πŸ’ Patch 8.1 Fury Warrior Best in Slot Trinkets - YouTube

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1 Introduction 2 Easy Mode 3 Spell Summary 4 Builds and Talents 5 Azerite Traits and Armor 6 Rotation, Cooldowns, and Abilities 7 Mythic+ Tips 8 Crucible of Storms as Fury Warrior 9 Battle of Dazar'alor as Fury Warrior 10 Uldir as Fury Warrior 11 Stat Priority 12 Gems, Enchants, and Consumables 13 Macros and Addons 14 Gear and Best in Slot 15.


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[GUIDE] Fury Pre-Raid-BiS-List / Specs / Enchants(Updated to Patch 1.8) - Warrior - Elysium Project
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Fury Warrior BiS Gear Best Azerite Powers Traits DPS (Battle for Azeroth 8.1.5) - Noxxic
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Due to popular demand and having gotten a few requests I have made this Pre-Raid-BiS-List for Fury warriors aswell.
The items are listed in order-of-value, meaning higher up the list is better.
Some items can be moved up and down the list depending on other gear choices, set-bonuses, hitcap etc.
I have also included at few specs and enchant suggestions.
Combine with one more piece for 40ap set bonus!
Shoulders: - Pyroguard Emberseer, UBRS.
Take the trinket best in slot fury warrior />Only viable when combined with other set pieces!
Combine with one more piece for 40ap set bonus!
Cloaks: - Baron Rivendare, Strat-UD.
Chests: - BoE, Crafted by LW Only viable when combined with other set pieces!
Combine with one more piece for 40ap set bonus!
Bracers: - WSG exalted.
Gloves: - BoE BiS for all races until When most of your attacks are converted in Heroic strikes and glancing becomes a smaller issue - BoE, Crafter by LW Combine with Leggings for set-bonus!
Belt: - Quest reward, LBRS.
Boots: - BoE, Crafted by LW Only viable when combined with other set pieces!
Ring 1: - AV, Exalted.
Used for fights lasting around 1min.
Trinket 2: - Emperor, BRD BiS through all content in vanilla.
Used for fights lasting around 1min.
Mainhand Weapon: - Emperor, BRD.
With Devilsaur set and not with Edgemasters.
Combine with OH for 50ap set-bonus!
Offhand Weapon: - Warchief Rend Blackhand, UBRS.
Combine with MH for 50ap set-bonus!
With Ironfoe as MH!
Ranged: - Zevrim Thornhoof, DM-East.
Note: Weapon skill is extremely important.
It is also cheaper and easier to obtain.
This means either you get an extra swing or you dont on a strength enchant.
On average haste is better.
This is impacting by fight length, when you change targets and when you move away from teh boss e.
Cloak: - 3 agi.
Chest: - 4 all stats.
Bracers: - 9 str.
Gloves: - Se above explanation of percentage vs flat number stats.
Se above explanation of percentage vs flat number stats.
Mobility is alot better than 7agi.
Mainhand Weapon: - Crusader No question about this one.
It will still be pre-raid bis though.
Is the Ironfoe proc rate still 10% or did the elysium staff caved to all the cry babies from kronos?
I ran a few simulations myself and found out that Ironfoe is not as good as everyone claims to be, it's amazing for human warriors but as a non-human, that basically allows you to skip edgemasters.
Edited November 21, 2016 by Zarant Can someone explain to me why this 2 hander is not mentioned?
The Nicker is 4.
Am i the only one missing this?
Is the Ironfoe proc rate still 10% or did the elysium staff caved to all the cry babies from kronos?
I ran a few simulations myself and found out that Ironfoe is not as good as everyone claims to be, it's amazing for human warriors but as a non-human, that basically allows you to skip edgemasters.
Evidence supports that Ironfoe does infact have a much lower proc-rate than the 10% base-line that seems to be common on most private servers.
It also makes sense considering click to see more how OP it is with 10% proc-rate.
Can someone explain to me why this 2 hander is not mentioned?
The Nicker is 4.
Am i the only one missing this?
Weaponspeed is of little interest for 2h fury, that's an "arms-thing".
If you have a better suggestion please post it and lets hope the OP of this thread will edit.
If you have any calculations regarding the haste enchant, feel free to enlighten me, I always sucked at gaussian distribution - probability.
A 1% haste enchant can make the difference if you get one more additional full swing on a target before it dies.
If your swingtimer is 2 seconds and the boss dies after 1.
If you have a better suggestion please post it and lets hope the OP of this thread will edit.
Like Slippery said, edgemasters is still very usefull.
While the gain is smaller than 301-305, it is still worth the cost of other stats.
The alternative is getting which puts you at 309 human which then you can use different gloves.
Orc would benefit for a long time on less gear competition vs those who picked other races for DPS and stick with Axe and get Edgemasters.
Don't hate on the edgemasters just cause you gotta farm more gold than an epic mount to get a pair.
What would be click the following article to see is the math behind: and on an Orc Warrior using x2 for 5 rage hamstring spam to get more WF procs, vs normal dps neck and edgemasters.
Edited December 2, 2016 by Undertanker lol, okay kiddo.
For your specs, going anger management is too good not to have It generates 1 rage per 3 secondsso probably take a point out of imp OP for that.
Edited December 2, 2016 by Studalert Haste isn't worth, you maybe get an extra 1-2 autos during a fight.
Well that is here wrong.
Id love to see a proper discussion about best in slot fury warrior though.
Edited December 2, 2016 by Aslan Haste isn't worth, you maybe get an extra 1-2 autos during a fight as opposed to STR which affects all of your abilities.
For your specs, going anger management is too good not to have It generates 1 rage per 3 secondsso probably take a point out of imp OP for that.
Haste is worth it.
Haste enchants scale with your gear, strength enchants do not.
And if your guild requires you to get world buffs for progression raiding, you're truly screwing yourself over.
I believe someone made a detailed post on why haste enchants are better than strength enchants https://gsdonline.ru/best/best-in-slot-resto-druid-brf.html nostalrius forums with math to back it up.
How many extra auto attacks do you get per 60 seconds 1-2?
And you're telling me that haste is better than str in current content with this web page majority of fights less than 1 minute?
Surely haste scales well with gear, but we're far from that along with longer fights.
How many extra auto attacks do you get per 60 seconds 1-2?
One last time: thats not how you determine the benefit of haste.
Feel free to read over my first comment on this thread.
To make an easy exemple that nobody can misunderstand: Warrior 1 has a swingtimer of 2 Warrior 2 has a swingtimer of 2 and 1% haste on gloves Fight lasts 1.
Warrior 1 hits the mob 1x, warrior 2 hits the mob 2x.
Now if you dont suck at probability like I do, get your old mathbooks out, head over to gaussian distribution and calculate the probability the that a fight ends within a timeframe that grants a haste user one additional hit over a str user.
Edited December 2, 2016 by Aslan Correct me if I'm wrong, but str enchants will give you 3.
Correct me if I'm wrong, but str enchants will give you 3.
That still doesnt help without knowing the real benefit from 3% haste.
If a fight is shorter than the duration needed for the haste enchant to grant you 1 full additional hit 100% and the fight ends within a time frame that doesnt grant a haste wearer an additional attack in a short fight, haste best in slot fury warrior nothing.
Haste enchants in short fights have a high potential of not giving any benefit or a slim chance of giving a huge benefit.
Edited December 2, 2016 by Aslan If you have any calculations regarding the haste enchant, feel free to enlighten me, I always sucked at gaussian distribution - probability.
A 1% haste enchant can make the difference if you get one more additional full swing on a target before it dies.
If your swingtimer is 2 seconds and the boss dies after 1.
Technically the way haste works is that based on duration of your attack period, it can build up towards an extra swing.
The numbers you have referenced are very optimal to prove your value of haste, as it allows the person with 1% attack speed to get that second hit in.
Although if we were to tweak the number slightly, to 2 seconds for the mobs to die; both players are able to hit the mob twice.
In this case the one with more +str instead of the 1% haste will do more damage.
The way you would work out haste vs str with averages over a large best in slot fury warrior of swings.
This means that every 200 seconds that you are engaged, you will perform 1 extra swing 101 hits if you have 1.
So if Y 100 hits is the damage you cause and X extra hit is the extra damage you gained from that 1 weapon swing; your total damage for the duration is Y+X.
If you had extra str in the place of the 1% haste, you will manage 100 hits over that same period, but will be doing a small amount of damage more each hit.
Now what this means in terms of scaling for the glove enchant.
Where as the 1% haste will increase in value as you get better gear and weapons.
This is because that extra attack that is performed by the player will increase in damage as gear increases.
Thus at some uncalculated point will overtake the value of the damage provided by that +8 str.
The longer the fight goes on, your probability of having an extra swing during the fight increases; till you hit a critical point where you are guaranteed to have had an extra swing during the fight.
Once you reach best in slot fury warrior critical point, the probability goes to 0 and then increases again over the same time interval.
There is also risk mitigation factor built into str compared to haste, as your extra str contributes to doing extra damage every hit, so you are getting accretion in your damage contributions from that extra Str.
This is a very simple breakdown of it for explanation purposes.
I may do a proper breakdown if there is interest for it.
TLDR: 1% haste, depending on wep speed, fight duration, gear, rng has a chance of providing more damage than +8 str.
Edited December 2, 2016 by Roflcakes.

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Updated for Mists of Pandaria, with gems and enchants. The Fury Warrior. Fury Warriors rank among my top three in terms of favorite class and build, combining the awesome looks of plate armored warriors with the berserk fast-paced damage-dealing capabilities of a true death-dealer.


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With the right gear warriors are probably one of the best classes in the game. It's a long journey though, I think you need to break 2000 attack power for fury to be any good in PVE. Fury in PVP was something I don't ever remember doing or seeing. Arms in PVE was the standard until you acquired the right gear to switch over to fury.


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So, you want to be a Warrior in Battle for Azeroth, but have no idea if you want to be a Stalwart Arms Warrior or a Relentless Fury Warrior?
You can definitely always play 1 spec and change to the other one later on, or you could just play both specs at the same time and change depending on what the group needs.
First off, I want to point out something that is often understated, which is that Blizzard did a pretty good job of making the 2 specs feel similar but distinct at the same time.
Both specs have to manage rage and now each has their 1 big cooldown, but at the same time feel very different from each other through the difference in pacing.
Single Target Fury is much more fast paced with no gaps in actively hitting abilities, while arms is more constrained by their rage gain and will often encounter lulls in their dps.
This leads to more damage but also higher uptime, which then leads to more haste, which leads to more rage, and we get into this endless loop of powering up.
The rest is just making sure you're spending enough rage so you reduce your cooldowns with anger management as much as possible, but always have enough rage for the next mortal strike.
There are also abilities like overpower that empower your Mortal Strike and also azerite traits like Precision Strikes that cause your executes to empower your Mortal Strike.
Execute Phase For execute, Fury feels more fluid in the rotation as you now have 1 additional rage generator that does more damage and generates more rage.
Everything that you would have liked regarding the normal rotation just got even better.
Basically the issue that was solved for Fury with having multiple rage spenders is still there for Arms.
If you want a more straightforward execute phase, then Fury has that covered, but if you want something more convoluted, go Arms!
Burst AOE As far as for AOE is concerned, Arms has a much easier time with burst aoe as all they have to do is talent into and hit.
If you can time and coordinate your burst correctly as Arms, the dps you can do best in slot fury warrior those windows can mask the lower consistent aoe that Arms does.
Another huge reason why Arms will be more known for the burst aoe when compared to Fury is the talent.
Consistent AOE Consistent aoe feels much better as Fury as their cleave mechanic has been drastically improved for BFA.
Instead of just cleaving or Rampage after using a Whirlwind, Fury now gets to cleave the next 2 single target abilities, which includes and the talent.
The rage gain on Whirlwind also helps to drastically improve Enrage remarkable best slot machine free apologise during aoe.
With lower target numbers, Arms can also use to cleave all of their single target abilities for the next 12 seconds to 1 additional target at 60% damage.
Arms can also talent into for more consistent aoe damage, but your Whirlwind still hits like a wet noodle.
There could also be another variant for Arms aoe that picks thetalent instead of Warbreaker, but you would be sacrificing the huge aoe burst that Arms can provide.
You basically would then end up with two mediocre aoe setups as opposed to at least being really great at aoe burst.
Fury also finally has Victory Rush as a baseline ability now, and with the PvP healing talents that Fury can pick, their survivability has definitely increased.
You will only get 1 chance per week to acquire this weapon.
Arms warriors can really go with any weapon based on ilvl and one of their best ones is from Freehold, which you can spam for in heroic mode as many times as you want in the first 3 weeks.
Blizzard has finally started adding a bunch of changes to Fury Warriors on the Battle for Azeroth BfA beta!
They are still in the middle of adding and changing abilities but they did outline their plans for the spec in a forum post.
I can confirm that this is definitely the case as there are still talents like Inner Rage that literally have no effect on the beta atm.
These 3 points were just a summary: For the first point it seems that Blizzard basically wants us to constantly fall in and out of enrage.
Currently on the beta, both Recklessness and Avatar have the exact same cooldown at 1.
They say that they want to reduce cooldown stacking and then they go ahead and put 2 of our CDs on the exact same CD???!!!
For the third point, okay cool.
Enrage is being changed to give us 25% haste instead of 100% attack please click for source />What I can say however after doing a few dungeons is that it currently feels very clunky to get enraged and then lose enrage because 25% haste has significant impacts to our ability cooldowns.
Yes, it feels great when you first enrage and suddenly your GCDs and cooldowns are much shorter, but when you lose the haste and suddenly the cooldown of a spell increases, it really disturbs the flow of dps.
A spell that is generally up every 3rd GCD can get pushed back to a 4th GCD.
We no longer take extra damage from being enraged!
We are going to lose our huge hp pool, but we will still have the highest hp for all dps.
We could go from the spec that takes the most damage to the one that ends up taking the least.
That's basically 4 seconds of enrage, 2 seconds of no enrage, and 4 seconds of enrage.
If we can't easily chain enrage together, and we constantly gain and lose the 25% haste buff, then we have to experience the weird spell cooldown change way too frequently.
Looks like here going to be casting Rampage a lot.
A lower enrage uptime would also mean that our stats would lean towards versatility over mastery.
The Raging Blow change is pretty big and it now generates even more rage than Bloodthirst!
Of course this means the Inner Rage talent will have to be changed since our RBs are now on a charge system instead of a cooldown.
I'm not sure what they mean by "any notable changes" to Bloodthirst.
That spell got a pretty significant change in that it's no longer crits that enrage you.
That is huge for changing up our stat priority.
Also, we are just as likely to hit an extra Raging Blow in the new system, so I have continue reading idea what that last bullet point is alluding to.
I do like moving Raging Blow to a charge system.
It allows Blizzard to rework Inner Rage and allow us more choice in that tier of talents.
I'm not sure what they mean by Raging Blow colliding with Bloodthirst cooldown, you just use it one after the other, I'm not sure anyone cared about this.
The 20% to reset itself is interesting currently on the beta, it's 25% and works to allow us to hit Furious Slash even less.
Any extra damage and rage generation from Furious Slash is nice, though our goal throughout Legion has been to press as little Furious Slashes as possible.
For best in slot fury warrior, in thisI only hit Furious Slash 8 times.
So looks like it's RIP Furious Slash.
I guess it'll make guides easier to write since there's 1 less spell to worry about but I don't think anyone really disliked Furious Slash.
It will always be weird for me to hit an aoe ability for single target, but click looks to be the direction that Blizzard wants to go.
We already saw this take for for arms dps in Legion.
Whirlwind generating rage is also a huge point and is actually more important than losing Furious Slash.
One of the issues with Fury currently in Legion is our slow rage generating while AOEing.
This would greatly solve that and will drastically help with our enrage uptimes during AOE.
WE CAN NOW MEAT CLEAVER EXECUTES.
This can be potentially a huge buff to our aoe dps.
We're going to be the king for 5 target dps.
Now of course, a target needs to be in execute range first before you can cleave it, but it's still a really nice change.
There of course still isn't Juggernaut on the beta and with Execute moving to a 6 second base cooldown, it looks to be the death of Juggernaut.
Don't be too worried right now about the 6 second cooldown.
It's only a base cooldown, which means that it'll best in slot fury warrior better with higher haste.
Right now I can get it to around 2.
Making Execute generate rage will also help our enrage issues while in execute phase.
NOOO OUR BATTLE CRY.
We no longer get 100% crit chance while using BC or Recklessness as it's now called.
Fuck arms, I want 100% crit as Fury too.
This is pretty huge in regards to our burst potential.
We will have best in slot fury warrior see significant tuning to our non-Recklessness damage to make up for this.
I think they're talking about how we can generate rage so quickly now, especially during Recklessness and that we have such a huge spender.
I'm still salty we can't 100% crit anymore.
The Antorus raid is finally here!
Check out the video below on what gear you should be aiming for in the Antorus raid.
Blizzard threw a doozy on us yesterday by changing a bunch of Netherlight Crucible Light and Shadow traits one day before the Netherlight Crucible was available.
To help you pick out what traits you should be picking, here are some sims to help guide you, but as always, simming your own character is paramount.
How the light and shadow traits sim before and after Blizzard's change to the traits on September 11th.
Sims of Relics if you were to add them as the relic in your 3rd row of traits in the Netherlight Crucible Execute damage is being changed to 800% weapon damage instead of 666% weapon damage, essentially a 20% damage increase to the Execute ability itself.
Juggernaut however is being nerfed to compensate, so instead of giving us 5% more Execute damage per stack, it will now give us 3% Execute damage per stack.
This means that we will do more damage at the start of execute phase, but our damage ceiling has been lowered.
To break down how some of the damage changes, at 15 stacks, the PTR Executes will do less than Live per Execute.
At 28 stacks, the PTR Executes will do less than Live in total Execute damage done.
So essentially, if best in slot fury warrior are hitting less than 28 Executes in a fight, the new values on the PTR will benefit you.
To give you guys some perspective, I am generally getting to somewhere between 30-40 juggernaut stacks on a Best in slot fury warrior of Sargeras Mythic boss fight.
There are also fights where I get between 40-50 stacks consistently without cheesing anything, and there are also fights where I can get over 50 juggernaut stacks if my raid starts dying and we lose dps.
In my opinion, this is a slight nerf to Fury Warrior Execute, and it comes at a weird time, especially since the potential Convergence of Fates nerf would also bring down our execute damage.
I think this change also addresses the wrong issue of Juggernaut.
Players who can execute it well, will be rewarded.
This change to our Execute just seems like a lazy way of trying to bandage our Execute issue.
If Blizzard wants to make this change however, I would heavily suggest having Juggernaut be 4% more Execute damage per stack instead of the proposed 3%.
Yes, this might seem like a slight increase in dps to Fury Warrior Execute, but I think it would greatly help to off-set the loss in dps Fury Warriors will see once Convergence of Fates is nerfed.
Shadow Master of Shadows: Mastery Increased by 650.
Avoidance Increased by 650.
Murderous Intent: Your Versatility is increased by 1,750 while Concordance of the Legionfall is active.
Shadowbind: Your damaging spells and abilities have a chance to deal 166,000 Shadow damage and heal you for 166,000.
Chaotic Darkness: Your damaging spells and abilities have a chance to deal 60,000 to 300,000 Shadow damage and heal you for 60,000 to 300,000.
Torment the Weak: Your damaging spells and abilities have a chance to deal 495,000 Shadow damage over 15 sec.
This effect stacks up to 3 times.
Dark Sorrows: Your damaging spells and abilities have a chance to afflict the target with Sorrow, causing it to burst after 8 sec, dealing 133,100 Shadow damage within 8 yards.
Light Light Speed: Haste increased by 650.
Movement speed increased by 650.
Refractive Shell: Your spells and abilities have the chance to cause Refractive Shell, absorbing 200,000 damage.
Shocklight: While Concordance of the Legionfall is active, your Critical Strike is increased by 1,750.
Secure in the Light: Your damaging spells and abilities have the chance to deal 155,000 additional Holy damage.
Your healing spells and abilities have a chance to grant Holy Bulwark, absorbing 155,000 damage over 10 sec.
Infusion of Light: Your damaging spells and abilities best in slot fury warrior the chance to deal 116,000 additional Holy damage.
Your healing spells and abilities have a chance to heal for 116,000.
Light's Embrace: Taking damage has a chance to grant you Light's Embrace, restoring 29,000 health over 6 sec.
Light's Embrace may stack up to 5 times.
Great to see Blizzard to back on their initial 40% nerf on Draught of Souls and change it to only a 15% nerf to Fury Warriors and a 25% nerf to Arms Warriors.
With this change however, your Draught of Souls is no longer garbage and is probably still the best trinket that you have.
There are still trinkets that can beat it however, but those will be very hard to attain as it's much easier to get a higher ilvl draught of souls.
As always, you should sim your own gear to be sure what exactly is better or worse for you.
Check out the new sims below for both Tier 19 and Tier 20 comparisons.
These sims are using Tier 19 gear and should be used to help you decide what trinkets you want to use as you head into Tomb of Sargeras.
This is comparing the top trinkets you can get before Tomb of Sargeras along with all of the Tomb of Sargeras Trinkets.
The character here is also wearing 4 piece Tier 20.
Just finished running the sims and putting together a video for what trinkets we should be aiming for right now and also once Tomb of Sargeras launches in around 10 days Hint: Convergence of Fates is BiS and try to get an Unstable Arcanocrystal.
Once the vid is out, check it out here: There are a lot of sims mentioned in the video.
You can find the Day 1 trinket sims in.
The rest of the sims are below.
All the viable trinkets that you can possibly have on Day 1 of Patch 7.
These sims are done using Tier 19 4piece along with the Helm+Bracer legendaries and a 910 Convergence of Fates as the 2nd trinket.
The winner is of course Unstable Arcanocrystal.
Ursoc's Rending Paw comes at a close second however.
Form a group for Mythic EN and get your Mythic Ursoc kill!
Chaos Talisman and Fel-oiled Infernal Machine from Violet Hold and Cathedral of Eternal Night, respectively.
The biggest loser is unfortunately Draught of Souls.
Literally any trinket that is at least 880 ilvl beats a 925 Draught of Souls.
Check out the changes that came out on May 24th for Fury Warriors on the PTR!
Tagged:,, commit best seattle area casinos opinion,,This ring is now updated to give us Massacre instead!
While it's not Frothing Berserker, it should help solve some of our execute issues!

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WoW WotLK Warrior Class Guide - FuryTwo two-handed mean meat mincer. Greetings dear reader! Few years past I have started writing Warrior Class Guide Compendium for Wrath of the Lich King expansion, and here youll read the Fury part, though its a bit different than in the original document.


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Patch 8.1 Fury Warrior Best in Slot Trinkets - YouTube
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best in slot fury warrior

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This article is a gearing up guide for Fury Warriors. It is updated for WoW 4.3. It first presents the best in slot items before listing, slot by slot, all the items, with a level higher than 346, that you can acquire in the game.


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Fury Warrior PVE Guide 3.3.5 by Inform/Rabbit Hello, I am Inform of Ragnaros in . Many people know me as Rabbit, and today, I'm going to be giving you the guidelines to play a fury warrior successfully.


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Warrior Tank Best In Slot Items. Ameristar Casino St. Charles New Years Eve 2019! However, I can now take him to the spartanburg poker run aquariums warrior tank best in slot items that have been Tanked!!.


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Few years past I have started writing Warrior Class Guide Compendium for Wrath of the Lich King expansion, and here you'll read the Fury part, though its a bit different than in the original document.
Like all of my guides, the emphasis lies on the word detailed.
If you're looking for a pocket guide that will tell you in short order what to take without any explanations of why, then either stop reading right now or be smart about it and look at the most important bits - bolds and colour.
Being all three spec guides in PvE and PvP alike, the complete length of the entire document is over 120 word pages long.
True teaching lies not in telling what to do, but in periodically asking questions and giving examples until the student comes to the real conclusions themselves.
If you do something without in-depth awareness it's all for naught if you truly want to become serious.
The way of doing things I will present to you is not the only way.
All feedback is welcomed and greatly appreciated!
Note: Due to wrong version save, BiS gearsets are not complete.
Fury belongs to specs that heavily rely on their gear in order to give out an efficient performance.
Being a warrior you use a lot of macros, even as Fury; and if you're walking around without a shield in your bags I'll bitch slap you like Shiva!
Additionally, you can reduce healing strain by using Shield Wall 65% damage reduction total ; Shield Block and Enraged Regeneration help too.
It's an instant lootban or worse.
Additionally, Intervene reduces target's total threat by 10% from all mobs in the battle and intervenes one physical attack done against themso keep that note somewhere in the back of your mind, it can be useful on encounters such as Sindragosa.
This behavior will be covered under its own section.
It's worth saying that it's nothing that expected of you to do, merely that your class is capable of doing.
How does it work?
Rage is generated by doing damage with auto attacksgetting damaged from any source, or by using rage-generating abilities or talents.
Warriors stop when they DIE!
You avoid doing that by thinking in advance.
Worst-case scenario s you can find yourself in is not having rage, having no rage-generating abilities available and are unable to attack.
Excluding normal melee weapon attacks β€” and getting damaged β€” there are several talents and abilities helping us with rage.
Bloodrage and Charge are your only two default rage-generating abilities.
You can increase your rage gain from physical sources for a small amount by using Berserker Rage, but that cooldown is ideally saved to prevent fears and other effects from affecting you.
That being said, special notice goes to two offensive abilities β€” Heroic Strike and Cleave.
They change your main hand auto attack into special attack, preventing rage generation from auto-attack source fury has offhand weapon to generate rage with.
This term is mostly for PvP, but even in PvE, a badly timed stance dance can lead to bad results e.
Warriors keep 10-25 rage per changing stances depending on Tactical Mastery talent passive Stance Mastery is learned on level 20.
Goal is to avoid finding yourself rage-starved β€” or rage capped.
There is an equation which determines just how much rage you are generating when you hit or are hit, but I won't be bothering you with it and simply state that best slot machine free harder you hit and the harder you are hit, the more rage is generated.
If you want to know just how much you generate, go hit a target not a dummy and take note.
If you're second, then I suggest you this Improved Demoralizing Shout build.
In general, these two builds are the best come-and-go builds, however, neither spec is set in stone, as you can take on different approach depending on your need.
Here I will mention only one and that's Improved Rend.
I tried Rending and it didn't work out for me.
NOTE: I am covering the first build see more Commanding Presence.
Booming Voice is best picked to reduce the frequency of shouting read: reduce your rage loss.
Cruelty needs no explanations.
If your raid group picks two Fury Warriors, the second warrior should talent into Improved Demoralizing Shout.
Reason is very simple: it is almost like giving tanks 60 more stamina against physical damage.
More on it later.
More info on it later.
Although do remember that auto attacks while dual wielding require 27% total hit rating not to ever miss, so this is still a very good talent even if you click to see more yourself hit capped for special attacks.
Improved Intercept is not needed in PvE, but it can be useful.
Rage from Zerk rage is only useful while doing dungeons, taking other talents for raiding is a better call.
Death Wish must remain on 2min CD!
If there is no one with healing reduction available, poker casino in london Furious Attacks could solve the problem.
Unending Fury talent increases the damage of most of your dps abilities by 10%, so keep it full.
All following points go to Arms tree.
Three rage per every attack combined with the glyph means a lot.
If you plan on using Rend, then by all means, talent it instead.
Deep Wounds proc off any critical attack you land with melee weapons including Heroic and Shattering Throw.
Deep Wounds is part of the reason why fury warriors are crit loving beings, with crit damage increase as every other dps class gets it.
Two-Handed Weapon Specialization reduces the penalty of having two two-handers to -4% as mentioned, down from -10%.
All other talents are not increasing your dps.
Possible alterations to the tree: To recap: Both presented builds are "best" for raiding in general, pug or guild.
You are advised to roll around with Commanding Presence +600 HP on everyone is no joke; it's two stamina gems!
And for the third and last time, if you plan on using Rend, talent it.
Best replacement choice is Click here Fury; or if your 10man has no hunter or shaman for AoE slow, Piercing Howl is great.
However, again, be mindful how hit is still a nice deal of overall dps even with hit cap.
Therefore, if the raid needs Healing Reduction and you don't want to go Arms, you know what to do btw.
If the raid doesn't have but needs AoE slow at mdps area, you know what to do.
I do not advise on abandoning Booming Voice and Commanding Presence for Unbridled Wrath and be left with two extra talent points like with Demo shout build.
So is it worth it?
However, most realms have it bugged and proc's off environmental damage, making it a supreme choice.
If so, you should know that that is bugged and should not work.
Glyph of Whirlwind to reduce CD, Glyph of Heroic Strike to minimize rage lost and Glyph of Cleaving to hit one more target.
You want minors to increase your shout durations and make Bloodrage safe to use.
There are two more glyphs to consider when your single target damage comes to mind.
Those are Glyph of Execute increases Execute damage as if you had 10 additional rage and Glyph of Rending increases Rend duration by 6sec to 21 sec total, it gets two more ticks.
Execute is least useful for overall damage done, but it is increasing the damage you do in execution phase some tiny bit.
Rend would be better than it for overall damage done, but neither is really necessary.
Cleave is just all-around more valuable.
Think of it in this way: the hardest encounters in any raid, how many enemies are you attacking?
Damage the whole squad of adds at Lady Deathwhisper.
Attack two Blood Beasts on Deathbringer Saurfang.
Attack the Lich King and two nearby Valks.
After first WW, you can use two BT.
Dump any excess rage with Heroic Strike for single target or Cleave if attacking multiple enemies.
Never allow your Sunder Armor to expire, that's the most messed up thing you can allow to happen.
When should I use Death Wish?
So in simple words - you either save it to dps something important mid battle or you aim to use it as often as possible.
The encounters however, complicate it.
Start with considering their length.
You want to use Death Wish as often as possible, but not in vain!
The last thing to take into consideration is Hysteria buff from Blood Death Knights, a buff that is same as Death Wish 20% damage increase for 30sec and thus does not stack.
If louisiana casino best find yourself being either top physical dps or be the only one present, you will be given Hysteria, but since it doesn't stack with Death Wish, you will need to communicate usage generally DKs will cast it on you on pull so you can use your Death Wish when it is most convenient.
Did this text confuse you?
If you ever feel insecure about the timing, ask your raid leader "When do you want me to pop CDs?
When should I use Shattering Throw?
Multiple warriors should chain its use.
Use macro and follow it with Bloodrage.
How do Heroic Strike and Cleave work?
I talked about this at the very start of the guide!
You generate rage by dealing auto attack damage and getting damaged.
In addition of it dealing more damage, special attacks benefit from Impale.
If there are multiple enemies around me and the boss, should I use Cleave or Heroic Strike?
Always think in terms of effective damage.
What will make the most difference?
As a prime example I will use Lich King heroic encounter.
If you use Cleave in P1, you will top the damage meter, congratulations - but your boss damage is lower and you might get third Shambling Horror up which you DON'T want!
That's it for the example really since you want to Cleave everything else in that encounter.
In Ulduar, Cleaving at Iron Council is pointless as when one dies the others get back to 100% HP; and Cleave is mega powerful at Mimiron in P4 when you can damage all three body parts.
Always look to maximize your damage output, just don't be stupid about it - if you notice that your group is missing that tiny bit of damage on to "push it", just stop Cleaving and use that Heroic Strike.
Do I prioritize Execute or Heroic Strike?
That is a really good question!
The main issue at hand is that Execute has HORRIBLE scaling with your attack power, and only scales good with ArP β€” where your auto attacks and Heroic Strikes are affected by both.
If you want to use Execute and keep your main hand free for rage generation, you should consult with combat data off raid encounters and do the math NEVER use dummy for this!
When is it ideal to use Recklessness?
When Death Wish is already activated and all procs are up Death Wish and trinkets.
You hear and see folks talking about using it before this or that ability, but the truth is, since it's on GCD, you ideally time it just so you don't ruin your rotation.
Have Death Wish up and and trinket proc up and use it, regardless of which ability comes next.
Ruining your rotation timing to use it before your wanted ability is best payback slot machines dps loss rather than gain.
How to properly manage Sunder Armor?
First off: you are not using it if there's a protection warrior in the raid and attacking your target.
That being said, you manage it best by casting five sunders right off the bat, before doing any dps ability.
If there are multiple warriors, all should contribute to stacking it up.
In case of a bigger gear gap, the weaker warrior will be keeping it up, otherwise make a deal.
You should be doing it even in ICC heroic, some physical dps do not have ArP caps DK, Ret, Assass, Enhance and fights are long.
In addition, tanks will do best in slot fury warrior threat and everyone loves that!
How do I use my consumables best?
Use a scroll if your 10man setup is not ideal.
If you have only Indestructible Potion, use it just before the pull.
If you also have Insane Strength Potions at hand, then you can open with more potent burst but less overall damage donebut it requires raiding-guild level coordination.
The idea is to use Indestructible Potion ~61sec before the pull, so you can use Insane Strength Potion just before the pull happens, pop Death Wish and hack and slash away.
After 2min you can use your 2nd Indestructible Potion as if nothing happened - but note how Indestructible Potion lasts for 3min now instead of 4.
This "trick" is only for the burst opening.
How and when do I use Rend?
I saved question for last because of its.
There are five important things that must be true to make its usage viable.
It means that swapping stance will make you lose any rage above 25.
Performing Rend costs you 10 rage, leaving you with 15 as you swap back to Berserker Stance.
Otherwise you ruin your damage output by ruining cooldown timers.
Congratulations on reducing your damage output.
All rage above 25 will be lost.
Once you apply Rend, you will have 15 Rage as you swap back to Berserker Stance and wait for that auto attack to land.
Because if you strike with either weapon while in Battle Stance, you will only retain 25 rage once you swap back congratulations on reducing your damage output!
Having Glyph of Rend helps.
It will never out-damage your critical strikes, but the gap itself rises the higher your ArP rating is.
Because +30% damage on Bleed effects is a must for the most effective use, and only then is the dps increase noticeable… if all four points above were true.
So, is it worth it?
But that's exactly the problem - the dps increase is low β€” and you have to be on lookout for your rage and swing timer in addition to other "empty moment" factors.
It's driving a small bit of your focus away from the raid.
The more Armor Penetration you have, the less effective it becomes to use Rend; to the point that Rend will either just barely out-damage non-critical white melee swing if at all!
When doing any calculations, take into consideration that in Battle Stance your strength is not increased by 20%.
To summarize it: Yes, it is effective to use it during those few empty moments when you have nothing smarter to do, but the slightest mistake you do will ruin your damage output rather than increase it; and even when it is done perfectly, the damage increase is nothing big three white melee hits per minute.
Using Rend is not mandatory, simply welcomed if the opening is given.
Furthermore, all the most difficult of encounters welcome Glyph of Cleaving more than Glyph of Rend.
If you really wish to experiment with it, build your 2nd spec to Improved Rend, get the glyph and find a Feral Druid to take as a pet with you into raids and have fun!
Which buffs, debuffs and auras are increasing my dps?
In ideal 25man raiding environment, you have all these at your disposal.
If there is no protection warrior in the raid, use Sunder Armor as I have described.
Depending on your talents, you are there in the raid group to provide the best Commanding Shout for HP or Demoralizing Shout for damage reduction Ret paladins take care of Attack Power bonus.
Elemental Shamans can interrupt perfectly; and Mages are the last choice to interrupt since their interrupt is on 24sec cooldown, plus they have to stop their spell casting to do it.
Therefore, if you need to interrupt during the encounter, do not go below 10 rage!
Why not save the raid from wiping?
Dead dps does zero dps.
Tanks sometimes need to swap targets often and maybe even keep AoE threat β€” you as fury warrior do not have any building up, you jump into the fray and spam cleave and whirlwind until your muscles go all sore.
Get Omen3 threat meter addon!
TidyPlates can help with threat visibility as well.
Secondly, develop your raid awareness.
Do not just hump down boss and the adds, observe what is happening.
Fights have mechanics, and dps is often on the lookout to react in time.
Flame is on the floor?
Move out of it or in for more rage?
There is link between players?
You got debuff that makes you spread fire where you stand?
Run the hell away from the raid!
You got debuff which will explode for AoE damage soon enough?
Get away from the raid!
Your character is looking at something which is making you take damage?
Thirdlybut no less important, know your positioning.
In other words, know the tactics.
Plus, a big amount of bosses have frontal cleave or cone attacks, you want to be away from their front there are few exceptions; Freya in Ulduar is the best example, you should be in front of her.
And then there are drakes and dragons.
Drakes only have breath attack and can't use their tail.
ET β€” Emergency Tanking Sometimes things just go wrong.
Fury is able to assist with some tanking healing?
Emergency tanking is when you as a non-tank take over the tanking role for a brief period of time.
Most usual reason is the tank dying.
It also counts in as soaking a single or few attacks, or debuffs.
Other reasons include having noobs in the raid or mistakes happening with add handling.
You are using mostly plate armor and you have a shield, totaling around 50-60% physical damage reduction.
You have Defensive Stances' -10% damage taken, Shield Wall for -60% damage taken 65% total, after your high armor value from plate and you have Shield Block to mitigate some damage further.
Damage is further mitigated via various healing effects.
How do I do it?
You have to react fast.
The moment the tank dies β€” as boss is turning to the next person on the threat meter to bitchslap them like Shiva β€” do you double-tap given ET macro.
You will go to Defensive Stance, use Shield Block, Shield Wall and use taunt ability of choice, all in best in slot fury warrior swift instant.
Hold threat until tank gets revived, buffed up and best in slot fury warrior up ~three seconds max after being revived.
You also do this if your tank is a druid and his combat ress is critical.
Additionally, you can do the above when tanks run out of defensive cooldowns.
This requires coordination from raid as you will need heavy heals instantly.
This is not possible on all hardmode or heroic encounters as bosses may hit too hard and some bosses or adds may be immune to taunt.
You can additionally soak one attack for the tank, or anyone with agrro by using Intervene while being protected by Shield Wall, ofc.
However, Intervene buff lasts for 10 sec.
In a similar fashion, you can take any loose adds and get them to the appropriate tank e.
Intercept and an Intervene to maneuver around the encounter, two direct taunts and one AoE taunt.
And lastly, you can take one debuff stack or best in slot fury warrior />Sometimes Intervene will be enough.
It's better if you have some tanking experience!
No one has any right to be angry at you - you're there to dps.
If you ever played tank you would know that that tiny ~140-300 less damage taken could mean a lot, so don't laugh at it.
Save your Bloodrage for when you swap back to Berserker stance.
You can also use it just as the tank is pulling or when you're just about to engage a newly arrived add.
Sometimes it will up to you to do it.
Always use when ET-ing.
This counts as having an additional HoT on you.
Always use it when ET-ing, but activate it last β€” and you might be forced to use Bloodrage or Berserker Rage to activate the heal best Berserker, you want Bloodrage for swapping back!
Combined with ETing, you can save a tank, or any other raid member, from death.
Avoid doing this while dpsing, it results in mean dps loss β€” raiders need to take care of their threat, yourself included.
Also stuns the enemy, use that mechanic if you must.
Note, this is one of the shorter stuns in the game β€” if the longest stuns are what the raid seeks, try not to intercept at all not to invoke diminishing returns but rather intervene to the location instead.
Use it on time to prevent bad stuff from happening.
However, save it if you know you have to stance-dance at some point for whatever reason e.
It's rare that an adds wants to be slowed, but if it needs to, you can contribute.
Warrior is one of those classes that use an extensive amount of macros, regardless of spec.
Macros listed in this guide are those which I am personally using, adapted to my keybind and ability layout, therefore they are here mostly as examples.
Consider them and make your own versions that are more suitable to your playing and keybinding style.
There are also some personal macros afterwards.
If you run out of space to make new macros, get BindPad remarkable, best in slot capes osrs really, or others if you know of them and prefer them instead.
Note: Some macros are designed to work with Protection and Arms specs, so they might look weird - it's so to avoid having multiple macros.
General Warrior Macros Macros that every self-respecting warrior needs, regardless of spec.
Lower three lines are for swapping into your main spec in this case, Fury and puts you into appropriate stance and equips set itemset in question.
You will have to bind equipset macro to a different key or place it under a modifier.
Personally I have swap on alt numpad 3 and equipset on ctrl numpad 3.
Fury Warrior Macros PvE These macros are exclusively for PvE variation of Fury.
If you have Piercing Howl or Heroic Fury, place it instead of nomod Commanding?
The rest of the shouts are added in order to conserve action bar space.
You mash one button, allowing smoother gameplay, but be wary; you cannot spam HS or Cleave all the time!
And by the Light, DON'T KILL RAIDERS UNDER MIND CONTROL!!!
When MC happens, drop the macro and lay off that Whirlwind!
Sticky targeting is there, but no keybind to drop target?
Geez there is ESC for that, but it can conflict with other actions.
If you have any strudels in your bags, it will eat them first.
It will attempt to consume strudels first.
If there are no strudels, it will attempt to use normal drink.
The game automatically swaps PvP panel tabs after you finish a battleground.
Queue again infinitely with a single keybind, pronto!
This macro is designed to show and here the trinket that is currently equipped in slot 13.
My shift modifier with this is auto-run, ctrl is to bring out tundra mammoth to make use of its vendors, and mod alt is to use cloak if my character has engineering for slow fall with parachute.
In PvP, HoP can protect you from physical harm and will also dispel Blind.
You sometimes want to stop Spell Reflection on Polymorph.
You want to cancel Retaliation when striking back at the enemy would mean trouble Mark of Blood, Shield Block, certain rogues that can exploit it with Setup talent, etc.
PvE Targeting Macros These macros help me target things in PvE to quickly interrupt, taunt, etc.
Not to get into too many details, I can recommend you on getting these addons to enhance your gameplay.
In this "adapted" guide I won't write anything about UI as of yet.
Optional addon, replaces floating combat text β€” recommended to clear the middle of your screen.
Note, hide it during the fight.
There are more addons I could recommend, but these are the basic core of enhancing your UI.
Also, if that bug is present, it makes Night Elves the supreme dps choice.
Pots will reset every 2min.
The general go-to is Draenei for the hit bonus.
But if you already have a Draenei in your party, Dwarves come first; what for the small AP gain, mace expertise is powerful.
Or maybe Human it is for sword expertise?
BiS weapons for T7 are Axes, T8 it are swords, T9 axes again and T10 has mace before LK25hc, when its sword again, and total BiS is Shadowmourne, an axe.
Gnomes or Night Elves don't get you much; Gnomes are sexy at Hodir and Sindragosa if you get unlucky and that's about it; and as a Night Elf you run fastest in back after a wipe, or Shadowmeld not to wipe if you're last man standing - or to drop threat when you over-agrro Shadowmeld should not reset raid encounter battle.
If you're Horde, your best race without question is Orc.
More Attack Power to use with Death Wish, good weapon specialization.
Trolls come second you don't care that much for haste, it's still very good though!
As a Tauren you can stun some "small" adds and as an Undead you get anti-fear CD.
Neither increase your damage output.
Tailoring follows https://gsdonline.ru/best/best-seattle-area-casinos.html with powerful Swordguard Embrodiery extra berserking enchant, and this time without 5% armor reduction, so full pure 400 AP.
Alchemy enhances the AP gained from the flask and increases its duration.
Raw strength or armor penetration gain is better.
Because agility stat adds LOTS of critical strike bonus that compensates for the AP lost, and some plate items might not have Armor Penetration stat and have Haste instead.
Warrior is all about having strong attacks.
All talents focus on enhancing your attacks and abilities, topping off with Impale and Deep Wounds.
Haste only increases your attack speed and gcd - haste has no procs to affect, no special benefits.
Therefore, it's Strength attack power and Armor Penetration that you look for.
Because you're dual wielding, your auto-attacks need total 27% not to ever miss, but going for that is overkill and unnecessary.
You need 200 expertise rating 26 6.
Strength is more valued than raw attack power.
One point of strength gives 2AP and 0.
Armor Penetration rating cap is 1400 100%.
Every point after 1400 is a wasted stat.
Fury Warrior Enchants: If you have special profession enchants that increase dps, use them instead.
Double proc is -10%.
Fury Warrior Gemming: Below are epic gems; if you're playing prior 3.
When should I start gemming for Armor Penetration over Strength?
Once you can softcap it from gear usage alone Best in slot fury warrior and T10 only; T8 accepts softcap only with BiS.
Once you get decked in 277 items and reach the 1400 cap, gem for Strength again.
How exactly is strength better than raw attack power?
The difference is quite distinct, don't you think?
The positive thing about your leather armor replacements is that you compensate the AP lost with a greater increase in critical strike besides gaining ArP over haste.
How does Armor Penetration work?
Secondly, ArP kicks in second β€” you are reducing the armor that other effects such as Sunder Armor have already negated.
And even when bosses have Sunder Armor and Faerie Fire and you 100% ArP, you would not be decreasing ALL armor.
Blizzard did it weirdly.
But the more you have it, the better you're off.
And lastly, you cannot reduce the armor into negative, therefore any rating after 1400 is a wasted stat which is the reason why in T10 BiS you return to gemming strength again.
I'll edit this as soon as I can!
RAWR was not used to build these item sets, nor was it checked.
There are both 25man and 10man item builds.
NOTE: Never forget raid debuffs and other active raid effects!
Keep that in mind!
Character Model : Bladesong Base Strength: 217 Base Agility: 118 Base Attack Power: 660 Base Critical: 13.
How do I know if I should take plate, mail or leather item?
By doing your homework and realizing what would be the best gearing itemization for you.
Thankfully for you, I have done my homework and I have posted all the lists just below.
I'll have to re-do this at another time!
Total stats calculation presented comes from having all first listed items, and in this case that includes dual wielding Colossal Skull-Clad Go here />I personally enjoy dual-wielding Sword of Justice.
Any combination will work for pre-raid.
Naturally, consider your racial expertise traits.
Doesn't matter, but swords or maces.
I'll have to re-do this at another time!
Notes: Tier 7 4 set bonus is not worth obtaining.
Aim for different hand, wrist or ring item s.
I'll have to re-do this at another time!
Notes: Tier 8 4 set bonus is worth obtaining.
You can softcap Slots horseshoe casino to baltimore play at best, so go for it!
Darkmoon Card: Greatness STR is still the best trinket you can have.
Edited May 31 by Vaxsysl Word polishing.
Looks great, just a quick note: Heroic throw stops auto attack for 3s so when you have free gcd, you should only use it at start of mh melee Attack, max at mid of refresh of melee Attack when you have enough rage.
Edited June 11, 2018 by Vertazwar Didnt have time to check your whole guide, just what I saw.
Looks great, just a quick note: Heroic throw stops auto attack for 3s It indeed does.
Thank you, it didn't on my previous server s.
I edited the post.
T8 BiS list is slightly off i've done calculations in Rawr and Grim Toll is 47 more dps than DMC Greatness and i wouldnt get that neck either as i think Pendulum is better my bis list is Head: T8.
And it is not worth gemming for ArP as fury yet.
In the spreadsheet it's close but not quite there, at the end of the day it might be worth it for burst windows, however.
The one linked in the OP is giving giving me 7225,2201 dps My own list is giving me 7426,8861.
Both lists got the same buffs applied and heroic strike buff turned off, as it doesn't work on this server.
I attached a picture of the setup and the stat weights.
Edited June 16, 2018 by Kiszh I expected that they're not optimal.
This is my old guide, from 2012 and back when I was not raiding Ulduar.
I stated so in both the start and again under the section.
I'll find time eventually.
Edited June 16, 2018 by Vaxsysl I expected that they're not optimal.
This is my old guide, from 2012 and back when I was not raiding Ulduar.
I stated so in both the start and again under the section.
I'll find time eventually.
And it is not worth gemming for ArP as fury yet.
In the spreadsheet it's close but not quite there, at the end of the day it might be worth it for burst windows, however.
The one linked in the OP is giving giving me 7225,2201 dps My own list is giving me 7426,8861.
Both lists got the same buffs applied and heroic strike buff turned off, as it doesn't work on this server.
Edited June 19, 2018 by jrothwell i did read it wasn't optimal, i wasn't trying to be a dick i just decided to show my old BiS List to compare to yours Don't worry, no ill meant, no harm done, on the contrary, thank you for the info!
I'll work on it as soon as I get the time on my hands!
The epic gems are unique equipped, you best sunshine casino saipan only have one of each.
I tried the Solar Bindings setup in the beginning, and while it does give more DPS, it leaves you one expertise rating undercapped, which means you are left with 0.
The spreadsheets don't actually account for this correctly, as points of expertise just get a flat value, but the value doesn't actually have any effect untill you reach the next breakpoint.
You could gem 8 exp 8 hit to cover for the 1 exp wasting 7which in turns just drops you below using the bedlam.
The best setup I've found so far is simply gemming my expertise and using the Bedlam bracers.
Atleast that seems to be the best option outside of not being expertise capped.
There is no 2x blue req with the correct meta 21 agi 3% crit damage.
It's just one Edited June 20, 2018 by Kiszh The epic gems are unique equipped, you can only have one of each.
Thats why I only have one 20 str and one 20 hit.
I tried the Solar Bindings setup in the beginning, and while it does give more DPS, it leaves you one expertise rating undercapped, which means you are left with 0.
The spreadsheets don't actually account for this correctly, as points of expertise just get a flat value, but the value doesn't actually have any effect untill you reach the next breakpoint.
You could gem 8 exp 8 hit to cover for the 1 exp wasting 7which in turns just drops you below using the bedlam.
The best setup I've found so far is simply gemming my expertise and using the Bedlam bracers.
Atleast that seems to be the best option outside of not being expertise capped.
There is no 2x blue req with the correct meta 21 agi 3% crit damage.
You're right, that is definitely an oversight by me.
The 21 agi and 21 crit ones are right next to eachother, I must've picked the wrong one.
With changing the meta to the correct one you drop 6 dps, but you obviously get out of having to use another blue socket, which is a net gain.

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Welcome to the Warrior Heirlooms Guide for Legion. This post will cover all three of the Warrior specs, including the optimal enchants. Please keep in mind that heirlooms are designed for leveling, and the choices of which pieces of gear to use as well as which enchants are designed towards leveling rather than raiding.


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Blog — Fury Warrior DPS Guide (Patch 8.1.5)
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Blog — Fury Warrior DPS Guide (Patch 8.1.5)
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1. Raid Best in Slot List for Fury Warrior. With the existence of Titanforged and Mythic+ dungeons, there is no such thing as a hard Best in Slot anymore. This is more of a guideline for the best pieces to keep an eye out for in your raid or dungeon (if applicable).


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Fury Warrior BiS Gear Best Azerite Powers Traits DPS (Battle for Azeroth 8.1.5) - Noxxic
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Fury Warrior DPS Gear and Best in Slot - Battle for Azeroth 8.1.5 - World of Warcraft
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PvP & PvE rankings, players rankings, best guilds, classes & race rankings, gear, gems, enchants, talents & builds stats Fury Warriors gear (PvP) - World of Warcraft Last Database Update : 06 Jun 2019


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Fury Warrior BiS Gear Best Azerite Powers Traits DPS (Battle for Azeroth 8.1.5) - Noxxic
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Fury Warrior Raiding Guide for WotLK + Best in Slot lists T07-T10 - Wrath of the Lich King - Sunwell Angrathar
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I'm looking for the list of the BiS gear post-raid post naxx 40 for a vanilla dps warrior I easily find some "pre-raid" bis list or some bis list linked to "what bosses are available" on some best in slot fury warrior server, but I can not find the actual real retail BiS list.
Basicly what I'm looking for is : what was the best possible gear for a RETAIL warrior dps on 13 October 2006 the date of the very last vanilla patch 1.
For example the lvl 44 mail gloves don't remember the name are a bis even post naxx right?
I think that the best dps spec in full raid bis was arms right?
The idea is just that I though it would be cool to try to get some of this gear with some old school enchants on it to do an old school gear for chiiling in town, nothing more than that.
I already have some t3 so with any luck the parts i already have are in the bis list and the best in slot fury warrior i have not are not.
And if some parts are best in slot fury warrior possible to get anymore I will probably use one with the same model or close to it.
DPS warriors used whatever they could.
I raided with Landsoul when he was doing his spreadsheet work before he joined Vodka, leather was just better itemized for DPS warriors.
No Tier https://gsdonline.ru/best/best-kind-of-slot-machines-to-play.html, it's a tank set.
No 2hander, it's fury and arms was crap for anything beside PvP where it was a must.
Lionsheart Helm - Head - crafted BS - 2% crit 2% hit Stormrage's Talisman of Seething - Neck - drop Kel'Thuzad 40 - 2% crit Conqueror's Spaulders - Shoulders - T2.
Plus, while we have learned that Fury is capable of being essentially the best DPS in that tier, most warriors were forced to tank then.
So their raiding dps best in slot fury warrior likely would have been a hodgepodge since they would have been prioritized for Tank gear first.
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Welcome to the Warrior Heirlooms Guide for Legion. This post will cover all three of the Warrior specs, including the optimal enchants. Please keep in mind that heirlooms are designed for leveling, and the choices of which pieces of gear to use as well as which enchants are designed towards leveling rather than raiding.


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Fury Warrior Gear Guide for Battle for Azeroth - Best in Slot Gear - YouTube
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Protection Warrior Gear, Tier Sets & BiS – Battle for Azeroth 8.1.5 - Guides - Wowhead
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best in slot fury warrior

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Aquacomputer Single best in slot fury warrior 6.2 Slot Bracket for R9 Fury X (23631)Legion Warrior Slot Machine Bonuses and PROGRESSIVE ..31 Comments on EK Water Blocks Ready with its Radeon R9 Fury X Water Block, Single-slot Capable. Legendaries, tier set bonuses, trinkets, and recommended best-in-slot items for Protection Warriors.


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Fury Warrior Gear Guide for Battle for Azeroth - Best in Slot Gear - YouTube
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World Of Warcraft Warrior: Fury Warrior BiS List 3.3.5
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Few years past I have started writing Warrior Class Guide Compendium for Wrath of the Lich King expansion, and here you'll read the Fury part, though its a bit different than in the original document.
Like all of my guides, the emphasis lies on the word detailed.
If you're looking for a pocket guide that will tell you in short order what to take without any explanations of why, then either stop reading right now or be smart about it and look at the most important bits - bolds and colour.
Being all three spec guides in PvE and PvP alike, the complete length of the entire document is over 120 word pages long.
True teaching lies not in telling what to do, but in periodically asking questions and giving examples until the student comes to the real conclusions themselves.
If you do something without in-depth awareness it's all for naught if you truly want to become serious.
The way of doing things I will present to you is not the only way.
All feedback is welcomed and greatly appreciated!
Note: Due to wrong version save, BiS gearsets are not complete.
Fury belongs to specs that heavily rely on their gear in order to give out an efficient performance.
Being a warrior you use a lot of macros, even as Fury; and if you're walking around without a shield in your bags I'll bitch slap you like Shiva!
Additionally, you can reduce healing strain by using Shield Best in slot fury warrior 65% damage reduction total ; Shield Block and Enraged Regeneration help too.
It's an instant lootban or worse.
Additionally, Intervene reduces target's total threat by 10% from all mobs in the battle and intervenes one physical attack done against themso keep that note somewhere in the back of your mind, it can be useful on encounters such as Sindragosa.
This behavior will be covered under its own section.
It's worth saying that it's nothing that expected of you to do, merely that your class is capable of doing.
How does it work?
Rage is generated by doing damage with auto attacksgetting damaged from any source, or by using rage-generating abilities or talents.
Warriors stop when they DIE!
You avoid doing that by thinking in advance.
Worst-case scenario s you can find yourself in is not having rage, having no rage-generating abilities available and are unable to attack.
Excluding normal melee weapon attacks β€” and getting damaged β€” there are several talents and abilities helping us with rage.
Bloodrage and Charge are your only two default rage-generating abilities.
You can increase your rage gain from physical sources for a small amount by using Berserker Rage, but that cooldown is ideally saved to prevent fears and other effects from affecting you.
That being said, special notice goes to two offensive abilities β€” Heroic Strike and Cleave.
They change your main hand auto attack into special attack, preventing rage generation from auto-attack source fury has offhand weapon to generate rage with.
This term is mostly for PvP, but even in PvE, a badly timed stance dance can lead to bad results e.
Warriors keep 10-25 rage per changing stances depending on Tactical Mastery talent passive Stance Mastery is learned on level 20.
Goal is to avoid finding yourself rage-starved β€” or rage capped.
There is an equation which determines just how much rage you are generating when you hit or are hit, but I won't be bothering you with it and simply state that the harder you hit and the harder you are hit, the more rage is generated.
If you want to know just how much you generate, go hit a target not a dummy and take note.
If you're second, then I suggest you this Improved Demoralizing Shout build.
In general, these two builds are the best come-and-go builds, however, neither spec is set in stone, as you can take on different approach depending on your need.
Here I will mention only one and that's Improved Rend.
I tried Rending and it didn't work out for me.
NOTE: I am covering the first build with Commanding Presence.
Booming Voice is best picked to reduce the frequency of shouting read: reduce your rage loss.
Cruelty needs no explanations.
If your raid group picks two Fury Warriors, the second warrior should talent into Improved Demoralizing Shout.
Reason is very simple: it is almost like giving tanks 60 more stamina against physical damage.
More on it later.
More info on it later.
Although do remember that auto attacks while dual wielding require 27% total hit rating not to ever miss, so this is still a very good talent even if you find yourself hit capped for special attacks.
Improved Intercept is not needed in PvE, but it can be useful.
Rage from Zerk rage is only useful while best in slot fury warrior dungeons, taking other talents for raiding is a better call.
Death Wish must remain on 2min CD!
If there is no one with healing reduction available, taking Furious Attacks could solve the problem.
Unending Fury talent increases the damage of most of your dps abilities by 10%, so keep it full.
All following points go to Arms tree.
Three rage per every attack combined with the glyph means a lot.
If you plan on using Rend, then by all means, talent it instead.
Deep Wounds proc off any critical attack you land with melee weapons including Heroic and Shattering Throw.
Deep Wounds is part of the reason why fury warriors are crit loving beings, with crit damage increase as every other dps class gets it.
Two-Handed Weapon Specialization reduces the penalty of having two two-handers to -4% as mentioned, down from -10%.
All other talents are not increasing your dps.
Possible alterations to the tree: To recap: Both presented builds are "best" for raiding in general, pug or guild.
You are advised to roll around with Commanding Presence +600 HP on everyone is no joke; it's two stamina gems!
And for the third and last time, if you plan on using Rend, talent it.
Best replacement choice is Heroic Fury; or if your 10man has no hunter or shaman for AoE slow, Piercing Howl is great.
However, again, be mindful how hit is still a nice deal of overall dps even with hit cap.
Therefore, if the raid needs Healing Reduction and you don't just click for source to go Arms, you know what to do btw.
If the raid doesn't have but needs AoE slow at mdps area, you know what to do.
I do not advise on abandoning Booming Voice and Commanding Presence for Unbridled Wrath and be left with two extra talent points like with Demo shout build.
So is it worth it?
However, most realms have it bugged and proc's off environmental damage, making it a supreme choice.
If so, you should know that that is bugged and should not work.
Glyph of Whirlwind to reduce CD, Glyph of Heroic Strike to minimize rage lost and Glyph of Cleaving to hit one more target.
You want minors to increase your shout durations and make Bloodrage safe to use.
There are two more glyphs to consider when your single target damage comes to mind.
Those are Glyph of Execute increases Execute damage as if you had 10 additional rage and Glyph of Rending increases Rend duration apologise, best casino in detroit area can 6sec to 21 sec total, it gets two more ticks.
Execute is least useful for overall damage done, but it is increasing the damage you do in execution phase some tiny bit.
Rend would be better than it for overall damage done, but neither is really necessary.
Cleave is just all-around more valuable.
Think of it in this way: the hardest encounters in any raid, how many enemies are you attacking?
Damage the whole squad of adds at Lady Deathwhisper.
Attack two Blood Beasts on Deathbringer Saurfang.
Attack the Lich King and two nearby Valks.
After first WW, you can use two BT.
Dump any excess rage with Heroic Strike for single target or Cleave if attacking multiple enemies.
Never allow your Sunder Armor to expire, that's the most messed up thing you can allow to happen.
When should I use Death Wish?
So in simple words - you either save it to dps something important mid battle or you palm best in casino springs ca stay to to use it as often as possible.
The encounters however, complicate it.
Start with considering their length.
You want to use Death Wish as often as possible, but not in vain!
The last thing to take into consideration is Hysteria buff from Blood Death Knights, a buff that is same as Death Wish 20% damage increase for 30sec and thus does not stack.
If you find yourself being either top physical dps or be the only one present, you will be given Hysteria, but since it doesn't stack with Death Wish, you will need to communicate usage generally DKs will cast it on you on pull so you can use your Death Wish when it is most convenient.
Did this text confuse you?
If you ever feel insecure about the timing, ask your raid leader "When do you want me to pop CDs?
When should I use Shattering Throw?
Multiple warriors should chain its use.
Use macro and follow it with Bloodrage.
How do Heroic Strike and Cleave work?
I talked about this at the very start of the guide!
You generate rage by dealing auto attack damage and getting damaged.
In addition of it dealing more damage, special attacks benefit from Impale.
If there are multiple enemies around me and the boss, should I use Cleave or Heroic Strike?
Always think in terms of effective damage.
What will make the most difference?
As a prime example I will use Lich King heroic encounter.
If you use Cleave in P1, you will top the damage meter, congratulations - but your boss damage is lower and you might get third Shambling Horror up which you DON'T want!
That's it for the example really since you want to Cleave everything else in that encounter.
In Ulduar, Cleaving at Iron Council is pointless as when one dies the others get back to 100% HP; and Cleave is mega powerful at Mimiron in P4 when you can damage all three body parts.
Always look to maximize your damage output, just don't be stupid about it - if you notice that best in bahamas group is missing that tiny bit of damage on to "push it", just stop Cleaving and use that Heroic Strike.
Do I prioritize Execute or Heroic Strike?
That is a really good question!
The main issue at hand is that Execute has HORRIBLE scaling with your attack link, and only scales good with ArP β€” where your auto attacks and Heroic Strikes are affected by both.
If you want to use Execute and keep your main hand free for rage generation, you should consult with combat data off raid encounters and do the math NEVER use dummy for this!
When is it ideal to use Recklessness?
When Death Wish is already activated and all procs are up Death Wish and trinkets.
best louisiana casino hear and see folks talking about using it before this or that ability, but the truth is, since it's on GCD, you ideally time it just so you don't ruin your rotation.
Have Death Wish up and and trinket proc up and use it, regardless of which ability comes next.
Ruining your rotation timing to use it before your wanted ability is a dps loss rather than gain.
How to properly manage Sunder Armor?
First off: you are not using it if there's a protection warrior in the raid and attacking your target.
That being said, you manage it best by casting five sunders right off the bat, before doing any dps ability.
If there are multiple warriors, all should contribute to stacking it up.
In case of a bigger gear gap, the weaker warrior will be keeping it up, otherwise make a deal.
You should be doing it even in ICC heroic, some physical dps do not have ArP caps DK, Ret, Assass, Enhance and fights are long.
In addition, tanks will do more threat and everyone loves that!
How do I use my consumables best?
Use a scroll if your 10man setup is not ideal.
If you have only Indestructible Potion, use it just before the pull.
If you also have Insane Strength Potions at hand, then you can open with more potent burst but less overall damage donebut it requires raiding-guild level coordination.
The idea is to use Indestructible Potion ~61sec before the pull, so you can use Insane Strength Potion just before the pull happens, pop Death Wish and hack and slash away.
After 2min you can use your 2nd Indestructible Potion as if nothing happened - but note how Indestructible Potion lasts for 3min now instead of 4.
This "trick" is only for the burst opening.
How and when do I use Rend?
I saved question for last because of its.
There are five important things that must be true to make its usage viable.
It means that swapping stance will make you lose any rage above 25.
Performing Rend costs you 10 rage, leaving you with 15 as you swap back to Berserker Stance.
Otherwise you ruin your damage output by ruining cooldown timers.
Congratulations on reducing your damage output.
All rage above 25 will be lost.
Once you apply Rend, you will have 15 Rage as you swap back to Berserker Stance and wait for that auto attack to land.
Because if you strike with either weapon while in Battle Stance, you will only retain 25 rage best in slot fury warrior you swap back congratulations on reducing your damage output!
Having Glyph of Rend helps.
It will never out-damage your critical strikes, but the gap itself rises the higher your ArP rating is.
Because +30% damage on Bleed effects is a must for the most effective use, and only then is the dps increase noticeable… if all four points above were true.
So, is it worth it?
But that's exactly the problem - the dps increase is low β€” and you have to be on lookout for your see more and swing timer in addition to other "empty moment" please click for source />It's driving a small bit of your focus away from the raid.
The more Armor Penetration you have, the less effective it becomes to use Rend; to the point that Rend will either just barely out-damage non-critical white melee swing if at all!
When doing any calculations, take into consideration that in Battle Stance your strength is not increased by 20%.
To summarize it: Yes, it is effective to use it during those few empty moments when you have nothing smarter to do, but the slightest mistake you do will ruin your damage output rather than increase it; and even when it is done perfectly, the damage increase is nothing big three white melee hits per minute.
Using Rend is not mandatory, simply welcomed if the opening is given.
Furthermore, all the most difficult of encounters welcome Glyph of Cleaving more than Glyph of Rend.
If you really wish to experiment with it, build your 2nd spec to Improved Rend, get the glyph and find a Feral Druid to take as a pet with you into raids and have fun!
Which buffs, debuffs and auras are increasing my dps?
In ideal 25man raiding environment, you have all these at your disposal.
If there is no protection warrior in the raid, use Sunder Armor as I have described.
Depending on your talents, you are there in the raid group to provide the best Commanding Shout for HP or Demoralizing Shout for damage reduction Ret paladins take care of Attack Power bonus.
Elemental Shamans can interrupt perfectly; and Mages are the last choice to interrupt since their interrupt is on 24sec cooldown, plus they have to stop their spell casting to do it.
Therefore, if you need to interrupt during the encounter, do not go below 10 rage!
Why not save the raid from wiping?
Dead dps does zero dps.
Tanks sometimes need to swap targets often and maybe even keep AoE threat β€” you as fury warrior do not have any building up, you jump into the fray and spam cleave and whirlwind until your muscles go all sore.
Get Omen3 threat meter addon!
TidyPlates can help with threat visibility as well.
Secondly, develop your raid awareness.
Do not just hump down boss and the adds, observe what is happening.
Fights have mechanics, and dps is often on the lookout to react in time.
Flame is on the floor?
Move out of it or in for more rage?
There is link between players?
You got debuff that makes you spread fire where you stand?
Run the hell away from the raid!
You got debuff which will explode for AoE damage soon enough?
Get away from the raid!
Your character is looking at something which is making you take damage?
Thirdlybut no less important, know your positioning.
In other words, know the tactics.
Plus, a big amount of bosses have frontal cleave or cone attacks, you want to be away from their front there are few exceptions; Freya in Ulduar is the best example, you should be in front of her.
And then there are drakes and dragons.
Drakes only have breath attack and can't use their tail.
ET β€” Emergency Tanking Sometimes things just go wrong.
Fury is able to assist with some tanking healing?
Emergency tanking is when you as a non-tank take over the tanking role for a brief period of time.
Most usual reason is the tank dying.
It also counts in as soaking a single or few attacks, or debuffs.
Other reasons include having noobs in the raid or mistakes happening with add handling.
You are using mostly plate armor and you have a shield, totaling around 50-60% physical damage reduction.
You have Defensive Stances' -10% damage taken, Shield Wall for -60% damage taken 65% total, after your high armor value from plate and you have Shield Block to mitigate some damage further.
Damage is further mitigated via various healing effects.
How do I do it?
You have to react fast.
The moment the tank dies β€” as boss is turning to the next person on the threat meter to bitchslap them like Shiva β€” do you double-tap given ET macro.
You will go to Defensive Stance, use Shield Block, Shield Wall and use taunt ability of choice, all in one swift instant.
Hold threat until tank gets revived, buffed up and healed up ~three seconds max after being revived.
You this web page do this if your tank is a druid and his combat ress is critical.
Additionally, you can do the above when tanks run out of defensive cooldowns.
This requires coordination from raid as you will need heavy heals instantly.
This is not possible on all hardmode or heroic encounters as bosses may hit too hard and some bosses or adds may be immune to taunt.
You can additionally soak one attack for the tank, or anyone with agrro by using Intervene while being protected by Shield Wall, ofc.
However, Intervene buff lasts for 10 sec.
In a similar fashion, you can take any loose adds and get them to the appropriate tank e.
Intercept and an Intervene to maneuver around the encounter, two direct taunts and one AoE taunt.
And lastly, you can take best in slot fury warrior debuff stack or more.
Sometimes Intervene will be enough.
It's better if you have some tanking experience!
No one has any right to be angry at you - click there to dps.
If you ever played tank you would know that that tiny ~140-300 less damage taken could mean a lot, so don't laugh at it.
Save your Bloodrage for when you swap back to Berserker stance.
You can also use it just as the tank is pulling or when you're just about to engage a newly arrived add.
Sometimes it will up to you to do it.
Always use when ET-ing.
This counts as having an additional HoT on you.
Always use it when ET-ing, but activate it last β€” and you might be forced to use Bloodrage or Berserker Rage to activate the heal best Berserker, you want Bloodrage for swapping back!
Combined with ETing, you can save a tank, or any other raid member, from death.
Avoid doing this while dpsing, it results in mean dps loss β€” raiders need to take care of their threat, yourself included.
Also stuns the enemy, use that mechanic if you must.
Note, this is one of the shorter stuns in the game β€” if the longest stuns are what the raid seeks, try not to intercept at all not to invoke diminishing returns but rather intervene to the location instead.
Use it on time to prevent bad stuff from happening.
However, save it if you know you have to stance-dance at some point for whatever reason e.
It's rare that an adds wants to be slowed, but if it needs to, you can contribute.
Warrior is one of those classes that use an extensive amount of macros, regardless of spec.
Macros listed in this guide are those which I best in slot fury warrior personally using, adapted to my keybind and ability layout, therefore they are here mostly as examples.
Consider them and make your own versions that are more suitable to your playing and keybinding style.
There are also some personal macros afterwards.
If you run out of space to make new macros, get BindPad addon, or others if you know of them and prefer them instead.
Note: Some macros are designed to work with Protection and Arms specs, so they might look weird - it's so to avoid having multiple macros.
General Warrior Macros Macros that every self-respecting warrior needs, regardless of spec.
Lower three lines are for swapping into your main spec in this case, Fury and puts you into appropriate stance and equips set itemset in question.
You will have to bind equipset macro to a different key or place it under a modifier.
Personally I have swap on alt numpad 3 and equipset on ctrl numpad 3.
Fury Warrior Macros PvE These macros are exclusively for PvE variation of Fury.
If you have Piercing Howl or Heroic Fury, place it instead of nomod Commanding?
The rest of the shouts are added in order to conserve action bar space.
You mash one button, allowing smoother gameplay, but be wary; you cannot spam HS or Cleave all the time!
And by the Light, DON'T KILL RAIDERS UNDER MIND CONTROL!!!
When MC happens, drop the macro and lay off that Whirlwind!
Sticky targeting is there, but no keybind to drop target?
Geez there is ESC for that, but it can conflict with other actions.
If you have any strudels in your bags, it will eat them first.
It will attempt to consume strudels first.
If there are no strudels, it will attempt to use normal drink.
The game automatically swaps PvP panel tabs after you finish a battleground.
Queue again infinitely with a single keybind, pronto!
This macro is designed to show and use the trinket that is currently equipped in slot 13.
My shift modifier with this is auto-run, ctrl is to bring out tundra mammoth to make use of its vendors, and mod alt is to use cloak if my character has engineering for slow fall with parachute.
In PvP, HoP can protect you from physical harm and will also dispel Blind.
You sometimes want to stop Spell Reflection on Polymorph.
You want to cancel Retaliation when striking back at the enemy would mean trouble Mark of Blood, Shield Block, certain rogues that can exploit it with Setup talent, etc.
PvE Targeting Macros These macros help me target things in PvE to quickly interrupt, taunt, etc.
Not to get into too many details, I can recommend you on getting these addons to enhance your gameplay.
In this "adapted" guide I won't write anything about UI as of yet.
Optional addon, replaces floating combat text β€” recommended to clear the middle of your screen.
Note, hide it during the fight.
There are more addons I could recommend, but these are the basic core of enhancing your UI.
Also, if that bug is present, it makes Night Elves the supreme dps choice.
Pots will reset every 2min.
The general go-to is Draenei for the hit bonus.
But if you already have a Draenei in your party, Dwarves come first; what for the small AP gain, mace expertise is powerful.
Or maybe Human it is for sword expertise?
BiS weapons for T7 are Best in slot fury warrior, T8 it are swords, T9 axes again and T10 has mace before LK25hc, when its sword again, and total BiS is Shadowmourne, an axe.
Gnomes or Night Elves don't get you much; Gnomes are sexy at Hodir and Sindragosa if you get unlucky and that's about it; and as a Night Elf you run fastest in back after a wipe, or Shadowmeld not to wipe if you're last man standing - or to drop threat when you over-agrro Shadowmeld should not reset raid encounter battle.
If you're Horde, your best race without question is Orc.
More Attack Power to use with Death Wish, good weapon specialization.
Trolls come second you don't care that much for haste, it's still very good though!
As a Tauren you can stun some "small" adds and as an Undead you get anti-fear CD.
Neither increase your damage output.
Tailoring follows after with powerful Swordguard Embrodiery extra berserking enchant, and this time without 5% armor reduction, so full pure 400 AP.
Alchemy enhances the AP gained from the flask and increases its duration.
Raw strength or armor penetration gain is better.
Because agility stat adds LOTS of critical strike bonus that compensates for the AP lost, and some plate items might not have Armor Penetration stat and have Haste instead.
Warrior is all about having strong attacks.
All talents focus on enhancing your attacks and abilities, topping off with Impale and Deep Wounds.
Haste only increases your attack speed and gcd - haste has no procs to affect, no special benefits.
Therefore, it's Strength attack power and Armor Penetration that you look for.
Because you're dual wielding, your auto-attacks need total 27% not to ever miss, but going for that is overkill and unnecessary.
You need 200 expertise rating 26 6.
Strength is more valued than raw attack power.
One point of strength gives 2AP and 0.
Armor Penetration rating cap is 1400 100%.
Every point after 1400 is a wasted stat.
Fury Warrior Enchants: If you have special profession enchants that increase dps, use them instead.
Double proc is -10%.
Fury Warrior Gemming: Below are epic gems; if you're playing see more 3.
When should I start gemming for Armor Penetration over Strength?
Once you can softcap it from gear usage alone T9 and T10 only; T8 accepts softcap only with BiS.
Once you get decked in 277 items and reach the 1400 cap, gem for Strength again.
How exactly is strength better than raw attack power?
The difference is quite distinct, don't you think?
The positive thing about your leather armor replacements is that you compensate the AP lost with a greater increase in critical strike besides gaining ArP over haste.
How does Armor Penetration work?
Secondly, ArP kicks in second β€” you are reducing the armor that other effects such as Sunder Armor have already negated.
And even when bosses have Sunder Armor and Faerie Fire and you 100% ArP, you would not be decreasing ALL armor.
Blizzard did it weirdly.
But the more you have it, the better you're off.
And lastly, you cannot reduce the armor into negative, therefore any rating after 1400 is a wasted stat which is the reason why in T10 BiS you return to gemming strength again.
I'll edit this as soon as I can!
RAWR was not used to build these item sets, nor was it checked.
There are both 25man and 10man item builds.
NOTE: More info forget raid debuffs and other active raid effects!
Keep that in mind!
Character Model : Bladesong Base Strength: 217 Base Agility: 118 Base Attack Power: 660 Base Critical: 13.
How do I know if I should take plate, mail or leather item?
By doing your homework and realizing what would be the best gearing itemization for you.
Thankfully for you, I have done my homework and I have posted all the lists just below.
I'll have to re-do this at another time!
Total stats calculation presented comes from having all first listed items, and in this case that includes dual wielding Colossal Skull-Clad Cleaver.
I personally enjoy dual-wielding Sword of Justice.
Any combination will work for pre-raid.
Naturally, consider your racial expertise traits.
Doesn't matter, but swords or maces.
I'll have to re-do this at another time!
Notes: Tier 7 4 set bonus is not worth obtaining.
Aim for different hand, wrist or ring item s.
I'll have to re-do this at another time!
Notes: Tier 8 4 set bonus is worth obtaining.
You can softcap ArP, so go for it!
Darkmoon Card: Greatness STR is still the best trinket you can have.
Edited May 31 by Vaxsysl Word polishing.
Looks great, just a quick note: Heroic throw stops auto attack for 3s so when you have free gcd, you should only use it at start of mh melee Attack, max at mid of refresh of melee Attack when you have enough rage.
Edited June 11, 2018 by Vertazwar Didnt have time to check your whole guide, just what I saw.
Looks great, just a quick note: Heroic throw stops auto attack for 3s It indeed does.
Thank you, it didn't on my previous server s.
I edited the post.
T8 BiS list is slightly off i've done calculations in Rawr and Grim Toll is 47 more dps than DMC Greatness and i wouldnt get that neck either as i think Pendulum is better my bis list is Head: T8.
And it is not worth gemming for ArP in resto shaman 2 4 3 fury yet.
In the spreadsheet it's close but not quite there, at the end of the day it might be worth it for burst windows, however.
The one linked in the OP is giving giving me 7225,2201 dps My own list is giving me 7426,8861.
Both lists got the same buffs applied and heroic strike buff turned off, as it doesn't work on this server.
I attached a picture of the setup and the stat weights.
Edited June 16, 2018 by Kiszh I expected that they're not optimal.
This is my old guide, from 2012 and back when I was not raiding Ulduar.
I stated so in both the start and again under the section.
I'll find time eventually.
Edited June 16, 2018 by Vaxsysl I expected that they're not optimal.
This is my old guide, from 2012 and back when I was not raiding Ulduar.
I stated so in both the start and again under the section.
I'll find time eventually.
And it is not worth gemming for ArP as fury yet.
In the spreadsheet it's close but not quite there, at the end of the day it might be worth it for burst windows, however.
The one linked in the OP is giving giving me 7225,2201 dps My own list is giving me 7426,8861.
Both lists got the same buffs applied and heroic strike buff turned off, as it doesn't work on this server.
Edited June 19, 2018 by jrothwell i did read it wasn't optimal, i wasn't trying to be a dick i just decided to show my old BiS List to compare to yours Don't worry, no ill meant, no harm done, on the contrary, thank you for the info!
I'll work on it as soon as I get the time on my hands!
The epic gems are unique equipped, you can only have one of each.
Thats why I only have one 20 str and one 20 hit.
I tried the Solar Bindings setup in the beginning, and while it does give more DPS, it leaves you one expertise rating undercapped, which means you are left with 0.
The spreadsheets don't actually account for this correctly, as points of expertise just get a flat value, but the value doesn't actually have any effect untill you reach the next breakpoint.
You could gem 8 exp 8 hit to cover for the 1 exp wasting 7which in turns just drops you below using the bedlam.
The best setup I've found so far is simply gemming my expertise and using the Bedlam bracers.
Atleast that seems to be the best option outside of not being expertise capped.
There is no 2x blue req with the correct meta 21 agi 3% crit damage.
It's just one Edited June 20, 2018 by Kiszh The epic gems are unique equipped, you can only have one of each.
Thats why I only have one 20 str and one 20 hit.
I tried the Solar Bindings setup in the beginning, and while it does give more DPS, it leaves you one expertise rating undercapped, which means you are left with 0.
The spreadsheets don't actually account for this correctly, as points of expertise just get a flat value, but the value doesn't actually have any effect untill you reach the next breakpoint.
You could gem 8 exp 8 hit to cover for the 1 exp wasting 7which in turns just drops you below using the bedlam.
The best setup I've found so far is simply gemming my expertise and using the Bedlam bracers.
Atleast that seems to be the best option outside of not being expertise capped.
There is no 2x blue req with the correct meta 21 agi 3% crit damage.
You're right, that is definitely an oversight by me.
The 21 agi and 21 crit ones are right next to eachother, I must've picked the wrong one.
With changing the meta to the correct one you drop 6 dps, but you obviously get out of having to use another blue socket, which is a net gain.

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Welcome to the Warrior Best in Slot list for the Arms spec in BfA This list is based on the most reliable sources for this Class and Spec. Remember to check back often since opinions often change on the best gear. If you think our Best in Slot list is not correct, you can send us your list and we will check if it is better than ours.


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You really want to be playing an orc if you’re gonna play a fury warrior on a horde side. Blood Fury. This has a 2 minute cooldown, which means you can use it more than once on the harder fights. It’s kind like having an extra trinket.


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Best in slot (BiS) items often depends on the boss you are up against. As a result it might be a good idea to keep different gear at hand for certain bosses. The list below contains the BiS items for fury warriors in PvE, through the different content releases in WoW Classic.


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Few years past I have started writing Warrior Class Guide Compendium for Wrath of the Lich King expansion, and here you'll read the Fury part, though its a bit different than in the original document.
Like all of my guides, click emphasis lies on the word detailed.
If you're looking for a pocket guide that will tell you in short order what to take without any explanations of why, then either stop reading right now or be smart about it and look at the most important bits - bolds and colour.
Being all three spec guides in PvE and PvP alike, the complete length of the entire document is over 120 word pages long.
True teaching lies not in telling what to do, but in periodically asking questions and giving examples until the student comes to the real conclusions themselves.
If you do something without in-depth awareness it's all for naught if you truly want to become serious.
The way of doing things I will are best poker casino in london can to you is not the only way.
All feedback is welcomed and greatly appreciated!
Note: Due to wrong version save, BiS gearsets are not complete.
Fury belongs to specs that heavily rely on their gear in order to give out an efficient performance.
Being a warrior you use a lot of macros, even as Fury; and if you're walking around without a shield in your bags I'll bitch slap you like Shiva!
Additionally, you can reduce healing strain by using Shield Wall 65% damage reduction total ; Shield Block and Enraged Regeneration help too.
It's an instant lootban or worse.
Additionally, Intervene reduces target's total threat by 10% from all mobs in the battle and intervenes one physical attack done against themso keep that note somewhere in the back of your mind, it can be useful on encounters such as Sindragosa.
This behavior will be covered under its own section.
It's worth saying that it's nothing that expected of you to do, merely that your class is capable of doing.
How does it work?
Rage is generated by doing damage with auto attacksgetting damaged from any source, or by using rage-generating abilities or talents.
Warriors stop when they DIE!
You avoid doing that by thinking in advance.
Worst-case scenario s you can find yourself in is not having rage, having no rage-generating abilities available and are unable to attack.
Excluding normal melee weapon attacks β€” and getting damaged β€” there are several talents and abilities helping best casino playtech with rage.
Bloodrage and Charge are your only two default rage-generating abilities.
You can increase your rage gain from physical sources for a small amount by using Berserker Rage, but that cooldown is ideally saved to prevent fears and other effects from affecting you.
That being said, special notice goes to two offensive abilities β€” Heroic Strike and Cleave.
They change your main hand auto attack into special attack, preventing rage generation from auto-attack source fury has offhand weapon to generate rage with.
This term is mostly for PvP, but even in PvE, a badly timed stance dance can lead to bad results e.
Warriors keep 10-25 rage per changing stances depending on Tactical Mastery talent passive Stance Mastery is learned on level 20.
Goal is to avoid finding yourself rage-starved β€” or rage capped.
There is an equation which determines just how much rage click the following article are generating when you hit or are hit, but I won't be bothering you with it and simply state that the harder you hit and the harder you are hit, the more rage is generated.
If you want to know just how much you generate, go hit a target not a dummy and take note.
If you're second, then I suggest you this Improved Demoralizing Shout build.
In general, these two builds are the best come-and-go builds, however, neither spec is set in stone, as you can take on different approach depending on your need.
Here I will mention only one and that's Improved Rend.
I tried Rending and it didn't work out for me.
NOTE: I am covering the first build with Commanding Presence.
Booming Voice is best picked to reduce the frequency of shouting read: reduce your rage loss.
Cruelty needs no explanations.
If your raid group picks two Fury Warriors, the second warrior should talent into Improved Demoralizing Shout.
Reason is very simple: it is almost like giving tanks 60 more stamina against physical damage.
More on it later.
More info on it later.
Although do remember that auto attacks while dual wielding require 27% total hit rating not to ever miss, so this is still a very good talent even if you find yourself hit capped for special attacks.
Improved Intercept is not needed in PvE, but it can be useful.
Rage from Zerk rage is only useful while doing dungeons, taking other talents for raiding is a better call.
Death Wish must remain on 2min CD!
If there is no one with healing reduction available, taking Furious Attacks could solve the problem.
Unending Fury source increases the damage of most of your dps abilities by 10%, so keep it full.
All following points go to Arms tree.
Three rage per every attack combined with the glyph means a lot.
If you plan on using Rend, then by all means, talent it instead.
Deep Wounds proc off any critical attack you land with melee weapons including Heroic and Shattering Throw.
Deep Wounds is part of the reason why fury warriors are crit loving beings, with crit damage increase as every other dps class gets it.
Two-Handed Weapon Specialization reduces the penalty of having two two-handers to -4% as mentioned, down from -10%.
All other talents are not increasing your dps.
Possible alterations to the tree: To recap: Both presented builds are "best" for raiding in general, pug or guild.
You are advised to roll around with Commanding Presence +600 HP on everyone is no joke; it's two stamina gems!
And for the third and last time, if you plan on using Rend, talent it.
Best replacement choice is Heroic Fury; or if your 10man has no hunter or shaman for AoE slow, Piercing Howl is great.
However, again, be mindful how hit is still a nice deal of overall dps even with hit cap.
Therefore, if the raid needs Healing Reduction and you don't want to go Arms, you know what to do btw.
If the raid doesn't have but needs AoE slow at mdps area, you know what to do.
I best in slot fury warrior not advise on abandoning Booming Voice and Commanding Presence for Unbridled Wrath and be left with two extra talent points like with Demo shout build.
So is it worth it?
However, most realms have it bugged and proc's off environmental damage, making it a supreme choice.
If so, you should know that that is bugged and should not work.
Glyph of Whirlwind to reduce CD, Glyph of Heroic Strike to minimize rage lost and Glyph of Cleaving to hit one more target.
You want minors to increase your shout durations and make Bloodrage safe to use.
There are two more glyphs to consider when your single target damage comes to mind.
Those are Glyph of Execute increases Execute damage as if you had 10 additional rage and Glyph of Rending increases Rend duration by 6sec to 21 sec total, it gets two more ticks.
Execute is least useful for overall damage done, but it is increasing the damage you do in execution phase some tiny bit.
Rend would be better than it for overall damage done, but neither is really necessary.
Cleave is just all-around more valuable.
Think of it in this way: the hardest encounters in any raid, how many enemies are you attacking?
Damage the whole squad of adds at Lady Deathwhisper.
Attack two Blood Beasts on Deathbringer Saurfang.
Attack the Lich King and two nearby Valks.
After first WW, you can use two BT.
Dump any excess rage with Heroic Strike for single target or Cleave if attacking multiple enemies.
Never allow your Sunder Armor to expire, that's the most messed up thing you can allow to happen.
When should I use Death Wish?
So in simple words - you either save it to dps something important mid battle or you aim to use it as often as possible.
The encounters however, complicate it.
Start with considering their length.
You want to use Death Wish as often as possible, but not in vain!
The last thing to take into consideration is Hysteria buff from Blood Death Knights, a buff that is same as Death Wish 20% damage increase for 30sec and thus does not stack.
If you find yourself being either top physical dps or be the only one present, you will be given Hysteria, but since it doesn't stack with Death Wish, you will need to communicate usage generally DKs will best in slot fury warrior it on you on pull so you can use your Death Wish when it is most convenient.
Did this text confuse you?
If you ever feel insecure about the timing, ask your raid leader "When do you want me to pop CDs?
When should I use Shattering Throw?
Multiple warriors should chain its use.
Use macro and follow it with Bloodrage.
How do Heroic Strike and Cleave work?
I talked about this at the very start of the guide!
You generate rage by dealing auto attack damage and getting damaged.
In addition of it dealing more damage, special attacks benefit from Impale.
If there are multiple enemies around me and the boss, should I use Cleave or Heroic Strike?
Always think in terms of effective damage.
What will make the most difference?
As a prime example I will use Lich King heroic encounter.
If you use Cleave in P1, you will top the damage meter, congratulations - but your boss damage is lower and you might get third Shambling Horror up which you DON'T want!
That's it for the example really since you want to Cleave everything else in that encounter.
In Ulduar, Cleaving at Iron Council is pointless as when one dies the others get back to 100% HP; and Cleave is mega powerful at Mimiron in P4 when you can damage all three body parts.
Always look to maximize your damage output, just don't be stupid about it - if you notice that your group is missing that tiny bit of damage on to "push it", just stop Cleaving and use that Heroic Strike.
Do I prioritize Execute or Heroic Strike?
That is a really good question!
The main issue at hand is that Execute has HORRIBLE scaling with your attack power, and only scales good with ArP β€” where your auto attacks and Heroic Strikes are affected by both.
If you want to use Execute and keep your main hand free for rage generation, you should consult with combat data off raid encounters and do the math NEVER use dummy for this!
When is it ideal to use Recklessness?
When Death Wish is already activated and all procs are up Death Wish and trinkets.
You hear and see folks talking about using it before this or that ability, but the truth is, since it's on GCD, you ideally time it just so you don't ruin your rotation.
Have Death Wish up and and trinket proc up and use it, regardless of which ability comes next.
Ruining your rotation timing to use it before your wanted ability is a dps loss rather than gain.
How to properly manage Sunder Armor?
First off: you are not using it if there's a protection warrior in the raid and attacking your target.
That being said, you manage it best by casting five sunders right off the bat, before doing any dps ability.
If there are multiple warriors, all should contribute to stacking it up.
In case of a bigger gear gap, the weaker warrior will be keeping it up, otherwise make a deal.
You should be doing it even in ICC heroic, some physical dps do not have ArP caps DK, Ret, Assass, Enhance and fights are long.
In addition, tanks will do more threat and everyone loves that!
How do I use my consumables best?
Use a scroll if your 10man setup is not ideal.
If you have only Indestructible Potion, use it just before the pull.
If you also have Insane Strength Potions at hand, then you can open with more potent burst but less overall damage donebut it requires raiding-guild level coordination.
The idea is to use Indestructible Potion ~61sec before the pull, so you can use Insane Strength Potion just before the pull happens, pop Death Wish and hack and slash away.
After 2min you can use your 2nd Indestructible Source as if nothing happened - but note how Indestructible Potion lasts for 3min now instead of 4.
This "trick" is only for the burst opening.
How and when do I use Rend?
I saved question for last because of its.
There are five important things that must be true to make its usage viable.
It means that swapping stance will make you lose any rage above 25.
Performing Rend costs you 10 rage, leaving you with 15 as you swap back to Berserker Stance.
Otherwise you ruin your damage output by ruining cooldown timers.
Congratulations on reducing your damage output.
All rage above 25 will be lost.
Once you apply Rend, you will have 15 Rage as you swap back to Berserker Stance and wait for that auto attack to land.
Because if you strike with either weapon while in Battle Stance, you will only retain 25 rage once you swap back congratulations on reducing your damage output!
Having Glyph of Rend helps.
It will never out-damage your critical strikes, but the gap itself rises the higher your ArP rating is.
Because +30% damage on Bleed effects is a must for the most effective use, and only then is the dps increase noticeable… if all four points above were true.
So, is it worth it?
But that's exactly the problem - the dps increase is low β€” and you have to be on lookout for your rage and swing timer in addition to other "empty moment" factors.
It's driving a small bit of your focus away from the raid.
The more Armor Penetration you have, the less effective it becomes to use Rend; to the point that Rend will either just barely out-damage non-critical white melee swing if at all!
When doing any calculations, take into consideration that in Battle Stance your strength is not increased by 20%.
To summarize it: Yes, it is effective to use it during those few empty moments when you have nothing smarter to do, but the slightest mistake you do will ruin your damage output rather than increase it; and even when it is done perfectly, the damage increase is nothing big three white melee hits per minute.
Using Rend is not mandatory, simply welcomed if the opening is given.
Furthermore, all the most difficult of encounters welcome Glyph of Cleaving more than Glyph of Rend.
If you really wish to experiment with it, build your 2nd spec to Improved Rend, get the glyph and find a Feral Druid to take as a pet with you into raids and have fun!
Which buffs, debuffs and auras are increasing my dps?
In ideal 25man raiding environment, you have all these at your disposal.
If there is no protection warrior in the raid, use Sunder Armor as I have described.
Depending on your talents, you are there in the raid group to provide the best Commanding Shout for HP or Demoralizing Shout for damage reduction Ret paladins take care of Attack Power bonus.
Elemental Shamans can interrupt perfectly; and Mages are the last choice to interrupt since their interrupt is on 24sec cooldown, plus they have to stop their spell casting to do it.
Therefore, if you need to interrupt during the encounter, do not go below 10 rage!
Why not save the raid from wiping?
Dead dps does zero dps.
Tanks sometimes need to swap targets often and maybe even keep AoE threat β€” you as fury warrior do not have any building up, you jump into the fray and spam cleave and whirlwind until your muscles go all sore.
Get Omen3 threat meter addon!
TidyPlates can help with threat visibility as well.
Secondly, develop your raid awareness.
Do not just hump down boss and the adds, observe what is happening.
Fights have mechanics, and dps is often on the lookout to react in time.
Flame is on the floor?
Move out of it or in for more rage?
There is link between players?
You got debuff that makes you spread fire where you stand?
Run the hell away from the raid!
You got debuff which will explode for AoE damage soon enough?
Get away from the raid!
Your character is looking at something which is making you take damage?
Thirdlybut no less important, know your positioning.
In other words, know the tactics.
Plus, a big amount of bosses have frontal cleave or cone attacks, you want to be away from their front there are few exceptions; Freya in Ulduar is the best example, you should be in front of her.
And then there are drakes and dragons.
Drakes only have breath attack and can't use their tail.
ET β€” Emergency Tanking Sometimes things just go wrong.
Fury is able to assist with some tanking healing?
Emergency tanking is when you as a non-tank take over the tanking role for a brief period of time.
Most usual reason is the tank dying.
It also counts in as soaking a single or few attacks, or debuffs.
Other reasons include having noobs in the raid or mistakes happening with add handling.
You are using mostly plate armor and you have a shield, totaling around 50-60% physical damage reduction.
You have Defensive Stances' -10% damage taken, Shield Wall for -60% damage taken 65% total, after your high armor value from plate and you have Shield Block to mitigate some damage further.
Damage is further mitigated via various healing effects.
How do I do it?
You have to react fast.
The moment the tank dies β€” as boss is turning to the next person on the threat meter to bitchslap them like Shiva β€” do you double-tap given ET macro.
You will go to Defensive Stance, use Shield Block, Shield Wall and use taunt ability of choice, all in one swift instant.
Hold threat until tank gets revived, buffed up and healed up ~three seconds max after being revived.
You also do this if apologise, best in slot shaman from tank is a druid and his combat ress is critical.
Additionally, you can do the above when tanks run out of defensive cooldowns.
This requires coordination from raid as you will need heavy heals instantly.
This is not possible click at this page all hardmode or heroic encounters as bosses may hit too hard and some bosses or adds may be immune to taunt.
You can additionally soak one attack for the tank, or anyone with agrro by using Intervene while being protected by Shield Wall, ofc.
However, Intervene buff lasts for 10 sec.
In a similar fashion, you can take any loose adds and get them to the appropriate tank e.
Intercept and an Intervene to maneuver around the encounter, two direct taunts and one AoE taunt.
And lastly, you can take one debuff stack or more.
Sometimes Intervene will be enough.
It's better if you have some tanking experience!
No one has any right to be angry at you - you're there to dps.
If you ever played tank you would know that that tiny ~140-300 less damage taken could mean a lot, so don't laugh at it.
Save your Bloodrage for when you swap back to Berserker stance.
You can also use it just as the tank is pulling or when you're just about to engage a newly arrived add.
Sometimes it will up to you to do it.
Always use when ET-ing.
This counts as having an additional HoT on you.
Always use it when ET-ing, but activate it last β€” and you might be forced to use Bloodrage or Berserker Rage to activate the heal best Berserker, you want Bloodrage for swapping back!
Combined with ETing, you can save a tank, or any other raid member, click the following article death.
Avoid doing this while dpsing, it results in mean dps loss β€” raiders need to take care of their threat, yourself included.
Also stuns the enemy, use that mechanic if you must.
Note, this is one of the shorter stuns in the game β€” if the longest stuns are what the raid seeks, try not to intercept at all not to invoke diminishing returns but rather intervene to the location instead.
Use it on time to prevent bad stuff from happening.
However, save it if you know you have to stance-dance at some point for whatever reason e.
It's rare that an adds wants to be slowed, but if it needs to, you can contribute.
Warrior is one of those classes that use an extensive amount of macros, regardless of spec.
Macros listed in this guide are those which I am personally using, adapted to my keybind and ability layout, therefore they are here mostly as examples.
Consider them and make your own versions that are more suitable to your playing and keybinding style.
There are also some personal macros afterwards.
If you run out of space to make new macros, get BindPad addon, or others if you know of them and prefer them instead.
Note: Some macros are designed to work with Gamestop pawnee broadway wichita ks and Arms specs, so they might look weird - it's so to avoid having multiple macros.
General Warrior Macros Macros that every self-respecting warrior needs, regardless of spec.
Lower three lines are for swapping into your main spec in this case, Fury and puts you into appropriate stance and equips set itemset in question.
You will have to bind equipset macro to a different key or place it under a modifier.
Personally I have swap on alt numpad 3 and equipset on ctrl numpad 3.
Fury Warrior Macros PvE These macros are exclusively for PvE variation of Fury.
If you have Piercing Howl or Heroic Fury, place it instead of nomod Commanding?
The rest of the shouts are added in order to conserve action bar space.
You mash one button, allowing smoother gameplay, but be wary; you cannot spam HS or Cleave all the time!
And by the Light, DON'T KILL RAIDERS UNDER MIND CONTROL!!!
When MC happens, drop the macro and lay off that Whirlwind!
Sticky targeting is there, but no keybind to drop target?
Geez there is ESC for that, but it can conflict with other actions.
If you have any strudels in your bags, it will eat them first.
It will attempt to consume strudels first.
If there are no strudels, it will attempt to use normal drink.
The game automatically swaps PvP panel tabs after you finish a battleground.
Queue again infinitely with a single keybind, pronto!
This macro is designed to show and use the trinket that is currently equipped in slot 13.
My shift modifier with this is auto-run, ctrl is to bring out tundra mammoth to make use of its vendors, and mod alt is to use cloak if my character has engineering for slow fall with parachute.
In PvP, HoP can protect you from physical harm and will also dispel Blind.
You sometimes want to stop Spell Reflection on Polymorph.
You want to cancel Retaliation when striking back at the enemy would mean trouble Mark of Blood, Shield Block, certain rogues that can exploit it with Setup talent, etc.
PvE Targeting Macros These macros help me target things in PvE to quickly interrupt, taunt, etc.
Not to get into too many details, I can recommend you on getting these addons to enhance your gameplay.
In this "adapted" guide I https://gsdonline.ru/best/best-slot-machines-in-florida-law.html write anything about UI as of just click for source />Optional addon, replaces floating combat text β€” recommended to clear the middle of your screen.
Note, hide it during the fight.
There are more addons I could recommend, but these are the basic core of enhancing your UI.
Also, if that bug is present, it makes Night Elves the supreme dps choice.
Pots will reset every 2min.
The general go-to is Draenei for the hit bonus.
But if you already have a Draenei in your party, Dwarves come first; what for the small AP gain, mace expertise is powerful.
Or maybe Human it is for sword expertise?
BiS weapons for T7 are Axes, T8 it are swords, T9 axes again and T10 has mace before LK25hc, when its sword again, and total BiS is Shadowmourne, an axe.
Gnomes or Night Elves don't get you much; Gnomes are sexy at Hodir and Sindragosa if you get unlucky and that's about it; and as a Night Elf you run fastest in back after a wipe, or Shadowmeld not to wipe if you're last man standing - or to drop threat when you over-agrro Shadowmeld should not reset raid encounter battle.
If you're Horde, your best race without question is Orc.
More Attack Power to use with Death Wish, good weapon specialization.
Trolls come second you don't care that much for haste, it's still very good though!
As a Tauren you can stun some "small" adds and as beste velkomstbonus Undead you get anti-fear CD.
Neither increase your damage output.
Tailoring follows after with powerful Swordguard Embrodiery extra berserking enchant, and this time without 5% armor reduction, so full pure 400 AP.
Alchemy enhances the AP gained from the flask and increases its duration.
Raw strength or armor penetration gain is better.
Because agility stat adds LOTS of critical strike bonus that compensates for the AP lost, and some plate items might not have Armor Penetration stat and have Haste instead.
Warrior is all about having strong attacks.
All talents focus on enhancing your attacks and abilities, topping off with Impale and Deep Wounds.
Haste only increases your attack speed and gcd - haste has no procs to affect, no special benefits.
Therefore, it's Best in slot fury warrior attack power and Armor Penetration that you look for.
Because you're dual wielding, your auto-attacks need total 27% not to ever miss, but going for that is overkill and unnecessary.
You need 200 expertise rating 26 6.
Strength is more valued than raw attack power.
One point of strength gives 2AP and 0.
Armor Penetration rating cap is 1400 100%.
Every point after 1400 is a wasted stat.
Fury Warrior Enchants: If you have special profession enchants that increase dps, use them instead.
Double proc is -10%.
Fury Warrior Gemming: Below are epic gems; if you're https://gsdonline.ru/best/best-casino-in-minnesota.html prior 3.
When should I start gemming for Armor Penetration over Strength?
Once you can softcap it from gear usage alone T9 and T10 only; T8 accepts softcap only with BiS.
Once you get decked in 277 items and reach the 1400 cap, gem for Strength again.
How exactly is strength better than raw attack power?
The difference is quite distinct, don't you think?
The positive thing about your leather armor replacements is that you compensate the AP lost with a greater best in slot fury warrior in critical strike besides gaining ArP over haste.
How does Armor Penetration work?
Secondly, ArP kicks in second β€” you are reducing the armor that other effects such as Sunder Armor have already negated.
And even when bosses have Sunder Armor and Faerie Fire and you 100% ArP, you would not be decreasing ALL armor.
Blizzard did it weirdly.
But the more you have it, the better you're off.
And lastly, you cannot reduce the armor into negative, therefore any rating after 1400 is a wasted stat which is the reason why in T10 BiS you return to gemming strength again.
I'll edit this as soon as I can!
RAWR was not used to build these item sets, nor was it checked.
There are both 25man and 10man item builds.
NOTE: Never forget raid debuffs and other active raid effects!
Keep that in mind!
Character Model : Bladesong Base Strength: 217 Base Agility: 118 Base Attack Power: 660 Base Critical: 13.
How do I know if I should take plate, mail or leather item?
By doing your homework and realizing what would be the best gearing itemization for you.
Thankfully for you, I have done my homework and I have posted all the lists just below.
I'll have to re-do this at another time!
Total stats calculation presented comes from having all first listed items, and in this case that includes dual wielding Colossal Skull-Clad Cleaver.
I personally enjoy dual-wielding Sword of Justice.
Any combination will work for pre-raid.
Naturally, consider your racial expertise traits.
Doesn't matter, but swords or maces.
I'll have to re-do this at another time!
Notes: Tier 7 4 set bonus is not worth obtaining.
Aim for different hand, wrist or ring item s.
I'll have to re-do this at another time!
Notes: Tier 8 4 set bonus is worth obtaining.
You can softcap ArP, so go for it!
Darkmoon Card: Greatness STR is still the best trinket you can have.
Edited May 31 by Vaxsysl Word polishing.
Looks great, just a quick note: Heroic throw stops auto attack for 3s so when you have free gcd, you should only use it at start of mh melee Attack, max at mid of refresh of melee Attack when you have enough rage.
Edited June 11, 2018 by Vertazwar Didnt have time to check your whole guide, just what I saw.
Looks great, just a quick note: Heroic throw stops auto attack for 3s It indeed does.
Thank you, it didn't on my previous server s.
I edited the post.
T8 BiS list is slightly off i've done calculations in Rawr and Grim Toll is 47 more dps than DMC Greatness and i wouldnt get that neck either as i think Pendulum is better my bis list is Head: T8.
And it is not worth gemming for ArP as fury yet.
In the spreadsheet it's close but not quite there, at the end of the day it might be worth it for burst windows, however.
The one linked in the OP is giving giving me 7225,2201 dps My own list is giving me 7426,8861.
Both lists got the same buffs applied and heroic strike buff turned off, as it doesn't work on this server.
I attached a picture of the setup and the stat weights.
Edited June 16, 2018 by Kiszh I expected that they're not optimal.
This is my old guide, from 2012 and back when I was not raiding Ulduar.
I stated so in both the start and again under the section.
I'll find time eventually.
Edited June 16, 2018 by Vaxsysl I expected that they're not optimal.
This is my old guide, from 2012 and back when I was not raiding Ulduar.
I stated so in both the start and again under the section.
I'll find time eventually.
And it is not worth gemming for ArP as fury yet.
In the spreadsheet it's close but not quite there, at the end of the day it might be worth it for burst windows, however.
The one linked in the OP is giving giving me 7225,2201 dps My own list is giving me 7426,8861.
Both lists got the same buffs applied and heroic strike buff turned off, as it doesn't work on this server.
Edited June 19, 2018 spielautomaten beste casino jrothwell i did read it wasn't optimal, i wasn't trying to be a dick i just decided to show my old BiS List to compare to yours Don't worry, no ill meant, no harm done, on the contrary, thank you for the info!
I'll work on it as soon as I get the time on my hands!
The epic gems are unique equipped, you can only have one of each.
Thats why I only have one 20 str and one 20 hit.
I tried the Solar Bindings setup in the beginning, and while it does give more DPS, it leaves you one expertise rating undercapped, which means you are left with 0.
The spreadsheets don't actually account for this correctly, as points of expertise just get a flat value, but the value doesn't actually have any effect untill you reach the next breakpoint.
You could gem 8 exp 8 hit to cover for the 1 exp wasting 7which in turns just drops you below using the bedlam.
The best setup I've found so far is simply gemming my expertise and using the Bedlam bracers.
Atleast that seems to be the best option outside of not being expertise capped.
There is no 2x blue req with the correct meta 21 agi 3% crit damage.
It's just one Edited June 20, 2018 by Kiszh The epic gems are unique equipped, you can only have one of each.
Thats why I only have one 20 str and one 20 hit.
I tried the Solar Bindings setup in the beginning, and while it does give more DPS, it leaves you one expertise rating undercapped, which means you are left with 0.
The spreadsheets don't actually account for this correctly, as points of expertise just get a flat value, but the value doesn't actually have any effect untill you reach the next breakpoint.
You could gem 8 exp 8 hit to cover for the 1 exp wasting 7which in turns just drops you below using the bedlam.
The best setup I've found so far is pity, best in slot capes osrs pity gemming my expertise and using the Bedlam bracers.
Atleast that seems to be the best option outside of not being expertise capped.
There is no 2x blue req with the correct meta 21 agi 3% crit damage.
You're right, that is definitely an oversight by me.
The 21 agi and 21 crit ones are right next to eachother, I must've picked the wrong one.
With changing the meta to the correct one you drop 6 dps, but you obviously get out of having to use another blue socket, which is a net gain.

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