jump up to the next platform, get the 27th pop bottle.
WARNING: I got stuck in the ceiling here and had to restart the level.
Fortunately all of the ingredients are still counted as obtained.
Jump over to the next platform and use the candy balloon the 28th pop bottle.
Use the candy balloon to get to the ledge.
At the ledge end is the Cherry-go-round, interact will it to raise the elevator link the Oompa-Loompa welder.
Get the welder to fix the sparking control panel to refill to chocolate river.
The door here is now opens at you can see the last two pop bottles on the right side of the tube which is a slow slide.
This should earn you a health boost if you found all the ingredients.
Finish sliding out of the tunnel and head for the boat near the red and yellow boxes to exit the area, earning an elevator gem with this text: "Room Complete!
I was beginning to think that the only candy I'd be charlie and the chocolate factory game ps2 walkthrough was Augustus-flavored chocolate-coated Gloop!
No one would buy that.
It's time to visit Storeroom 59 in the Inventing Room.
The first three square cubes are on top of a table in front of you at the entrance in the center of the room.
Jump onto the table to get them.
Going clockwise around the perimeter from the start.
A sheep and the Oompa- Loompa stand by the luminous lolly machine, get them to follow you.
There's a cylinder with lights around the corner on the other side of the luminous lolly machine.
When the lights are pulsating blue you can throw a gobstopper at it to release a variety on items including the brown squares required in the ingredient list.
These cylinders reset after a minute or so you can use them repeatedly.
The second sheep is by the cylinder, get it to follow you.
The third sheep is under some sort of monitor in the next corner.
Two butterflies circle the monitor.
Another butterfly is by the machine in the center across from the exit door.
Another cylinder is beside the exit.
The first pop bottle is straight ahead.
Directly above this bottom bottle is a catwalk that you can use the candy balloon to reach, getting the 2nd and 3rd pop bottle and the first Wonka bar in the process.
Walk along the catwalk to get the second, third, and fourth Wonka bars and the 4th pop bottle.
Use the candy balloon to get up another catwalk please click for source the 5th and 6th pop bottles while you do so you may need to drop back down for the 6th.
Follow the catwalk in to opposite direction to get the fifth through twelfth Wonka bars and use the candy balloon at the far end to get the final pop bottle.
Return to where you go the first pop bottle and continue clockwise.
In the next corner there is a sheep sheerer a vertical tubethree butterflies and the fourth sheep.
Around the corner is another cylinder.
A multicolored machine with two butterflies.
The last sheep is just beyond them in the corner that turns back to the entrance.
They look friendly enough - maybe they'll follow you.
Once you have all of the sheep following you go to the sheep sheerer.
Have each one work in turn to get sheered.
After all three sheep are sheared the last three Wonka bars will on an octagon on the floor beside the sheerer.
With the Oompa-Loompa with the light bulb following you walk around the room so that he can attract all of the butterflies I mentioned earlier.
Move slowly so that you don't lose them.
Lead them back to the luminous lolly machine.
This will can the last four square candies to appear in the machine and will unlock the exit door.
You'll also receive an elevator button along with this message: "Room Complete: If you want to revisit rooms where ingredients are found.
Another Candy Power Boost is earned.
Interact with the exit door to open it.
If there's a message saying that the door is locked, you're at the entrance door go across the room to the other side.
Go through the exit to leave the leave.
Collectables: 40 flash, 20 pop bottles, 17 Wonka bars, 19 square cubes Followers: 13 Oompa-Loompas ----------------------------- 4.
But I don't think they'll come out with that Rollerbot running amok.
Lure the rollerbots into the steam jets to destroy it.
Five Oompa-Loompa will come out.
Wonka's Spinners can help you out?
From the there are four Oompa-Loompa in an arc running visit web page the entrance to Violet, one of them is an electrician.
Get all of them to follow you.
The cylinder between the second and third will drop flasks when you throw a gobstopper at it.
It recharges every few seconds.
In front of the entrance to the right of the steam jets is the bottom of the mixing machine.
The first five of the square cubes are at it's base.
Another cylinder is beside it, as well as the first pop bottle.
Use the candy balloon to get up to the catwalk above the first pop bottle, getting the 2nd and 3rd pop bottles in the process.
Throw a gobstopper at the spinner near this end of the catwalk to lower a ramp.
Go down the ramp and get the Oompa-Loompas and lead them up the ramp and along the catwalk.
The catwalk goes up a slope after the first turn to the left.
After the next turn to the right use the candy balloon to get the 4th pop bottle.
Jump to the top of the mixing machine from here to get the next four square cubes and use the candy balloon to get the 5th bottle.
Jump back to the catwalk or climb back up if you fall and carry on.
The fifth Oompa-Loompa, a welder, is at the next corner to the left.
Continue following the catwalk to the flavor mixer controls.
The first three Wonka Bars are on the catwalk around the controls.
Get three of the Oompa- Loompa to work the controls and the electrician to work at fixing the sparking panel.
Now take the welder back along the catwalk to the damage valve and get him to work at fixing it to get the mixer going.
This earns you games and tetris Rock-Candy candy power.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Take the Electrician to the sparking panel beside violet and set him to work at fixing it to open the path to the juicing room.
Take the opportunity to stock up on the flasks from the cylinders before using the rock candy power to push violet into the tube and into the juicing room.
Maybe you can knock them down or something.
Get the 6th pop bottle in front of you and activate the rock candy power.
Run into both of the rollerbots twice to eliminate them.
Follow Oompa-Loompa with emerge.
I don't see any of those Rollerbots here.
Too bad there isn't anything else round that we can use.
There's one electrician on a large octagonal panel in one corner of this room near to the rollerbot station and two more in the opposition corner by the Great Gum Machine.
Get all of them to follow you.
Bounce up to the catwalk above using the Candy Balloon and throw a gobstopper at the spinner above here octagonal panel to lower a ramp.
Bring the electricians up the ramp.
Have on them fix the sparking panel at the fork at the top of the ramp.
The 10th, 11th, and 12th square candies are around the machine here.
The final Oompa-Loompa a welder stand on the right fork.
Have him follow you down this fork to work on the steam coming from the pipe.
Use the candy balloon to get the 6th, 7th, and 8th pop bottles just past here.
Continue along and get the three electrical to work fixing the Great Gum Machine.
Get the 10th pop bottle and six more Wonka bars from the top of the machine and use the candy balloon to get to the 11th pop bottle above the machine.
Return to the catwalk.
Return to the fork in the catwalk at go the other way, getting the 12th pop bottle on the go here and the 13th by jumping off towards the exit.
Go back to the gumball machine and get two of the Oompa-Loompas to try the gum.
They'll turn into a ball.
Lead them over to the rollerball station at tell him to work there to rotate a section of the catwalk.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Climb back up the ramp with an electrician.
Take the left fork and follow it to a sparking panel with you should get the electrician to fix to open the tube to the next room.
While he's doing so use the candy balloon to get the 14th pop bottle.
Drop back to the ground and use the rock candy power to deal with the two rollerbots in the tube before pushing violet through it into the next area.
But I don't think they'll come out with that Rollerbot running amok.
Use the Rock Candy Power to deal with the three Rollerbots in the next room.
Wonka's Spinners can help you out?
There's an electrician and a welder by a cylinder near the entrance to the area.
Get them to follow you.
On the floor beside the table is the 15th pop bottle.
Use the candy balloon here to get up to the catwalk around a machine, getting the 16th and 17th pop bottles as well.
The 10th and 11th Wonka Bars will be on the catwalk here near the sparking panel.
Head right at the fork and throw a gobstopper at the spinner where you get to it to lower a ramp.
Go down the ramp and retrieve the Oompa-Loompas.
Bring them up the ramp and have the electrician work on the sparking panel.
Have the welder fix the pipes nearby and continue down the catwalk.
Have the welder fix some more pipes and then have the electrician fix a sparking panel at the end of the catwalk to lift a barrier around a spinner further back.
Stand on the yellow and blue part of the catwalk and throw a gobstopper at the spinner.
Head to the left when the catwalk turns before the spinner stops.
Have the electrician fix the sparking panel at the end of the catwalk, lifting the barrier from another spinner.
Get on the yellow part of the catwalk an throw a gobstopper an the spinner.
The section of catwalk will move.
Get off on the other side.
Get the 16th square candy on the side spur.
Jump up to get the 18th and 19th pop bottles.
Have the electrician fix the panel at the end of the catwalk opening the tube to the next area.
Maybe you can move Violet with it?
At least maybe it will protect you some.
Drop to the ground and use the rock candy power to deal with the two rollerbots that have been release before push violet into the tube and through to the next room.
You just need to find a way to open it so you can move Violet in there.
The rollerbots here appear to continual respawn so head for the corner with the spinner and throw a gobstopper at it to lower a ramp.
Climb up the ramp onto a cat walk.
An electrician and a welder will be waiter where the catwalk levels off.
Turn left at the fork and have the electrician fix two sparking panels, one of which raises the barrier on a spinner, the other beginning the flow of liquid.
Get the last three square candies around the machine with the second panel.
Go back to the fork and have the welder fix the three pipe leaks there.
Continue down the other branch of the fork.
At the end of the catwalk throw a gobstopper at the spinner to move as section of yellow catwalk into place.
You'll get the final pop bottle when you step onto this section.
Turn right and get the 12th, 13th, and 14th Wonka Bars.
Have the electrician fix the sparking panel here.
Get back on the yellow section and throw another gobstopper at the spinner to ride the yellow portion to the other side.
Get the last three Wonka Bars here to get a Health Boost!
Have the electrician fix the panel here to open the door to the Juicing Room.
Drop back to the ground and activate your Rock Candy Power and push violet into the large door.
You receive an elevator gem along with this text: "Room complete!
I knew you could do it - never had a doubt!
Except for the part with more info pipes.
Anyways - hurry along!
Violet isn't getting any smaller!
Followers: 8 Oompa-Loompas ------------------------------- 4.
Walk down the slope into the Juicing room.
Use the Rock Candy Power to eliminate the three rollerbots, likely gathering several of the lemons they drop.
You can max out the lemon count by throwing gobstoppers at the cylinders on the sides on the room.
Circle the perimeter of the room to get 4 Wonka Bars and 20 Square Candies.
Use the Candy Balloon to get 8 pop bottles in the above the large bowl in the center of the room.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
Each juice can only be used once One of the Oompa-Loompas is an electrician.
There's a sparking panel between two round green doors that you can get the electrician to fix.
The doors open when he's done.
Maybe you could roll into her somehow, to push her around.
Activate you Rock Candy power.
Use a speed burst to push violet out of the bowl in the direction of the open doors to get her to the next chamber.
Use the rock candy power to eliminate the roller bots in the next room.
Collect four more Wonka bars and 16 more square candies in the bowl and around the perimeter and 11 more pop bottle by using the candy balloon in the bowl and juicefalls.
Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow you.
Lead each one to a juicer on the perimeter at tell them to work to squeeze the juice out of them.
The drain comes loose and violet falls through.
Activate you're rock candy power and eliminate the rollerbots.
Get the remaining 2 Wonka bars and 14 square candies on the floor of this room as well and all three of the Oompa-Loompa tools.
Get the remain 31 pop bottles floating in the air above this room using the candy balloon to earn a Candy Power Boost.
Use the Rock Candy Power with a speed boost to push violet in the direction of the large juice.
You'll receive an elevator gem along with this text: "Room Complete!
Amazing that such a little girl can hold so much juice!
She'll still be blue - albeit more pressed than depressed.
But that's the least of her problems.
Hurry, everyone is waiting in the Nut Room!
Go through it to the Nut Room.
Ingredients: 35 Pop Bottles, 35 Wonka Bars, 20 Nuts, 30 Square Candies that Look round.
Followers: 6 Oompa-Loompa -------------------------- 4.
Looks like that door needs one of those special Oompa-Loompas to fix it.
The only thing of interest in this large room with nuts flowing through is the Electrician in here.
Get him to follow you and go up the ramp.
A door will seal behind you.
Get the 6 square candies here, 3 by the door and 3 behind the squirrel boxes on the conveyors.
Have the electrician fix the sparking panel on the left to open a door to the left and send the 10 squirrel box on its way.
He's unable to fix the other so go into the hall to the left.
Have the electrician fix the sparking panel by the conveyor around the corner to the right so that the squirrel box will continue to its destination Continue down to the hall until you reach a large room.
Maybe hitting those Spinners will help.
To your left will be an tree with the leaves falling off.
These trees are the source of nuts in the ingredient list.
Throw gobstoppers at them to shake the nuts loose as well as assorted lollydoodles until it stops producing items.
The first Wonka bar sits on an orange hex platform just before a nut conveyor.
The conveyor is going the wrong way, so throw a gobstopper at the spinner in the distance to temporarily change the flow.
Jump in the nuts to get to another orange hex platform on the other end of the conveyor where the second Wonka Bar sits.
The first two pop bottles are inside the nutflow itself so you may need to go back and forth a few times to get them.
You'll be facing another nut conveyor.
Throw a gobstopper at the spinner to reverse the flow.
Get two more pop bottles in the flow and the third Wonka bar on the hex platform at the other end.
NOTE: There appear to be some sore of collectable in the conveyor below the ones you just jumped over.
If you try to drop down to it you just get dumped at the beginning of the room.
Interact with the cherry-go-round on this side of the room to move a bridge into place across it.
Go into the hall on the other side of this end and follow it to another conveyor room.
There's another three after that you can try to get some more nuts from.
The fourth Wonka bar is on the orange hex platform beside the tree.
They conveyer ahead gameex arcade going the wrong way.
Throw a gobstopper at the spinner in the distance and jump in the flow when it reverses.
Get the 5th pop bottle from the flow and jump onto the orange hex platform to get the 5th Wonka bar.
Turn away from the flow ahead of you to throw a gobstopper at the spinner behind you to reverse the flow.
Turn back around an jump into the flow and get the 6th pop bottle in it.
Jump onto the orange hex on the other end to get to the far side of this room.
On the other end of this side is another cherry-go-round.
Interact with it to move another bridge into place to complete the bridge.
Go up the bridge on this side to get three more pop bottles by using the candy balloon.
Enter the tunnel getting two Wonka bars inside.
Go down the bridge on the other side of the tunnel and use the candy balloon to get three more pop bottles.
Retrieve the electrician from this end of the bridge and lead him back across the bridge.
Go into the hall to the right at the other end of the bridge.
Get three more square candies at the first turn to the left and three more at the next turn to the right.
Get the two Oompa-Loompas here to follow you.
There's another tree to try to get nuts from here at the next corner to the left.
From there go into at room with a large tree and the 10 squirrel crate.
Grandpa Joe's Hint: Oompa-Loompas can pick up squirrels, but they need to know where to put them.
Get them all into that squirrel cage.
There's a welder to the right of the big tree, get him to follow you.
There are 8 square candies around the base on the big tree.
A ramp on the right side to the big tree lead up to another nut bearing tree and three more pop bottles that you can jump to get.
Activate your rock candy power and use a speed burst into the big tree to shake loose one or more squirrels.
Throw gobstoppers at the squirrels to stun them and have the Oompa-Loompas work to take the stunned squirrels to the box.
Repeat as necessary to get 10 squirrels in the box.
If a squirrel grabs you it will wear don't your health and you'll respawn at the entrance to this room.
You had better hurry up and get those squirrels back to their work stations.
Return across the bridge to the room where the two squirrels crates start.
Shake down the trees along the way if you haven't reached the nut quota yet as they will was regenerated.
Have the welder fix the panel on the conveyer to open the door and start the 15 squirrel crate on its way.
The last five square candies are in the hall past the door that just opened as narnia games the lion the witch and the wardrobe go around a bend to the left to the stalled conveyor.
Get the well to fix the panel here as well to continue the 15 squirrel crate on its journey.
Go around a turn to right into another nut conveyor room.
The 8th Wonka bar sits beside the nut tree to the right.
Throw gobstoppers at it if you haven't filled the nut requirement yet.
The 9th Wonka bar is beside the orange hex platform.
Get on the orange hex platform and throw a gobstopper at the spinner in the distance.
The platform your on will move to the left.
Throw another gobstopper at the spinner on the center hex to get it to move to the other side.
Jumping the nut flow and get the three pop bottles from it.
If you have trouble, wait until the bridge is fixed at drop from it into the proper line.
Jump onto the center hex platform.
Wait for the center hex platform to reset.
Jump into the next nut flow and try to get the two pop bottles before jumping onto the hex platform at the far end.
Get the three Wonka bars at this end of the room one is on the little triangle on the other side at use the cherry-go-round to move another bridge into place.
Go through the hall on the left side into another nut conveyor room.
There are three more Wonka bars one on the triangle just to the left of the room entrance and a nut tree on this side on the room.
Get on the hex platform by the tree.
Three a gobstopper at the spinner in th distance to move the platform you're on to the left side.
Jump in the stream an try to get the three pop bottles there.
Jump onto the hex on the other end.
Turn around and throw a gobstopper at the spinner on the first platform to move the third platform to the other side and reveal another spinner charlie and the chocolate factory game ps2 walkthrough it.
Turn around at three a gobstopper at that spinner to reverse the flow.
Jump into the flow.
Don't worry about the three pop bottles here yet, they'll be easier to get once the bridge is in place.
Jump onto the hex when you get close to it, it may be moving depending on the timing.
Get the two Wonka bars for this end and use the cherry-go-round to move the bridge into place.
Go up the bridge at get the two bottles on it.
Get the two Wonka bars in the tunnel at the top of the bridge.
Use the cherry balloon to retrieve the three pop bottles over this part free games cadillacs and dinosaurs the bridge.
Gather the Oompa-Loompas together and move them across the bridge.
Tell them to wait at the far end.
Go back onto the bridge and jump into any stream where you missed a bottle when you're lined up with it.
If you get sucked out the end of the conveyor, go back to the previous conveyor room and jump into the pit and free online games for points and prizes cross the bridge again.
Get the Oompa-Loompas to follow you when finished.
Enter the tunnel on the right link of this end on the bridge.
Three more Wonka bars are at the first corner to the left and three more are at the next corner to the right.
A nut tree is at the next corner to the left.
The hall ends at room with another large tree and the 15 squirrel crate.
A fifth Oompa-Loompa is in front of the large tree and the sixth one is behind it.
The last ten Wonka Bars are around the three and the last four pop bottles are on or over the ramp on the right side of the room by another nut tree.
You'll get a Health Boost as a reward for getting all the ingredients.
Use the same strategy as the first squirrel box: Use you rock candy power, speed boost into the tree to shake out some squirrels, stun them with gobstoppers, and get the Oompa-Loompas to carry them back to the crate.
Repeat as necessary to get 15 squirrels into the crate.
Once the box is full you'll receive another elevator button with this text message "Room Complete: Another one of those loose elevator buttons.
Nothing sticks well to glass.
My next elevator will be made of oatmeal -- the buttons, raisins!
There are only two forks on this slide.
Take the right fork on the first one and the left on the second one as there are no collectables on the other forks.
DON'T try to go throw the red portal, that leads to the incinerator.
Basically all you need to do here is keep accelerating at turn when the tunnel turns trying to gather as many of the 40 collectibles as you can.
If you don't accelerate gates will close in you path and you'll restart the slide with the collectibles earns still intact.
This allows you to deliberately decelerate to reset the level to get the reward.
Or you can restart during the steep drop following the last fork.
Most of the ingredient aren't much of a challenges and only require a minor amount of steering and deceleration.
There are three tricky ones of note: One of the ingredient in the final fork is really hard to get.
I lucked out back banking off the right wall partially going outside the level into the void and bouncing into it.
There are a couple of ingredients after the last fork that it is necessary to decelerate and pull left to get.
If you get all of the ingredients you'll earn a Candy Power Boost.
Once you make it to the bottom you'll rescue Veruca from the incinerator and proceed to the next level.
Must be a steam leak somewhere, but I'm not sure you can fix it yourself.
Circle around the bottom of this room and get all four Wonka Bars, and 5 of the squares candies.
There are also three candipults to be turned around the perimeter of the room.
Turn the candipult that the green lollydoodles are giggle and games download into clockwise so that its pointing at the lower of a pair of candipults in the distance.
A platform should be displayed moving when its in position.
Turn the candipult that the purple lollydoodles are falling into counterclockwise so that it's pointing at the lowest of three candipults.
Turn the candipult that the blue lollydoodles are falling into clockwise so that its pointing at a lone candipult.
A platform should be displayed moving after it's in position.
Shortly after all three candipult are in position, the platforms with spinners will descend to the floor.
Get on the purple one first and throw a gobstopper at its spinner.
Ride the platform to another purple platform where two welders await.
Step onto this platform and get the welders to follow you.
Throw a gobstopper at the spinner on this platform and ride it to a broken panel.
see more one of the welders to fix it.
Drop to the ground and go to the blue platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel and get a welder to fix it.
Ride the platform back to the ground or drop down.
Go to the green platform.
Throw a gobstopper at its spinner.
Ride the platform to another broken panel to fix it, finally repairing the Fizzy Lifting Machine.
Try the blue Candipult.
Jump in the blue candipult when it has a lollydoodle in it not strictly necessary but it reduces the risk of hitting a firing candipult and having to start over.
You'll acquire the first tool along the way to a blue bubble output.
Step onto the purple platform here and jump into the candipult on it.
You land on a purple platform that will rise up to a hallway, jump off there.
Go down the hall.
Two more square candies are beside a red bubbling machine.
Throw a gobstopper at these to get a lot of lollydoodles.
Two more square candies are around the corner to the right just before a conveyor.
Walk down the center aisle.
NOTE: Ignore the pop bottles overhead for now, while you can get them with using the candy balloon and easier way will become available shortly.
Halfway down the aisle jump to both the left and right to get two more square candies.
Continue down the aisle and past the conveyors and get the 12th square candy at the corner.
Go up the slope to the right and get three more square candies at the next corner.
Go up another slope to the right.
Jump into the candipult on the ledge.
You land on a purple platform with two more square candies and another candipult.
Turn until you see another purple platform with a spinner.
Throw a gobstopper at the spinner.
Jump in the candipult once the other platform has finished moving.
You'll land on that platform and it will move up to another purple platform with a spinner that you can jump onto.
Throw a gobstopper at the spinner.
The platform with move to a ledge which you should jump onto.
The 18 https://gsdonline.ru/and-games/hand-and-foot-card-game-free-download.html candy and Willy Wonka are on the ledge by the exit door.
Approach Willy and he'll give you the fizzy lifting drink candy power.
If he won't go up there himself, you might have to carry him.
Drop down to the ground.
There will be two more square candies by a candipult on the ground.
Note the broken panel here.
Use you new Fizzy Lifting Drink Power to fly around the room.
You should find four pop bottles and one square candy floating it this room.
While floating look for the exit.
There will be another passage counterclockwise from there just prior to the passage you entered this area from.
Go into it and land.
Head straight ahead and get two squared candy and jump for a pop bottle at the corner to the right.
Continue to the end of the hall where you can find the last two square candies, two more pop bottles and the second tool.
Note the broken panel here.
Go back to entrance to this passage and use the fizzy lifting drink to float counterclockwise to the passage back to the start of this level.
Use the fizzy lifting drink in this passage to get here more bottles.
Exit the passing into the starting room and use the fizzy lifting drink to float to gather the remaining 9 bottles and 1 tool to get a Health Boost.
Float down to the bottom of the level and grab one of the welders while floating press both the descend and interact buttons Carry the welder back to the room where Willy gave you the fizzy lifting drink and land on the ground.
Lead the welder to the broken panel and have him fix it.
This will release a bunch of squirrels.
A 15 squirrel crate will appear by the panel and two more Oompa-Loompas with appear by Willy on the ledge.
I think you need to put the squirrels into the crate Use the fizzy lifting drink to float up to the ledge.
Get the two new Oompa- Loompas to follow you and drop to the ground.
Stun the squirrels and get the Oompa-Loompas to carry them to the crate.
After you get five of them the crate and squirrel will move to the starting room for this level.
Use the fizzy lifting drink and grab one of the Oompa-Loompas not the welder and carry him to the starting room to help out there.
Keep stunning squirrels and get the Oompa-Loompa you just carries and the welder you left behind to carry the squirrel back to it's cage until the total has been brought up to 15.
If he won't go up there himself, you might have to carry him.
Use the fizzy lifting drink and grab the welder.
Carry him through the room with the exit into the passage with the other broken panel I noted earlier.
Get him to fix it allow to the squirrel crate to move on.
You'll earn an elevator button with this text message: and games models drawings scale complete!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Use the fizzy lifting drink to float back to the exit and land on the ledge.
Interact with the door to open it and go through.
Hurry and defeat those rogue Wonkabots.
Use the rock candy power and roll about ramming the Wonkabots until there are defeats.
They drop the fire candies when hit.
A door opens on the right side of the room when they're defeated You can also hit the small smokestacks with gobstoppers to get the fire candies to fill your quota of those.
Walk about the floor of this room and jump on the ledges on the sides to collect 2 Wonka bars and 15 square candies.
Use the fizzy lifting drink power, first to lift the lone Oompa-Loompa is this room to safety on this le to float about the room to find 6 pop bottles, 3 square candies, and a tool.
Look on top of pipes for the square candies and the tool.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to float through the open door.
Float up to the top to avoid the flame jet.
Go through this hall turning left one, then right to a cauldron.
Descend and go through the please click for source to the left landing on a ledge with 6 Oompa-Loompas, one of which is a welder.
Get the three square candies on the ledge.
Get the welder to fix to broken panel hear to turn of some on the flame jets.
Use the super fizzy drink and pick up the welder and carry him back into the hall you just came through.
Turn right and then ledge, and land on the small ledge to the left side of the cauldron here, watching out for the flame jet.
Get the welder to fix the panel here to turn of more off the flame jets.
Use the fizzy lifting drink again and pick up the welder continue down the hall turning right and land on a small ledge on the right side.
Get the welder to fix the panel here to turn off the charlie and the chocolate factory game ps2 walkthrough of the flame jets in this hall.
Use the fizzy lifting drink again and pick up the welder and return him to the ledge where you found him.
Use the fizzy lifting drink to go back through the hall to retrieve the Oompa-Loompa from the starting room and get any of the 8 pop bottles from this hall you may have missed in the first few times through it.
Drop the Oompa-Loompa off on the ledge with the rest of the them.
Drop into the room ahead, there are two groups of three square candies, one straight ahead, the other far to the right.
Use the super fizzy drink to float around the room gathering 19 pop bottles, 1 tool, 1 Wonka bar, and 13 square candies.
Look on top of pipes and by the bellows for the square candies, Wonka bar, and the tool, the pop bottles will be floating.
Grab two of the ordinary Oompa-Loompas while using the fizzy lifting drink and take them to the bellows behind the central boiler and get them to work.
You'll have to repair it to get the pressure back up again.
There are two leaks in the room to repair.
One is at the base of the boiler, the other is on a higher piper to the right side of the room.
Use the fizzy lifting drink to carry the welder to both of the leaks to fix them.
This will lower the shields over to small room platforms that have two stations for Oompa-Loompas.
I think you need to get an Oompa-Loompa up there.
Carry the welder back to the platform with the remaining four Oompa-Loompa while using the fizzy lifting drink.
Carry all four of the ordinary Oompa- Loompas to the two platforms, one is directly above the ledge where the Oompa- Loompas are and the other is by the higher leak that the welder fixed, and get them to work at the conveyor stations to start the conveyor.
Hurry and defeat those rogue Wonkabots.
Use the fizzy lifting drink and carry the welder back through the hallway to the ledge at the starting room.
Drop into the room and use the rock candy power to destroy the Wonkabots.
Once they're destroyed the door on the other side on the room, two Oompa- Loompa wait on the ledge there.
You'll have to repair it to get the pressure back up again.
Use the fizzy lifting drink and grab the welder and carry him through the newly opened door.
Land on the small ledge just inside this hall to the right above the entrance.
Get the welder to fix the panel here.
This turns of some of the flame jets in this hall.
Use the fizzy lifting drink again and carry the welder around a corner to the right.
Land on the small ledge to the left and get the welder to fix the leak there to turn off more flame jets.
Use the fizzy lifting drink again and carry the welder around a corner to the left.
Avoid the flame jets and land on the ledge to the right at the end on the hall.
Have the welder fix the panel here to turn off the last of the flames in the hallway.
Get the 3 square candies on this ledge.
Maybe one of those bellows and some Oompa-Loompas are around here.
Use the fizzy lifting drink to go back through the hall twice to ferry the other two Oompa-Loompas through and get the 7 pop bottle from this hallway.
There are four square candies and one Wonka Bar online game romeo and juliet the floor of the room after The remaining 10 pop bottles, 1 Wonka bars, 1 tool, and 3 square candies can be found by floating about the room using the fizzy lifting drink and looking in the pipes above and by the bellows.
This will earn a Candy Power Boost for finding all the ingredients.
Ferry the three Oompa-Loompa to the bellows to the right using the fizzy lifting drink.
Tell them all to work, the welder will fix the panel there, while the others will work the bellows.
The welder will need to fix another leak just below the bellows at the base of the boiler in this room.
I don't know, Charlie.
Wonka has some candy that can help us out?
Better go have a talk with him.
Use the fizzy lifting drink to return to starting room.
Willy Wonka will be there, land beside him and he'll give you the exploding candy.
Use the exploding candy to destroy the Wonkabots in this room.
Run back and forth tossing them by the Wonkabot generators.
After your destroyed several robots you'll receive an elevator button with this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Go through it to end the level.
There has to be a switch, or a button, or a Spinner around here somewhere.
Use the rock candy power to destroy the rollerball, it will drop wrapped candy when you hit it.
If you throw a gobstopper at either of the cylinders beside where you started you can get more wrapped candies, do this repeated to fill your quota.
There a spinner beside the teleporter column throw a gobstopper at it to raise the shield and then jump inside before it closes.
Use the fizzy lifting drink to rise up through the tube to the room above.
Land beside the opening.
There's a welder Oompa-Loompa here.
Get the 8 square candies and 1 Wonka bar on top of the same machine while your at it.
If you need to put Wonka-Vite into that beam.
Can't you just put Grabberbots into the beam?
Use the jelly beanstalk power to turn the Grabberbots into vine balls and push them into the beam in the center.
After you done with to three of them a hatch will open allowing the welder to leave.
Throw a gobstopper at the spinner in this room to raise another shield.
Jump into it and use the fizzy lifting drink to rise through it.
Land in the chamber at the top and go forward into the main chamber.
First gather the 9 Wonka bars, 4 tools, and 6 square candies beside the machine.
The are an electrician and a welder in the room.
Use the same strategy as the previous room an turn the grabberbots into vine balls and throw them into the beam.
After doing this to four, the welder and electrician will proceed through a hatch.
Throw a gobstopper at the spinner and use the fizzy lifting drink to rise up through the tube.
Land at the top and get the two tools beside the tube before proceeding to the main room on this floor.
Gather the remain 10 Wonka bars, 2 tools, and 6 square candies beside or on the machine it this room to earn a health boost.
Have a welder and the electrician fix the panels.
This time convert five grabber bots into vine balls and throw them into the beam.
The Oompa-Loompas will proceed through another hatch.
Throw a gobstopper at the spinner and drop back to the starting point to eliminate the rollerball there using the rock candy power.
All five Oompa- Loompa show up when they're defeated.
Have the electrician fix the sparking panel and ten have all of the Oompa- Loompa work at a console.
You'll receive an elevator button All games lady and the tramp pity this text message "Room complete: Ah A button!
But where does it go and what does it do?
I'd tell you, but that would spoil the surprise.
Continuing from the save brings you back to this menu.
Select the other room to look for extra ingredients.
Chocolate Room: See 4.
Over the black and white striped top to left of entrance.
Straight ahead from entrance.
On mount straight ahead from entrance by the bridge.
On more at other end of bridge from entrance.
Over the black and white striped top to left of end of bridge.
On mound beside 8 10.
In pass to left of 9 11.
In air in from of the overhand of the mount where 9 was.
On the black and white striped top by the chocolate river on same side as 11.
On the black and white top near the end of the other bridge on the same side as 11.
Over bridge near 15.
Near the tower ledge.
On the black and white striped top near the tower ledge.
On mound over bellows.
On ledge of clearing over bellows.
On the black and white striped top in clearing with 23.
In air by chocolate river near 24.
On mound by river near 25.
On the black and white striped top below 26 28.
In air over clearing near 27.
article source purple tree to right of entrance.
Overhang to left of 9 over chocolate river.
The Oompa-Loompa are located at the entrance, by 9, and 15 aren't required.
Willy Wonka will say this to you after you've found the ingredient: "Mission Complete: Fantastic!
That does it for the Chocolate Room!
I'll have my Oompa- Loompas bring those ingredients to me, right away!
Ignore the 3 Oompa-Loompa at the mixing controls.
Process through the tube to the next section.
Use the fizzy lifting drink to get the 6 gold "W"'s in the air around the gum machine.
Ignore the two blueberry Oompa-Loompas here.
Proceed through the tubes to the next section.
Use the fizzy lifting drink to get the 8 gold "W"'s in the air around two of the spinners here.
Proceed through the tube to the next section.
Use the fizzy lifting drink to get the last four gold "W's" in the air above the track the yellow part of the catwalk slides along.
Willy will say something along the line of what he said in the Chocolate Room but no text will display.
Leave the level via the rectangular elevator door in this section.
Two of the W's are on the ends of the arc you start on.
Four more are between the control station and one is beside the spinner.
Another is by the panel at the base of the spinner's platform.
Two more are behind the television.
go here the fizzy lifting drink to rise up to the "3 Wonka-Vite charlie and the chocolate factory game ps2 walkthrough />Use the fizzy lifting drink to rise up to the "4 Wonka-Vite level".
One W is at the base of the machine and four more are on it.
Use the fizzy lifting drink to rise up to the "5 Wonka-Vite level".
One W is at the base of the machine and last four more are on it.
If this was the last area you watch a clip of Willy and Charlie approaching the TV and looking at it.
You've unlocked exclusive Bonus Content for Charlie and the Chocolate Factory!
This Bonus Content is now available to you in the Main Menu!
Continuing from the save will just play the credits after this.
This is a listing of these pop up notes, which excludes the mission briefing given in the main walkthrough.
Candy ingredients ----------------- A good candy starts with good ingredients!
Have you found any for me?
Collect all of the ingredients in a room to earn Health or Candy Power Boosts.
Oompa-Loompas ------------- Aha -- an Oompa-Loompa!
Oh, don't worry, they are friendly.
Have him follow you, and try to find another one.
Oompa-Loompa Bellows -------------------- The Oompa-Loompas should be able to dislodge him from the pipe with these!
I'm sure it's perfectly safe.
Though, we won't know for certain until they try it!
Everlasting Gobstopper ---------------------- Everlasting Gobstoppers!
You can suck on them all year and they'll never get any smaller!
And if you throw them - they pack quite a wallop!
Did I mention they taste terrific?!
Lollydoodles ------------ It's Wonka-Vite!
No it's not That's a Lollydoodle, which is every bit as delicious.
You'll feel much better!
Wonka-Vite ---------- It's Wonka-Vite - full of energy which makes it hard to catch!
It's quite refreshing if you're running out of steam.
You can use a Gobstopper to stun it, or have my Oompa-Loompas catch some for you.
Candy Power Boost ----------------- Good work, Charlie!
You've found all of the ingredients in this room.
It's a new candy formula I've developed.
Too many side effects for Oompa-Loompas but let's see how you react!
Harvester Oompa-Loompas ----------------------- Not all the Oompa-Loompas are alike you know!
Harvests, for example, are perfect for gathering candy from even the tallest branches!
Wonkabot Generator ------------------ A generator!
It makes Wonkabots - but only when my Oompa-Loompas need them, and never more than they need.
Unless they need more.
Jelly Beanstalk Candy --------------------- It's a Jelly Beanstalk Candy!
A single bean can sprout into a Jelly Beanstalk!
They're very clingy at first - curling about the unwary, like a little ball of vines.
And the roll quite nice, too!
Here -- it's a new Wonka-Vite formula I've been working on.
Too potent for Oompa-Loompas but it should be just right for you!
They look very scary don't they?
What with the masks, and those little flame- throwers!
Candipult ---------- The candipult!
It launches anything you put into it!
Much faster and more efficient kittens and puppies games carrying, don't you think!
Not to mention more fun, and a little dangerous.
Candy-Coater ------------ This is a Candy-Coater.
It color-codes the candy to make it less confusing.
Nothing worse than a yellow candy coated blue that tastes red.
Sweetcycle ---------- the Oompa-Loompas use the Sweetcycle to power the Candy-Coater!
Garbage Chute ------------- It's a garbage chute!
You place garbage on it!
Wriggle-Sweets -------------- They're called Wriggle-Sweets!
They're sweet and they wriggle!
No really - they're quite affectionate, and no matter how far you throw them, they always come wriggling back!
Harvester --------- Don't forget - not all Oompa-Loompas are alike!
Harvesters are ideal for reaching candy in the upper branches!
Candy Boxes ----------- do you have those candy boxes filled yet?
I have a brilliant idea for a candy to make, I just need the right ingredients.
Candy Balloon ------------- I call it my read article Balloon!
It's like bubblegum - only with bouncier bubbles!
Perfect for children who are burdened by the weight of the world.
Or who just want to reach the top shelf.
Cherrygoround ------------- A Cherrygoround!
Like a hamster wheel, only bigger!
Cotton Candy Sheep ------------------ Cotton Candy Sheep!
Of course it's really wool candy, but don't tell them - they're very proud.
We harvest it with shearing machines.
Luminous Lolly butterflies -------------------------- Luminous Lollies!
The secret is in the flies!
My lanterns attract all sorts - but tell me, which would you prefer: butter or horse?
Spinner ------- It's a spinner!
Thousands of seconds are wasted each year just crossing the room to flip a switch.
Just throw something at them and they do the work!
Oompa-Loompa Electrician ------------------------ An Electrician Oompa-Loompa!
Highly skilled with things that buzz and zap!
Only one Oompa-Loompa in eight has what it takes to become an electrician.
The other seven go home with frizzy hair!
Mixing Machine -------------- The Flavor Mixer!
Mixing flavors is a very complicated process - it takes three Oompa-Loompas to do it!
Rock Candy ---------- Rock-Candy!
But not just any old Rock-Candy - the sugar crystals in my Rock- Candy can grow into a perfect sphere!
Just give it a lick and toss it at you feet!
You can roll around in it all day!
Great Gum Machine ----------------- Three-Course Dinner Chewing Gum!
It's delicious - but I wouldn't chew it if I were you!
It still needs some testing!
But fortunately Oompa-Loompas will test anything!
Rollerbot Station ----------------- That's a Rollerbot!
They just position themselves over those divots and roll away!
Of course anything that rolls will do.
Juicer ------ It's a Juicer!
Great for squeezing fresh fruits, vegetables -- anything juicy really!
At first the Oompa-Loompas used them expressly for caterpillars but I'm sure they've cleaned them by now.
Squirrel Crate -------------- It's a squirrel crate!
Quite handy for the Oompa-Loompas to transport the squirrels in!
Of course, the squirrels don't always cooperate and sometimes have to be stunned to get them to go into it.
click here --------- It's a squirrel!
Excellent for cracking and sorting nuts!
Each one undergoes intense training before they're allowed in here.
But they're quite cuddly -- once you stun them and put them in their crates!
Fizzy Lifting Drinks -------------------- It's my fizzy Lifting Drink!
It tastes wonderful, with just enough fizz to lift your spirits!
It's not perfect yet, so if you see any Oompa-Loompas stuck to the ceiling, let me know!
Shuttling Oompa-Loompas ----------------------- Don't hesitate to use my Fizzy Lifting Drink.
You can carry Oompa-Loompas when you need them.
But don't drop them.
They may bounce like it was nothing, but they'll look at you differently for weeks.
Exploding Candy --------------- Exploding Candy!
Deliciously hot and powerfully fun - one of my personal favorites!
I more info it by accident - a slight problem with the recipe.
Now it's just bite, throw, and run away!
Television Chocolate Beam ------------------------- We won't get far with those Grabberbots in the way.
And when eliminated they're sure to release Wonka-Vite, which you need.
One thing follows another!
You're nearly done and you've not yet begun.
Revisiting Rooms ---------------- Oh!
While revisiting rooms, if you come across any of these odd little golden.
I don't recall quite what they arebut I'm sure it will come to me sooner or later!
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It may not be placed check this out any web site or otherwise distributed publicly without advance written permission, except GameFaqs and IGN.
Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
Please include Chocolate Factory FAQ in the subject of any email regarding this FAQ.
The following sites for hosting this FAQ: GameFAQs IGN Thanks to Veronica for providing the PS2 controls.
Thanks to Juggalo Mike for the Xbox controls.

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Is great game , the story line in the game is a bit different than the movie , but it makes the game much better I think . you travel through different parts of the factory , fixing and collecting all sorts of things , its a classic and great game for anyone who likes Charlie & The Chocolate Factory ..


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Charlie And The Chocolate Factory Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PlayStation 2 (PS2)
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Charlie And The Chocolate Factory - Play Game Online
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Charlie And the Chocolate Factory Walkthrough (PS2, Xbox, GC, PC) (No Commentary) Part 1: Intro

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Charlie and the Chocolate Factory is base on the recent movie of the same name, a remake of the earlier Willy Wonka and the Chocolate Factory. This game is available for Gamecube, Xbox, and PS2. I'm writing this guide based on the GameCube version by players on others systems may also find this guide helpful.


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Charlie and the Chocolate Factory Walkthrough Part 12 (PS2, Gamecube, XBOX) ~ Chapter 6 + 7 (Ending) - YouTube
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Charlie And The Chocolate Factory Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PlayStation 2 (PS2)
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Charlie and the Chocolate Factory Movie Game Walkthrough